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-   -   playerz (https://forums.graalonline.com/forums/showthread.php?t=37442)

prozac424242 09-06-2002 08:37 AM

playerz
 
While fooling around with playerz
to make it look like your waking on air/a lighiting effect cloud
and the like,
I noticed that bombs and arows (thus, hitplayer) happens only at the player's x and y. If a players Z is aroun 7 and you pick up a bomb then its floating way below you.

Perhaps set a flag in the graal.exe that if playerz
is not default, than actions hirting the player
or where the player's bombs or arrows originate
align with the players x y and z?

Also the following are kinda self explanitory

putnpc3 image,x,y,z;
putbomb3 power,radius,x,y,z;
put(bomb/npc)4 image,x,y,startz,endz

where startz is greater than endz and the
npc falls to the ground accordingly.

i know its more complex but my brain is mush after this long day

Dach 09-07-2002 04:11 AM

Best Idea Ever

Of course this may induce a little unnecessary lag on those servers with 3d terrain, but we all know how many servers have that.

bigkow44 09-07-2002 12:22 PM

Re: playerz
 
Quote:

Originally posted by prozac424242
While fooling around with playerz
to make it look like your waking on air/a lighiting effect cloud
and the like,
I noticed that bombs and arows (thus, hitplayer) happens only at the player's x and y. If a players Z is aroun 7 and you pick up a bomb then its floating way below you.

Perhaps set a flag in the graal.exe that if playerz
is not default, than actions hirting the player
or where the player's bombs or arrows originate
align with the players x y and z?

Also the following are kinda self explanitory

putnpc3 image,x,y,z;
putbomb3 power,radius,x,y,z;
put(bomb/npc)4 image,x,y,startz,endz

where startz is greater than endz and the
npc falls to the ground accordingly.

i know its more complex but my brain is mush after this long day

Good Idea, but putnpc image, x, y, z? dont you mean showimage? If you do showimg2 I think adds Z to the end,
showimg2 index,image,x,y,z or something

bigkow44 09-08-2002 07:33 AM

Ok this may exist but I wanna confirm it. Is there a move command with Z?

Graal2001_NAT 09-09-2002 01:38 AM

Re: playerz
 
Quote:

Originally posted by prozac424242

putnpc3 image,x,y,z;
putbomb3 power,radius,x,y,z;
put(bomb/npc)4 image,x,y,startz,endz

putnpc2 x,y,{
setimg image;
z = 10;
}
putbomb....eww =/ why make a new command for something that is getting used less and less

emortylone 09-09-2002 09:36 AM

seriously though, putbomb3 x.x And your putnpc3 that is stupid... it doesn't know WHAT the NPC DOES... it has no txt file or anything... and you might as well not have it then... showimg is the same thing! x.X Z axis isn't that huge of a deal, and rarely used.
---Shifter

Graal2001_NAT 09-09-2002 09:43 AM

Quote:

Originally posted by emortylone
seriously though, putbomb3 x.x And your putnpc3 that is stupid... it doesn't know WHAT the NPC DOES... it has no txt file or anything... and you might as well not have it then... showimg is the same thing! x.X Z axis isn't that huge of a deal, and rarely used.
---Shifter

haha, i just notice the fact that it didnt include a slot for inserting the script =x (using a text file would be obsolete)
and yes...making so many things with the Z axis would be obsolete since for one 0.05% of the graal population will probably ever NEED to use it and I doubt any of those people would be needing to use things like bombs

emortylone 09-09-2002 10:02 AM

For once, I must totally agree w/ Jagen. Text files may not be ENTIRELY obsolete... wait, yes they would because the NPC Server allows putnpc2, which is great XP. He he. Ayway, putbomb, why though? And the Z-Axis was fun to play with for about a DAY... and that was it :( So it would be ALL too pointless to make it have a real command usage =/
---Shifter

Dach 09-10-2002 09:40 AM

1 Attachment(s)
So what now? You guys are gonna dismiss the usefullness of this just because you couldn't think of anything to do with it? Are my hopes of using a jungle gym, swing set, and climbing cliffs gonna just fade away?? NO!! This idea has solid base to it, playerz brings graal a completely new dimension to it (haha me funny). Why can't I just be able to play with my toys without having people like 20 tiles away from me hitting my with swords? (if you can't see the carussel, don't yell at me, I didn't even make it, I just liked it)

EDIT- *rereads the posts* Bah, I need sleep

emortylone 09-10-2002 09:52 AM

x.X Usefulness = 1/10 if THAT... come on... for god's sake use the Y axis. You don't get ANYWAY by climbing cliff's with the Z axis, because when you press up, it won't let you move b/c you're running INTO the cliff x.X You want to use the Y axis buddy!
---Shifter

Graal2001_NAT 09-16-2002 01:50 AM

using the z axis on non terrains looks extremelly artificial

R0b1n-NPC 09-16-2002 02:07 AM

i dunno you could allways to a jump thinger.. but you could a gani for dat

emortylone 09-16-2002 08:49 AM

God prozac, you've lost a few IQ points by posting this!
---Shifter

Dach 09-17-2002 07:05 AM

Wow, a good idea practically kicks you in the nose, yet you ignore it. Too bad...

Could use ganis for lots of simple things like that, but why when it's easier and sometimes even better with pure script? *cough*swingset*cough*

Graal2001_NAT 09-17-2002 07:12 AM

Quote:

Originally posted by Dach
Wow, a good idea practically kicks you in the nose, yet you ignore it. Too bad...

Could use ganis for lots of simple things like that, but why when it's easier and sometimes even better with pure script? *cough*swingset*cough*

actually I dont think putnpc3, putbomb3, and whatever else is good at all, considering that you will never have to use the Z axis for bombs, and if you want to use the z axis
putnpc2 x,y,{
z=10;
}

Dach 09-17-2002 07:55 AM

Re: playerz
 
Quote:

Originally posted by prozac424242

Perhaps set a flag in the graal.exe that if playerz
is not default, than actions hirting the player
or where the player's bombs or arrows originate
align with the players x y and z?

Is the part I agree with, the rest I don't need and I have no opinion whatsoever.

Poogle 09-17-2002 06:44 PM

Quote:

Originally posted by Dach
So what now? You guys are gonna dismiss the usefullness of this just because you couldn't think of anything to do with it? Are my hopes of using a jungle gym, swing set, and climbing cliffs gonna just fade away?? NO!! This idea has solid base to it, playerz brings graal a completely new dimension to it (haha me funny). Why can't I just be able to play with my toys without having people like 20 tiles away from me hitting my with swords? (if you can't see the carussel, don't yell at me, I didn't even make it, I just liked it)

EDIT- *rereads the posts* Bah, I need sleep

that is kool expecially the <- -> swing heh :)

emortylone 09-17-2002 11:09 PM

Playerz has about NO use that is important enough to use really... for swings and stuff, Gani's my friends x.X
---Shifter

R0b1n-NPC 09-18-2002 12:46 AM

I suppose its needed for readonly if you want to know how high up you are on terrain, e.g. Making you go slower/get tired quicker if you are up a mountain.

Dach 09-18-2002 07:49 AM

This is a game, it is for entertainment. But it should have more than one use anyways, whether or not everyone makes use of it that way.

I just want z detection in swords/bombs/arrows and such really.

emortylone 09-20-2002 08:14 AM

Dude R0bin, sometimes you totally make me want to kick you :P
Quote:

I suppose its needed for readonly if you want to know how high up you are on terrain, e.g. Making you go slower/get tired quicker if you are up a mountain.
Come on =/ What you do is get a tiledetection script in a hidden NPC on a timeout. It will kill the stamina if key 0-3 are pressed and it's on a tile... not the hardest script in the world though :(
---Shifter

Graal2001_NAT 09-20-2002 08:33 AM

Quote:

Originally posted by emortylone
Dude R0bin, sometimes you totally make me want to kick you :P


Come on =/ What you do is get a tiledetection script in a hidden NPC on a timeout. It will kill the stamina if key 0-3 are pressed and it's on a tile... not the hardest script in the world though :(
---Shifter

actually they dont use tile detection, they check the ground heights with one of those commands they made and didnt tell anyone about (the footstep system uses this to)

Dach 09-20-2002 09:05 AM

Quote:

Originally posted by Graal2001_NAT

actually they dont use tile detection, they check the ground heights with one of those commands they made and didnt tell anyone about (the footstep system uses this to)

You mean getz(x,y)?

That reminds me, I need to add getz and setz to my commands.rtf... crap

Graal2001_NAT 09-20-2002 09:14 AM

yes I do mean getz ._.


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