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-   -   New level (https://forums.graalonline.com/forums/showthread.php?t=48371)

Zethar 10-02-2003 05:14 AM

New level
 
1 Attachment(s)
New level rate please :D
EDIT:
argh the bottom got cut off so you cant see the little pond end and go into a smaller water path out of the level.

Judge_S 10-02-2003 05:21 AM

Why wouldn't the water go around the cliff?

Zethar 10-02-2003 05:37 AM

Cause I made it so its err made it utmost perfection.........
Give it a rating don't just point out flaws...

Spark910 10-02-2003 10:32 AM

Instead of posting a level every day. Spend like one week on making one level look nice.

draiden0 10-02-2003 01:04 PM

9/10 It has space. Something needed in all conjested playerworlds. Also light effects which are very easy to do and few actually bother putting into their playerworlds. That constant daylight becomes dull after a while. But you add in the whole cycle of night and day, or red for a lava dungeon, etc and you get more depth.

I never liked the graal levels where you spend half your time cutting through bushes, and manuevering through trees. Felt like I was in a jungle.

Qwert616 10-02-2003 04:08 PM

Just a small suggestion, but I think it is better to use seteffect instead of backpals to obtain different lighting effects on an entire level.

draygin 10-02-2003 05:17 PM

backpals are crap. The pond below with rocks and the bushes looks bad. (very bad) The gold is to bright for the water try making it a bluish color maybe? Or the gold not as bright. Lots of tile errors in the shallow water tiles. Could use some waves or rocks in the stream. I like the building still.

Overall with the pool looking so bad I would say its a step back in your level making. 3/10 maybe a 4/10 its border line.

edit: Also it looks like for lighting effects you dont know about making where they're at a .5 etc..

the script for that is x=#.5;

so judging by your lights thats about at the 20 x coordinate so you would want to make it x=20.5; how you get the number is you hold your mouse over the tile square and see what numbers it shows sometimes you have to adjust the numbers a bit though. There is a way to make it just move .5 from where ever you put it but I dont remember the script command.

Qwert616 10-02-2003 10:09 PM

Quote:

Originally posted by draiden0

<snip>Also light effects which are very easy to do and few actually bother putting into their playerworlds. That constant daylight becomes dull after a while. But you add in the whole cycle of night and day, or red for a lava dungeon, etc and you get more depth. <snip>

huh? Lighting effects are pretty common around Player Worlds now. A good number of them use lights quite well.

Judge_S 10-03-2003 02:58 AM

Quote:

Originally posted by Zethar
Give it a rating don't just point out flaws...
I refuse to denote a numerical value for my opinion.

But, if you must have one, here:

x(3v+4)(8v^2*n) / r(¾x*5^24/[48x^23*89+3])

x±30%
r != 0

Zethar 10-03-2003 03:01 AM

Quote:

Originally posted by Judge_S


I refuse to denote a numerical value for my opinion.

Quote:

Originally posted by Judge_S


I'm the quiet person who doesn't give ratings.

...I got it the first time.......

Judge_S 10-03-2003 03:03 AM

Quote:

Originally posted by Zethar


...I got it the first time.......

So why'd you post your comment a second time? Besides, I gave you a rating:

x(3v+4)(8v^2*n) / r(¾x*5^24/[48x^23*89+3])

x±30%
r,x != 0

Zethar 10-03-2003 03:09 AM

Quote:

Originally posted by Judge_S


So why'd you post your comment a second time? Besides, I gave you a rating:

x(3v+4)(8v^2*n) / r(¾x*5^24/[48x^23*89+3])

x±30%
r,x != 0

Cause i'm allowed >.>
Well i'll give your post a rating :D
xy(4y-5x)+(6c²*34) / 4(12xy - 98xy²[(3x-2)(6x-3)] = :cool:

Judge_S 10-03-2003 03:17 AM

Quote:

Originally posted by Zethar

Cause i'm allowed >.>
Well i'll give your post a rating :D
xy(4y-5x)+(6c²*34) / 4(12xy - 98xy²[(3x-2)(6x-3)] = :cool:

Hey, you said to give a rating. Nothing was said about it being realistic or defined. ;)

Zethar 10-03-2003 03:28 AM

1 Attachment(s)
Yes yes :D
I changed it a bit. Added some curves to the path ;)
Without lights

Zethar 10-03-2003 03:29 AM

1 Attachment(s)
With lights

Qwert616 10-03-2003 03:41 AM

Quote:

Originally posted by Zethar
With lights
You're still using backpals. :(

Zethar 10-03-2003 04:45 AM

Quote:

Originally posted by Qwert616


You're still using backpals. :(

They wont go away X_X I take the NPC away and it stays like that :( BUT I did put that NPC for seteffects in.
AND I talked to someone about lights and setcoloreffect works WAY better.

Qwert616 10-03-2003 04:54 AM

Quote:

Originally posted by Zethar

They wont go away X_X I take the NPC away and it stays like that :( BUT I did put that NPC for seteffects in.
AND I talked to someone about lights and setcoloreffect works WAY better.

Either create an NPC to set it back to normal, or delete the NPC completely and restart Graal.

Yeah, seteffect is better in many ways.

Zethar 10-03-2003 04:59 AM

If so then I am using seteffect

Qwert616 10-03-2003 05:03 AM

Quote:

Originally posted by Zethar
If so then I am using seteffect
No, that is a backpal. A seteffect would go over the player and wouldn't discolor the trees like that.

Are you sure you took out the NPC(s) that had the script? Maybe you missed one that you accidentally copied?

Zethar 10-03-2003 05:19 AM

Quote:

Originally posted by Qwert616


No, that is a backpal. A seteffect would go over the player and wouldn't discolor the trees like that.

Are you sure you took out the NPC(s) that had the script? Maybe you missed one that you accidentally copied?

Hmmm i'll check

Zethar 10-03-2003 05:37 AM

1 Attachment(s)
lol this level should be in my other thread but oh well.

draygin 10-03-2003 05:18 PM

Quote:

Originally posted by Zethar

They wont go away X_X I take the NPC away and it stays like that :( BUT I did put that NPC for seteffects in.
AND I talked to someone about lights and setcoloreffect works WAY better.

Some one told you that setcoloreffect works way better than seteffect? If some one did infact tell you this stop listening to them because they're an idiot. seteffect and setcoloreffect are two totally different commands.

setcoloreffect is only to be used in objects to turn them into light. Such as what you did with the light affects to make the lights over the lamps.

seteffect makes the entire level change color not the npc at all.

But its possible I just misunderstood you.

Zethar 10-03-2003 06:53 PM

Quote:

Originally posted by draygin


Some one told you that setcoloreffect works way better than seteffect? If some one did infact tell you this stop listening to them because they're an idiot. seteffect and setcoloreffect are two totally different commands.

setcoloreffect is only to be used in objects to turn them into light. Such as what you did with the light affects to make the lights over the lamps.

seteffect makes the entire level change color not the npc at all.

But its possible I just misunderstood you.

Probably......I think anyways. I'm using seteffect for background and setcoloreffect for lights?

draygin 10-03-2003 07:30 PM

Quote:

Originally posted by Zethar

Probably......I think anyways. I'm using seteffect for background and setcoloreffect for lights?

Yes although its more of a foreground than a back ground because it goes over the player and not underneath it. The level that you used is good not to dark but not to light. :)


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