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-   -   Graal3D And Graal3 (https://forums.graalonline.com/forums/showthread.php?t=50294)

Hevaricubed 01-10-2004 05:00 AM

Graal3D And Graal3
 
Are there any SOLID deadlines to when either will be ready for release?

Alot of speculation has been thrown around but we have had no feedback from unixmad or stefan. Any thoughts guys?

haunter 01-10-2004 05:03 AM

I would like to know what kind of engine they're using for Graal3D... Is it made from scratch? @_@;

Hevaricubed 01-10-2004 05:05 AM

Apparently it is based on the "torque" engine. Although extensive edits and recoding has been done by stefan.

Divider 01-10-2004 05:09 AM

Aww Bish, I saw this thread name but didnt see the maker because it was blocked by an AIM IM, thought it was Stefan saying Graal3D was released for VIP's to test :(

Qwert616 01-10-2004 05:15 AM

Quote:

Originally posted by haunter
I would like to know what kind of engine they're using for Graal3D... Is it made from scratch? @_@;
As Robin already mentioned it is based on the Torque engine, as seen in Tribes.

Hevaricubed 01-10-2004 05:15 AM

nah i hopefully want stefan and unixmad to reply and tell us when its coming

unixmad 01-10-2004 05:36 AM

The 3d engine and new scripting engine are in pre alpha testing, it mean only the Cyberjoueurs Staff have access to the server.

Next step is to start the alpha testing and have a few other Graal staff (non Cyberjoueurs) access the server and help us correct the biggest problems.

I will not give a timeline right now but we plan to open the 3d engine to playerworld creators that are interested to work in 3D and also release a demo world as template.

For all other player we are working on a nice 3d project (nothing to do with the screenshots we have released last year), it's really based on the Graal style and also take a lot from what have made the success of graal.

it's very hard to give a timeline but we will probably be able to show screenshots in February and release something before April.

For the technology we have used part of torque but we have rewritten lot of code and we are also not using torque script but the new graal scripting language.

Saying that Graal3d is torque is like saying that most games are renderware engine, torque is a nice middleware but nothing without lot of work and rewriting.

We are mostly using torque because it saves us lot of testing for all the 3d card on the market. Compatibility is the most difficult task when you make a 3d engine.

Divider 01-10-2004 05:53 AM

Will VIP's have access to it before Gold and Classic accounts? ;)

Hevaricubed 01-10-2004 05:55 AM

According to the VIP lounge we will.

DragonX 01-10-2004 05:57 AM

Quote:

Originally posted by Divider
Will VIP's have access to it before Gold and Classic accounts? ;)
The sad thing is I got VIP to test features and stuff and my VIP will probably run out before I even get to do anything :/ (Besides the v3 preview which still lacks playerlist organization which draws me away from it x.x)

unixmad 01-10-2004 05:57 AM

Vip will have access to the beta testing of all new products including graal 3d !

So the answer is yes, you will have access months before Gold and Classic.

Quote:

Originally posted by Divider
Will VIP's have access to it before Gold and Classic accounts? ;)

Divider 01-10-2004 05:58 AM

Oh, cool.

Hevaricubed 01-10-2004 06:17 AM

Indeed. I wonder if stefan used an precoded engine for that really really really old graal3d like the thing he has in his sig, or wether he did that from scratch

unixmad 01-10-2004 06:22 AM

He coded everything from scratch.

Quote:

Originally posted by Hevaricubed
Indeed. I wonder if stefan used an precoded engine for that really really really old graal3d like the thing he has in his sig, or wether he did that from scratch

Hevaricubed 01-10-2004 06:23 AM

wow, stefan rules at coding :P

marcoR 01-10-2004 06:25 AM

I would really really love to see Graal 3D before Graal3... it will be so fun to interact with people in the new dimension =)

haunter 01-10-2004 06:35 AM

I can't want for 3D level making :)... It's gunna get more difficult for graphics artists... Textures are HARD to make... And a new development area will be added... Meshing. :)

I've been making some things with Morrowind's editor... I'm still getting the hang of it. ;O It's fun!

marcoR 01-10-2004 06:36 AM

Yea.. and making badies/heads/swords will take on a whole new meaning, Unixmad I want in XD

Hevaricubed 01-10-2004 06:54 AM

yeah i wanna make a katana, finnally, samurai beatdowns in 3D!

GTXOO 01-10-2004 07:29 AM

I can't wait.

For the projects to be released.



((Unixmad, will there be a paperdolling system? Armor/Weapons etc, and will there be other views other than 1st person view, 3rd person is my favorite, very easy to look and move around with ))

haunter 01-10-2004 07:35 AM

Quote:

Originally posted by GTXOO
I can't wait.

For the projects to be released.



((Unixmad, will there be a paperdolling system? Armor/Weapons etc, and will there be other views other than 1st person view, 3rd person is my favorite, very easy to look and move around with ))

There are some screenshots of it on GraalOnline.com I believe one of them is in 3rd person. I don't know how recent they are though.

And who does a guy have to buy lattés for to get to alpha test the Level editor? :P

Thought 01-10-2004 07:47 AM

Graal 3D beta 2 was from scratch, Graal 3D beta 3 used Gear3D or something (I really don't remember but there was a startup logo for it).

Graal 3.x and Graal 3D (new) are using a heavily modified version of the Torque Game Engine.

Crono 01-10-2004 05:48 PM

Quote:

Originally posted by haunter
I can't want for 3D level making :)
I cant wait either. I've gotten used to one 3D modeling program so I hope that helps on Graal3D. I'm pretty sure they will have some "basic" textures and such we can use when we make levels. :3! Seeing graal in 3D is like a dream come true XD!

marcoR 01-10-2004 06:52 PM

Yea, I have some skillz in 3D Design too, I hope it comes out before I go out.

Myomoto 01-10-2004 06:53 PM

This is gonna be fun! :]
But will it not be very hard to make gfx? o.O
I don't think we are gonna see many 3d servers made by players ;O

Hevaricubed 01-10-2004 07:06 PM

Its much easier to make gfx. Texturing isnt too hard, and you dont have to worry about anything else since 3D design is fun, and you wont have to worry about shading because the engine will shade it for you.

Crono 01-10-2004 07:44 PM

Quote:

Originally posted by Hevaricubed
Its much easier to make gfx. Texturing isnt too hard, and you dont have to worry about anything else since 3D design is fun, and you wont have to worry about shading because the engine will shade it for you.
Correct me if im wrong but..
When you make "textures", dont you just make a small square that has all it's corners fit so it can be repetitive? I believe you just slap the texture on the 3D shape and boom, done.

Deek2 01-10-2004 08:30 PM

Question:
What's the camera perspective going to be? Or can you toggle it or something?

marcoR 01-10-2004 09:42 PM

I think you can toggle. maybe we'll have FPS controls =o

superb 01-10-2004 11:53 PM

Quote:

Originally posted by marcoR
I think you can toggle. maybe we'll have FPS controls =o
Yeah that'd be sweet. :)

haunter 01-11-2004 12:24 AM

Quote:

Originally posted by Hevaricubed
Its much easier to make gfx. Texturing isnt too hard, and you dont have to worry about anything else since 3D design is fun, and you wont have to worry about shading because the engine will shade it for you.
But you've gotta make sure that the texture stretches around the wire model nicely, so that nothing is out of proportion, or in the wrong spot or something...

Hevaricubed 01-11-2004 02:43 AM

indeed, but you know how hard it is to make graphics? owechies.

Shaolin_monk 01-11-2004 02:44 AM

I want Graal 3d to be more "graalish"
http://www.graalonline.com/modules/G...shot_00009.jpg

this dosent look so "graalish" and use cellshading
that would rock! ;)

marcoR 01-11-2004 02:49 AM

if I see one more game with cell shading in it,oh boy, there's going to be hell.

Hevaricubed 01-11-2004 02:50 AM

;)

cellshading is evil though.

thouse screenies are just perliminary though.

Shaolin_monk 01-11-2004 02:51 AM

nuuu! cellshading rocks!!
and it will be great for a 3d graal game!

Hevaricubed 01-11-2004 02:57 AM

cell shading is still too primitive.

when a better cell shading comes available, imm sure i wont get so sick to my stomach looking at it.

For example, simpsons wrestling on PSX uses cell shading, and its nasty. XIII uses cell shading, and it looks aweful.

And i doubt the torque engine could handle it without alot of heavy modifications by stefan, and id rather have a nice graal3d than a gruesome POS with cell shading.

Shaolin_monk 01-11-2004 03:01 AM

XIII looks great! >=P
i love that game.

Hevaricubed 01-11-2004 03:04 AM

Ugh its disgusting.

Dont make me start a poll :P

Shaolin_monk 01-11-2004 03:11 AM

bha! you think that! I love the game anyways =P
without a poll or with an =P

the torque engine has 3DStudio Max plug-ins. You can maybe make the models and items and other objects there and add cellshading on them in 3DStudio Max or something.. i donno =/


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