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Will this work online
will this work on a pw with no npc server?
NPC Code: i know it works off line, but im not sure if the this.Door1 stuff is online stuff |
~AlphaFlame~
Use server. strings instead of this. variables. |
Re: Will this work online
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lol
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~AlphaFlame~
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startswith(start,string) Poogle... you, too, can go read commands.rtf and come back when you learn to script. |
MMMmmmMMmmMm............
Mutated Brocli Monster Hungry! *drools* *drools even more* *drools to the floor* ..... ......... ........ .... ....... a guy says: AHHHHHHHHH! Because Mutated Brocli Monster Ate Him! YUmmmm.....! :spam: (read my sig) |
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~AlphaFlame~
You have the + in the wrong place. Put it in front of the =. playerhearts += 2; |
thanks
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Re: Will this work online
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~AlphaFlame~
Why not script your own that's better than that? :-P |
:mad: :grrr:
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startswith(content,str) |
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Re: Will this work online
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if (playerenters) {hide;} that usualy works 4 me :) |
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Re: Will this work online
try this
NPC Code: this seems like it should work |
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Well it did on Delteria .... |
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uhh
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if (playerchats && startswith(notes:)) { save[1]=#c; } if (playersays(view notes)) { setplayerprop #c,save[1]; } I think this is how they may work ... but i am pretty much just spamming so .... |
they hold strings and vars but dont need to be put in players flag list, i see, simple enough
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vinvect, if if ind this scrip on your server i will hit you
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im pretty sure on all those type of things it doesnt matter the order
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well i want to send the info to every one, so i would change it to server.Door1?
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so, how would i set it up? if i want to send the "flag (i dunno)" to every one on the server, and its non p2p, or hel;p me along like you did with the #v stuff.
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save[] variables are like global variables i think
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ok... so i use server.Door = 1?
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ok, then what do i use? |
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