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New Mac version
Graal v3.04 has been released for Mac. This version fixes a lot of bugs, we have tested it several hours on different servers.
Change log (from v3.02): - faster network code - playerlist is sorted and non-transparent - displaying of the classic weapon screen is fixed - better transparency for gifs - fixed problems with warping and freezing - new scripting variable 'gravity' for influencing projectiles Download the Mac version from the downloads page. Update: Also released v3.04 revision 1 for Linux and Windows for fixing a problem that e.g. crashed the client when playing on Zone |
Re: New Mac version
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Why don't you test the new versions when you make them?.. easier then releasing with hundreds of bugs:)
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Yes but I'm saying he checked this version why can't he check the others?.
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So why is there bug's in them?.
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No amount of testing is going to remove all the bugs.
Every version is obviously tested, otherwise it wouldn't be a valid candidate to be released for use. If it runs, that's a good enough sign. Find the rest of the bugs and then they get fixed. If you've dealt with any programming before, you'd know that it's almost impossible to write an entire piece of software and have it completely bug free. Plus, it's common knowledge this client was rewritten in a different codebase so that it was platform independent. This is much more complicated, as most programmers have a hard enough time sticking to one platform, and completely rewriting something in a different language is going to cause problems in the first place. |
Just wondering if anyone here use the MAC client?
I don't think I know of anyone. :( |
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Ignorance is bliss. also, <3 for the tribes engine. |
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yeah, what i was getting at that he didnt write 100% of it, not that im saying he couldnt if he wanted to.
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Mac is evil @_@
Fun Fact: a 1.8GHz PC (Especially Alienware PCs) runs twice as fast as a 1.8GHz Macintosh. |
Graal has been 100% rewitten, from Delphi to C++. Of course we did not code every single byte of assembler code to access gfx cards and sound card, but even when using a good engine there is a lot of work to make things work good. There was no TCP code for Mac, the keyboard handling on Linux very buggy, very limited gif support and no mng support.
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If there were bugs in Windows i don't know what i'd do! :rolleyes: |
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They should really get other operating systems on site. |
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Can you add user list categorys?
Pmming is annoying if you have to search your budd each time outa 20-80 online player. |
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Can you check what is in console.log in the Graal folder? You have Mac OSX and OpenGL ?
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Accelerated OpenGL display device detected. Maybe it is the version? |
*bump*
Well, I re-downloaded it and am still having the same problem. :( |
Please post the console.log
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And to dlang: I have an Alienware PC!! :D |
Alienware sucks.
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Even MacWorld said the Alienware PCs were better, lol. Quote:
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A friend of mine is having the same problem as the other guy. It DL's and installs fine, just flashes white and quits when she starts the game.
She's using a MAC, Panther ( OSX 10.3.2 ). Her console log: //-------------------------- 2/4/2004 -- 15:39:59 -----System & Processor Information:MacOS version: 10.3.2CarbonLib version: 1.6.0Physical RAM: 256MBLogical RAM: 2047MBUnknown/PowerPC G4u ++, 1000 MhzFPU detectedAltiVec detectedMath Init:Installing Standard C extensionsInstalling FPU extensionsInput Init:Basic mouse capture failed to enable!Video Init:Accelerated OpenGL display device detected.applicationdir: /Applications/Graal/--------- Loading MODS ---------Engine initialized...--------- Initializing MOD: Common ---------Activating the OpenGL display device...Activating the OpenGL display device...Cleaning up the display device... She use to be staff, her name was Evey. Or something. Hope you can help, thanks. |
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They are highly overpriced. Quote:
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I dont see how this game engine can be ported to all these platforms, as a windows user, this scares me.
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Well it's much easier to port to Linux or Mac than to port a Linux/Mac program to Windows because of all the proprietary
Windows stuff. Mac is basicly a UNIX/BSD, so we can share code between the Linux and Windows version. Also there is OpenGL (gfx) and UNIX sockets (networking) on all platforms. So the biggest difference in the ports is the windowing system and the input devices (mouse, keyboard). |
Evey
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I'm -Gabe- and Evey's friend, my registration for the forums just went through. She said there is no prefs.cs folder in client, but I didn't get her screen size and resolution, so, I'll find that out tonight. I hope you can help, I'd really like to be able to play with her. I've some bugs of my own with the Mac version, but I think I'd like to wait to bother about them until she can at least play. :\ Thanks for your time. |
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Plus they use Alienware on those TechTV shows etc. And its not just marketing drivel (need to look up that word lol) All those people on the list (20+) say Alienware have awsome PCs. |
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