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deman1171 11-04-2003 10:09 PM

Races
 
Graal: The Adventure
When they get the NPCServer, it would be nice if they gave it another try at races, but balance it more so each race get's advanatges and disadvantages.



Graal2001
Graal2001 already has Humans and Bomys, but what about those plant things Tyhm was working on? It would be cool if they got finished, as long as they had disadvantages so not everyone would be one.


Graal Kingdoms
Graal Kingdoms already have plenty of orc and elf and things like that heads, why not sort them out into races? So when you start out you choose your race, and perhaps even a little thing where you choose your look, like your face and hair.. you can still change your hair in-game but not your face, that would be cool.

Spark910 11-04-2003 10:35 PM

Re: Races
 
Adventures: Nooooo don't do it!

2001: Bomy/Human = Enough I think. And those tree things would be for adventures I would guess, and they were monsters in my opinion rarther than a race.

kingdoms: already has some

--Chris-- 11-04-2003 10:53 PM

Adventure: Either way I don't mind.

2k1: I like it the way it is.

Kingdoms: Possibly exchange classes such as "Barbarian" with Orc to get that CF feel away. Then again though...I'd hate to see "Orc" in people's profile while they're actually rping an Elf in Forest or so >_> Bleh..it's fine the way it is

thesaiyan 11-05-2003 03:19 AM

Races on graal2001 don't work because lack of staff following through, its been tried with the Sælei and they looked good with Tyhm and Kawaii flying around with them, but they were never finished.

deman1171 11-05-2003 04:20 AM

Quote:

Originally posted by thesaiyan
Races on graal2001 don't work because lack of staff following through, its been tried with the Sælei and they looked good with Tyhm and Kawaii flying around with them, but they were never finished.
Have any screenshots?
What were they like?
Plantmen(Tyhm said it was for G2k1) and that, if got completed could really help Graal2001

Scott 11-05-2003 04:30 AM

Quote:

Originally posted by deman1171

Have any screenshots?
What were they like?
Plantmen(Tyhm said it was for G2k1) and that, if got completed could really help Graal2001

Look in his thread. A race wont help G2k1, content will. It would be just another way to walk around the empty server.

Tyhm 11-05-2003 04:47 AM

Races are content.

jacob_bald6225 11-05-2003 05:08 AM

I hope races come back soon on classic... I loved them even though nobody loved me for being a Lunaris if thats how you spell it.

deman1171 11-05-2003 05:16 AM

Quote:

Originally posted by Tyhm
Races are content.
Exactly, i think you should continue your plantmen, and the others should continue that other race. It would be awesome if Graal2001 had other unique made-up races like that, i mean kingdoms is coming out and with a few new races to RP, that would be really fun ^.^

Scott 11-05-2003 05:20 AM

Quote:

Originally posted by Tyhm
Races are content.
A race is a race. Not content, and please support your replies. Content is;
Quests.
Kingdoms.
Jobs.

As I said before, races are not needed if there is nothing to do with them. Just a new look and how you move around is diffferent.


Quote:

Originally posted by deman1171

Exactly, i think you should continue your plantmen, and the others should continue that other race. It would be awesome if Graal2001 had other unique made-up races like that, i mean kingdoms is coming out and with a few new races to RP, that would be really fun ^.^

You really do think everything should be "RP" dont you? People can make greenbodies and a green head if they want to true "role-play." It's called imagination.

deman1171 11-05-2003 05:27 AM

Quote:

Originally posted by Scott

A race is a race. Not content, and please support your replies. Content is;
Quests.
Kingdoms.
Jobs.

As I said before, races are not needed if there is nothing to do with them. Just a new look and how you move around is diffferent.



You really do think everything should be "RP" dont you? People can make greenbodies and a green head if they want to true "role-play." It's called imagination.

Sure, they could text RP, also i did say RP, but that's not the only reason they could be used for i just stated one damn reason.
It would be funner if they each had abilities like official races.

Tyhm 11-05-2003 09:42 AM

Jobs, Races, same difference

Scott 11-05-2003 09:55 AM

Quote:

Originally posted by Tyhm
Jobs, Races, same difference
No.

Tyhm 11-06-2003 02:48 AM

Both give you something new to do. ^_^
Yeah, yeah, races run out of Newness pretty fast while jobs can distract players for a long time...

-Ramirez- 11-06-2003 03:51 AM

I don't think we're going to do races again, simply because so many people disliked them. However, nations may still be done, I'm not sure yet. Some polls to get opinions might be helpful. :)

--Chris-- 11-06-2003 05:39 AM

More races will actually have a negative affect on 2k1:
1)More races = more content required for each (unique jobs and such)
2)Possibly unbalance both economically and fighting wise
3)Alot of bug fixing to occupy staff from completing many other things.
4)Crappier for RP as it would only work efficiently if their are seperate kingdoms with storyline backgrounds and such similar to how bomys were with "Bomy Gang." Also refer to 5.
5)Playerbase isn't large enough.

deman1171 11-06-2003 08:34 PM

Quote:

Originally posted by --Chris--
More races will actually have a negative affect on 2k1:
1)More races = more content required for each (unique jobs and such)
2)Possibly unbalance both economically and fighting wise
3)Alot of bug fixing to occupy staff from completing many other things.
4)Crappier for RP as it would only work efficiently if their are seperate kingdoms with storyline backgrounds and such similar to how bomys were with "Bomy Gang." Also refer to 5.
5)Playerbase isn't large enough.

Yeah i guess, but when Graal3d and the new versions of graal and stuff are out and graal has tons of more players and graal2001 has kingdoms again, i'm sure you can finish the races.
If you get more staff.

Damix2 11-30-2003 08:30 AM

Quote:

Originally posted by deman1171

Have any screenshots?
What were they like?
Plantmen(Tyhm said it was for G2k1) and that, if got completed could really help Graal2001

Don't know if this still applies but this was in the screen shot browser, a shame they were never finished.

http://www.graalonline.com/modules.p...d=439&orderby=


also I was the one that told Chris Rain about them, thats why I knew abouyt the screenshot =D

tlf288 11-30-2003 08:40 AM

i remember those things. i never really liked them.

Damix2 11-30-2003 11:04 PM

I kind of enjoyed them, Kawaii always shot me with her little fairy bow

deman1171 12-01-2003 05:43 AM

Quote:

Originally posted by Damix2


Don't know if this still applies but this was in the screen shot browser, a shame they were never finished.

http://www.graalonline.com/modules.p...d=439&orderby=


also I was the one that told Chris Rain about them, thats why I knew abouyt the screenshot =D

Uber cute!

DragonX 12-06-2003 04:36 AM

Quote:

Originally posted by deman1171

Graal3d

I hope you realize that Graal3D is going to be incorporated into Graal Kingdoms. It it's not it's own client, it is a part of the GK world..

Hevaricubed 12-24-2003 05:08 PM

Quote:

Originally posted by DragonX


I hope you realize that Graal3D is going to be incorporated into Graal Kingdoms. It it's not it's own client, it is a part of the GK world..

Except graal 3d will be in a new client, it will be in v3, since v3 uses the tribes engine, i think graal 3d will be a seperate server, since gk works on v2.x and well, graal 3d wouldnt...

Luigi1 12-27-2003 08:52 AM

If races are brought back to Graal the Adventure (although I doubt it), either:

a) Remove the Vampire race all together, or
b) Balance it out.

The Vampire race looked more like a built-in trainer... which is why I never used that race. It promoted lameness.

Tyhm 01-14-2004 12:22 PM

I liked the vampires. They forced intelligence in combat. They own at swordplay, but get owned if they're anywhere near a torch or bomb. Or are outside during the day. But yeah, Com rebalanced them.

Crono 01-14-2004 06:44 PM

Off topic but..

Wow, Tyhm posted :O! Havn't seen you post in a while.

Com013 01-19-2004 05:52 PM

Quote:

Originally posted by Tyhm
I liked the vampires. They forced intelligence in combat. They own at swordplay, but get owned if they're anywhere near a torch or bomb. Or are outside during the day. But yeah, Com rebalanced them.
I am sure they can be balanced other than removing them.
Even the vampires can be balanced. The main reason I removed them because many things had to be done five times - when I scripted the sword magic for example I had to make five ganis since each race uses a different primary weapon.

I guess species would work fine on a pure PK server, where each species gets its own few weapons instead of a quest based server with lots of quests and weapons where each quest/weapon has to be adjusted to each species.

Tyhm 01-22-2004 02:22 PM

Me, I prefer that each race be adapted to each quest. ie, the Vampires can quest, but they've gotta be hardcore to survive it, especially with the amount of explosions. Lunari can too, but they've gotta be methodical as they move slowly unless they have a wall to roll along; fortunately, as they repop wherever they died, they're the ultimate quest winnars. The Zorbi are the ultimate RP race, as they can just chat all day and if someone bugs them, bubble them away; questing is a little difficult as actually killing ones foes becomes tricky, but since they can be bubbled away, it is not ultimately that big of a deal. Boss battles will require teamwork, but it can be done. Baddies were gonna be the tricky ones, all offence with no defense, but they'd basically take on quests just like Vampires; very, very carefully.

Hevaricubed 01-22-2004 10:28 PM

Still, i see ALOT of talk, and no doing. Bring back the races on classic, i loved them. if you need scripting help to make them tehpwn with the npc server, force the gst.

ELSE I FORCE THEM TO FIX NASTY SCRIPTING WITH NO SPACING!


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