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Googi 04-26-2002 08:07 AM

Bomy/Human Morpher
 
You can find it in bomy temple on mount antora.

Amagius 04-26-2002 08:09 AM

It could ruin it but still atleast it'll be fun for awhile

Googi 04-26-2002 08:24 AM

And all of you people who say "don't criticize it Stefan put a lot of work into it".

NPC Code:

if (playerchats&&strequals(#c,morph)&&strequals(#s(cl ient.race),bomy)){
setstring client.race,human;
}
if (playerchats&&strequals(#c,morph)&&strequals(#s(cl ient.race),human)){
setstring client.race,bomy;
}



Hey, look, I made a bomy/human morpher, it only took me like, what, 1 minute?

And with else if it could be made in even less time.

Ghost Pirate 04-26-2002 08:25 AM

hey it works both ways you ***** you can be human and visa versa

gozen 04-26-2002 08:25 AM

Stop crying Googi.

Googi 04-26-2002 08:34 AM

Quote:

Originally posted by Ghost Pirate
hey it works both ways you ***** you can be human and visa versa
Yes, I know, but being human will be really dumb once the bomy "walling" glitch gets fixed.

gozen 04-26-2002 08:37 AM

Sure.

Sir_Gareth 04-26-2002 08:39 AM

Googi, do you want updates or DONT you want updates,
And there is alot more than that script it has to set flags and stuff

Googi 04-26-2002 08:43 AM

Quote:

Originally posted by Sir_Gareth
Googi, do you want updates or DONT you want updates,
And there is alot more than that script it has to set flags and stuff

No it doesn't, just those 2 strings.

But a players client.race would show up in their flag list, that might be what confuses you.

Griffyn 04-26-2002 08:49 AM

Quote:

Originally posted by Googi


No it doesn't, just those 2 strings.

But a players client.race would show up in their flag list, that might be what confuses you.

YOU confuse me, googi

Sir_Gareth 04-26-2002 08:49 AM

No googi theres lots more

Googi 04-26-2002 08:56 AM

Quote:

Originally posted by Sir_Gareth
No googi theres lots more
No there isn't. I have seen the race selection script.

RPing is going to suck now, G2K2 better not have another release date change.

scottman5587 04-26-2002 09:02 AM

I have nothing against the morpher but there should be a morph limit to once a day.

Googi 04-26-2002 09:04 AM

Quote:

Originally posted by scottman5587
I have nothing against the morpher but there should be a morph limit to once a day.
Once a week :-\

DeathChill 04-26-2002 09:07 AM

hahahaha I am going to morph to bomy and pearl dive..They breathed life into bomies :D

DragonX2 04-26-2002 09:08 AM

Quote:

Originally posted by Googi


No there isn't. I have seen the race selection script.

RPing is going to suck now, G2K2 better not have another release date change.


Release date is May 13 now instead of May 1st =/

Googi 04-26-2002 09:21 AM

Quote:

Originally posted by DragonX2



Release date is May 13 now instead of May 1st =/

I know.

If it was coming out May 1st I wouldn't even be complaining.

Juron Pilo 04-26-2002 10:55 AM

As if that scrpt worked... order of op... if u change races then the next qustion becomes true=D HAVTA use else

Kaimetsu 04-26-2002 11:25 AM

Quote:

Originally posted by Googi

Hey, look, I made a bomy/human morpher, it only took me like, what, 1 minute?

You have failed to learn from what I told you. How many times must I explain the simple scripting concepts?

freddyfox 04-26-2002 12:22 PM

Googi, you forgot to put in a command to end the players text so that the program doesn't run on a complete loop and crash the player's graal window.

Slaktmaster 04-26-2002 01:14 PM

Quote:

Originally posted by freddyfox
Googi, you forgot to put in a command to end the players text so that the program doesn't run on a complete loop and crash the player's graal window.
No, he didn't. Little Googi is learning. :p

Kaimetsu 04-26-2002 01:15 PM

Quote:

Originally posted by Slaktmaster

No, he didn't. Little Googi is learning. :p

...didn't he?

adam 04-26-2002 01:20 PM

When I upgraded my account and logged into graal2001 for the first time it messed up and never let me choose between bomy and human =(

Graal518 04-26-2002 04:58 PM

Quote:

Originally posted by Googi


No there isn't. I have seen the race selection script.

RPing is going to suck now, G2K2 better not have another release date change.

Actually, I think it would make RPing interesting if such an item wasn't abused. We would have Were-Bomies. o.O

Admins 04-26-2002 05:00 PM

The bomy<->human morph is relatively simple,
but still more than 2 lines :D
It must add/remove the bomy-boots/human-boots,
save the head/body/sword of the previous race,
set the saved values of the new race,
set initial values for speed etc.,
set the idle animation,

and last but not least I needed to script the human movement and hp system to make them compatible and equally ...

omni-m00gle 04-26-2002 10:48 PM

Quote:

Originally posted by Stefan
The bomy<->human morph is relatively simple,
but still more than 2 lines :D
It must add/remove the bomy-boots/human-boots,
save the head/body/sword of the previous race,
set the saved values of the new race,
set initial values for speed etc.,
set the idle animation,

and last but not least I needed to script the human movement and hp system to make them compatible and equally ...

owned.

DarkDragon452 04-26-2002 10:52 PM

Quote:

Originally posted by omni-m00gle


owned.

omg 1337 stefan pwnz joo!
:D

Googi 04-26-2002 11:23 PM

Quote:

Originally posted by Stefan
The bomy<->human morph is relatively simple,
but still more than 2 lines :D
It must add/remove the bomy-boots/human-boots,
save the head/body/sword of the previous race,
set the saved values of the new race,
set initial values for speed etc.,
set the idle animation,

and last but not least I needed to script the human movement and hp system to make them compatible and equally ...

Hmm...yes, but still not terribly complicated.

Googi 04-26-2002 11:25 PM

Quote:

Originally posted by Kaimetsu


You have failed to learn from what I told you. How many times must I explain the simple scripting concepts?

Yes, I know, you hate &&

It wasn't like I was using the script or anything though :-\

Shorty2Dope 04-26-2002 11:30 PM

Quote:

Originally posted by Stefan
The bomy<->human morph is relatively simple,
but still more than 2 lines :D
It must add/remove the bomy-boots/human-boots,
save the head/body/sword of the previous race,
set the saved values of the new race,
set initial values for speed etc.,
set the idle animation,

and last but not least I needed to script the human movement and hp system to make them compatible and equally ...

Everytime we switch we lose are shield and boots.. :(

Kaimetsu 04-26-2002 11:33 PM

Quote:

Originally posted by Googi


Yes, I know, you hate &&

It wasn't like I was using the script or anything though :-\

I don't hate it, I just know its proper place.

Googi 04-27-2002 07:46 AM

Quote:

Originally posted by Kaimetsu


I don't hate it, I just know its proper place.

I like && though, because It makes the scripts shorter line-wise.

gozen 04-27-2002 08:02 AM

They need to hire more scripters.

LilNiglet 04-27-2002 08:44 AM

I believe that it should be a weapon, and have a minute time limit between morphs...

Mman 04-27-2002 09:22 AM

Quote:

Originally posted by LilNiglet
I believe that it should be a weapon, and have a minute time limit between morphs...
Yeah I like the idea of using it as a weapon. Imagine how many ppl are getting seeds cheap as bomys now, then morphing back to humans so they can bake pies.

Discharge 04-27-2002 09:29 AM

Well I dont like it cause it does make the whole rp thing a little less. However atleast we get save admins the trouble of restarting acccounts =D

O yea and the bomy's that morph to humans cant use there swords
:(

Kaimetsu 04-27-2002 01:58 PM

Quote:

Originally posted by Googi


I like && though, because It makes the scripts shorter line-wise.

Yet using as you did makes them less: Logical, efficient, extensible, readable. And not nesting structures makes scripts larger in terms of bytes. Here's a far superior version of what you posted:

NPC Code:

if (playerchats){
if(strequals(#c,morph)){
if(strequals(#s(client.race),bomy)) setstring client.race,human;
else setstring client.race,bomy;
}
}



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