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Flaming Aura is a big problem
This prayer casts a big fire storm around your character and you can STILL double the damage by casting it over again. That needs to be fixed first off.
The prayer does more damage then it is supposed to. It kills anyone with below 50 restance to fore in 5 seconds, anything above that, mabey a bit longer. The spell damage need not of been doubled, but increased as the player got stronger in his/her magic field. This needs to be fixed, and fast. I am stuck on a boat that crashed into a dock, and everytime I leave, I get warped back on the boat, and some kid from Forest is just sitting there, crisping me. |
Re: Flaming Aura is a big problem
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Tried to reconnect to get into the cargo hold?
Also, it has been posted before that FA is too strong, and it was said that Stefan is about to do something. It might also help to add some phase of forced peaceful mode after dieing... |
When you die you cannot be hurt for 10 seconds.
Besides the point, these kids are level 5 killing level 30 players in a matter of seconds. That is quite unfair don't you think? Aura's are supposed ot PROTECT you not kill everything you come near. |
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No, believe me my friend, it is fair...balor give NO RELICE, BARELY ANY SPELLS, SPELL POINT REDUCTION, and NO ARMOUR, AND HIS ENCHANTMENTS DONT EVEN DO DAMAGE. So please, quit *****ing, because if this gets removed or deleted I am coming for you excal.
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For leveling, yes. I am the strongest melee person other than dragonx, i have no need for aura
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Guess what kiddies, Flaming Aura is a medium prayer and stefan changed it so you don't even need low grace to get it. It should be changed back to Medium. >:[
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I think the doubling up should be fixed and at least make it harder to kill players with it. I think it should have a huge effect on lords (because I use it ;]) but a low effect on players (becaues Denori always PKs me with it ;[)
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Thats just how it is.
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*edit* lets not forget avatars, we dont whant level 10 running around and laming us while we are in a pm do we? |
You really are a *****. You have to have a certian amount of mana to get forked, that way, no newbies are getting it. The same should be for laming aura. Atleast make it a low leveled prayer so you can't get it if your a nub.
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So the problem is - FA is too strong, but without it Balor is too weak? Why not reduce FA in some way that it still serves the purpose to defend but isn't that uber-strong? Also, why not increase the invulnerability after someone dies to, say, 1 minute, so in an emergency like that you can always use unstick? I think it was yesterday, when someone was killed about a 100 times in 2 minutes during a duel, by 2 others using FA... can't be what it's supposed to do, can it?
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excal you seriously need to quit *****ing
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AnU don't be a prick, you know as well as I do Flaming Aura is too strong and to prevent the newbies from going around at level 2 killing level 30s, we need to only alow experanced players with this spell - as in make it so you need 50 grace to get the spell.
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No, thats not how it works, please refer to my thread in the Information/Gods forum.
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That might improve things, yes, as long as it has some way to properly tell attacker from innocent bystander or defender...
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An aura is supposed to act like a force field. Mabey it shouldn't damage the player it touches, just nulls the effects of magic and blocks magic in the particular area. Thus of course, if this is to happen, Aura needs to be a tad bit smaller. :)
Oh yes, this would also prevent monsters from entering the aura, thus in turn if they do, they begin to die. So, all in all we are all happy. You guys get protection from players, and still get to kill monsters with the newbie spell. :) |
the only thing that should be done in my opinion because its useful for lvling and i dont use it in bmode nor do i ever go in bmode often if not at all, what needs to be done is when you go into battlemode either it is disabled when outside of dungeons, or it is still unable to harm people in bmode but other spells can, or the dmg is reduced when in bmode or something, but reducing it overall is just the way of ruining someones gameplay, sure some people thinks its cheap but i use it for lvling because i lvl purely on spells i have almost no physique. Basically the reason i oppose it being reduced is because anytime some '****' or anyone besides yourself gets stronger you people complain its cheap or a bug and try to get it removed or deducted in value of threat. Just like i heard some bs they wana slow down bow speed its too fast, uhm, all you have to do is move out've the way from the arrows, and that is what im talking about. Its a game, there are ups and downs if you don't like it, avoid it, but if something must be done i suggest we use my terms of actions, for people like me and others whom rely solely on spells and pray to balor use it in a good manor and shouldn't be punished for the likes of those using it in bmode. Aside from that you can always get magic resistance or fire resistance then flaming aura is rendered useless as well. I mean some other spells like snowtorm are cheap too :/ and the infinite fire wall rods where people trap you if they find you in a building in bmode, how fair is that, hey look i dont liek it lets try to get firewall rods removed. :/ see how stupid it sounds, anyhow, my 2 cents -Amoun
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I don't know about these infinite rods - the blue ones, which need to recharge? I rather see a problem with magic walls - large bullet wall, lightning wall, that sort of thing. Sure, earth to dust can anihilate them, but still. Once I destroyed about 15 large bullet walls in the pub, after about 20 people were killed by them - who weren't in battlemode, and that should be changed.
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Well perhaps, but lets not start another arguement in the same thread, none the less at all.
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The problem with all spells and prayers including Flaming aura is the double damage thing done a long while ago... From how I see it... it doubled all base damage of spells/prayers... Btw... does anyone have the vitriol spell yet? |
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you are capable of getting FA right off TripleE so i don't know what is wrong o0, as far as this arguement goes i ended it a while back but humans are futile and ignorant, there should be no changews made to FA just avoid it, if you must make changes, make it disabled in battlemode or weakened during battle mode or just does reduced damage to palyers in battle mode, preferbly do not change it, for it is your fault if you have no magic resistance, i tried to kill a guy in a duel with it he was a priest too, he had high magic res my aura did like 5 dmg to him, get resistance, stop *****ing, this thread ended a while back, thanks.
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Flaming Aura kind of reminds me of a hack..just an extremely easy way to kill players and take their money. You can't run, and you can't even try and fight back against it. If someone starts using it in front of you, just except the fact that you are going to be killed, end of story.
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Simple solution: Lower the damage that Flaming Aura deals, and edit Balor to balance things. For example:
Balor Demon King, Duke of Hell, Tempter and Tormentor Repelled: Protection, Restoration Denied: n/a Special: Health_Regen -2, Spell_Regen -1, Luck -1, -5 Resist_Cold (which means maximum resistance to cold is 90% instead of 95%) Granted Spell(s): Flaming Aura (medium level), Rage (medium level), Vitriol (medium level) Altar Effect(s): Remove Curse, Enchant Weapon (medium) Holy Relic(s): n/a Just remove the underlined parts, and lower flaming aura. That way, aura still does some damage, though less than before, yet health regen and cold resistance are no longer affected. |
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Maybe so, but it'd certainly balance things more given FA's damage was decreased...
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Aura has been fixed yes, there is a stronger aura spell though i think
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An aura spell? Never came across any kind off spell that would work similar to Balor's flaming aura...
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Stefan didnt change flaming aura to be get at 1 max grace
i played the game the mudlib was taken from its same there stefan just didnt change it but they had a script which doesnt allow to cast it multiple times |
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