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-   -   Killstreaks (https://forums.graalonline.com/forums/showthread.php?t=134270087)

ooger 08-26-2015 07:23 PM

Killstreaks
 
I think these need to be removed; they encourage running and laming. Deaths were removed from profile to discourage running and laming but that had almost no effect because people still want those 15 kill streak crates.

Thoughts?

shrimps 08-26-2015 07:39 PM

I say you just add the box drop to any random kill, and it wont be score streaks. O.o

Tim_Rocks 08-27-2015 11:37 PM

Why not add a timer that starts in between kills? One minute goes by and their kill streak ends.

Godzilla 08-28-2015 12:05 AM

I think the team are currently trying to figure out why items are being duped every single day for no reason.

scriptless 08-28-2015 12:26 AM

Quote:

Originally Posted by ooger (Post 1737437)
I think these need to be removed; they encourage running and laming. Deaths were removed from profile to discourage running and laming but that had almost no effect because people still want those 15 kill streak crates.

Thoughts?

How does removing deaths discourage lamming? If it shows kills them they get a higher number is all. The reason deaths is not shown in most games is to prevent people from feeling bad when they have a lot of deaths.

Tim_Rocks 08-28-2015 12:53 AM

Quote:

Originally Posted by Godzilla (Post 1737446)
I think the team are currently trying to figure out why items are being duped every single day for no reason.

Check the rental shop.. There's a reason that system was removed.

shrimps 08-28-2015 06:46 AM

Last time it was the trade system. At least I think that was the last duping bug.

Dragon551 08-30-2015 05:49 PM

Nah, wasn't the trade system or anything similar. Following some hardware changes there were some permission errors to adjust. Unixmad and I were working closely to get this resolved and it's all good now :) There were some issues with the mall failing to check flags properly (z-z) and it caused some issues but we should be back to normal.

But yes, I'm not a fan of the killstreaks in place at the moment. We're working on a bunch of changes and I hope to be rolling them out pretty soon, however it will take time :)

Supaman771 08-30-2015 06:13 PM

hi alf

Dragon551 08-30-2015 07:15 PM

hi roog

BlueMelon 08-30-2015 07:57 PM

hi cat

hi alf

shrimps 08-30-2015 07:57 PM

Hi roog hi alf
(z-z) <- Why does that look like Tim?

Supaman771 08-30-2015 09:51 PM

hi blu
hi shrimp

tim is sleepy face?!

Tim_Rocks 08-30-2015 10:53 PM

Quote:

Originally Posted by shrimps (Post 1737478)
(z-z) <- Why does that look like Tim?

I don't know what to say.

ooger 08-31-2015 01:15 PM

Theoretically not displaying deaths discourages laming because people won't feel the need to lame their way to a positive K/D
The problem is at this point I don't think the server can be re-taught how to not run or lame since these tactics have been the most successful strategy for the last few years. On top of that we have a pretty laggy server overall (things have gotten way worse in the last 2 years) so it might be too late to save the fun experience that I'm hoping can get brought back.

Fiberwyre_P2P 09-02-2015 06:49 PM

I don't think there's a way to discourage laming. Whether you're running to or from someone, you can still lame.

But you can discourage running by modifying the killstreak system into something that uses kills per minute as a metric instead of kills without deaths.

Say it rewards you based the amount of kills you got within the last 10 minutes, regardless of deaths.

You would be incentivized to rush into wherever there's a big fight and kill as many people as possible without worrying about dying.

That being said, you would still have people running because if you're trying to maximize your kills per minute, running would probably be less of a time waster than dying and running back 4 times.

I say make people spawn with full health after dying :)

Supaman771 09-03-2015 03:00 AM

Quote:

Originally Posted by Fiberwyre_P2P (Post 1737499)
Say it rewards you based the amount of kills you got within the last 10 minutes, regardless of deaths.

I say make people spawn with full health after dying :)

I like this but to me it doesn't really feel like a killstreak since you're dying in-between.

What I proposed is that your streak resets if you don't get a kill for like 60-90 seconds. If you run away or leave the battle for too long then you'd lose your streak. Likewise this prevents people from farming ridiculous (and what I'd call 'fake') kill streaks where they will sit in osl for 5 minutes and heal up and wait for all their elixer and armor timers then go kill whatever noobs they can find and repeat for hours on-end.

I also tried this full hp respawn thing, it doesn't really work since by the time you unstick you would've healed fully anyway with 2 bed ticks and a icecream. It just dissuades people from using food items.

Gambet1337 09-03-2015 01:03 PM

hi

shrimps 09-03-2015 02:27 PM

Everyone should just get an item crate every 10 kills, that will be better.


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