Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Level Design (https://forums.graalonline.com/forums/forumdisplay.php?f=6)
-   -   Classic Pet Shop (https://forums.graalonline.com/forums/showthread.php?t=48516)

Kino 10-09-2003 07:09 PM

Classic Pet Shop
 
1 Attachment(s)
What do you think of this classic pet shop ;)

NeoJenova 10-09-2003 07:48 PM

I guess I could say nice layout, but the tiles you used clash way to much for me. It would not be a place I would want to visit often as a player.

Layout - 5/10

Design - 2/10

Overall - 3/10

draygin 10-09-2003 07:49 PM

I think its a classic for sure, a classic example of crap. Man that level is so bad I dont know that I even know where to begin. The green light and tree images are just wierd I recommend taking that out. The walls look bad (at least I Think so but some people might like it) Floor looks bad definatly recommend not going with that design. The sand and water and grass is just wierd and has no logic to your indoor design. (then again nothing looks really logical) Yellow carpet is wierd. Why are the tables overlapping like that? You think some one would known to give them a little bit of space when they where moving funiture.

I know this is really harsh but the level just isnt salvagable. Not unless you break it down to just the outline and completely retile it.

In short the level is Chaos.

0/10 (like my first real 0 for a finished level)

Now I'm not saying you're necessarily a bad level maker. Just that this level particular level is really bad. I recommend going back to the drawing board . As a word of advice levels are generally better if they have a sense of logic and order like its supposed to be there. Everything you have no makes no sense of why its like that it looks more like random stuff running rampent.

EmortalDragon 10-09-2003 07:58 PM

---
 
i give you a 3/10 sorry ;'(

Most Level Makers make thier tiles blend so it fits well your dirt tiles go's into rugs -_- doesnt look that good.Touch it a bit more.and repost it to get a better score :).

Quote:

0/10 (like my first real 0 for a finished level)
To be honest i dont think he deserves a zero.He is posting to see are opinions and what he can change.Just give him a littkle more cofidence and im sure that level will have potential.

draygin 10-09-2003 08:23 PM

Re: ---
 
Quote:

Originally posted by EmortalDragon
i give you a 3/10 sorry ;'(

Most Level Makers make thier tiles blend so it fits well your dirt tiles go's into rugs -_- doesnt look that good.Touch it a bit more.and repost it to get a better score :).



To be honest i dont think he deserves a zero.He is posting to see are opinions and what he can change.Just give him a littkle more cofidence and im sure that level will have potential.

Only potential is the lay out. He needs to completely retile it. If something has to be completely retiled its a 0. I was a bit of an ass in my post my bad on that one. It's good in the aspect that its not all predefined and square. He just needs to get things that dont clash so badly.

Eric_1337 10-09-2003 10:59 PM

I like it.. the floor tiling could be better.


5/10.

Nick1988 10-09-2003 11:31 PM

Well it looks like you were going for a more different style, but I really don't like it. 2.5/10 (for effort and such)

Blitz_Hunter 10-10-2003 12:52 AM

Well, its definately something different..lol The layout isnt to bad..but could be much better..The trees just really make no sense on why they are there , so I would get rid of them. The barrels are put together wrong as tile errors, and your floor tiling is not to great looking..The level could use alot of improvement but it could be a good level if you fix some things up.. :)

5/10 on layout

2/10 on tiling

overall 3.5/10

LegendaryAzreil 10-10-2003 01:42 AM

Quote:

Originally posted by draygin
I think its a classic for sure, a classic example of crap. Man that level is so bad I dont know that I even know where to begin. The green light and tree images are just wierd I recommend taking that out. The walls look bad (at least I Think so but some people might like it) Floor looks bad definatly recommend not going with that design. The sand and water and grass is just wierd and has no logic to your indoor design. (then again nothing looks really logical) Yellow carpet is wierd. Why are the tables overlapping like that? You think some one would known to give them a little bit of space when they where moving funiture.

I know this is really harsh but the level just isnt salvagable. Not unless you break it down to just the outline and completely retile it.

In short the level is Chaos.

0/10 (like my first real 0 for a finished level)

Now I'm not saying you're necessarily a bad level maker. Just that this level particular level is really bad. I recommend going back to the drawing board . As a word of advice levels are generally better if they have a sense of logic and order like its supposed to be there. Everything you have no makes no sense of why its like that it looks more like random stuff running rampent.


agreed.

DarkShadows_Legend 10-10-2003 10:40 AM

O.o weird
x.X Lots and lots of tile errors.

It could be better. It is a somewhat nice level.

hidro 10-13-2003 05:03 PM

Its... Uh... Original?
I really think it looks bad
Sorry

3/10

:\

deman1171 10-13-2003 11:05 PM

What server is this on?

Aknts 10-14-2003 04:03 AM

5/10 Good general idea and layout but you followed through terribly. Just because I like a couple things you get a 5.

EsCanavi 10-14-2003 08:12 PM

o.o''
2/10
those path don't realy look good in an inside...+ the sand too well I personaly dont realy like this level at all
gonna post some level i made here.
just go to the following link ;) there some level (outside i made for npulse a while ago and meh house on EoA well it kinda sux >.<

http://membres.lycos.fr/escanavidk/npulse/


:o and yeah sorry if i talk weird im french so -.-'

dorfindel 10-15-2003 05:20 AM

Re: Classic Pet Shop
 
Quote:

Originally posted by Kino
What do you think of this classic pet shop ;)
I think its ick. Nice try though. Main things: Floor is HORRIBLE and wtf is that water stuff doing there? X_X

syltburk 10-15-2003 01:33 PM

Quote:

Originally posted by draygin
I think its a classic for sure, a classic example of crap. Man that level is so bad I dont know that I even know where to begin. The green light and tree images are just wierd I recommend taking that out. The walls look bad (at least I Think so but some people might like it) Floor looks bad definatly recommend not going with that design. The sand and water and grass is just wierd and has no logic to your indoor design. (then again nothing looks really logical) Yellow carpet is wierd. Why are the tables overlapping like that? You think some one would known to give them a little bit of space when they where moving funiture.

I know this is really harsh but the level just isnt salvagable. Not unless you break it down to just the outline and completely retile it.

In short the level is Chaos.

0/10 (like my first real 0 for a finished level)

Now I'm not saying you're necessarily a bad level maker. Just that this level particular level is really bad. I recommend going back to the drawing board . As a word of advice levels are generally better if they have a sense of logic and order like its supposed to be there. Everything you have no makes no sense of why its like that it looks more like random stuff running rampent.

martigan, what happend to your server if u aint playing graal anymore?

StalePhish96 10-16-2003 05:33 AM

the floor is just wrong, 4/10

xPuppetMasterx 10-19-2003 09:43 PM

I find it rather interesting that seveal people that are critiquing couldn't make a decent level to save their lives.

DustyPorViva 10-19-2003 09:50 PM

Quote:

Originally posted by xPuppetMasterx
I find it rather interesting that seveal people that are critiquing couldn't make a decent level to save their lives.
You don't have to know how to do something to know whether or not it is appealing to the eyes.

Do you think the movie critiques could make a movie?

xPuppetMasterx 10-20-2003 12:35 AM

Quote:

Originally posted by DustyPorViva

You don't have to know how to do something to know whether or not it is appealing to the eyes.

Do you think the movie critiques could make a movie?

Have you ever noticed how widely despised, and unreliable movie critics are?

An actual level maker can fully understand the posibilities the medium provides. They can also give suggestions so that the level maker can improve his work. Do you think a newbeh can offer advice on one of your scripts?

Zethar 10-20-2003 12:45 AM

I think anyone can spot tile errors or notice if something looks bad.
BUT
People who don't make levels shouldn't be saying....CRAP, delete it ect.
Draygin, makes levels and he critizes harshly, which I think is good because he points out the errors and how to fix them ect. unlike other people.

syltburk 10-20-2003 04:32 PM

I think you used floor tiles wrong, there isnt much i like in this level, but

3/10

DustyPorViva 10-20-2003 11:45 PM

Quote:

Originally posted by xPuppetMasterx
Do you think a newbeh can offer advice on one of your scripts?
Scripting goes beyond outer appearance.

I don't do levels but I certainly can spot a tile error.
I can also tell if I like a level, half the players who play Graal are not level makers, yet they notice whether or not the server they play on looks nice level-wise.

xPuppetMasterx 10-20-2003 11:58 PM

Quote:

Originally posted by DustyPorViva


Scripting goes beyond outer appearance.


As does level making. What may look good to someone, may look horrible to someone else. In other words, the level might have a much deeper meaning then that derived from a glance.

But yes, I do agree that anyone can spot a "tile error". But, what if it was an intentional tile error? Maybe the error was placed there out of stylistic preference.

DustyPorViva 10-21-2003 12:01 AM

Quote:

Originally posted by xPuppetMasterx


As does level making. What may look good to someone, may look horrible to someone else. In other words, the level might have a much deeper meaning then that derived from a glance.

That would be called an opinion on likes.

With scripting there is no opinion on how it is done, there is only one way it is done.

Levels can be made with style, scripts can not.

xPuppetMasterx 10-21-2003 12:08 AM

Quote:

Originally posted by DustyPorViva


With scripting there is no opinion on how it is done, there is only one way it is done.


That is completely absurd. You should sit down and look at several scripts from different scripters. You will notice that some scripters use arrays, while others use flags. Some prefer to use several functions, while others do not. There are several approaches you can take to make a script.

DustyPorViva 10-21-2003 12:12 AM

Quote:

Originally posted by xPuppetMasterx


That is completely absurd. You should sit down and look at several scripts from different scripters. You will notice that some scripters use arrays, while others use flags. Some prefer to use several functions, while others do not. There are several approaches you can take to make a script.

Scripts may output the same result, but the scripting itself is not always efficient. Scripting isn't judged by it's appearance, but on how efficient the scripting is. On the contrary, levels are judged on their appearance, which is why everyone has different ratings for levels.

xPuppetMasterx 10-21-2003 12:22 AM

Quote:

Originally posted by DustyPorViva


With scripting there is no opinion on how it is done, there is only one way it is done.

Scripts may output the same result, but the scripting itself is not always efficient.


These two statements contradict one another.
_____________________________________

Regardless of whether it is effiecient or not, there are several ways to script something. There is more than one way to script something, and still be efficient.

DustyPorViva 10-21-2003 12:25 AM

The second statement was more of a correction to my first.

ZeroFXSM 10-24-2003 08:14 AM

Stop Talking BS.

Look, hes asking for opinions, it doesn't matter who its from, its an opinion. So just leave it at that.

You see a painting on the wall, you don't paint, but you are still able to give your own rating and opinion.

El Fin.

syltburk 10-24-2003 03:16 PM

Quote:

Originally posted by ZeroFXSM

El Fin.

sexy word


All times are GMT +2. The time now is 12:15 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.