Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Graal Kingdoms (https://forums.graalonline.com/forums/forumdisplay.php?f=58)
-   -   EXP Kingdom... (https://forums.graalonline.com/forums/showthread.php?t=50258)

D1ce2 01-08-2004 10:34 PM

EXP Kingdom...
 
Why have this?

GoZelda 01-08-2004 10:49 PM

be more precise please...

--Chris-- 01-08-2004 10:50 PM

What the hell are you talking about?

D1ce2 01-08-2004 10:50 PM

Kill with kingdom tag on > all kingdom members online get exp. x.x I killed 8 lords in wisdom, should of level'd me up but my exp hardley changed. x.x

GoZelda 01-08-2004 10:54 PM

I don't think that excists though. Would be cool in wars though, like 'killed player level*1000 exp' :o

D1ce2 01-08-2004 10:56 PM

It is true, Some 1 said that stefan massed it out. Either way where is my EXP gone :/

Satrek2000 01-08-2004 11:31 PM

What he said was that they were testing something - removing parties, and sharing experience with guildmembers instead. Kingdoms count as guilds.

Personally, I'm against that - at best, it'd force people off tag if they do maps. Worse, some may leave kingdoms entirely...

Lance 01-08-2004 11:38 PM

Unless it is totally RP, people should not wear kingdom tags while levelling up.

It's a disgrace to RPing.

Satrek2000 01-09-2004 06:53 AM

Quote:

Originally posted by Lance
It's a disgrace to RPing.
Right now, most people are wearing the tag all the time, being active in toguilds. What, if you walk arround, and encounter a lord? I don't know how thin exp will be spread, but most likely players will go off tag. This will at least for some reault in a drop of kingdom activity.
Sure, the server is about roleplaying, I'm the first one to agree with that, but this system won't encourage it. It may seperate the casual rper from the hardcore rper, but it'll keep the casuals from rping.
Also, if I have to share my exp, I'd rather decide about that myself, either in the family or to train an apprentice, and not pe forced to share with the whole kingdom or not at all - it might just as well make people lazy, and lose track of what they have acomplished.

Lance 01-09-2004 07:09 AM

Satrek - you should note my caveat ("Unless it is totally RP").

Satrek2000 01-09-2004 08:11 AM

My point is that GK is, despite everyone's best efforts - a mixture. You can rp and still level. This kingdom exp works against that, at least in some ways, or so I believe. Or is it too early for me to get you right?

D1ce2 01-09-2004 11:25 AM

Satrek your right on everything you said. But I'm a bit confused, even off tag do the members get EXP?. Well anyways not alot of people will be leveling then.
I'm still mad about me killing 8 lords in wisdom and not getting exp :/

Satrek2000 01-09-2004 01:28 PM

Quote:

Originally posted by D1ce2
But I'm a bit confused, even off tag do the members get EXP?
I heard so, but I don't think that's even possible - if someone is member in two guilds, things would screw...

D1ce2 01-09-2004 01:37 PM

Quote:

Originally posted by Satrek2000


I heard so, but I don't think that's even possible - if someone is member in two guilds, things would screw...

I think it's a bad idea even having it. If this is true (On what you said) I'm leaving KJ I don't want to do brutals and only an ammount of exp from a worm I've killed, whilst the lazy people don't want to level up and just idle on tag and get free exp .:\

GoZelda 01-09-2004 06:02 PM

/party join <kingdom name> ? When you are in the same kingdom and join this party, you gain exp. no matter how far away you are?

Satrek2000 01-09-2004 07:40 PM

Quote:

Originally posted by GoZelda
/party join <kingdom name> ?
I wonder if it would work like that... whether the same-gmap-rule still applies... whether or not you can deactivate it... how the exp will be spread out... questions over questions °°

Edit: Appearantly, Exp is dropping while you're on tag... As I said before, all this will do is drive players off tag. I agree that GK is about rping, but you can't enforce it this way. There is rping going on via toguild at times, and getting less exp while you are active in a kingdom like this is rather a punishment than a reward.

Admins 01-11-2004 12:40 AM

Sorry that I have not posted it about this earlier.

For making the party thing is easier to use, the exp sharing is now using guild tags instead of party membership. Also only people close to each other share the exp (<100 tiles distance). For most people that shouldn't do any difference except when fighting together with some other members of the same guild or kingdom at the same place.
That change is fully reversable and has been enabled for testing because not a lot of people used the old party system. Please report you opinion and experiences about this.

Satrek2000 01-11-2004 12:26 PM

Quote:

Originally posted by Stefan
For most people that shouldn't do any difference except when fighting together with some other members of the same guild or kingdom at the same place.
Many people have reported a drop in experience they get from lords and maps, hence they take their kingdom tag off when they are doing maps or hunting lords. This has - in my opinion - already affected the kingdom-intern rping via toguilds, and I think some might even concider to leave their kingdom entirely due to that system.
Personally, I don't mind to share, but I don't like to be forced to do it. I have used the old party system, and so have others I know. I think the old system had more advantages than disadvantages - unlike now, you could chose who to share with, you could remain on tag, and you could even share across kingdom/guild boundaries, i.e. with friends from other kingdoms.

Monkeyboy_McGee 01-11-2004 03:22 PM

We-ell, as stefan said it probably won't make a difference to most people, but it will make a difference to a few. I think this because there were some people who did use the party system, and especially lower level people love the idea of working together (i know i did). But now, you have to be in a guild or a kingdom to work as a team and this might not be possible for every person.

I'm not sure how it will turn out, i think the change is quite nice (it encourages people to work with their associates rather than just their buddies) but it could have some stings in its tail :(

GoZelda 01-11-2004 03:53 PM

I think the old system is better.


All times are GMT +2. The time now is 02:15 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.