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-   -   New Mines! (https://forums.graalonline.com/forums/showthread.php?t=134270003)

Sky 06-14-2015 12:36 PM

New Mines!
 
We would proudly like to announce the opening of the new mining system!

First, a new store was built in the great town of Bogenera!
http://i.imgur.com/ZCfVtf0.png

You buy a new mining "Treasure Map" and some lanterns if you can't afford to craft a mining helmet.
http://i.imgur.com/vuPMMsh.png
http://i.imgur.com/zXhpseW.png

There is 4 different color mines, thats 2 different ones in the pictures. To get to a different mine you have to find the stairs that leads to a different color mine. You basically excavate the walls with a pick axe and gain mining stones. You bring them back to the mine shop and crush them up into diamonds, rubies, coal, etc..

I'm hoping this makes mining alittle more fun and easier then the current mining system.

Hope to see you on Graal Kingdoms! More updates are not stopping anytime soon!! :)

Supaman771 06-14-2015 04:07 PM

Now I want to play Maloria...

Crow 06-14-2015 05:25 PM

At least there's some new content, huh? Still.. what's with the super tiny sprites? You couldn't stand up in that mine with walls/a ceiling that low. That ladder? Too small for even a dwarf. And Graalian glory all over again, I suppose: why is there a timer telling you how long this mine will last? Have you ever played a half decent game that had text floating in seemingly random places telling you stuff like that? Get rid of that ****. Add visual and audio cues as to when the mine collapses. Make the screen shake, add rumbling sounds, add dirt/stone particles falling from the "ceiling". Be creative. But get rid of crap like that.

Tashkin 06-14-2015 05:33 PM

The screen already shakes and particles already fall. I am not sure about the sound though I do not think that was added.

Supaman771 06-14-2015 05:39 PM

Quote:

Originally Posted by Crow (Post 1736687)
At least there's some new content, huh?

Where?
Mining has existed on GK since the beginning, and has functioned perfectly fine the whole time. They disabled a majority of the game-play requirements for mining (Houses don't need to be repaired, and barely any of the new items actually need to be crafted due to the sheer laziness of those who introduced these things).

How does mimicking (if not copying, I haven't yet tried it) content from other servers in place of existing & functioning content constitute new?

The developers of GK clearly have some sort of misconception when it comes to recycling content and branding it as new.

Sky 06-14-2015 06:08 PM

Quote:

Originally Posted by Supaman771 (Post 1736689)
Where?
Mining has existed on GK since the beginning, and has functioned perfectly fine the whole time. They disabled a majority of the game-play requirements for mining (Houses don't need to be repaired, and barely any of the new items actually need to be crafted due to the sheer laziness of those who introduced these things).

How does mimicking (if not copying, I haven't yet tried it) content from other servers in place of existing & functioning content constitute new?

The developers of GK clearly have some sort of misconception when it comes to recycling content and branding it as new.

It is just a easier and more fun way to mine, whats wrong with that? How is this copied from any other server? o_O... Last I checked no current server has it... o-o

It's a new way to mine... if you'd like to go to the other mines and do it that way have a blast.. ;p

And the timer is in their because it is an "instanced" mine, and when the timer gets low the screen starts shaking and rocks fall from the sky then the mine collapses.. ;o...

Supaman771 06-14-2015 06:29 PM

Quote:

Originally Posted by Sky (Post 1736690)
How is this copied from any other server? o_O... Last I checked no current server has it... o-o

http://forums.graalonline.com/forums...hp?t=134260778

:asleep:
-----

Edit: Tried it, it's an exact copy. You didn't even grasp the concept properly either... the whole point of the timer and ladders was so players had to reach the diamond/gold level and create short-paths to be able to get back out before it collapses (or you would lose your life/some of the minerals you found). Instead, you just made it go forever deeper for no real reason... then you have to wait for it to time out (since you can't go back); which then magically warps you to Bombora when 7 levels of the mine collapse on-top of you. And why do the deeper-level ladders have markers on them (more chat= spam for crow?)? It makes searching pointless.

I'm also unsure if multiple people can do a single mine since it just warped me into my own cave (the funnest part on Maloria was having huge mining parties trying to race to the bottom level). A lot more could have been explained surely.

Edit2: After 30 minutes running/mining/running/grinding I ended up with a -50% profit. ._.
-----

You guys keep passing all this off as new stuff without actually making any new stuff.
The Golem Boss is the only content added to the server, and (as I said in that thread) I don't feel it was even executed properly.

MajinDragon 06-14-2015 07:39 PM

While it's really similar to something I've experienced on another server. It's still a welcome addition. We all know the other mines are pretty useless. A grind house where you'd send pack rats or newbies to slave away for iron / stone that you'd otherwise never spend the time getting.

I spend 35 diamonds on my first map earlier today, yielded 30 diamonds, 8EC's, sapphires, rubies, emeralds, stone and iron. Shrimps was guiding me and apparently I was just really lucky, you won't always get such a big yield in EC's but at least the 35 dias doesn't put you off. And diamonds are getting yet another use, I've yet to break even, diamond wise, from a single map.

MysticalDragon 06-14-2015 08:07 PM

Delterias is Similar but better in my opinion. Its Instance based so you share a cavern with your party members in certain caverns, while some are public (not instance based) https://www.youtube.com/watch?v=BwOWZXMKx2c

Quote:

Originally Posted by Supaman771 (Post 1736691)
http://forums.graalonline.com/forums...hp?t=134260778

:asleep:
-----

Edit: Tried it, it's an exact copy. You didn't even grasp the concept properly either... the whole point of the timer and ladders was so players had to reach the diamond/gold level and create short-paths to be able to get back out before it collapses (or you would lose your life/some of the minerals you found). Instead, you just made it go forever deeper for no real reason... then you have to wait for it to time out (since you can't go back); which then magically warps you to Bombora when 7 levels of the mine collapse on-top of you. And why do the deeper-level ladders have markers on them (more chat= spam for crow?)? It makes searching pointless.

I'm also unsure if multiple people can do a single mine since it just warped me into my own cave (the funnest part on Maloria was having huge mining parties trying to race to the bottom level). A lot more could have been explained surely.

Edit2: After 30 minutes running/mining/running/grinding I ended up with a -50% profit. ._.
-----

You guys keep passing all this off as new stuff without actually making any new stuff.
The Golem Boss is the only content added to the server, and (as I said in that thread) I don't feel it was even executed properly.

Also at least they are trying. That's all that matters anyways in the long run. Maybe one day you will actually help out instead of complaining 24/7, that would be awesome. Either way Great work.

Cubical 06-14-2015 08:32 PM

has anyone ever seen a tornado on gk?

Supaman771 06-14-2015 08:41 PM

Quote:

Originally Posted by MysticalDragon (Post 1736694)
Also at least they are trying. That's all that matters anyways in the long run. Maybe one day you will actually help out instead of complaining 24/7, that would be awesome. Either way Great work.

And I am trying to give criticism to make them succeed rather than simply try. As you can see I have posted more in those idea threads than others; and test/comment upon every update given forth. Some others don't even give so much effort and incessantly complain (all of Crow's comments I ignored could've been easily answered by simply playing the game).

Yet you seem to forget I have 'helped out' and dedicated time to administrate these servers in the past, which is why I continue to affiliate with/comment on them. If you can find an individual more qualified to post their opinions on GK & Era from a technical standpoint, that would be awesome. But complaining about criticisms without providing anything of your own is just... well spam tbh.

MysticalDragon 06-14-2015 09:08 PM

I don't ever see you giving them props, where props is due. You just continuously complain in most your posts. Some appreciation goes a long way.

Supaman771 06-14-2015 09:47 PM

Quote:

Originally Posted by MysticalDragon (Post 1736697)
I don't ever see you giving them props, where props is due. You just continuously complain in most your posts. Some appreciation goes a long way.

This is not my nature after having done this for so long. I know what development it entails. When content is recycled, lacking, or overall does not improve the game play I don't see where props can be given.

They used a code-forum mining system and changed the colors to make it match GK. This takes one guy an hour-2. They did not adapt it to make much sense and rather took shortcuts. There are many bugs and overall I don't see why such a thing would be released in this state and announced expecting a warm welcome.

If this is complaining I don't know what to tell you. It would not be improved otherwise... after further testing this is what I came up with.

Actual issues:
-The ladders are not hidden, they are marked with npc-chat, this should not be intended. There should be a item you can craft to help discover these ladders (like the GPS functionality intended for the mining game).
-Zormite walled levels have some poor tile choice (it looks like opening a gk level in level editor... with the classic tileset). These levels also do not have exit/entrance ladders, perhaps the image is just missing.
-Putting any amount of rocks in a machine counts as 5 rocks. Placing your rocks in a bag and grinding them one at a time inevitably gives 5x the profit.
-You should be able to go backwards in the levels, and should be required to leave the mine before it collapses (as was intended).
-Leaving the mine either through ladders or collapse should put you back to where you entered... not magically warping to Bomboria.

Suggestions:
-Going deeper should give increased amounts or better types of minerals.
-Parties should be able to mine together.
-Different types of levels should give different minerals (from what I saw all 4 types just gave emeralds).
-Walls should be random strengths (this also dissuades macros), they all took the same amount of attacks (which is quite high currently).
-Lanterns should be cheaper, everyone whose ever played before has a mining hat (or 6..) in their bag. But if a new player (who would be the target for doing this kind of job) tries they will need many lanterns; which are costly.
-Mining some walls should spawn creatures (to stop macros again) which would make it a bit more exciting than grind. Very deep levels could spawn strong monsters with good exp or item drops.

xXziroXx 06-15-2015 09:03 AM

Hey nice, another server using the mining system Mallard made for Maloria! That list now includes Maloria, Delteria, Ol' West and Graal Kingdoms for anyone wondering. It's fun to see Mallard's code being as appreciated as it is, but I'm curious to know why you made it seemingly just go deeper for an eternity rather than keep the time limit that the system was original designed around? :confused:

Draenin 06-15-2015 11:29 AM

Quote:

Originally Posted by Sky
How is this copied from any other server? o_O... Last I checked no current server has it... o-o

Quote:

Originally Posted by xXziroXx
Hey nice, another server using the mining system Mallard made for Maloria!

Didn't Mallard make it for his own server first? :p

At any rate, it's a really good system that was publicly released. If anything, more servers should use it. Makes mining a lot more engaging.

xXziroXx 06-15-2015 12:03 PM

Quote:

Originally Posted by Draenin (Post 1736706)
Didn't Mallard make it for his own server first? :p

Nah, he coded it on Testbed at first for simplicity, and then we just ported it over to Maloria when it was working as intended.

Quote:

Originally Posted by Draenin (Post 1736706)
At any rate, it's a really good system that was publicly released. If anything, more servers should use it. Makes mining a lot more engaging.

I agree! It just struck me as odd that GK removed part of it's core mechanics.

Crow 06-15-2015 12:36 PM

Quote:

Originally Posted by Supaman771 (Post 1736689)
Where?
Mining has existed on GK since the beginning, and has functioned perfectly fine the whole time. They disabled a majority of the game-play requirements for mining (Houses don't need to be repaired, and barely any of the new items actually need to be crafted due to the sheer laziness of those who introduced these things).

How does mimicking (if not copying, I haven't yet tried it) content from other servers in place of existing & functioning content constitute new?

The developers of GK clearly have some sort of misconception when it comes to recycling content and branding it as new.

I'm afraid you won't be seeing much "new" content anywhere in the next few years if you only consider truly innovative ideas new.

Tashkin 06-15-2015 01:14 PM

Actually this isn't to just go deeper. Certain mines give better minerals/items. This wasn't just suppose to be go down as far as you can. I don't know if the players noticed or not but the walls that are more complicated to mine tend to give the best stuff. Which is how it was set up.

It was also just suppose to be an alternative way of mining and not to replace the current mines.

One more thing about the mines is that it was suppose to be released with new content that was never done, but that is a different story.

Anyway I think its a great addition to the server and I am happy to see things actually being released.

Cubical 06-15-2015 01:55 PM

gk needs more tornadoes

Draenin 06-15-2015 03:42 PM

Quote:

Originally Posted by Cubical (Post 1736720)
gk needs more tornadoes

They're not hard to make at all. It's just a particle effect.

shrimps 06-15-2015 04:40 PM

Weeee!

http://i.imgur.com/G2k4JBP.png

Crow 06-15-2015 06:45 PM

Quote:

Originally Posted by Draenin (Post 1736724)
They're not hard to make at all. It's just a particle effect.

Well, it would certainly be nice if it had any effect besides just the visual one.

scriptless 06-15-2015 06:59 PM

Does this still have the bug when you resize your screen super small before entering the mines then expand it to full screen it won't show the screen as black and you can rush down the levels in the mines ?? xD

kia345 06-15-2015 08:24 PM

Quote:

Originally Posted by MysticalDragon (Post 1736694)
Also at least they are trying.

I think the update is interesting but don't ever say this again




more importantly, I used to see tornadoes while sailing south of main, but that was years ago and I think they were stuck.

Cubical 06-15-2015 09:23 PM

Quote:

Originally Posted by Draenin (Post 1736724)
They're not hard to make at all. It's just a particle effect.

gk already has tornadoes but they dont spawn. gk needs more natural disasters like earthquakes and extinction level meteor showers.

shrimps 06-15-2015 10:41 PM

IT'S MADNESS!


http://i.imgur.com/2TOkpXM.png

Conqueror 06-16-2015 12:57 PM

1 Attachment(s)
Hi ho?

Cubical 06-16-2015 01:13 PM

Quote:

Originally Posted by Cubical (Post 1736733)
gk already has tornadoes but they dont spawn. gk needs more natural disasters like earthquakes and extinction level meteor showers.

http://i.imgur.com/b0sn3Fp.png

This is relevant... an earthquake could expose new rock formations to mine or cave your cave in. learn to geologist

MajinDragon 06-17-2015 03:26 AM

Quote:

Originally Posted by shrimps (Post 1736737)

I thought only the person who opened the mine can go in :O

Supaman771 06-17-2015 04:34 AM

Quote:

Originally Posted by MajinDragon (Post 1736769)
I thought only the person who opened the mine can go in :O

They changed/fixed a majority of the things I complained about.

MajinDragon 06-17-2015 03:50 PM

Quote:

Originally Posted by Supaman771 (Post 1736770)
They changed/fixed a majority of the things I complained about.

I think it was better being restricted to 1 miner, simply because these mines are not based on going as deep as possible, I went down just 1 level and earned about 8EC's, 30Diamonds, and various quantities of Iron, Stone and other gems. That's a fantastic return on 35EC's... To allow just anyone to enter into a mine with that low cost - high reward, it's madness.

Spiker 06-18-2015 01:04 AM

Quote:

Originally Posted by MajinDragon (Post 1736784)
That's a fantastic return on 35EC's...

35 Diamonds*


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