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-   -   Playercount at an all time low (https://forums.graalonline.com/forums/showthread.php?t=134270342)

Distorted 08-03-2016 08:55 AM

Playercount at an all time low
 
https://gyazo.com/bf6b40c7705d90a0a90005eee8fe8146.png
Perhaps this is due to the lack of a 'Classic' themed server, or due to terrible management/the killing of players home servers; but it's no secret that PC Graal is dying entirely.

I know it's basically meaningless to post an idea here, and will almost never be considered by the higher-ups, but the client looks pretty desperate, and, "3D Era" is the worst idea I've actually ever heard Graal-related.

Allow access to some of the iServers from the client, the users will see the client's availability and that it's wayy smoother than the flash browsers, flock over and possibly check out the other servers (if they haven't already)

ffcmike 08-03-2016 12:54 PM

Quote:

Originally Posted by Distorted (Post 1739387)

That screenshot is largely owed to the time of visit, but the sentiment certainly rings true. PC Graal is a small pond in which the water is slowly but surely evaporating away.

Quote:

Originally Posted by Distorted (Post 1739387)
Allow access to some of the iServers from the client, the users will see the client's availability and that it's wayy smoother than the flash browsers, flock over and possibly check out the other servers (if they haven't already)

If it were to mean that I no longer had to listen to lame, half-arsed, pathetic, bullshit excuses such as "having two Classics on Facebook might confuse players", and that Graal administration were instead honorable enough to fulfill their agreements, then that's absolutely fine by me.

kia345 08-03-2016 02:46 PM

Classic and Graal: the Adventure

problem solved, now fix it

ffcmike 08-03-2016 02:52 PM

Quote:

Originally Posted by kia345 (Post 1739391)
Classic and Graal: the Adventure

problem solved, now fix it

Funnily enough that was the one and only condition that was originally asked from me.

xAndrewx 08-06-2016 06:22 AM

I don't understand why people still aspire to develop a PC server. iOS servers can be accessed through PC - so why not make one? (staff)

ffcmike 08-06-2016 06:29 AM

Quote:

Originally Posted by xAndrewx (Post 1739397)
I don't understand why people still aspire to develop a PC server. iOS servers can be accessed through PC - so why not make one?

I don't believe anyone worth their salt is attempting to develop a PC-only server at the moment? The concerns echo'ing around these forums lately are more to do with reversing the slow downward spiral of existing PC servers, which will otherwise likely go extinct.

Higher-ups may well see PC Graal as purely a development platform, but being a development platform goes hand in hand with it also being a game. If you take away the game, you take away the incentive for the majority of developers.

xAndrewx 08-06-2016 06:41 AM

Quote:

Originally Posted by ffcmike (Post 1739398)
I don't believe anyone worth their salt is attempting to develop a PC-only server at the moment? The concerns echo'ing around these forums lately are more to do with reversing the slow downward spiral of existing PC servers, which will otherwise likely go extinct.

Higher-ups may well see PC Graal as purely a development platform, but being a development platform goes hand in hand with it also being a game. If you take away the game, you take away the incentive for the majority of developers.

This is what I don't understand- why aren't the PC servers working on moving to the iOS platform? I've seen no development from any classic servers, so please correct me if I'm wrong.

I think that PC Graal should be heavily focused on a development platform with staff access to design worlds. Keep the existing server structure where you can buy hosting and visit the playerworlds in development- however I wouldn't advertise it as a platform you can play on.

If I'm honest- the Development side of the iOS servers aren't heading in a downwards spiral. On a side note- every Development Admin that's been on iEra (3-5 people max) have all originated from the iOS community. Maybe it's the lack of enthusiasm on the PC staff to develop a server that only 15~ people play? Which leads me back to my original statement- why aren't they developing to become an iOS server?

ffcmike 08-06-2016 06:46 AM

Quote:

Originally Posted by xAndrewx (Post 1739399)
Sorry- I read your other post after and deleted the second part of my post.

In that case I've edited out my response.

Quote:

Originally Posted by xAndrewx (Post 1739399)
--Side note: I manage iEra- I've not played a classic server in 3/4 years; It's not my remit.

While it may have been several years ago now, you've played Graal the Adventure's quests that were released at the time, so I'm sure you're aware that the server is both unique and a potential asset to Graal.

xAndrewx 08-06-2016 06:53 AM

Quote:

Originally Posted by ffcmike (Post 1739401)
In that case I've edited out my response.



While it may have been several years ago now, you've played Graal the Adventure's quests that were released at the time, so I'm sure you're aware that the server is both unique and a potential asset to Graal.

Yes- I really liked it. Why not make it unique more by adding a level system? If you can design it to be something similar to Classic but a whole new type of game I can't see why it would be declined. Unfortunately, that would probably involve a new tileset - so in theory a new game linked with Classic but not... I guess you either change or live with the fact it won't be an iOS server.

ffcmike 08-06-2016 07:15 AM

Quote:

Originally Posted by xAndrewx (Post 1739400)
This is what I don't understand- why aren't the PC servers working on moving to the iOS platform? I've seen no development from any classic servers, so please correct me if I'm wrong.

Zodiac, GK and UN had aspirations to move to iOS but this has not come to fruition for various different reasons. Delteria has ofcourse made its plans to launch on iOS abundantly clear but is still yet to happen. Era and GtA obviously have political hurdles. In the case of Zodiac and GK they have their own dev server for a mobile project.

Looking at it further, all iOS servers were pushed by Stefan, there have been a grand total of zero community-led projects launched on mobile. With that statistic in mind you have to question whether it's a realistic goal without being given official endorsement.

Quote:

Originally Posted by xAndrewx (Post 1739400)
I think that PC Graal should be heavily focused on a development platform with staff access to design worlds. Keep the existing server structure where you can buy hosting and visit the playerworlds in development- however I wouldn't advertise it as a platform you can play on.

Why not? Having players be able to play your work in real-time is one of the single biggest incentives to learn to develop. I do think it should be clearly advertised as community-created content rather than professionally developed content though.

Quote:

Originally Posted by xAndrewx (Post 1739400)
Maybe it's the lack of enthusiasm on the PC staff to develop a server that only 15~ people play?

Although this is certainly true, your proposed solution is not really tackling the underlying problem: PC Graal has essentially been abandoned by Graal management for at least the last 7 years. Although it will never come close to reaching the heights of mobile Graal, it could still do a lot better if it was actually given some support, or if someone who actually cared about it was given control and the access to make changes.

Quote:

Originally Posted by xAndrewx (Post 1739403)
Yes- I really liked it. Why not make it unique more by adding a level system? If you can design it to be something similar to Classic but a whole new type of game I can't see why it would be declined.

It's an interesting thought hypothetically, but the reality of the situation is that Stephane and Xor will not even discuss the matter of whether the servers are similar. There is also the fact that an agreement had already been reached, and it has not even technically been reneged, I'm just assuming that because despite my best efforts over the last 18 months, communication has completely broken down from their side.

Really though if you took away the sword style combat we'd have to remake all the content anyway, and nobody would see it as a homage to the original Graal anymore.

Quote:

Originally Posted by xAndrewx (Post 1739403)
I guess you either change or live with the fact it won't be an iOS server.

It's odd that you bring this up, because on one of the few occasions Unixmad did reply he was acting as if we were expecting to be launched on iOS, which as I pointed out before is a privilege that no community-led project has yet been granted. It is only Facebook + Web Browser that we had agreed to be launch on, and the differences between the servers are abundantly obvious to anyone who is capable of not judging a book by its cover.

xAndrewx 08-06-2016 03:38 PM

Quote:

Originally Posted by ffcmike (Post 1739405)
Zodiac, GK and UN had aspirations to move to iOS but this has not come to fruition for various different reasons. Delteria has ofcourse made its plans to launch on iOS abundantly clear but is still yet to happen. Era and GtA obviously have political hurdles. In the case of Zodiac and GK they have their own dev server for a mobile project.

Looking at it further, all iOS servers were pushed by Stefan, there have been a grand total of zero community-led projects launched on mobile. With that statistic in mind you have to question whether it's a realistic goal without being given official endorsement.

Stefan didn't actually do much on the iOS servers- I did the majority of the content on both Ol' West and Zone; I don't believe this is the reason why iOS server's aren't being pushed. If a server is wanting to progress to iOS I suggest they contact the PWA? That's how it's always been and to my knowledge hasn't changed.



Quote:

Originally Posted by ffcmike (Post 1739405)
Why not? Having players be able to play your work in real-time is one of the single biggest incentives to learn to develop. I do think it should be clearly advertised as community-created content rather than professionally developed content though.

You missed my point- Staff can design using PC and the iOS players can watch using their device. We use TWITCH a lot on iEra to promote development. I'm pretty sure every player with more than 100~ hours are aware it's a community driven project.

Quote:

Originally Posted by ffcmike (Post 1739405)
Although this is certainly true, your proposed solution is not really tackling the underlying problem: PC Graal has essentially been abandoned by Graal management for at least the last 7 years. Although it will never come close to reaching the heights of mobile Graal, it could still do a lot better if it was actually given some support, or if someone who actually cared about it was given control and the access to make changes.

Why would Graal as a company invest time in a product that isn't their main platform? I agree it could be a lot better - but what's the point when we've proven that the iOS servers are performing 1000's times better.

As mentioned previously- I'd push PC to more a development environment used to create the iOS worlds.


Quote:

It's an interesting thought hypothetically, but the reality of the situation is that Stephane and Xor will not even discuss the matter of whether the servers are similar. There is also the fact that an agreement had already been reached, and it has not even technically been reneged, I'm just assuming that because despite my best efforts over the last 18 months, communication has completely broken down from their side.

Really though if you took away the sword style combat we'd have to remake all the content anyway, and nobody would see it as a homage to the original Graal anymore.

It's odd that you bring this up, because on one of the few occasions Unixmad did reply he was acting as if we were expecting to be launched on iOS, which as I pointed out before is a privilege that no community-led project has yet been granted. It is only Facebook + Web Browser that we had agreed to be launch on, and the differences between the servers are abundantly obvious to anyone who is capable of not judging a book by its cover.
Let's look at this realistically- you've not been contacted in 18 months regarding a release, it's not going to happen in it's current state.

I agree, it would be a completely different server if you took away the swords and created a leveling system (as a suggestion). However, from a company point of view why would they release a Classic clone to confuse the young players?

I hate to say it to you because I think you've put a lot of dedication and effort in to GtA- but if you aren't going to change it to a server that's not similar to Classic... it won't get released; You need to make the decision to change or let it go. I know if I was a company manager I wouldn't invest time in to a project that is a replica of an existing product. Sorry if this offends you.

ffcmike 08-06-2016 04:39 PM

Quote:

Originally Posted by xAndrewx (Post 1739407)
Stefan didn't actually do much on the iOS servers- I did the majority of the content on both Ol' West and Zone; I don't believe this is the reason why iOS server's aren't being pushed. If a server is wanting to progress to iOS I suggest they contact the PWA? That's how it's always been and to my knowledge hasn't changed.

It was Stefan and Unixmad who set the target of releasing iZone and Ol'West was it not? PWA also have no influence over mobile Graal with the exception of there being a management void.

Quote:

Originally Posted by xAndrewx (Post 1739407)
You missed my point- Staff can design using PC and the iOS players can watch using their device. We use TWITCH a lot on iEra to promote development. I'm pretty sure every player with more than 100~ hours are aware it's a community driven project.

I didn't miss your point, I disagreed with it. You said it shouldn't be advertised as a platform you can play on, whereas I believe it should be advertised as a platform that you can both play and develop on.

Quote:

Originally Posted by xAndrewx (Post 1739407)
Why would Graal as a company invest time in a product that isn't their main platform? I agree it could be a lot better - but what's the point when we've proven that the iOS servers are performing 1000's times better.

As mentioned previously- I'd push PC to more a development environment used to create the iOS worlds.

As I alluded to before, this all goes hand-in-hand with eachother. The primary source of real developmental prowess on mobile Graal consists largely of developers who originated on PC Graal, who've all been around at a time where their work can have an immediate influence on a live server that already has players.

It's already well established that very few developers have the desire, stamina and ability to stick with an entirely new project long enough for it to become complete, particularly as without there being players readily available to appreciate it that it can be a drain on one's motivation. By killing PC Graal off as a game this will only become even more of a challenge. With there being no examples of successful iOS projects that weren't officially endorsed to begin with, where is the incentive coming from?

Not to mention the PC platform is more easily capable of providing richer quality content, should Graal not be trying to improve itself in terms of gameplay? Then there's the fact that some players prefer being part of a tighter-knit community. If PlayerWorlds can be launched on Facebook/Web, Graal can reap the rewards of both worlds.

Would it also not be a bad idea to support PC Graal as a game in order to use it as a stepping-stone for future iOS servers?

Quote:

Originally Posted by xAndrewx (Post 1739407)
Let's look at this realistically- you've not been contacted in 18 months regarding a release, it's not going to happen in it's current state.

You're assuming the reason for the communication breakdown has something to do with the state of the server, in which case why don't they put a solid argument forward or attempt to negotiate a compromise? The fact that they are hiding from discussion instead of trying to sort it out like any responsible manager would suggests there is an ulterior motive.

Quote:

Originally Posted by xAndrewx (Post 1739407)
However, from a company point of view why would they release a Classic clone to confuse the young players?

I hate to say it to you because I think you've put a lot of dedication and effort in to GtA- but if you aren't going to change it to a server that's not similar to Classic... it won't get released; You need to make the decision to change or let it go. I know if I was a company manager I wouldn't invest time in to a project that is a replica of an existing product. Sorry if this offends you.

This is where a blind eye is being turned. Why would we want to change a server when ~99% of players that have spent more than 5 minutes on it agree that it is much different?
  • The quests are unique and have been referred to as numerous respected members of the community as the best quests that have been developed on Graal. If you look at what we've accomplished despite being stifled all these years, imagine what we could accomplish if we were actually supported?
  • It may not necessarily be everyone's "cup of tea", but there is a storyline and clear provision of in-game direction
  • A lot of events are either not feasible on mobile Graal, are less watered-down, or are using unique systems. To highlight one in particular, even GtA's pre-wipe Capture the Flag was commonly referred to as "the best CTF on Graal", it was arguably the last thing keeping pre-wipe Classic alive, there were many memorable nights where hardcore players would stay up late purely to participate in CTF nights. Our CTF has been revamped since then, whereas CTF no longer exists on iClassic
  • There is the Trading Card Game which is not only unique, but a potential resource for micro-transactions
  • Our Local Guilds system includes a Guild Point currency and Guild Award shop, some of the awards again being fairly unique on Graal. Apparently iClassic are now developing a new guilds system to work in a similar way, but then it's a format that makes complete sense
  • The Gelat economy works totally different, it can't even be called an economy on GtA. Instead Gelats are gradually acquired through questing/exploration/tasks, and you are then able to replenish them up to the total amount you have unlocked

Or should everyone just pretend it's the same because it has a similar tileset and similar core levels and you slash swords? Would be extremely shallow.

PlanetOscar 08-06-2016 04:43 PM

Quote:

Originally Posted by xAndrewx (Post 1739407)
I hate to say it to you because I think you've put a lot of dedication and effort in to GtA- but if you aren't going to change it to a server that's not similar to Classic... it won't get released; You need to make the decision to change or let it go. I know if I was a company manager I wouldn't invest time in to a project that is a replica of an existing product. Sorry if this offends you.


https://youtu.be/moSFlvxnbgk

xAndrewx 08-06-2016 04:55 PM

Quote:

Originally Posted by ffcmike (Post 1739408)
It was Stefan and Unixmad who set the target of releasing iZone and Ol'West was it not? PWA also have no influence over mobile Graal with the exception of there being a management void.

It was Unixmad that sets the targets. Stefan oversaw the development and scripted the serverlister.

Quote:

Originally Posted by ffcmike (Post 1739408)
As I alluded to before, this all goes hand-in-hand with eachother. The primary source of real developmental prowess on mobile Graal consists largely of developers who originated on PC Graal, who've all been around at a time where their work can have an immediate influence on a live server that already has players.

It's already well established that very few developers have the desire, stamina and ability to stick with an entirely new project long enough for it to become complete, particularly as without there being players readily available to appreciate it that it can be a drain on one's motivation. By killing PC Graal off as a game this will only become even more of a challenge. With there being no examples of successful iOS projects that weren't officially endorsed to begin with, where is the incentive coming from?

Not to mention the PC platform is more easily capable of providing richer quality content, should Graal not be trying to improve itself in terms of gameplay? Then there's the fact that some players prefer being part of a tighter-knit community. If PlayerWorlds can be launched on Facebook/Web, Graal can reap the rewards of both worlds.

Why would it become more of a challenge? I've seen lots of iOS people learn all Graal Development. iEra, Ol West and Zone didn't just stop being developed when Stefan left. Stefan was never involved in the content of the servers- more the maintenance and security; All these servers are successful iOS projects as every one of them is being developed by a team of people brought together by the community. The iOS servers are proof that the Development wouldn't stop and PC servers aren't giving any incentive to develop.

I'm not sure what you mean with the richer quality content on the PC platform. What do you mean by this? iOS servers can't produce the same quality of content as a PC server? If so- why? If not please elaborate.

Quote:

Originally Posted by ffcmike (Post 1739408)
You're assuming the reason for the communication breakdown has something to do with the state of the server, in which case why don't they put a solid argument forward or attempt to negotiate a compromise? The fact that they are hiding from discussion instead of trying to sort it out like any responsible manager would suggests there is an ulterior motive.

This is where a blind eye is being turned. Why would we want to change a server when ~99% of players that have spent more than 5 minutes on it agree that it is much different?
  • The quests are unique and have been referred to as numerous respected members of the community as the best quests that have been developed on Graal. If you look at what we've accomplished despite being stifled all these years, imagine what we could accomplish if we were actually supported?
  • It may not necessarily be everyone's "cup of tea", but there is a storyline and clear provision of in-game direction
  • A lot of events are either not feasible on mobile Graal, are less watered-down, or are using unique systems. To highlight one in particular, even GtA's pre-wipe Capture the Flag was commonly referred to as "the best CTF on Graal", it was arguably the last thing keeping pre-wipe Classic alive, there were many memorable nights where hardcore players would stay up late purely to participate in CTF nights. Our CTF has been revamped since then, whereas CTF no longer exists on iClassic
  • There is the Trading Card Game which is not only unique, but a potential resource for micro-transactions
  • Our Local Guilds system includes a Guild Point currency and Guild Award shop, some of the awards again being fairly unique on Graal. Apparently iClassic are now developing a new guilds system to work in a similar way, but then it's a format that makes complete sense
  • The Gelat economy works totally different, it can't even be called an economy on GtA. Instead Gelats are gradually acquired through questing/exploration/tasks, and you are then able to replenish them up to the total amount you have unlocked

Or should everyone just pretend it's the same because it has a similar tileset and similar core levels and you slash swords? Would be extremely shallow.

As mentioned, I'm looking at it from a realistic point of view- I wouldn't release a server that's similar to Classic but has a story behind it; I'd want something new to release to players. I wouldn't invest any time in to it. If anything, I'd poach you in to helping Classic.

I hate to be a ****, but I'm pointing out the facts from the list above. Classic has quests. Classic has Events. Classic has unique games. Classic has a guild system. The difference between Classic and GtA is a story. Why couldn't you implement the GtA events, games and quests on to Classic? To me... there's not a big enough difference for me to invest in. Sorry if this offends.

ffcmike 08-06-2016 05:28 PM

Quote:

Originally Posted by xAndrewx (Post 1739410)
It was Unixmad that sets the targets. Stefan oversaw the development and scripted the serverlister.

Well then, my point remains.

Quote:

Originally Posted by xAndrewx (Post 1739410)
Why would it become more of a challenge? I've seen lots of iOS people learn all Graal Development. iEra, Ol West and Zone didn't just stop being developed when Stefan left. Stefan was never involved in the content of the servers- more the maintenance and security; All these servers are successful iOS projects as every one of them is being developed by a team of people brought together by the community. The iOS servers are proof that the Development wouldn't stop and PC servers aren't giving any incentive to develop.

For every developer that has remained exclusive to the mobile servers, there are a lot who have jumped back and forth between the platforms. I never said that iOS development would stop if PC Graal was killed off as a game, but the pathways would be reduced and unless you're one of the privileged few able to work on an officially endorsed project, there is virtually no guarantee of being able to have a significant number of players experience your work.

Quote:

Originally Posted by xAndrewx (Post 1739410)
I'm not sure what you mean with the richer quality content on the PC platform. What do you mean by this? iOS servers can't produce the same quality of content as a PC server? If so- why? If not please elaborate

I didn't say that iOS can't produce the same quality, I said that it is less simple. This is largely owed to the technical capabilities of devices, but then you can also factor in aspects such as screen sizes, the requirement for instancing on a mass-player environment, the ability to use keypad etc.

Quote:

Originally Posted by xAndrewx (Post 1739410)
As mentioned, I'm looking at it from a realistic point of view- I wouldn't release a server that's similar to Classic but has a story behind it; I'd want something new to release to players. I wouldn't invest any time in to it. If anything, I'd poach you in to helping Classic.

I hate to be a ****, but I'm pointing out the facts from the list above. Classic has quests. Classic has Events. Classic has unique games. Classic has a guild system. The difference between Classic and GtA is a story.

It is highly complacent to make such simplistic comparisons. Even though the servers share some taxonomies of content, the difference in terms of actual gameplay varies highly. If you truly wanted to release something new to players, you would see that GtA offers that already.

Quote:

Originally Posted by xAndrewx (Post 1739410)
Why couldn't you implement the GtA events, games and quests on to Classic?

Technical reasons. GtA is developed using 100% custom systems, with there being a lot of functionality that is simply not possible to accomplish with built-in systems.

Quote:

Originally Posted by xAndrewx (Post 1739410)
Sorry if this offends

No offense taken, but I do suspect you may be deliberately down-playing the differences between the servers to better suit your arguments. In your defense perhaps there is a lot more in common between the two Era servers, and apparently they have faced similar hurdles.

xAndrewx 08-06-2016 05:55 PM

If your main goal is to release GtA as an individual entity I'd consider reading the above posts again and just think how realistic it is. My opinion is that Graal won't ever see it as a separate server to Classic. I have based my opinion on the above posts and the several (not so much) differences above.

Sorry if you see it differently.

By all means, if you enjoy it keep doing it. I wouldn't stop doing something I enjoy- hence why I'm still here 20 years later.

ffcmike 08-06-2016 06:15 PM

What about the fact that we already reached an agreement? Do you think it's honourable to arbitrarily withdraw the agreement and stop communicating? They could have at least apologised no?

Especially when you consider that we put in hundreds of hours work preparing the server with new content and systems for the launch, do you not find it despicable that no-one had the decency to feedback to me? I've had to literally go on witchhunts to find out what I have. Not that it's all about me, last year we had 10 - 25 players playing events around the clock despite remaining as a hidden server, there's a lot of disappointed players old and new who deserve a real answer.

xAndrewx 08-06-2016 06:24 PM

It depends what was said exactly. What I do know is you haven't heard in 18 months... I wouldn't expect anything else from it. After not hearing back within a couple months I'd have stopped and not continued until I had a response.

I could be wrong, I'm just giving you my opinion on what was said in this thread.

ffcmike 08-06-2016 06:39 PM

Quote:

Originally Posted by xAndrewx (Post 1739414)
It depends what was said exactly. What I do know is you haven't heard in 18 months... I wouldn't expect anything else from it. After not hearing back within a couple months I'd have stopped and not continued until I had a response.

I could be wrong, I'm just giving you my opinion on what was said in this thread.

It was roughly 18 months ago that the agreement was reached. There was then discussion for a couple of months, and then by the time I'd developed everything I felt needed to be developed Unixmad and Carlito clearly didn't want to discuss it anymore. I was aware that Xor "stomped his feet" and scolded Carlito soon after I made the announcement, but assured by both Carlito and Unixmad in separate conversations that as long we use a different name to "Classic" there should not be a big problem. It is only Xor who has failed to issue a response to me the entire time, and given that he is iClassic's manager, that is a blatant neglect of responsibilities.

My gut feeling was always that we've been stabbed in the back, but I still expected an honest conversation to bring closure to the matter as opposed to the usual "let's just ignore the big elephant in the room and hope it goes away by itself". With all the negativity which is circulating around lately, you'd think they'd make an attempt to deal with this amicably, something that I have made every attempt to do before ever speaking a word about it publicly.

Urahara112 08-07-2016 01:17 AM

Quote:

Originally Posted by xAndrewx (Post 1739412)
If your main goal is to release GtA as an individual entity I'd consider reading the above posts again and just think how realistic it is. My opinion is that Graal won't ever see it as a separate server to Classic. I have based my opinion on the above posts and the several (not so much) differences above.

Sorry if you see it differently.

By all means, if you enjoy it keep doing it. I wouldn't stop doing something I enjoy- hence why I'm still here 20 years later.

Damn Snake, I would have thought you would fight for us a bit. You have a long history here where it all began. I know you remember the good old days when Graal was pushing 200-300 players on Era (where you developed a lot) and Unholy Nation.

I'm shocked you can't see the potential that comes from a superior client that is PC Graal. It seems you're just looking at things the quick and easy way, which is unfortunate.

xAndrewx 08-07-2016 01:38 AM

Sorry if I've offended you.

Over the past few years I have seen the PC Client as a Development / Staff platform- I guess that's because I'm only focused on the iOS platform. I just don't see the value of developing the PC client- hence why I suggested moving servers to the iOS platform.

I just asked a few of the iEra staff why they don't play PC-
  • Lack of players
  • Boring (possibly due to lack of players)

A few said they would play PC if-
  • it had a server with over 100++ quests to complete, monsters to fight & places to explore.
  • a server dedicated to single player experience

A couple that do play said they play because-
  • their friends play
  • more mature players

Urahara112 08-07-2016 02:21 AM

Quote:

Originally Posted by xAndrewx (Post 1739417)
Sorry if I've offended you.

Over the past few years I have seen the PC Client as a Development / Staff platform- I guess that's because I'm only focused on the iOS platform. I just don't see the value of developing the PC client- hence why I suggested moving servers to the iOS platform.

I just asked a few of the iEra staff why they don't play PC-
  • Lack of players
  • Boring (possibly due to lack of players)

A few said they would play PC if-
  • it had a server with over 100++ quests to complete, monsters to fight & places to explore.
  • a server dedicated to single player experience

A couple that do play said they play because-
  • their friends play
  • more mature players

It's not about offending people, really. I've been around this game for years, and the last server I played is now gone, and that's Unholy Nation.

Once that server was essentially "deleted" from the public, the entire Unholy community left with it. That's like 100-150+ players (if you consider North American, European playerbase etc.).

Graals Administration team and their attitude towards the situation was "Good riddance", "who cares". Either way Graal's PC version is going in either two directions.

1. It's going to get cleaned up. The client version will receive updates, bugs THAT DO EXIST will be addressed and fixed, and Graals PC community has a chance to grow and recover, and PWA's will actually do something for the greater good of the Player Worlds, rather than use an eraser.

2. It's going to continue to rot until it's completely dissolved, and people like Unixmad are going to claim that it's not getting neglected? Meanwhile you're here basically saying that anyone around here working on a client version server is wasting their time.

Obviously someone like you who is getting paid to develop for iOS might not care so much about the alternative, I guess you're a company guy now. Hell, you're not really apart of this community anymore, and one could say that MD/Carlitto isn't either. Yet you guys have an impact on this place, and thus far it's been nothing but negative.

If a plug is going to be pulled, why is it taking so long? I've been on the client, and I'm reading about people attempting to "revive" servers, and they are trying to put in work while the "higher ups" are putting all of their work into iOS.

My point is, this place is done. The ones who have or had the opportunity to say or do something about it chose not to.

Nothing but false hope, negativity and neglect.

xAndrewx 08-07-2016 02:30 AM

Quote:

Originally Posted by Urahara112 (Post 1739418)
Obviously someone like you who is getting paid to develop for iOS might not care so much about the alternative, I guess you're a company guy now. Hell, you're not really apart of this community anymore, and one could say that MD/Carlitto isn't either. Yet you guys have an impact on this place, and thus far it's been nothing but negative.

If a plug is going to be pulled, why is it taking so long? I've been on the client, and I'm reading about people attempting to "revive" servers, and they are trying to put in work while the "higher ups" are putting all of their work into iOS.

Little bit personal don't you think? I don't work for Graal.

These are my views based on what I've observed. I won't lie, I'd rather be direct, honest and realistic. I have no input on the PC servers. I never said it's going to stop- these are my opinions; please don't assume these are the actions Graal has decided on what I've said.

I'd be more than happy to help a server move to the iOS platform providing it has a unique game play- such as Kingdoms or Zodiac.

Crono 08-07-2016 03:47 AM

rly guys

you know the real solution is to actually complete the whole cross-platform **** by letting people log onto the iservers on the normal client instead of having to use a browser. boom, pc is saved and has more players than it has ever had. wew

PlanetOscar 08-07-2016 04:04 AM

Quote:

Originally Posted by Crono (Post 1739420)
rly guys

you know the real solution is to actually complete the whole cross-platform **** by letting people log onto the iservers on the normal client instead of having to use a browser. boom, pc is saved and has more players than it has ever had. wew

Solutions that are that simple doesn't suit this complex management. No, Era 3D will def save Graal ;)

ffcmike 08-07-2016 08:17 AM

Quote:

Originally Posted by xAndrewx (Post 1739417)
Sorry if I've offended you.
Over the past few years I have seen the PC Client as a Development / Staff platform- I guess that's because I'm only focused on the iOS platform. I just don't see the value of developing the PC client- hence why I suggested moving servers to the iOS platform.

I guess my question at this point becomes why would supporting PC Graal as a game be undesirable? You can't just say "Why would management want to support a dead game?" because they are the ones who have effortlessly allowed it to become a dead game.

Facebook / Web is a resource that already exists and doesn't require an unrealistic amount of effort to port PC servers to. As has been proven with Delteria and the original Classic Facebook server it provides a level of exposure to the game far higher than what can currently be achieved with the client. Would it not be interesting to see how much better the client would work as a development platform if and when it is also thriving as a game?

Would it also not be interesting to see how much better PC Graal could work as a development platform if some of the suggestions regarding the website were put in to action? I could go on further with these points.

Quote:

Originally Posted by xAndrewx (Post 1739417)
I just asked a few of the iEra staff why they don't play PC-
  • Lack of players
  • Boring (possibly due to lack of players)

A few said they would play PC if-
  • it had a server with over 100++ quests to complete, monsters to fight & places to explore.
  • a server dedicated to single player experience

A couple that do play said they play because-
  • their friends play
  • more mature players

These are all valid points, but the questions being asked as of late are not "why don't more people play this dying game?", they are "what are Graal management going to do to stop this game becoming extinct?" or "Are Graal management just waiting to pick off PC servers one at a time until the game becomes extinct?".

At this point they really have nothing to lose in giving control of PC Graal & access to make changes to someone who is passionate about it, but they have plenty to gain from it.

Kuzative 08-07-2016 08:48 AM

Lol they are developing Era 3D but won't release Graal the Adventure...lmao what a troll.

BlueMelon 08-07-2016 09:30 AM

tbh I've noticed player count decrease after Tim_Rocks stopped logging in :(

Anero 08-08-2016 10:44 AM

Era iPhone, Classic iPhone as well as Zone and Ol' West should be accessible through the Graal Client.

I have recently brought two players from Era PC to iEra for an annual tournament we're hosting and they really enjoyed the server. However, the FB Client as well as era.graalonline.com both have performance issues and weren't made for competitive gameplay - in other words: they're very bad.

I have a hard time understanding the thought process behind not releasing the iServers for the Graal Client. FB-Client is horrible, there are many issues with it. If you've ever played on it, you know what I mean.

That being said, I would really love to see unixmad release the iServers for the Graal Client.

ffcmike 08-08-2016 10:54 AM

Quote:

Originally Posted by Anero (Post 1739432)
Era iPhone, Classic iPhone as well as Zone and Ol' West should be accessible through the Graal Client.

I have recently brought two players from Era PC to iEra for an annual tournament we're hosting and they really enjoyed the server. However, the FB Client as well as era.graalonline.com both have performance issues and weren't made for competitive gameplay - in other words: they're very bad.

I have a hard time understanding the thought process behind not releasing the iServers for the Graal Client. FB-Client is horrible, there are many issues with it. If you've ever played on it, you know what I mean.

That being said, I would really love to see unixmad release the iServers for the Graal Client.

I agree with this, but should this happen then Unixmad/Xor/Snk can no longer resort to the excuse of "having 2 Eras/Classics on the same platform might be confusing to players", and should no longer stand in the way of Era + Classic porting to Facebook & Web. This is especially true considering that childish excuses of "we were here first" have previously been lauded about.

Distorted 08-08-2016 12:39 PM

Quote:

Originally Posted by kia345 (Post 1739391)
Classic and Graal: the Adventure

problem solved, now fix it

:asleep:

xAndrewx 08-09-2016 11:05 AM

The reason we don't allow PC on iEra is for hacking purposes.

kia345 08-09-2016 06:41 PM

videogames shouldn't be allowed on pc because hacking

Crono 08-10-2016 04:06 AM

Quote:

Originally Posted by kia345 (Post 1739450)
videogames shouldn't be allowed on pc because hacking

measure ur words

weeway 08-17-2016 07:34 PM

Quote:

Originally Posted by kia345 (Post 1739450)
videogames shouldn't be allowed on pc because hacking

ur one funny guy

weeway 08-17-2016 07:34 PM

Quote:

Originally Posted by Crono (Post 1739420)
rly guys

you know the real solution is to actually complete the whole cross-platform **** by letting people log onto the iservers on the normal client instead of having to use a browser. boom, pc is saved and has more players than it has ever had. wew

this.

Crono 08-18-2016 05:59 AM

Quote:

Originally Posted by weeway (Post 1739549)
this.

you see the light~

Astram 08-23-2016 12:42 AM

Logged on tonight only to see this:

http://i.imgur.com/yHB69bt.png

RIP Graal PC :cry:

Crono 08-23-2016 03:52 AM

valikorlia ahead of era, is it 2003 again?

maximus_asinus 08-23-2016 09:30 AM

Quote:

Originally Posted by Astram (Post 1739624)
Logged on tonight only to see this:

http://i.imgur.com/yHB69bt.png

RIP Graal PC :cry:

There was 30 people on Classic around this time. We need to move Classic to the main tab ASAP.


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