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-   -   Importance of removing warps from 2k2 (https://forums.graalonline.com/forums/showthread.php?t=22443)

Xythar 01-29-2002 09:18 AM

Importance of removing warps from 2k2
 
I logged onto 2k2 today, to see whatever I could see with ghost mode. I was running around, when I decided to use "unstick me" to see where I would go.

Honestly, I was hoping nothing would happen. Why? Because the existence of unstick me will effectively ruin any seiges or the like --- you can't contain someone when all they have to do is wait thirty seconds and shout a command. What is worse, however, is that there is a room with warps to all the kingdom islands.

Hopefully, this exists only for testing purposes. In fact, I'm praying it is. Because having such a thing is far worse than unstick me. In a server designed for roleplaying, you cannot ave magical warps. The entire point of having such a huge world is exploration, no? Why will people bother trekking across the world, when they can hop into a warp? It destroys any sense of exploration, and it hardly conductive to any roleplaying.

There are a number of things that will make or break 2k2. Warps tend to fall into the "break" category. Including these will do nothing but hurt the roleplaying atmosphere, I can tell you that. And furthermore, why bother with such a large overworld if nobody is going to use it? So please, please, remove unstick me and warps. That is all I ask, and I'm sure other roleplayers will back me up on this.

Faheria_LAT1 01-29-2002 09:20 AM

The warp room IS for the preview.. as for unstick me, I agree with you but Pausing doesnt work on G2K2 ;)

Xythar 01-29-2002 09:22 AM

Arglebargle. I sped through this in the hopes of catching Stefan, so I'll adress some points in more detail. Namely, unstick me.

You may say that having this is necessary --- indeed, it has for all other Graalian incarnations. But this was due mainly to the bugs that riddled Classic and 2k1. If the team is truly putting as much effort into 2k2 as they seem to be, there should be no use for it. In all my playing of the preview, I became stuck only once, and it was remedied with a simple level update. Even if there are bugs, the pros outweigh the cons on this one.

CowgirlBebop 01-29-2002 09:23 AM

Re: Importance of removing warps from 2k2
 
Quote:

Originally posted by Xythar
I logged onto 2k2 today, to see whatever I could see with ghost mode. I was running around, when I decided to use "unstick me" to see where I would go.

Honestly, I was hoping nothing would happen. Why? Because the existence of unstick me will effectively ruin any seiges or the like --- you can't contain someone when all they have to do is wait thirty seconds and shout a command. What is worse, however, is that there is a room with warps to all the kingdom islands.

Hopefully, this exists only for testing purposes. In fact, I'm praying it is. Because having such a thing is far worse than unstick me. In a server designed for roleplaying, you cannot ave magical warps. The entire point of having such a huge world is exploration, no? Why will people bother trekking across the world, when they can hop into a warp? It destroys any sense of exploration, and it hardly conductive to any roleplaying.

There are a number of things that will make or break 2k2. Warps tend to fall into the "break" category. Inclu ding these will do nothing but hurt the roleplaying atmosphere, I can tell you that. And furthermore, why bother with such a large overworld if nobody is going to use it? So please, please, remove unstick me and warps. That is all I ask, and I'm sure other roleplayers will back me up on this.

sounds good, but what if theres a error and you get stuck on a tree or somthing? sure you can ask staff to warp you, but what if they arnt on?

Xythar 01-29-2002 09:23 AM

Quote:

Originally posted by Faheria_LAT1
The warp room IS for the preview.. as for unstick me, I agree with you but Pausing doesnt work on G2K2 ;)
I'm aware, but that doesn't change my original point. If there's going ot be such emphasis on capturing castles and the like, there's bound to be plenty of sieges. However, it's rather difficult to lay siege to an enemy who can warp away thirty seconds later and attack the invaders from behind.

Sir_Gareth 01-29-2002 09:24 AM

You need unstick me,
Just because graal 2002 is RP it still has to be practicle,

If you get stuck some where like in a house or a tree you have to use it, you cant PM an RC every tme you get sytuck they will get fustrated and annoied

Xythar 01-29-2002 09:24 AM

Re: Re: Importance of removing warps from 2k2
 
Quote:

Originally posted by CowgirlBebop


sounds good, but what if theres a error and you get stuck on a tree or somthing? sure you can ask staff to warp you, but what if they arnt on?

See above post. ;)

CowgirlBebop 01-29-2002 09:26 AM

Quote:

Originally posted by Xythar


I'm aware, but that doesn't change my original point. If there's going ot be such emphasis on capturing castles and the like, there's bound to be plenty of sieges. However, it's rather difficult to lay siege to an enemy who can warp away thirty seconds later and attack the invaders from behind.

i see your point, but still, what if j00 get stuck?

Aliendude 01-29-2002 09:27 AM

I think the unstick me command should be changed so you need to wait five minutes. That way people woln't use it as transporation as much, only if they're stuck. People wouldn't mind waiting five minutes if they were stuck in a wall, and it would make them want to walk to their destination instead of warping to it.

Xythar 01-29-2002 09:29 AM

Quote:

Originally posted by CowgirlBebop


i see your point, but still, what if j00 get stuck?

I already adressed that. See my second post.

CowgirlBebop 01-29-2002 09:29 AM

Quote:

Originally posted by Aliendude
I think the unstick me command should be changed so you need to wait five minutes. That way people woln't use it as transporation as much, only if they're stuck. People wouldn't mind waiting five minutes if they were stuck in a wall, and it would make them want to walk to their destination instead of warping to it.
yeah, that would be nice, lol. i use unstick me all da time on 2k1. cause im too lazy to wait walk down x_X

Xythar 01-29-2002 09:30 AM

Quote:

Originally posted by Aliendude
I think the unstick me command should be changed so you need to wait five minutes. That way people woln't use it as transporation as much, only if they're stuck. People wouldn't mind waiting five minutes if they were stuck in a wall, and it would make them want to walk to their destination instead of warping to it.
I still think it would be too short. Maybe, instead, a command that warped you to where you entered the level? You can get unstuck, and it wouldn't interfere with roleplaying if you had to wait 30 seconds. That seems as fair as you can make it, for me.

Aliendude 01-29-2002 09:34 AM

Quote:

Originally posted by Xythar


I still think it would be too short. Maybe, instead, a command that warped you to where you entered the level? You can get unstuck, and it wouldn't interfere with roleplaying if you had to wait 30 seconds. That seems as fair as you can make it, for me.

That's the best idea I've heard so far. I would go with that.

Faheria_GP2 01-29-2002 10:11 AM

Re: Re: Importance of removing warps from 2k2
 
Quote:

Originally posted by CowgirlBebop


sounds good, but what if theres a error and you get stuck on a tree or somthing? sure you can ask staff to warp you, but what if they arnt on?

that's his point, if graal2002 is as good as it supposedly is, then you shouldn't ever get stuck on a tree in the first place

ZanderX 01-29-2002 10:14 AM

It's not possible to get stuck in a tree, since the tree is only a graphic, not a tile. ;)

psihunter 01-29-2002 10:15 AM

Quote:

Originally posted by ZanderX
It's not possible to get stuck in a tree, since the tree is only a graphic, not a tile. ;)

you can get stuck in trees take a look at dustari castle
Graphic trees I get stuck in em all the time!

_0AfTeRsHoCk0_ 01-29-2002 11:22 AM

I'd find it hard to imagine getting stuck with that character.. besides, I am sure there will be admins on to warp

Tyhm 01-29-2002 11:49 AM

Simple.

Remove unstick me, and insert in the system some simple bit of code that finds the nearest not-onwall position, moves the player there, and unfreezes/resets gani/map/whatever. Walk into a house? Get unstuck to the nearest passable terrain. Not actually stuck? Get unstuck to your current position.

psihunter 01-29-2002 11:53 AM

Quote:

Originally posted by Tyhm
Simple.

Remove unstick me, and insert in the system some simple bit of code that finds the nearest not-onwall position, moves the player there, and unfreezes/resets gani/map/whatever. Walk into a house? Get unstuck to the nearest passable terrain. Not actually stuck? Get unstuck to your current position.

FABILOUS!

konidias 01-29-2002 12:46 PM

Quote:

Originally posted by Tyhm
Simple.

Remove unstick me, and insert in the system some simple bit of code that finds the nearest not-onwall position, moves the player there, and unfreezes/resets gani/map/whatever. Walk into a house? Get unstuck to the nearest passable terrain. Not actually stuck? Get unstuck to your current position.

That would be quite good.. BUT.. what if there is a quest or something, and someone lags into a wall, and the nearest possible walkable terrain is the ground in front of them.. they have then skipped over half the quest by getting through the wall, without walking around or something.

I guess this would best be remedied, by moving the player backwards from where they came until they weren't on a solid object? For example, if the player lags and gets stuck in a tree, when they say a command, it would adjust their position 1 pixel at a time, in the opposite direction that they entered the tree. So they would slide back onto walkable ground. :)

psihunter 01-29-2002 01:08 PM

Quote:

Originally posted by konidias


That would be quite good.. BUT.. what if there is a quest or something, and someone lags into a wall, and the nearest possible walkable terrain is the ground in front of them.. they have then skipped over half the quest by getting through the wall, without walking around or something.

I guess this would best be remedied, by moving the player backwards from where they came until they weren't on a solid object? For example, if the player lags and gets stuck in a tree, when they say a command, it would adjust their position 1 pixel at a time, in the opposite direction that they entered the tree. So they would slide back onto walkable ground. :)

FABOO!

Hero_McDohl 01-29-2002 06:09 PM

Re: Importance of removing warps from 2k2
 
Quote:

Originally posted by Xythar
It destroys any sense of exploration, and it hardly conductive to any roleplaying.

That is all I ask, and I'm sure other roleplayers will back me up on this.

Guess the ratio of role players to non role players? 1:10? 2:15?

Admins 01-29-2002 09:01 PM

The ghost level is for ghosts :) It has links
to all islands so you can follow what is happening
there (although the islands are big and you
will need to check the maps to see us doing things :)

In the final Graal2002 there might be a special
unstick me command which warps you to
a special place of the island. The server could
also automatically detect your last good position,
but that's often probably not the good position
(like when driving with draisine your are on walls
all the time, when you are stuck in an npc then the
server doesn't know the size of the npc, when going
on a boat then you are on the npc all the time and
warping back to the start port would be like cheating...
not an easy thing)

Xythar 01-30-2002 06:26 AM

Quote:

Originally posted by Stefan
The ghost level is for ghosts :) It has links
to all islands so you can follow what is happening
there (although the islands are big and you
will need to check the maps to see us doing things :)

In the final Graal2002 there might be a special
unstick me command which warps you to
a special place of the island. The server could
also automatically detect your last good position,
but that's often probably not the good position
(like when driving with draisine your are on walls
all the time, when you are stuck in an npc then the
server doesn't know the size of the npc, when going
on a boat then you are on the npc all the time and
warping back to the start port would be like cheating...
not an easy thing)

I'm glad to hear the warp room is temporary, but I'm still not sure about unstick me. Being warped to a special part of the island still doesn't solve the problem. Trapped? Captured by the enemy? Under siege? Just say unstick me. Having unstick me just warp you to where you entered the level would be incredibly easy to make, and would solve the problem 99% of the time with little effect on roleplaying. In the exceptionally rare occasion that it wouldn't work (and unless there are more railroad tracks on top of trees, I don't see how it couldn't) all it would take is an admin to use control warp.

Sir_Gareth 01-30-2002 06:29 AM

But its annoying o have 563 PMS saying "warp me im stuck"
Even if they have contol warp they will still get warped to onlinestartlocal or what ever the level is built into RC, it will be easier to do taht warp to teh enter of the level, there is no way you can remove unstick me

Brad 01-30-2002 06:31 AM

I am still wondering why in the BLUE hell are afro hats, egg shell hats, etc. on 2k2? Isnt it roleplay? Wtfs

Xythar 01-30-2002 07:07 AM

Quote:

Originally posted by Sir_Gareth
But its annoying o have 563 PMS saying "warp me im stuck"
Even if they have contol warp they will still get warped to onlinestartlocal or what ever the level is built into RC, it will be easier to do taht warp to teh enter of the level, there is no way you can remove unstick me

Yes, there is. Just have it warp you to where you entered the level. There's no other practical way to do it that would not seriously affect roleplaying.

And Brad, I was hoping they were just for the preview. :(

konidias 01-30-2002 07:22 AM

Quote:

Originally posted by Xythar


I'm glad to hear the warp room is temporary, but I'm still not sure about unstick me. Being warped to a special part of the island still doesn't solve the problem. Trapped? Captured by the enemy? Under siege? Just say unstick me. Having unstick me just warp you to where you entered the level would be incredibly easy to make, and would solve the problem 99% of the time with little effect on roleplaying. In the exceptionally rare occasion that it wouldn't work (and unless there are more railroad tracks on top of trees, I don't see how it couldn't) all it would take is an admin to use control warp.

This is easily fixed by making places that you can't say unstick me in.

Just put it in a system npc and have a list of levels that are "unstickable" so when you're on that level and you say unstick me it will say "You can't unstick yourself here!"

Xythar 01-30-2002 07:30 AM

Quote:

Originally posted by konidias


This is easily fixed by making places that you can't say unstick me in.

Just put it in a system npc and have a list of levels that are "unstickable" so when you're on that level and you say unstick me it will say "You can't unstick yourself here!"

Still can be abused. Transportation via boats and the like is apparently being made a very large part of 2k2. Do you honestly think anyone would use them if they could just unstick themselves to the mainland?

Just eliminate it. Having unstick me warp you to where you entered the level is not only the most fair to roleplayers, it's idiot-proof.

konidias 01-30-2002 07:40 AM

Quote:

Originally posted by Xythar


Still can be abused. Transportation via boats and the like is apparently being made a very large part of 2k2. Do you honestly think anyone would use them if they could just unstick themselves to the mainland?

Just eliminate it. Having unstick me warp you to where you entered the level is not only the most fair to roleplayers, it's idiot-proof.

Yes but that's just imposing another problem.. then what if you really get stuck? I mean it's GOING to happen, and if there isn't anyone on to help you, you're screwed.. I don't think you can roleplay yourself out of a tree either. :D

WoRlaNN2k 01-30-2002 07:54 AM

In everquest people can warp to many places, only if they have that spell and they can only have that spell if they are a certain level. Its quite fun actually, you can get 10+ platinum from people you port, its a big business.

Xythar 01-30-2002 07:56 AM

Quote:

Originally posted by konidias


Yes but that's just imposing another problem.. then what if you really get stuck? I mean it's GOING to happen, and if there isn't anyone on to help you, you're screwed.. I don't think you can roleplay yourself out of a tree either. :D

What do you mean, "really get stuck?" There's no real way that being warped back to where you entered the level would not fix the problem. Maybe it wouldn't work on 2k1, but it's wholly possible on 2k2.

Xythar 01-30-2002 07:57 AM

Quote:

Originally posted by WoRlaNN2k
In everquest people can warp to many places, only if they have that spell and they can only have that spell if they are a certain level. Its quite fun actually, you can get 10+ platinum from people you port, its a big business.
SHH. DON'T SAY IT SO LOUD.

With our luck, a 2k2 admin will see the idea, and edit so that you have to buy the spell with gralats. :(

Xythar 01-30-2002 09:20 AM

ARGLEDEBLARG. Why is there a warp ring on the coast just south of Bomboria?!?!

Waltz5 01-30-2002 09:23 AM

That's been there, even in the preview after you beat the quest you got a warp ring, but that was for previews only.. wonder if that ring(on coast) will stay or not.

Flameuss 01-30-2002 09:23 AM

:) warps would ruin the point but without them it would be a freaging annoying thing to go across the whole map only to find like 1 person where you are then you want to go back to main to speak to friends or trade an item and it will take you rophly 30 mins =/

konidias 01-30-2002 09:25 AM

Quote:

Originally posted by Xythar


What do you mean, "really get stuck?" There's no real way that being warped back to where you entered the level would not fix the problem. Maybe it wouldn't work on 2k1, but it's wholly possible on 2k2.

Being warped back to where you entered the level? I don't see how that's going to fix the problem.. I mean what if you walk onto a level and due to lag, you get stuck in a nearby tree at the edge of the level. You use your warp method and you will still be stuck in the tree.. Since you entered the level on the tree.

Even still if you get stuck like stefan said, over trees while on a draisine or something, you're going to get warped back to where you entered the level, which is on a bunch of trees. There are too many problems with your method of warping.

I can understand how warping takes part of the fun from rping.. but if you used my method it would't be as bad as getting stuck in a tree and being warped into the tree when you unstick yourself. :(

Xythar 01-30-2002 09:26 AM

Quote:

Originally posted by Flameuss
:) warps would ruin the point but without them it would be a freaging annoying thing to go across the whole map only to find like 1 person where you are then you want to go back to main to speak to friends or trade an item and it will take you rophly 30 mins =/
2k2 is a roleplaying server. It may be slightly inconvienent for you, but it will benefit the roleplaying atmosphere greatly.

Flameuss 01-30-2002 09:28 AM

so true well i gues the boats and draisins will help in that problem

Xythar 01-30-2002 09:29 AM

Quote:

Originally posted by konidias


Being warped back to where you entered the level? I don't see how that's going to fix the problem.. I mean what if you walk onto a level and due to lag, you get stuck in a nearby tree at the edge of the level. You use your warp method and you will still be stuck in the tree.. Since you entered the level on the tree.

Even still if you get stuck like stefan said, over trees while on a draisine or something, you're going to get warped back to where you entered the level, which is on a bunch of trees. There are too many problems with your method of warping.

I can understand how warping takes part of the fun from rping.. but if you used my method it would't be as bad as getting stuck in a tree and being warped into the tree when you unstick yourself. :(

Levels are connected. Your point is null. :p


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