![]() |
Bank and/or Currency Exchange
I had an idea for GK, thought I would throw out there.
In Crossfire and Diamonin and other games that use the crossfire code, there are further levels of currency, like above platinum coins, there are amberium coins, and jade coins, etc. For instance, 100 platinum coins would be 1 amberium, and 10 amberium would be 1 jade, etc, etc. We could maybe have a bank house, where people could exchange their plats for a higher denomination coin, so that it wasn't so hard to carry around money. Currently, 100k plats weighs like 300kg, which is a bit much to carry around, especially when you plan to do any *serious* shopping with 100k+ plats. I collect "diamonds of great value" just because if you have 40k plat worth of them it's about 1kg... otherwise, they are useless in the game. It's the lightest way to carry money around that I know of, currently. It could even be possible just to have a shop like the mana crystal shop in igloo town, but the shop JUST sells diamonds of great value, so that players could buy them as a universal high value plat item that is easier to carry around. Thoughts? |
A bank would just be easier than a currency exchange.
There are those who would make the argument, however, that you should just store coins in your house. EDIT: It's pretty funny though Raelyn, platinum coin weight was lowered SIGNIFICANTLY since your days. (It's still heavy as ****) |
Quote:
Quote:
Quote:
Quote:
Also, if you're doing serious shopping, then weight and speed should hardly be a concern. It's not exactly the Olympic 100m dash, and mostly involves one or two people idling in shops for half an hour until they decide to pop in and out of the front door to reset the shop. |
Quote:
|
Quote:
If you are carrying around tons of coins all the time while you're fighting other players or monsters, I understand how it becomes a burden because I've made the same mistake myself. But if that's the case, you're probably not devoting much of your time to shopping. :p We really don't need more types of currency that exist purely for the fact that they weigh less. We already have those, technically. They are just earned through alternative means. |
I think the amount of different currencies is actually a problem.
|
Quote:
Diamonds, for instance, were not originally intended as a currency, but they got that way partly because of their weight and mostly because you need a lot of them to open all of your weapon improvement slots. Other currencies like Event Coins, Christmas Tokens, and Nihil Coins are used as currencies because they are required to pick up certain things from special shops as well. But yet they will still convert nicely back into platinum or other currencies depending on what the other party in a trade desires. Just the ability to collect more than one of any given thing leaves potential for things to become currencies, and you can't really escape that. |
Currency exchange can be done via any shop. Trade your silver for gold and gold for plat. Plat is the current highest currency. EC and Nihil are not shop currencies they are just tools to barter with other players and spend in isolated special shops such as the ec shop or the Nihil shop.
|
Quote:
Uhhhhm... |
scriptless more like brainless! dohohohohoho
|
There is an NPC which allows you to exchange platinum coins for Nihil Coins. I believe this is the effect you're reaching for (without adding unnecessary tenders).
|
I have almost 900k platinum. Is this an equal exchange or is there a loss when converting back and forth?
|
Quote:
|
Quote:
Quote:
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
|
Yeah I am currently carrying about 100k plat and near 8200 DoPV on my persons.
|
I don't carry much weight on my player like I said I aim for under 400kg. I also wear primarily speed gear and str. Because I rock a might hammer and other stuff I'm at 29 str and 30 dex I hardly ever see my speed drop.
|
Yeah I'm always RIGHT under the weight cap of like 1100ish with 30 STR.
|
Quote:
It would be nice if we had a currency exchange where, say, we could trade plat for nihils, but then be able to trade nihils back down into plat at a proper rate, if we needed the plat. Some sort of linear currency that is lightweight and universally accepted for trade. IMO, we need a static vendor for some things, like Diamonds. It's a silly thing to farm, since people need literally thousands of them. I mean, Metalforge has a bank that acts like a static shop, where you can just exchange plat directly for diamonds. What is the reason we aren't making currency exchange simpler? Are we deliberately trying to keep the game tedious? How much lower does the player count have to drop before we open the gameplay up a bit? Stuff like, the EC shop, items costing 100+ EC, yet, I think it's been 2-3 days since anyone has really hosted events... and when events get hosted, the rewards are rarely EC. Good luck trading for EC, nobody wants to sell them. GK has seen a lot of improvements, but the economy is still stale from the years of items being ridiculously inaccessible. |
I really don't understand why Graal Kingdoms hasn't added a WoW style currency counter. Gold, Silver and Platinum. It'd be easy as hell to create and it would definitely shut everybody here up once and for all.
Literally, add a counter on the bottom or pretty much anywhere on the inventory, and make plat 100% weightless. Boom, problem solved. |
Quote:
Quote:
in 2014 these items are a dime a dozen and bought with event coins. and can be gotten with ease. And the average player count is in the 20's. When trials log off they are treated the same as gold accounts. There is no discrimination. Can you explain why a game goes free, and makes items easier to obtain and the player count drops 75%? I personally blame the fact everyone is level 110 and everyone asks for help leveling and just uses party to level now. The only way to fix it is a reset and that will tick everyone off and the 20 people that do play will stop, while the new players will come on and feel like equals instead of lessors. |
Quote:
Of course, that would require more staff, we already have a hard enough time just getting someone to host events. Nevermind creating new content. |
Quote:
Players were tired of feeding their character, it was simply "too much work". So they removed the magic to revitalize a character and tried to force people to buy their food instead. Players cried that items were too difficult to obtain -- a process I took part in as a player. It was not too hard, you just need to know how to work a market and I had seen people less capable than me perform without a hitch. They made items easier to obtain, increased spawn rates in shops, and handed them out during seasonal events. I am the reason behind Enchant Armours being difficult to obtain. This is part of a slow transition back to the time when elite items were harder to obtain. The problem addressing is that our system has a hard-coded maximum which is easy to reach. When everyone is 110 and max 30's in all stats then no one is maxed out. The only option we have available is slowly transitioning to an economy of scarcity. There has been some success with restricting EAs. It's very common for newer players to have a "normal" range of blessing on their armours (i.e., +6) and the elite players decked out in +12 are slowly transitioning away from the community. Of course, there is complaining that it's too difficult but there has always been complaining of this nature. We're preparing for a new ecosystem as we strive for the launch of GK Facebook. |
Quote:
|
Quote:
Players like to feel a sense of achievement, and slowing that down substantially will not make players want to play for a longer period of time. I understand that you like the idea of fully improved items staying rare, but once they get to +12 the value of them jumps up to the point where they are almost untradeable, both from a buying and selling standpoint. Quote:
|
Quote:
|
Quote:
Also, we should probably stay on topic here. Save all these suggestions for other threads. :p |
Quote:
The Plat-Nihil exchange NPC is in bomboria trade on the table, behind the tig-bots. |
Quote:
And if I am not mistaken, this was the point of GK having the Kingdoms themselves, to drive open PVP, and tie people to a faction for competition. There has been virtually no end-game content added to the game, no new dungeons, no end-game quests, and certainly no end-game items. There is still a lot of room for higher tier content. For one idea, start putting out MORE items, literally flood the market with items of different qualities. I mean, look at Crossfire, the game has a massive library of items and mob types, and virtually any mob has a chance of dropping an unidentified version of an item from it's item table. The game wasn't designed and balanced to be so item-poor. http://i.imgur.com/BVmfTPR.png As it stands now, the only creatures that drop items are skeletons, and they drop an item that virtually only the newest players would bother to wield for any reason. |
A recent update to the craft system included a variety of new entry-level items. These items can be manufactured based on parts collected from baddies. It should be possible to add more items to the craft tables.
There is a point of correction which is being overlooked; there are no longer end game items. Why? Because a majority complained that the end-game items were too hard to get so a weak administration made them more accessible. Now we face a common problem; it's very hard to undo what has been done. With all options considered, the most effective solution is to slowly make end-game items more scarce in an effort to normalize for our hard-coded cap. It won't happen over night. We're not doing a reset. I'm designing for the next generation. |
So what's the plan for when all the new players supposedly come in to replace the old ones and start wondering why it's so hard to improve their equipment and level up without others there to assist them?
|
Quote:
Quote:
This would allow more diversity in the end-game, which would have a trickle effect as the currently accepted top tier equipment gets traded down to newer players. |
Quote:
|
Quote:
|
Quote:
The new maps added bows and other swords when you kill monsters. You guys complain we need a bank or exchange system.. then months later you will want another exchange to lower the weight even more. Ect ect. You will honestly only be happy if it weightless. |
Quote:
|
| All times are GMT +2. The time now is 07:29 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.