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-   -   Something To Add (https://forums.graalonline.com/forums/showthread.php?t=23898)

mikepg 02-16-2002 11:30 PM

Something To Add
 
something along the lines of 'with (nearestplayer) {}'

so, it would only effect the nearest player in the level. I think this would be useful.

Kaimetsu 02-16-2002 11:43 PM

Re: Something To Add
 
Quote:

Originally posted by mikepg
something along the lines of 'with (nearestplayer) {}'

so, it would only effect the nearest player in the level. I think this would be useful.

It's scriptable anyway :-/

Tyhm 02-17-2002 04:55 AM

So is hitobjects and testplayer, yet they exist.

Kaimetsu 02-17-2002 07:21 AM

Quote:

Originally posted by Tyhm
So is hitobjects and testplayer, yet they exist.
Testplayer, yes. Hitobjects? No...

zell12 02-17-2002 07:49 AM

Lies, all lies

TDK_RC6 02-17-2002 07:57 AM

just use the formula for right triangles, find the hypotnus

Slaktmaster 02-17-2002 08:26 AM

Quote:

Originally posted by TDK_RC6
just use the formula for right triangles, find the hypotnus
Please, can you remove that signature?

zell12 02-17-2002 10:01 AM

just make it smaller ;)

Faheria_GP2 02-17-2002 10:14 AM

he doesn't have the FTP password to my server :D

TDK_RC6 02-17-2002 11:51 AM

Quote:

Originally posted by Slaktmaster

Please, can you remove that signature?

what resolution are you in??

Faheria_GP2 02-18-2002 01:24 AM

lmao, he is on 640x480

zell12 02-18-2002 05:33 AM

Thats what I use =D

Tyhm 02-18-2002 09:27 AM

What, you couldn't do hitobjects with a for/next loop on players, npcs, and compus?

Kaimetsu 02-18-2002 03:45 PM

Quote:

Originally posted by Tyhm
What, you couldn't do hitobjects with a for/next loop on players, npcs, and compus?
No, hitobjects sends a message to the server, which in turn does the player checking itself. Meaning that the checking is serverside and thus fair, compared to the clientside arrangement that would arise from using for loops and hitplayer/whatever.

TDK_RC6 02-18-2002 08:17 PM

Quote:

Originally posted by Kaimetsu


No, hitobjects sends a message to the server, which in turn does the player checking itself. Meaning that the checking is serverside and thus fair, compared to the clientside arrangement that would arise from using for loops and hitplayer/whatever.

stole the words right out of my mouth

Falcor 02-18-2002 10:06 PM

Quote:

Originally posted by TDK_RC6


stole the words right out of my mouth

Acting smart makes you dumb.

TDK_RC6 02-18-2002 10:16 PM

Quote:

Originally posted by Falcor


Acting smart makes you dumb.

lol

i was just joking :D

Tyhm 02-19-2002 02:50 AM

Weird. I use hitobjects on the rescripted Trident, and people complain that it lags so much it's unfair now. Almost everything else uses for/next loops and no complaints.
Whatever.

Kaimetsu 02-19-2002 03:12 AM

Quote:

Originally posted by Tyhm
Weird. I use hitobjects on the rescripted Trident, and people complain that it lags so much it's unfair now. Almost everything else uses for/next loops and no complaints.
Whatever.

They think it lags because they attack where they think the enemy is and it doesn't register as a hit because their version of the world is off by a few deciseconds. But then they try the other weapons with for/next and they can hit people every time if they just get it right on the clientside. So to sum up: Graalians are stupid and don't understand lag.

Falcor 02-19-2002 06:03 AM

so remember kids, lead your target :p

Faheria_GP2 02-19-2002 06:22 AM

Re: Re: Something To Add
 
Quote:

Originally posted by Kaimetsu


It's scriptable anyway :-/

well, yes, but a "nearestplayer" variable would still be nice to have (help newbie scripters who are too dumb to understand a for-loop)

Falcor 02-19-2002 06:27 AM

Do we really want newbie scripters making weapons of mass destruction anyhow :confused: ?

Spanko 02-19-2002 09:23 PM

Quote:

Originally posted by Falcor
Do we really want newbie scripters making weapons of mass destruction anyhow :confused: ?
Yes we do, it keeps their mind off of asking for scripting help.

Falcor 02-20-2002 08:02 AM

Aha, and then the lag monster can gobble them up.

TDK_RC6 02-20-2002 08:10 AM

the lag monster lives in my compuer :(


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