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-   -   Murasamune Update Thread (https://forums.graalonline.com/forums/showthread.php?t=22830)

Frolic_RC2 02-02-2002 01:32 PM

Murasamune Update Thread
 
1 Attachment(s)
Sorry, this will be the last one. I'm gonna post every update in here I feel like posting, so check back if you see me reply to it ;).

Well the main reason I made this thread is because of the magic system I'm working on. Its in early stages right now, but I am progressing very fast.

I am basicly scripting a new scripting language for magic, weapons, items, equipment...all that good stuff. My script reads strings, interprets the strings, and does things depeding on the strings....its weird but once Murasamune is release it will make since.

The magic "scripting" is very complicated, I just made a template for it (took about an hour) and I am going to begin the interpretation script.

Auto-Targeting will be a special move...and it won't work for hidden doors/certain enemies/players with special equipment. Normal targeting is where you move the cursor, and once mouse support is added, it will be where the mouse x/y is as well as where you move the cursor with up/down/left/right.

I'm not sure where you will enable/disable auto-targeting yet, but it will most like be like the following:
A - Cancel
S - Cast Spell
D - Enable/Disable Auto-Targetting
Of course, thats the config after you assign the magic ability to S/D in travel mode, or D in battle mode.

I think thats about it...so off to the screen

The following screen is what I have of the auto-targeting system. This is a test showing of it, to show what I will be doing. Once I am done, the enemy data will be in its own little section...also, remember, this is simply a test level. The only system NPC is the magic NPC. Later tonight or tommorrow I will show magic actually being casted and in the air, as well as the finished product. This means I will be showing the new body to, when I finish the magic system. It will basicly be the complete gui...compare the before and after when I post the last screen about magic. This of course is the first, and when I'm done I will show the last ;).

thomasward 02-02-2002 05:07 PM

Sounding very, very, VERY kewl!!! Can't wait :D

Kadar 02-02-2002 09:43 PM

Looking good

royce 02-03-2002 02:08 AM

Frolic_RC2: Isn't that soldiers idea and work?

Frolic_RC2 02-03-2002 02:12 AM

Quote:

Originally posted by royce
Frolic_RC2: Isn't that soldiers idea and work?
....? Whos soldier? Well this is mine anyway, and I doubt most people could script it the way I did.

(this is Soul Blade anyway)

Slaktmaster 02-03-2002 02:23 AM

Nice, but I wanna see graphics! :)

That's what impresses me and so far your stuff has been really impressive.

Frolic_RC2 02-03-2002 02:31 AM

Quote:

Originally posted by Slaktmaster
Nice, but I wanna see graphics! :)

That's what impresses me and so far your stuff has been really impressive.

Thanks...

Heh NPCs are much better in action. But fear not, I will soon have the gfx made for this, and it will all be integrated into Murasamune...the next time I show a screenshot it will be the complete version. It will also show the cool effect the magic "Fireball" makes...

omni-m00gle 02-04-2002 01:09 AM

sounds good. i had an idea like this for providence, but i changed my mind and went for a more simple approach.

Frolic_RC2 02-04-2002 02:08 AM

Quote:

Originally posted by omni-m00gle
sounds good. i had an idea like this for providence, but i changed my mind and went for a more simple approach.
No need to go simple ;).

Well, the hardest part is done...yes...special effects have been completed. Completely customizeable giving us unlimited possibility for magic, we can do all sorts of really good effects, give it different properties, and tons of other things. The last thing I need to do is the damage stuff...after that I will finish the new bodies, make the new ganis, finish the movement script, make the magic casting ganis, and I will show a screen. This basicly means some time this week the magic system & new bodies will be completely complete.

Slaktmaster 02-04-2002 03:50 AM

Quote:

Originally posted by omni-m00gle
sounds good. i had an idea like this for providence, but i changed my mind and went for a more simple approach.
Is that a Malak or is it a Tyne?

Somebody said it was Tyne yesterday...

yoshee15 02-04-2002 03:53 AM

Quote:

Originally posted by Slaktmaster

Is that a Malak or is it a Tyne?

Somebody said it was Tyne yesterday...

wahooo! you sound like a mario brother

zrpgp2p 02-04-2002 06:53 AM

I would like to see more.

Frolic_RC2 02-05-2002 08:43 AM

Magic System is done!!

That leaves only a few other system NPCs needing to be done. And unlike the other system NPCs I can't complete until I get the next 2 done, Magic is COMPLETELY done. I never need to worry about it again...

I would show a screen, but look at my posts above ;)

Frolic_RC2 02-11-2002 03:08 AM

Alright, I finished the cape, and detailed a cape. All I have left to do graphics wise (in order to complete the ganis and system NPCs, is what I mean) are the shoulder pads and detailed boots (the boot template is done, I need to detail it and make some boots). Once thats done, I can start working on ganis again, then finish all the system NPCs. After that (I know I been saying this alot, but this time I'm serious) all the good stuff begins, I begin working on levels, integrating plot, and making the stuff which makes a server fun. Once I get to the point when I am ready to do that, then I will probably be ready to submit in a month - 2 months. Let me get one thing clear though - Murasamune, if it gets accepted, will not be able to be played on. I will most likely add start levels, or a title screen. Murasamune will be officially released when I feel its about 80 - 90% complete, but even when this current world is complete (which won't be a for a long time) I will probably slowly enlarge the map.

Oh yes, before I work on levels and such, I need to make the world "round". You will know the meaning of what this is once Murasamune is released ;).

Kaimetsu 02-11-2002 03:15 AM

Quote:

Originally posted by Frolic_RC2
Oh yes, before I work on levels and such, I need to make the world "round". You will know the meaning of what this is once Murasamune is released ;).
[Squeaky!]
Ha, I made that before you! ;P

(Not meant in an offensive way, and in case you're wondering what the heck I am talking about just check here.)
[/Squeaky!]

Frolic_RC2 02-11-2002 03:33 AM

Quote:

Originally posted by Kaimetsu
[Squeaky!]
Ha, I made that before you! ;P

(Not meant in an offensive way, and in case you're wondering what the heck I am talking about just check here.)
[/Squeaky!]

I saw that, that was very cool. Are you planning on using that for anything, or could I use the idea? It would be very useful for many things...even better, mind if I used the script? :D

Kaimetsu 02-11-2002 03:44 AM

Quote:

Originally posted by Frolic_RC2


I saw that, that was very cool. Are you planning on using that for anything, or could I use the idea? It would be very useful for many things...even better, mind if I used the script? :D

[Squeaky!]
Feel free to use it, you don't even have to place a thank you to me anywhere, unless you feel morally obligated to do so.
[/Squeaky!]

Frolic_RC2 02-11-2002 06:52 AM

Quote:

Originally posted by Kaimetsu
[Squeaky!]
Feel free to use it, you don't even have to place a thank you to me anywhere, unless you feel morally obligated to do so.
[/Squeaky!]

=) I am going to have a little credits section, so I can add your name somewhere.

Frolic_RC2 02-11-2002 09:36 AM

The new ganis are being made, and following that will be a screenshot! Trust me, this one will be FAR better then any old one you saw. With shoulder pads, and a cape (the cape is really cool, btw), the new body, and more, he will look ALOT better. I have homework to do, after that I will make the ganis and for now use replaceani to show what it will look like.

Heh, after that I have to update the menu system to work with the 2 new additions (shoulder pads and cape). Then, movement and damage system. Following that everything should be done...well, experiance, stat control. BUT, after that, all the system NPCs will be done, and the fun starts (heh, I say this alot, but I am starting to get excited about it ;)).

Ultima_P2P 02-11-2002 10:08 AM

*speechless*

Kaimetsu 02-11-2002 02:26 PM

You're going to send huge big commands through strings? Not really very efficient. :-/

Frolic_RC2 02-11-2002 08:57 PM

Quote:

Originally posted by Kaimetsu
You're going to send huge big commands through strings? Not really very efficient. :-/
Its alot more efficient then using 324324 NPCWs. Its not as bad as you probably think, anywho, and works very fast online.

Kaimetsu 02-11-2002 09:08 PM

How does it replace NPCWs?

Spanko 02-11-2002 09:09 PM

Quote:

Originally posted by Kaimetsu
How does it replace NPCWs?
I'd assume that he has some global NPCs for each weapon, and you can just set a string to decide the image, strength etc.

Frolic_RC2 02-11-2002 09:20 PM

Quote:

Originally posted by Spanko
I'd assume that he has some global NPCs for each weapon, and you can just set a string to decide the image, strength etc.
Yes exactly. I didn't want to reveal the secret though, but I have a single NPC (such as magic, or items) which interprets the strings which are basicly your inventory. So instead of have 213213 NPCWs, I have about 4 NPCWs which do the work of hundreds.

Kaimetsu 02-12-2002 01:24 AM

Quote:

Originally posted by Frolic_RC2


Yes exactly. I didn't want to reveal the secret though, but I have a single NPC (such as magic, or items) which interprets the strings which are basicly your inventory. So instead of have 213213 NPCWs, I have about 4 NPCWs which do the work of hundreds.

Perhaps so, but this makes it more difficult to watch out for cheating etc. Aside from that, fair enough.

Shorty2Dope 02-12-2002 01:38 AM

Damn it SB finish your PW.. Your getting me to excited :(

ArchOwl 02-12-2002 04:31 AM

add this to my two (is now three) kickass servers i want to play on :D

Frolic_RC2 02-12-2002 06:27 AM

Quote:

Originally posted by Kaimetsu


Perhaps so, but this makes it more difficult to watch out for cheating etc. Aside from that, fair enough.

Well, it will be complicated to hack in a string. The NPCs will completely mess up if there is an improper value for one of the areas, you need the text file to translate the strings. I am also probably going to make a few programs to make it easier to create equiptment.

You get the idea though, its to allow hundreds of inventory items, making the possibilities limitless.

OutlawP2P 02-12-2002 07:00 AM

Still not convinced that I would want to play it if I downloaded Graal again, I am waiting for something really good to come along...

Frolic_RC2 02-12-2002 09:20 AM

1 Attachment(s)
Heres the screen with more equipment on, I kinda rushed through some things (boots & shoulder pads) but some things I took some time and look really nice (cape...can't see it well...the animation looks really good, you will have to wait until you play it to see ;)). So keep that in mind when you give your comments.

Kaimetsu 02-12-2002 01:14 PM

Quote:

Originally posted by Frolic_RC2


Well, it will be complicated to hack in a string. The NPCs will completely mess up if there is an improper value for one of the areas, you need the text file to translate the strings. I am also probably going to make a few programs to make it easier to create equiptment.

You get the idea though, its to allow hundreds of inventory items, making the possibilities limitless.

I assume you'll use clientr.strings, then. Hmm... In essence it should work, I suppose.

konidias 02-12-2002 05:23 PM

You're shallow water looks strange.. It look's like it's laying on top of the grass instead of being part of it.

Bird2prey 02-12-2002 05:29 PM

Quote:

Originally posted by Frolic_RC2
Heres the screen with more equipment on, I kinda rushed through some things (boots & shoulder pads) but some things I took some time and look really nice (cape...can't see it well...the animation looks really good, you will have to wait until you play it to see ;)). So keep that in mind when you give your comments.
I don't like it. It's very ugly and bright.

mhermher 02-12-2002 08:23 PM

Quote:

Originally posted by konidias
You're shallow water looks strange.. It look's like it's laying on top of the grass instead of being part of it.
Yeah thats what i were gonna say

Frolic_RC2 02-12-2002 08:52 PM

Quote:

Originally posted by konidias
You're shallow water looks strange.. It look's like it's laying on top of the grass instead of being part of it.
Ok, I don't care about the water, I care about the character right now. And I think I said this before, but I will say it again...why are people refering to things as if there is only 1? As if there are set standards for tilesets? "Your bushes don't look right" "Your shallow water looks strange". I don't have 1 of each of these, I don't have set standards...

Frolic_RC2 02-12-2002 08:54 PM

Quote:

Originally posted by Bird2prey


I don't like it. It's very ugly and bright.

Could you be any more general? :rolleyes:

Frolic_RC2 02-12-2002 08:56 PM

Quote:

Originally posted by Kaimetsu


I assume you'll use clientr.strings, then. Hmm... In essence it should work, I suppose.

Heh, client.strings yes...its not really a matter of it working, its more of a matter of it work well. I tested it all online, I don't think it has any problem...but when I get more then 2 players on who knows.

konidias 02-12-2002 11:33 PM

Quote:

Originally posted by Frolic_RC2


Ok, I don't care about the water, I care about the character right now. And I think I said this before, but I will say it again...why are people refering to things as if there is only 1? As if there are set standards for tilesets? "Your bushes don't look right" "Your shallow water looks strange". I don't have 1 of each of these, I don't have set standards...

Um, because it doesn't look like shallow water? It's like drawing an animal that looks like a big dog and then saying it's a horse. It doesn't look like a horse.

Just like your water doesn't lay on the land right. Instead of being so pissy about what we mention maybe you should be asking us how to make it look better.

My suggestion is that you shade around the edges to give the water a sunken in around the grass feeling.

You sure know how to dish out the criticism, but you can't take it.

Kaimetsu 02-13-2002 01:12 AM

Quote:

Originally posted by Frolic_RC2


Heh, client.strings yes...its not really a matter of it working, its more of a matter of it work well. I tested it all online, I don't think it has any problem...but when I get more then 2 players on who knows.

clientr strings.


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