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Something new
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A graal2002 level! Better then that last one cuse this one has 3d terrian! Check it out.
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did you make that?
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Yes it was really easy too.
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The level isnt that good. The lamps are more of a castle style where as you are using straw huts. If they could make stone lamps dont you think they would have stone houses as well? The pot of boiling water doesnt make any sense. Would be better if it was away from the house a bit with a fire. The leading to the house on the right is to straight on the right side of it. Other npc's look hastily slapped together with out much thought. I would put more thought into what you're placing and where to give it all a smooth over all appearance so it looks natural like its supposed to be together rather than odd objects that dont fit in with any particular color theme or coordination.
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Want to amaze us, and be cool? Make your own 3d Terrain Tileset then chuck a level together with it, that would be cool.
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But you all have to admit it is different from the other levels I've seen. |
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I made:
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and this one:
(found these in an old folder I made for backgrounds..) these were made before the main island was released. Like. alpha vertion or somthing.. I later stoped working on 2k2 because of the stat system. |
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this is one of the backgrounds I was talking about.
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:)
/end showoff |
bird am cool :}
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Yes yes but see Bird Bird the difference is you was told how I did this with no acess to Graal forums or Graal Kingdoms. ( I still like your levels )
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all it is, is ineditor gmap edidting (you see a yellowish grid to control hights)
and image placement. 2k2 levels (outside, and inside too) are mainly just Image placement. Talent is having a good eye and compisitional skils |
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heh, fun stuff
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and
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Hey um Kramer that looks nice but the house is all dented. Help me relize how that is? Thats why 2002 uses npc houses.
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So because something in a game doesnt make sense that makes it ok for your own work not to make sense?
Birdbird is a great level maker. If you look all of his levels have themes general color scheme's not a clash of bright then dark colors but colors all in the same general area. He also does his best to make things look natural. Like if you where walking down a road and saw something it wouldnt stand out as ackward in where it was. To be a truly great level maker you have to see these things. You have to be able to see it in 3d as if it was real how it would look all angles matching etc.. technology all in the same time period. Not a guy pulling a cart with a cyborg dog walking next to him etc.. It's part of what seperates the masters from the Amateurs. I'm not trying to knock on your levels. I'm trying to help you increase your skills. |
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Using the ground tiles and editing them slightly to go good with the gmap levels. And using the normal tileset to create 2d objects to be placed as npc images. But too much work k. its all about the composition of the level. |
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Yes composition of the level. Thats what I said only I rambled on alot in saying it. :p |
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lol, that level was me just playing around with gmaps, finally got the hang of it, wasn't trying to make it realistic.
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