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Odam, im posting a screenshot. Here is a screenshot of a unfinished town level from my PW Project, Galdorin.. There will be turkey hunting, sheep hunting, chicken hunting, and each animal has a diffrent ammount of meat. There will be mining, blacksmithing, cooking and selling of the meats, and a lot of other neat NPCs.
The levels are nice too, not too full and not too empty:cool: Zylot - Owner Sekshe - CoOwner |
If you can stand in those windows, your server will never get online, though I doubt it will ever pass with such bland levels.
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The levels arent finished yet:( And what does bland mean? *is a total ******
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That was Providence's idea for the windows and such.
I like the levels, because the resemblance a Classic server. I have seen much better, but still, I enjoy those types of levels. |
You're going to have to pump those levels up a bit more, if you want your playerworld online...
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mmmmkay: Plain levels, with all the quality PWs in the making that will be finished soon yours doesn't stand a chance.
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Heh
We're not even done with any detailing, etc. We need to fix it up. But we'll have some awesome NPC's, since Zylot's awesome at scripting just about anything. But about the levels being full of junk - we aren't going to go tile crazy on every level. We'll just keep it a bit at a time. And no, this post made no sense at all. x.x
-Sekshe. |
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My number one level making rule has always been that detail should make the level look better.
Detail is NOT I repeat NOT, filling your level full of different tiles in an attempt at having detail. Detail is adding final touches to neatly made levels. I always argued with birdbird because he made random looking jungle-type levels and he said it was because "land isn't supposed to be straight and clean" but he did the same kind of tiling inside houses, in towns, on man-made paths, etc. It's okay to get a little more wild on outside forest and swamp type levels.. but in towns there should just be grass, some bushes, and nice man-groomed looking scenery. Not wild trees growing halfway into your building. :rolleyes: Pathways that are near towns should be a bit straighter and more man-made, then the weird jungly natural pathways found in forests.. since, the paths were probably made by man and not just natural wear and tear. All paths are generally made by man, since man is mainly the only thing that travels through the same area, and generally takes the same route (which would be the easiest route) meaning a path would form. Personally I think the level could use a little bit more, but to say that detail means you have to have crazy looking paths, trees everywhere, and swamp/messy grass tiles mixed in all over the levels is insane. Of course this is all just my personal opinion, other people have different views on "detail" |
Thanks koni, but the tree isnt really in the building, it is next to it. I use an image to make it go over the building:D
And thanks for the help, if i ever see you on mirc, you can have any mp3 you want without a hassle:D |
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Make a pod race and ill play 24/24
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Just trust me that it is going to be nice, theres already a half way done quest with about 7 levels.. theres no baddies in it, just neat NPCs that make the quest hard. There are stone thingies that move back and forth, if they touch you it hurts. Theres some weird black hole thing that sucks you in if you dont run away good enough. Sekshe is helping a lot, so it should be fine:D
I will post the map in a little bit or maybe tommorow |
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EBIL!
Yeah, those evil gray lil statue things are very fun!! Muahahaha. It took me forever to script, though. And even then i had some help from some old friends. i'll post a screenshot of them blowing me to peices when i finish my snow town work for babylon. But anyways, our playerworld will have...junk in it, and we're still planning, and we need help from an LAT or NAT or two.
-Sekshe |
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Here's my screenshot of them evil gray statues. Oh yeah, i was lazy and didn't do it right so there's some wrong colors. For instance, the tiles are blue, not greenish. And the castle walls are lighter...heh, i messed up taking that screenshot. Oh well, this gives you an idea..
-Sekshe |
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I wish you good luck though. Hope it will be more done soon! |
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Bravo had sucky levels, but yet it was one of the greatest servers of all time. I I guess I prove myself wrong.. The level quality should be good enough to pass.. |
the empty levels arent going to stay empty, every level will be filled before its submitted :) It will be a great server for new and old players (if it gets up)
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I suck at adding detail, so i need someone to add it for me. :P
Well anyways, i don't think our server's going to be the average server. It's going to have all these funky NPC's that no one's ever seen before, and funky levels and stuff like that...we don't want just a normal and plain server, that will get boring. Anyway, if we send it to the PW Tester and he doesn't accept it, then we'll remodel it, make it better, then a little later send it back in. And yes, we do need critisizm, we need to know what we're doing wrong, whats good, what's bad, stuff like that. Keep on talking, people. -Sekshe |
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That church you made was pretty detailed like :D |
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//NPC by Sekshe and blah //My dogs name is Spot //He lives in a pot, hes cute and so on :-\ And heres another screenshot |
Yup. They're the statues found from Sardon's tower. I'm not going to lie :P
But i scripted them and junk. I didn't make the GIF's. I only make heads, not gifs like that. |
*sighs* You know, I do recognize Sardon's tower, that's the level one left of the vortex with the baddies removed and a smidge of retiling...changing the //I MADE THIS line changes nothing.
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If you don't want those there just tell me, i'll either make my own gif or just delete em all.
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Make, steal, claim to be sardon, same difference. =_=
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becuase they explode like in sardon AND, the level is identical, so my guess is, it wont pass since there are stolen NPCs |
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and you can make NPCs that are almost identical, its not impossible.. The script is quite simple, I bet a newbie could do it :( |
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