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-   -   NPC Server Questions (https://forums.graalonline.com/forums/showthread.php?t=29340)

kittygirl765 05-17-2002 07:26 AM

NPC Server Questions
 
Okay, I need to ask a couple of npc server questions b/c i'm converting non p2p npcs to the npc server kinda server side scripts. I scripted for the npc server b4, but it was a way long time ago and i dont remember every detail about the differences between client/server side.

1) If I set a this.variable from the client side part of a script, will the server side part of the script be able to read what I wrote to it?

2) If I change an npc's x/y coordinates from client side, will the npc coordinates be changed globally?

3) Can client.strings be changed from client side?

4) Does triggeraction server side to client side work now?

Saga2001 05-17-2002 07:41 AM

Re: NPC Server Questions
 
1) If I set a this.variable from the client side part of a script, will the server side part of the script be able to read what I wrote to it?

yes.

2) If I change an npc's x/y coordinates from client side, will the npc coordinates be changed globally?

no you ave to change it serverside, use triggeraction.

3) Can client.strings be changed from client side?

yes

4) Does triggeraction server side to client side work now?

no

kittygirl765 05-17-2002 07:56 AM

thanx past austin =)

ohh, and can client side weapons read or change client.strings too?

Neonight 05-17-2002 08:04 AM

Quote:

Originally posted by kittygirl765
thanx past austin =)

ohh, and can client side weapons read or change client.strings too?


Jagen:
yes

Yakuna2001 05-18-2002 12:39 AM

Re: Re: NPC Server Questions
 
Quote:

Originally posted by Kaimetsu


No.



Doubtful. I don't think it'll even let you change them from the clientside.



Yep.



Hmm. Depends. Not to a specific client, but you can do a triggeraction on where they are and they'll get it.

i love how u gave an opposite answer to everything saga said nearly o_O :rolleyes:

Gohan43331 05-18-2002 12:51 AM

Quote:

Originally posted by kittygirl765
thanx past austin =)

ohh, and can client side weapons read or change client.strings too?

Another question on the other end of the spectrum:
Can client weapons access (read-only) server-string/vars?

screen_name 05-18-2002 01:11 AM

database npcs and level npcs are the only things able to edit server.strings

is this true?

Gohan43331 05-18-2002 03:27 AM

Quote:

Originally posted by Kaimetsu
serverr.strings / server.strings.
Utterly confused now...

For example: Client system checks a server-string for it's player's account name and if that player's account name is in that server string, it does something to the player... Which should I use? I would guess serverr but i've never heard of it...

Gohan43331 05-18-2002 04:14 AM

Danke ;D

*goes to fix the system*

screen_name 05-18-2002 06:17 AM

serverr.strings??

what in the world are these kai?

screen_name 05-18-2002 06:22 AM

well, hmmm


one more question


if you read from serverr.string, will it get the value from server.string??

or is the serverr.string a seperate string all together

screen_name 05-19-2002 01:34 AM

Quote:

Originally posted by Kaimetsu


It's a completely different string. There'd be no point if they were the same.

thanks

that helps a lot easier to access the time ;)

i wish i would've known about these earlier

kittygirl765 05-19-2002 10:50 PM

If I touched this npc that's on an npc server, would the message say "blah blah", or would it be blank? I really don't get what you mean by serverr.strings, and i nevcer heard of it =P, so i'm liek making a test thingy

NPC Code:

if(playerenters) {
setshape 1,32,32;
}
if(playertouchsme) {
setstring server.red,Blah Blah;
}
//#CLIENTSIDE
if(playerenters||timeout) {
message serverr.red;
timeout=0.05;
}


screen_name 05-20-2002 01:00 AM

try this

NPC Code:

if (created) {
setshape 1,32,32;
}
if (actionTest) {
setstring serverr.random,#v(int(random(10,101))/10);
}
//#CLIENTSIDE
if (playertouchsme) {
triggeraction x,y,Test;
message #v(serverr.random);
}


screen_name 05-20-2002 07:01 PM

true true, sorry didnt think about that

;)

Gohan43331 05-21-2002 01:02 AM

Quote:

Originally posted by screen_name
try this

NPC Code:

if (actionTest) {
setstring serverr.random,#v(int(random(10,101))/10);
}
//#CLIENTSIDE
if (playertouchsme) {
triggeraction x,y,Test;
}


Wouldn't the triggeraction be actionserver? (Saw that on another thread. from clientside to serverside) Or is that just a "oganization" tool?

screen_name 05-21-2002 01:19 AM

to trigger something serverside then you would:

triggeraction 0,0,serverTriggerName,params..;

kittygirl765 06-04-2002 07:21 PM

Is there such a veriable as thisr.blah? So that it can only be read by the clientside, and read/written in the server side?

kittygirl765 06-09-2002 11:11 AM

Hiiii, I need help again with a method. Liek, what is the easiest way to transfer mass data in a this. string stored server side, to the client side (the way i want to make it is so that the client side part needs to request it from an event from the player, liek a keypress or chat)?

Liek, this is a way i did it, but its messy, and i don't want to use the client.strings:

if(actionwantstring) {
setstring client.npcpass,this.something1;
}
//#CLIENTSIDE
if(playerenters) {
timeout=0.1;
}
if(playerchats) {
triggeraction x,y,wantstring,;
}
if(timeout) {
message #s(client.npcpass);
timeout=0.1;
}

Projectshifter 06-10-2002 09:36 PM

*head spins* LOL, LPK, first post of yours I have seen. NPC servers, so confusing. I'm gonna go get some more help with them from Loriel :) Loriel is the shizzit, he knows all.
---Shifter

doubleZ 07-16-2002 03:57 AM

Quote:

Originally posted by kittygirl765
Hiiii, I need help again with a method. Liek, what is the easiest way to transfer mass data in a this. string stored server side, to the client side (the way i want to make it is so that the client side part needs to request it from an event from the player, liek a keypress or chat)?

Liek, this is a way i did it, but its messy, and i don't want to use the client.strings:

if(actionwantstring) {
setstring client.npcpass,this.something1;
}
//#CLIENTSIDE
if(playerenters) {
timeout=0.1;
}
if(playerchats) {
triggeraction x,y,wantstring,;
}
if(timeout) {
message #s(client.npcpass);
timeout=0.1;
}

*bump*
this is liek an old post, and no one has answered my question. Maybe now, some1 can answer it =). btw, kittygirl765 ish me b/c i logged out of the account, and it expired =X lel

emortylone 08-02-2002 03:35 AM

NPC Code:

if(actionwantstring) {
setstring client.npcpass,this.something1;
}
//#CLIENTSIDE
if(playerenters) {
timeout=0.1;
}
if(playerchats) {
triggeraction x,y,wantstring,;
}
if(timeout) {
message #s(client.npcpass);
timeout=0.1;
}


Hmm... this is Projectshifter again, for some reason my account isn't working on here! x.x But I understand NPc servers now, and I'm a NAT over on Delt...
this.something1 would just display as the text for it, so you would get the message repeatedly that "this.something1" is what you want. If you want to get it from an NPC, say the Control-NPC:
NPC Code:

if(actionwantstring) {
with (getnpc(Control-NPC))
{ setstring this.npcpass,#s(client.npcpass);
}
setstring client.npcpass,#s(this.npcpass);
}
//#CLIENTSIDE
if(playerenters) {
timeout=0.1;
}
if(playerchats) {
triggeraction x,y,wantstring,;
}
if(timeout) {
message #s(client.npcpass);
timeout=0.1;
}


But it seems that you have triggeraction going clientside, i don't know if it matters, but i'd go ahead w/ triggeraction 0,0,server,wantstring; and make it hit from the server and change it to if (actionserverwantstring). L8er
---Shifter


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