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Stefan : Requested Additions to the Level Editor
Heres mine :
1. "Select All" button. So you can select a whole level at once. 2. Zoom in / Out button. So you can see more than one level at once. (Only works with overworld thing when you use the arrow thing) 3. A button so you can load sets. (So if you have a playerworld and have your own tileset) Those are somethings I would like to see added. I think they are all possible. Post some things you want to see added and maybe Stefan will listen :) |
LAYERS
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I heard from someone that Stefan cant really add layers because of the way Graal is made. It would be too hard to add them now :(....
Or thats what I heard atleast.... |
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Nevermind then.... ADD LAYERS TO THE LIST!11 |
all of that would be very helpful.:p
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an easier way to view and connect levels for smaller projects that arent massive overworld sized
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Be able to add more tiles then there are places for tiles on the tiles set AND set if a tile is water, blocking, ect.
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Re: Stefan : Requested Additions to the Level Editor
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Re: Re: Stefan : Requested Additions to the Level Editor
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addtiledef2 filename,level range,0,0; Thats to change the whole tileset |
Re: Re: Re: Stefan : Requested Additions to the Level Editor
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Re: Re: Re: Re: Stefan : Requested Additions to the Level Editor
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addtiledef imagename.png,,0; |
addtiledef replaces the whole tile set such as 2k2's gmap tile set, making each tile not blocking
addtiledef2 draws over the exsisting tile set the correct way to do addtiledef2 is: addtiledif2 imagename.extention,level,x,y; an exsample addtiledef graal2230_tiles-1b.png,psa_1-,400,1600; psa_1- that meaning that it starts in every level that contains psa_1- in the first part of the name, same can be done with all level names, such as for a cave cave_ and all levels starting with cave_ have the tile set in them, it adds it to the tiledef text files in your level folder. |
also an ip connection, so that 2 ppl could connect and play on a lvl. this would be good for scripts and stuff.
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addtiledef makes all the tiles non blocking? I never knew that. And yeah, that guy forgot the extension on the image name :P |
umm
i tried addtiledef imagename.png,,0; and my the screen went black x_x
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Re: Re: Re: Re: Stefan : Requested Additions to the Level Editor
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1 Attachment(s)
<DarK>
I was thinking about the comment on being able to set the value (water, blocking, etc.) and I had a decent idea on a way to set it. I'm not sure of all the values ... so I only did the I knew and this image was just slopped it together, but here... </DarK> edit: You'd create this image and then there would be like some type of selecter. I'll make an image and post it later about this. I don't feel like doing it right now. But anyways... You'd select between: -Values -Tileset And anything else that would be needed. |
Re: Re: Re: Re: Re: Stefan : Requested Additions to the Level Editor
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Im working on a new Personal Level Editor.
Its just to make it convert into .nw,.graal and so on from a txt file (if u choose to make it that way) So all you acually need is a program that u add the functions you want and then make it decrypt into .nw |
your having problems with tiles because your gfx are wrong.... they must be ONLY 250 Colors... Other wise they will never load.....
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