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When will Mac get some love? :cry:
The community (or just me :( ) have been waiting for several years for an offline editor for Mac. Construct is barely functioning and it's a long hasty process to get it to work. Gods of Graal, please answer my prayers.
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You worried about mac and there is bearly a offline editor for windows pc. I think they're moving more towards the online editors, which in my personal opinion is great. I haven't usef a offline editor since pix's tile editor.
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Whats the point in developing in graal anyways if not for graal. If you want to practice leveling, I'am pretty sure there are tons of free editors where you can let your creativity roam free.
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I'm not disagreeing with that. I just think Graal could do a better job at encouraging and enabling developers, especially when they are the ones who will profit from it. The official editor doesn't even work with Windows 10 and Mac users have to settle with a third-party one.
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There is an offline mode within the V6 client, in theory it could be used for an in-client editor which would enable the usage of GS2 and Clientside NPCs.
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Can't the Testbed server be used for practice level design/development?
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No idea TestBed was down, will get it back up.
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An offline level editor would be a huge step up for this game. Players interested in developing for Graal shouldn't have to jump through hoops to create content. It would be amazing to get a full set of development tools that allow players to create levels, ganis, and even basic GS2 capabilities offline.
Would it be at all possible to get the source code for the original windows offline editor? An open source tool such as this one would be great for our community. |
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Well graal decided to use ONLINE tools, since the game is a 100% online game. Why would offline tools make it head in a better direction? In my
Opinion any type of development tools should be put on a super backlog. All the resources should go to improvising the client to be more sturdy. There is already enough "online" tools that have the same features if not more features then the offline editors. |
Lol, Graals current version still has annoying problems like occasional disconnects when crossing through a level "link", as well as a head file randomly opening when the client is running.
Let's not forget the biggest setback of all since Version 6, which was removal of UDP which leaves player smoothness and hit detection not performing optimally (actually performing VERY poorly). This likely has a role in the lack of player versus player gameplay seen in the present day client version. One other thing is the server location, which appears to favour the east coast, leaving west coast players with much higher ping, rather than running from a more neutral location. EDIT: My post was slightly off topic, sorry. |
Offline editors are running way smoother and you aren't that easily distracted. They are simply more development orientated. And online tools have "more features" because they havn't been outdated for years.
Would have loved to create my own project in an updated offline editor and then eventually start it on the online client itself. |
offline editors are essential
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If I was a relatively new player interested in trying my hand at development, what would be the process for accessing an online editor?
Now compare that with being able to open an offline editor, which method is more convenient and likely for that interest to be followed up on? Don't get me wrong, I understand how online editors can be more convenient for existing server staff, but that only applies to a fraction of the potential development pool. |
Online development tools are amazing for experienced developers with access to servers, but a big reason why there's a developer drought compared to a couple of years ago is because new developers have no way to get into things.
Think about it, how did most of us start development? I know I started by simply noticing Graal had an editor client in it's installation folder, which I started playing around with for fun. As I got more and more experienced, I took development more and more serious, and I'm still here today. I wouldn't have ever gotten into it if it wasn't for that offline client. New players today does not have that option at all. |
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I don't even think Graal would need to invest much to get something up and running.
Check out this open source project: http://www.mapeditor.org/ (https://github.com/bjorn/tiled) Not sure how easy it would be to adapt to the level file format graal uses, but the editor is super nice. Is there any ressources that explains graal's level data encoding? If not there should be, since everything seems to be community driven now anyways |
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http://i.imgur.com/ZrihIRv.png |
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This would be the most ideal type of editor for Graal: https://github.com/elias-schuett/Online-Tile-Map-Editor You'd run it in a web browser (easier to support). I'd have to do more digging to find out what would need done to add additional features to be more ideal for development. I did find the source code for Gonstruct - https://github.com/fry/graal-gonstruct. It could be worth while to figure out the bugs instead. Thoughts? |
Used Gonstruct once and last time I logged onto graal I always used the online tools...
Not sure what's wrong with it in the first place |
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Most staff teams won't hire inexperienced players. The only alternatives are Testbed (which has a strict rule for level development), or buy your own server. |
If there was a working editor you didn't need server access to it would be nice if it was available from the login screen so new players would have an easier way finding it too.
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We could easily create a fork of the tiled editor and customize it to fit Graals needs. |
Not sure if I was unclear or if I misunderstood the response. I meant offline editor. Login screen, not login server.
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Are there any intentions of an offline editor being released soon? or even RC3? What are the priorities of the management?
RC3 for Mac |
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