Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   PlayerWorlds Main Forum (https://forums.graalonline.com/forums/forumdisplay.php?f=15)
-   -   More Oasis stuff :) (https://forums.graalonline.com/forums/showthread.php?t=26005)

konidias 03-21-2002 01:12 AM

More Oasis stuff :)
 
1 Attachment(s)
Well, since every thread I make here ends up being like 4 pages long and goes way off of topic, I can't really post these in an old topic of mine. I have been working on some new things for Oasis, and something that will really enhance levels and gameplay..

That something is.. HILLS! But not hills like 3d on 2k2, and not hills like walk around as in cliffs.. but actual hills that you can walk on. The hills at the moment just have some basic structure, and the tiles for it suck at the moment so bare with me (as do a lot of the tiles that are just being made to test the stuff)

When the player goes "up a hill" their speed will decrease and they will look to be rising up the hill.. much like 2k2, but this isn't 3d land. When I get the hill tiles fixed and finished (and redone) there will be enough different tiles to make a variety of hills.. from huge hills to small hills, and even sunken in areas of land.

Oh, and just to say this ahead of time.. I have not seen this on any other pw or heard about it, so if someone jumps here and screams that I stole it from them, relax, because I had no idea anyone else was making it.

Anyway, enjoy the pic.. even though the hill looks like crud, you can get the general idea. :p

konidias 03-21-2002 01:13 AM

1 Attachment(s)
Here's a shot of the test level.. see I only have like, one level that I have been testing in.. and also note that this won't be in the actual world.. it will be removed when I start to actually make levels.

Spanko 03-21-2002 01:13 AM

You stole that idea from me! NO!!@!@!@!!@!#~#~~#~$~@~
Ahem...
Anyway it looks pretty neat, well actually it doesn't but the idea is pretty neat.

konidias 03-21-2002 01:14 AM

1 Attachment(s)
LOL and this is just testing of different house looks.. basically

and yes.. the door does open (and animate)

konidias 03-21-2002 01:15 AM

Quote:

Originally posted by Spanko
You stole that idea from me! NO!!@!@!@!!@!#~#~~#~$~@~
Ahem...
Anyway it looks pretty neat, well actually it doesn't but the idea is pretty neat.

lol yeah.. well I originally had the hills lighter when I made the tiles but I didn't think they would stand out enough, so I darkened it up and put it in the tileset, and it was too dark and ugly, I just basically did a crappy spraypaint job on it just to get something that resembled a hill so I could test the uphill movement and stuff. :)

screen_name 03-21-2002 01:16 AM

nice koni

cds96 03-21-2002 01:35 AM

shibby

Faheria_LAT3 03-21-2002 01:48 AM

1 Attachment(s)
The hills look a little wierd, but everything else is nice. Well also, I really think you should flip the roof around, like this:

Tommy2000 03-21-2002 01:58 AM

DarkLegacy: Looks awesome Koni, and to Shadrock thanks for the roof idea, i never thought of putting the roof that way =)

konidias 03-21-2002 01:58 AM

Quote:

Originally posted by Faheria_LAT3
The hills look a little wierd, but everything else is nice. Well also, I really think you should flip the roof around, like this:
Thanks.. well I only have one style of house.. but there are going to be many different types.. so I will most likely make a house with a roof like that.. I plan on having a good dozen different house styles when I'm done with the tileset, so that towns can look really unique and houses will look different instead of all the houses being the same design with a different colored roof. :)

Tommy2000 03-21-2002 02:01 AM

DarkLegacy: I really love the look of that door when its open like that, and as for the dozen different house designs Koni, All i have to say is that your a Tilemaker Fiend.

screen_name 03-21-2002 02:04 AM

with the addtiledef, can u choose which tiles are blocking and which arent??

Lao_Su2 03-21-2002 02:13 AM

I like the hill idea i dont know how it is going to look though..Is it going to be how it is there just the tiles will be fixed up more?
Also the door looks great and i think that you should keep the roof the way it is heh..How many different types of houses will you be having?

03-21-2002 02:21 AM

Looking good Konidias. I wish you luck.

Psyker 03-21-2002 04:38 AM

that really looks fun to play on.

Neglegence2002 03-21-2002 05:14 AM

Quote:

Originally posted by Psyker
that really looks fun to play on.
And youll be the first one playing it.. X_x

As for you Koni, that is excellent, even if i tryed i could not do graphics that great. Keep working on this PW, id like to see it up one day.

Androk2k1 03-21-2002 05:34 AM

Koni as soon as you need LATs just PM me... I'll be super glad to try and experiment with those wicked tiles =)

royce 03-21-2002 05:39 AM

Like I said before, you should change the size of the character as he steps out/in of the door so it actually looks real. That would own. Set focus may help you there.

_0AfTeRsHoCk0_ 03-21-2002 07:12 AM

It looks great so far. When I first saw the hill I was like "Hmm.. is that a pit or something?" but then I saw the hill come out of it, I suppose you can see it in two ways. With the hillside, you might want to add a few grass tiles or change the color so you can see the hillside... it looks fine now, but just to make it better you should add those

Faheria_LAT3 03-21-2002 07:22 AM

Fai:

The problem with how you're doing your hills is that not everything in your tileset has the same, or any, light source, so it will be hard to tell if the hill is going down or up. Like if you look at your Windows stuff, the light source is coming from top left giving everything that isnt pressed down a light area on the top left, and when its down, it gets darker there, because its in a shadow. I dont think you want to go back and change everything around though, so I think you should go with normal graalish cliffs. They'd match your cartoonier tileset better too.

konidias 03-21-2002 10:55 AM

Quote:

Originally posted by Faheria_LAT3
Fai:

The problem with how you're doing your hills is that not everything in your tileset has the same, or any, light source, so it will be hard to tell if the hill is going down or up. Like if you look at your Windows stuff, the light source is coming from top left giving everything that isnt pressed down a light area on the top left, and when its down, it gets darker there, because its in a shadow. I dont think you want to go back and change everything around though, so I think you should go with normal graalish cliffs. They'd match your cartoonier tileset better too.

Well, I know it doesn't look great now, but I'm going to redo the hills and make them look more elevated, and you will be able to notice the change in elevation when I'm finished (which way it is going, up or down)

Also, it's just an addition to the tileset, it's not replacing the normal cliffs, since cliffs are just that.. cliffs, not hills. :) I just fit all those tiles into the "snow dirt path" rectangle near the end of the tileset, since I will have a completely different version of my tileset for snow and not just have snow in the tileset also (giving me a ton more room for normal stuff over the lava and snow tiles.

konidias 03-21-2002 11:02 AM

Quote:

Originally posted by royce
Like I said before, you should change the size of the character as he steps out/in of the door so it actually looks real. That would own. Set focus may help you there.
It would be nice I suppose, but setfocus just changes what the player sees.. like where the camera is.. how would that make the character's size change? :confused:

habek 03-21-2002 11:22 AM

now Oasis is DEFINITELY my reason to upgrade

shavomombetto 03-21-2002 12:51 PM

I wouldn't upgrade just because of one server, though, I have to say the idea's are good, but some of the graphics could be improoved greatly, with a little more shading and such.

stomper_TK 03-22-2002 12:32 AM

Still no inside level peeks.

Lao_Su2 03-22-2002 02:36 AM

Heh give him a break he is doing an awsome job on everything that i have seen so far and the tileset is far from being done so wait the day will come when we will see inside levels :D

ArchOwl 03-22-2002 04:52 AM

AWESOME. Totally AWESOME. Everything is great, there are no errors, its completely perfect. I am NOT sarcastic on this, it is great without a doubt.

And by the way, you should start working/previewing some of them snow tiles ;)

shavomombetto 03-22-2002 06:58 AM

Quote:

Originally posted by ArchOwl
AWESOME. Totally AWESOME. Everything is great, there are no errors, its completely perfect. I am NOT sarcastic on this, it is great without a doubt.

And by the way, you should start working/previewing some of them snow tiles ;)

actually there are some errors in shading on almost all of his sprites, such as where the leaves connect to the tree, there's no shade underneath that, and there is supposed to be.

Birdbird_0 03-22-2002 03:12 PM

its still really nice, but for the overall feel of the graphics, it still seems like its 2d, and to get that overlaping effect that I think you are striving for, use images for some of the grass items you use.

But make the two tiles at 0,0 16,0
make that tall grass fade down instead of a flat line, its bugging me a bit too much.

I like the graphic style alot though, it is really nice and soothing.

added: add a bit more shading to the whole hill thing, people won't think they are hills unless you tell them at first glance



just some helpfull critisisem on my part. I really love it though seriously.

Kaimetsu 03-22-2002 04:05 PM

The obvious comment:

I fire an arrow from the side of the hill in the direction of the hill. It flies on a straight path, when surely it should thud into the side thereof?

Bird2prey 03-22-2002 04:43 PM

Looking good,

however the hills look like a darker type of grass at the same level. The trees need more dimentional shading, and the little tufts of grass look too side-on. The dirt tiles look pretty much like the old tileset.

Apart from this, it's great.

konidias 03-22-2002 06:51 PM

Quote:

Originally posted by Kaimetsu
The obvious comment:

I fire an arrow from the side of the hill in the direction of the hill. It flies on a straight path, when surely it should thud into the side thereof?

Well, it's possible to make that work so it sticks in the hill tiles.. wall tiles, etc.

Arrows shouldn't go over cliffs on Graal but they do.. so it's really a silly thing to bring up now. ;)

Oh and by the way guys... I know about the tiles... everything you mentioned I already know about and am going to fix. These are early versions of the tiles.. I know the tree needs more shading, I know the grass "tufts" need to blend more.. and lots of stuff could be colored better. It's all just temp so that I have the basic look and stuff in the tileset. I haven't made new dirt tiles yet, so that is in the works, and so is everything else. You don't have to remind me. :)

Right now I'm focused on the movement system, the internal system, and other large systems like the inventory and attack and fatigue and everything else systems. lol :D

I intend on not even using the normal message box that Graal provides (say2/sign message) I have already created a message system, with progressive text (you know when each word appears one at a time) which will have an adjustable speed that the player can set to their preference. The old bland parchment paper and letters won't be used, and will be replaces with a selection of different menus, fonts, and backgrounds to select.

The reason I have created my own message system, is that it gives a more real time feel, and also will be easy to incorporate working menu things such as answering yes or no in the menu itself instead of having to say it.

for example, you walk into a store in oasis, come up to the seller, and he will say something like:
"Hello, welcome to my shop, how can I help you?" and below this, in the sign, will be the options "buy sell" and you can select them from within the message. :)

Not to mention the progressive text rocks :D

Kaimetsu 03-23-2002 01:29 AM

Quote:

Originally posted by konidias


Well, it's possible to make that work so it sticks in the hill tiles.. wall tiles, etc.

Well, that depends. I wonder how you'd try to do it, and I wonder if you're underestimating the problem.

Quote:

Arrows shouldn't go over cliffs on Graal but they do.. so it's really a silly thing to bring up now. ;)
They do? I thought the onwall stopped them =/

konidias 03-23-2002 02:14 AM

Quote:

Originally posted by Kaimetsu


Well, that depends. I wonder how you'd try to do it, and I wonder if you're underestimating the problem.



They do? I thought the onwall stopped them =/

Fire-balls and arrows and other projectiles go through EVERY tile, the only thing that stops them is npcs.. Where have you been, under a rock? ;)

Kaimetsu 03-23-2002 02:19 AM

Quote:

Originally posted by konidias


Fire-balls and arrows and other projectiles go through EVERY tile, the only thing that stops them is npcs.. Where have you been, under a rock? ;)

What, even houses don't stop them? Crazy. And I don't play much so I don't know :(

Kadar 03-23-2002 10:30 AM

1 Attachment(s)
You should make your tilest brighter.. its way to friggin dark man.
Here I will show you the difference.

Notice.. the brighter one looks better ;).
- Kadar

James 03-23-2002 10:47 AM

Quote:

Originally posted by Kadar
You should make your tilest brighter.. its way to friggin dark man.
Here I will show you the difference.

Notice.. the brighter one looks better ;).
- Kadar

I think you need to use that thing called contrast. It looks bright enough the way it is. Maybe it's just my monitor, but everything else looks fine with it so I'm not sure.

Kadar 03-23-2002 11:17 AM

the first one is the fixed one and the second one is the old one.
- Kadar

konidias 03-23-2002 12:19 PM

Quote:

Originally posted by James


I think you need to use that thing called contrast. It looks bright enough the way it is. Maybe it's just my monitor, but everything else looks fine with it so I'm not sure.

lol, yeah kadar, isn't there a bright/dark, contrast adjustment on your monitor? If it's too dark, just lighten it up a bit.. My computer is set so that the black is BLACK, not faded dark gray. So I drew it to that contrast level.. if it seems a little dark, just lighten your screen.. your screen probably isn't set normally anyway :p

screen_name 03-23-2002 12:33 PM

Quote:

Originally posted by konidias


lol, yeah kadar, isn't there a bright/dark, contrast adjustment on your monitor? If it's too dark, just lighten it up a bit.. My computer is set so that the black is BLACK, not faded dark gray. So I drew it to that contrast level.. if it seems a little dark, just lighten your screen.. your screen probably isn't set normally anyway :p

yeah, i remember when mine was all screwed up, but i got another one, so everything is the way it is supposed to be

*drools*


All times are GMT +2. The time now is 08:14 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.