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Playercount at an all time low
https://gyazo.com/bf6b40c7705d90a0a90005eee8fe8146.png
Perhaps this is due to the lack of a 'Classic' themed server, or due to terrible management/the killing of players home servers; but it's no secret that PC Graal is dying entirely. I know it's basically meaningless to post an idea here, and will almost never be considered by the higher-ups, but the client looks pretty desperate, and, "3D Era" is the worst idea I've actually ever heard Graal-related. Allow access to some of the iServers from the client, the users will see the client's availability and that it's wayy smoother than the flash browsers, flock over and possibly check out the other servers (if they haven't already) |
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Classic and Graal: the Adventure
problem solved, now fix it |
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I don't understand why people still aspire to develop a PC server. iOS servers can be accessed through PC - so why not make one? (staff)
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Higher-ups may well see PC Graal as purely a development platform, but being a development platform goes hand in hand with it also being a game. If you take away the game, you take away the incentive for the majority of developers. |
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I think that PC Graal should be heavily focused on a development platform with staff access to design worlds. Keep the existing server structure where you can buy hosting and visit the playerworlds in development- however I wouldn't advertise it as a platform you can play on. If I'm honest- the Development side of the iOS servers aren't heading in a downwards spiral. On a side note- every Development Admin that's been on iEra (3-5 people max) have all originated from the iOS community. Maybe it's the lack of enthusiasm on the PC staff to develop a server that only 15~ people play? Which leads me back to my original statement- why aren't they developing to become an iOS server? |
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Looking at it further, all iOS servers were pushed by Stefan, there have been a grand total of zero community-led projects launched on mobile. With that statistic in mind you have to question whether it's a realistic goal without being given official endorsement. Quote:
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Really though if you took away the sword style combat we'd have to remake all the content anyway, and nobody would see it as a homage to the original Graal anymore. Quote:
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As mentioned previously- I'd push PC to more a development environment used to create the iOS worlds. Quote:
I agree, it would be a completely different server if you took away the swords and created a leveling system (as a suggestion). However, from a company point of view why would they release a Classic clone to confuse the young players? I hate to say it to you because I think you've put a lot of dedication and effort in to GtA- but if you aren't going to change it to a server that's not similar to Classic... it won't get released; You need to make the decision to change or let it go. I know if I was a company manager I wouldn't invest time in to a project that is a replica of an existing product. Sorry if this offends you. |
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It's already well established that very few developers have the desire, stamina and ability to stick with an entirely new project long enough for it to become complete, particularly as without there being players readily available to appreciate it that it can be a drain on one's motivation. By killing PC Graal off as a game this will only become even more of a challenge. With there being no examples of successful iOS projects that weren't officially endorsed to begin with, where is the incentive coming from? Not to mention the PC platform is more easily capable of providing richer quality content, should Graal not be trying to improve itself in terms of gameplay? Then there's the fact that some players prefer being part of a tighter-knit community. If PlayerWorlds can be launched on Facebook/Web, Graal can reap the rewards of both worlds. Would it also not be a bad idea to support PC Graal as a game in order to use it as a stepping-stone for future iOS servers? Quote:
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Or should everyone just pretend it's the same because it has a similar tileset and similar core levels and you slash swords? Would be extremely shallow. |
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https://youtu.be/moSFlvxnbgk |
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I'm not sure what you mean with the richer quality content on the PC platform. What do you mean by this? iOS servers can't produce the same quality of content as a PC server? If so- why? If not please elaborate. Quote:
I hate to be a ****, but I'm pointing out the facts from the list above. Classic has quests. Classic has Events. Classic has unique games. Classic has a guild system. The difference between Classic and GtA is a story. Why couldn't you implement the GtA events, games and quests on to Classic? To me... there's not a big enough difference for me to invest in. Sorry if this offends. |
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If your main goal is to release GtA as an individual entity I'd consider reading the above posts again and just think how realistic it is. My opinion is that Graal won't ever see it as a separate server to Classic. I have based my opinion on the above posts and the several (not so much) differences above.
Sorry if you see it differently. By all means, if you enjoy it keep doing it. I wouldn't stop doing something I enjoy- hence why I'm still here 20 years later. |
What about the fact that we already reached an agreement? Do you think it's honourable to arbitrarily withdraw the agreement and stop communicating? They could have at least apologised no?
Especially when you consider that we put in hundreds of hours work preparing the server with new content and systems for the launch, do you not find it despicable that no-one had the decency to feedback to me? I've had to literally go on witchhunts to find out what I have. Not that it's all about me, last year we had 10 - 25 players playing events around the clock despite remaining as a hidden server, there's a lot of disappointed players old and new who deserve a real answer. |
It depends what was said exactly. What I do know is you haven't heard in 18 months... I wouldn't expect anything else from it. After not hearing back within a couple months I'd have stopped and not continued until I had a response.
I could be wrong, I'm just giving you my opinion on what was said in this thread. |
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My gut feeling was always that we've been stabbed in the back, but I still expected an honest conversation to bring closure to the matter as opposed to the usual "let's just ignore the big elephant in the room and hope it goes away by itself". With all the negativity which is circulating around lately, you'd think they'd make an attempt to deal with this amicably, something that I have made every attempt to do before ever speaking a word about it publicly. |
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I'm shocked you can't see the potential that comes from a superior client that is PC Graal. It seems you're just looking at things the quick and easy way, which is unfortunate. |
Sorry if I've offended you.
Over the past few years I have seen the PC Client as a Development / Staff platform- I guess that's because I'm only focused on the iOS platform. I just don't see the value of developing the PC client- hence why I suggested moving servers to the iOS platform. I just asked a few of the iEra staff why they don't play PC-
A few said they would play PC if-
A couple that do play said they play because-
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Once that server was essentially "deleted" from the public, the entire Unholy community left with it. That's like 100-150+ players (if you consider North American, European playerbase etc.). Graals Administration team and their attitude towards the situation was "Good riddance", "who cares". Either way Graal's PC version is going in either two directions. 1. It's going to get cleaned up. The client version will receive updates, bugs THAT DO EXIST will be addressed and fixed, and Graals PC community has a chance to grow and recover, and PWA's will actually do something for the greater good of the Player Worlds, rather than use an eraser. 2. It's going to continue to rot until it's completely dissolved, and people like Unixmad are going to claim that it's not getting neglected? Meanwhile you're here basically saying that anyone around here working on a client version server is wasting their time. Obviously someone like you who is getting paid to develop for iOS might not care so much about the alternative, I guess you're a company guy now. Hell, you're not really apart of this community anymore, and one could say that MD/Carlitto isn't either. Yet you guys have an impact on this place, and thus far it's been nothing but negative. If a plug is going to be pulled, why is it taking so long? I've been on the client, and I'm reading about people attempting to "revive" servers, and they are trying to put in work while the "higher ups" are putting all of their work into iOS. My point is, this place is done. The ones who have or had the opportunity to say or do something about it chose not to. Nothing but false hope, negativity and neglect. |
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These are my views based on what I've observed. I won't lie, I'd rather be direct, honest and realistic. I have no input on the PC servers. I never said it's going to stop- these are my opinions; please don't assume these are the actions Graal has decided on what I've said. I'd be more than happy to help a server move to the iOS platform providing it has a unique game play- such as Kingdoms or Zodiac. |
rly guys
you know the real solution is to actually complete the whole cross-platform **** by letting people log onto the iservers on the normal client instead of having to use a browser. boom, pc is saved and has more players than it has ever had. wew |
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Facebook / Web is a resource that already exists and doesn't require an unrealistic amount of effort to port PC servers to. As has been proven with Delteria and the original Classic Facebook server it provides a level of exposure to the game far higher than what can currently be achieved with the client. Would it not be interesting to see how much better the client would work as a development platform if and when it is also thriving as a game? Would it also not be interesting to see how much better PC Graal could work as a development platform if some of the suggestions regarding the website were put in to action? I could go on further with these points. Quote:
At this point they really have nothing to lose in giving control of PC Graal & access to make changes to someone who is passionate about it, but they have plenty to gain from it. |
Lol they are developing Era 3D but won't release Graal the Adventure...lmao what a troll.
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tbh I've noticed player count decrease after Tim_Rocks stopped logging in :(
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Era iPhone, Classic iPhone as well as Zone and Ol' West should be accessible through the Graal Client.
I have recently brought two players from Era PC to iEra for an annual tournament we're hosting and they really enjoyed the server. However, the FB Client as well as era.graalonline.com both have performance issues and weren't made for competitive gameplay - in other words: they're very bad. I have a hard time understanding the thought process behind not releasing the iServers for the Graal Client. FB-Client is horrible, there are many issues with it. If you've ever played on it, you know what I mean. That being said, I would really love to see unixmad release the iServers for the Graal Client. |
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The reason we don't allow PC on iEra is for hacking purposes.
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videogames shouldn't be allowed on pc because hacking
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valikorlia ahead of era, is it 2003 again?
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