Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Era Main Forum (https://forums.graalonline.com/forums/forumdisplay.php?f=162)
-   -   New Gun Releases (https://forums.graalonline.com/forums/showthread.php?t=134269390)

Supaman771 07-18-2014 01:26 AM

New Gun Releases
 
Four new firearms have been seen on the streets of Era.

Two of these weapons can be found in the Events House, for a nominal fee of 600EC a piece. These weapons will remain stocked indefinitely, contrary to previous Event Weapons. These weapons are:
  • Steyr AUG
  • SMGPK

The other two can be found at Southside Ammunitions. They cost $1,200,000 a piece but are extremely unique firearms. These two guns are:
  • Tempest
  • Sable E41

http://i.imgur.com/OJUX7M6.png
Brought to you by: Ishmael Soul (Guns Admin) & Rogue (Cat)

paintballdude956 07-18-2014 02:13 AM

Hey all, check out this pastebin for the stats of the guns. PMing the NPC server is broken for some reason....
http://pastebin.com/JwZ8m04g

GanNing 07-18-2014 02:14 AM

Mmm...

Godzilla 07-18-2014 03:49 AM

Liking the new editions, I think we should think into making MVP Weapons trade-able again if we're going to push out new content of guns relevant to their tier.

Kohola_KinG 07-18-2014 10:46 AM

More guns with RIDICULOUS stats. Probably tradeable to considering they are in EC shop. These weapons and prices have been thought out very poorly if i have to say so myself.

MVP SHOULD BE TRADEABLE.

Chorchizcool 07-18-2014 01:26 PM

Cant wait to see guns added to the 100-500k range.
We have 40+ unused guns, Seth said no one is allowed to change their gang guns until his new gang poop is released.

We can keep catering to rich players and trying to TAKE OUT HUGE AMOUNTS OF MONEY or we can think of how hard it is for noobies to acquire that much money and give them things to work towards.


but no
lets just focus on the rich people who dont bring any of there 18+ friends to come play graal

not the 16 and below who do.

**** them noobies

Fiberwyre_P2P 07-18-2014 02:50 PM

Despite what people are saying about only catering to rich people (which I agree with), I'm happy to see the Sable and Tempest being readded :D

I did like the original concept of the Sable stats a lot better though, before someone turned it into a glorified BAR. Low freeze, 23 damage, no spread, and slow rate of fire. My favorite gun ever.
I like the idea of an energy system on the Tempest, also.

Chorchizcool 07-18-2014 03:17 PM

Quote:

Originally Posted by Fiberwyre_P2P (Post 1728877)
Despite what people are saying about only catering to rich people (which I agree with), I'm happy to see the Sable and Tempest being readded :D

I did like the original concept of the Sable stats a lot better though, before someone turned it into a glorified BAR. Low freeze, 23 damage, no spread, and slow rate of fire. My favorite gun ever.
I like the idea of an energy system on the Tempest, also.

yeah im definitely excited to see an energy system for lazerrrr guns

ish is doing a good job as guns admins. all the changes ive seen are pretty well balanced.

really liked the shotgun updates.

Godzilla 07-18-2014 03:21 PM

I personally wouldn't pay 1.2mil for a 2 extra damage bar with no spread, the spread is what helps you win spars with the higher freeze weapons.

Will be fun to see them floating around eventually though, might take a while though.

shrimps 07-18-2014 03:27 PM

Crizen has an energy base ammo.

Chorchizcool 07-18-2014 03:32 PM

Quote:

Originally Posted by shrimps (Post 1728880)
Crizen has an energy base ammo.

until this it was the only one

cant we be excited about it?

APPARENTLY NOTTTT

Supaman771 07-18-2014 06:15 PM

Quote:

Originally Posted by Chorchizcool (Post 1728875)
Cant wait to see guns added to the 100-500k range.
We have 40+ unused guns, Seth said no one is allowed to change their gang guns until his new gang poop is released.

**** them noobies

The original 'task' was to make some new EC weapons that would remain stocked to replace the ones existing which were pretty unbalanced and random. We ended up spending a couple hours making some unique stuff (Like the Tempest) and adding half of them to the cash shop to make the release work on both sides.

There's still a lot left to do, and I'm sure Ishmael will hit every spot eventually, this was just an afternoon of us being online together.

Quote:

Originally Posted by Godzilla (Post 1728879)
I personally wouldn't pay 1.2mil for a 2 extra damage bar with no spread, the spread is what helps you win spars with the higher freeze weapons.

They're meant to be really unique or niche. If you can control the pace of a spar.. Sable could act as a primary KSG, dishing out loads of damage, but if you can't handle yourself and get rushed by a navy... GG.

Trust me, you'd be itching for one of these when you are in a spar and the opponent ends up having 26 health remaining. Plus that 2 damage adds up significantly in the long run, just ask the Ares.

Quote:

Originally Posted by shrimps (Post 1728880)
Crizen has an energy base ammo.

Crizen is pretty archaic... just looking at the code with 3 different peoples styling in there made me sad. It took a revolutionary weapon system and did just the most basic thing you could with it.. slow and boring.

Tempest took that to a whole new level, it took a ton of tweaking once I cleaned the gun up, but I think Ish found a really solid break point. It's definitely the coolest gun on Era in my opinion. Can't wait to see someone master the energy moderation and just take the endless spar approach with dodging and hitting people when they reload. :asleep:

Kohola_KinG 07-18-2014 08:10 PM

The bizarre thing is. 600 EC... Now we have like 40 people saving for EC's.. Soon enough we going to have every tom, **** & harry with op guns.. (It's close to that as it is)

It's becoming ridiculous.

paintballdude956 07-18-2014 08:22 PM

Quote:

Originally Posted by Chorchizcool (Post 1728875)
Cant wait to see guns added to the 100-500k range.
COMMUNISM!!!!!!! jk

While I don't disagree with you fundamentally, I don't think there's an easy solution to the problem.
There are quite a few guns in the 70-200k range. Some of them are better than others. Are any of them .05 freeze, 20 damage? No. But there are plenty with moderate freeze (.1-.15) and non-crippling fire rates.
I'm not going to release Mp5 Navies at that price-point (and I know you're not suggesting that). If/when I release mid/low tier guns, they'll have comparable stats to what's currently out there. So it'll be adding variety, but it won't help new players compete.

If you can think of a reasonable solution that allows players to compete without having a 800k gun, let me know.

Quote:

Originally Posted by Fiberwyre_P2P (Post 1728877)

I did like the original concept of the Sable stats a lot better though, before someone turned it into a glorified BAR. Low freeze, 23 damage, no spread, and slow rate of fire. My favorite gun ever.

I liked that version of the Sable too. The issue is that it didn't really fit into the current gun-scene. The Ares has taken that spot from it.

Chorchizcool 07-18-2014 09:20 PM

I did come up with something but it kinda got pushed away, even though a lot of people like the idea. I geuss because staff 2 lazy to WORK ON IT

A tiered loyalty weapon system, similar to ours but just improved upon
at 50 points you get a random handgun
at 100 a random smg
at 200 a random rifle
at 350, the current 4 random loyalty weapons or something new.

All of these guns dont have to be GOD MODE OP SWAGGERJACK, but the fact that any new player can get 50 gang points in a week, will give them an incentive to raid more.

Kohola_KinG 07-18-2014 09:39 PM

When guns come out should you not use an auction type thing for the first 3 purchases. It would be an auction, it would last 24 hours.. After 3 of them are sold work out average of price and then set price. Have stats on display in the information bit in the GUI instead of making up prices of yourself?

It's an auction on the actual gun its self rather than manually auctioned.

GanNing 07-19-2014 06:22 PM

Lol I remember when CE would stock a couple of their weapons every week or something like that. Everyone would be inside and spamming the command to buy the weapon, hoping to get it.

Godzilla 07-20-2014 11:59 PM

I noticed a limit has been added to the guns in the EC shop, is there going to be a limit on the ones in SR?

paintballdude956 07-21-2014 01:12 AM

Quote:

Originally Posted by Chorchizcool (Post 1728910)
I did come up with something but it kinda got pushed away, even though a lot of people like the idea. I geuss because staff 2 lazy to WORK ON IT

A tiered loyalty weapon system, similar to ours but just improved upon
at 50 points you get a random handgun
at 100 a random smg
at 200 a random rifle
at 350, the current 4 random loyalty weapons or something new.

All of these guns dont have to be GOD MODE OP SWAGGERJACK, but the fact that any new player can get 50 gang points in a week, will give them an incentive to raid more.

I like this idea quite a lot. I'll talk it over with Seth when I see him.

Quote:

Originally Posted by Kohola_KinG (Post 1728913)
When guns come out should you not use an auction type thing for the first 3 purchases. It would be an auction, it would last 24 hours.. After 3 of them are sold work out average of price and then set price. Have stats on display in the information bit in the GUI instead of making up prices of yourself?

It's an auction on the actual gun its self rather than manually auctioned.

I also like this idea of auctioning guns and letting players decide how good it is (how well I balanced it). It's pretty democratic.

Quote:

Originally Posted by Godzilla (Post 1728964)
I noticed a limited has been added to the guns in the EC shop, is there going to be a limit on the ones in SR?

The Tempest and Sable are shop guns, just like the rest. They won't be limited, and they won't be going away.

Fiberwyre_P2P 07-21-2014 02:07 AM

Quote:

Originally Posted by paintballdude956 (Post 1728968)
I also like this idea of auctioning guns and letting players decide how good it is (how well I balanced it). It's pretty democratic.

People would be bidding on something they wouldn't have used prior to actually winning it. They wouldn't be deciding how good it is, they would be deciding how much they're willing to bid on something that's almost guaranteed to be a nice return on investment, regardless of how good the gun is, since it'll be three of a kind.

Godzilla 07-21-2014 02:50 AM

Yeah, one Sable and one Tempest were both auctioned only a short time ago, I can without a doubt say that they're not worth the full 1.2mil in shop. (Which is actually a good thing for Ishmael, hes balanced them enough to be tier 3 weapons, just not amazingly balanced weapons of a new tier like he intended) Tempest; It could be good in the right hands but it will never be able to compete against multiple players. I've also gotten to try the Sable off of the fellow who bought it, seems fairly balanced but I wouldn't pay the full shop price on it either.

I feel like the Sable is just competing against the top tier 3 weapons and that would only be because of the damage, rushing with that thing could land you a few kills against the top players but they would soon be-able to play against it. I feel like with higher freeze weapons we need a bit of spread, it helps the gun spar for you to compensate for your lack of equal movement speed against someone using a tier 3 weapon. I would give it a bit of spread and add a few extra bullets to the clip, although the 27 damage is quite good, the 2 extra over a BAR (almost a million dollar difference) isn't the ideal option for me.

The Tempest feels like one of the lower tier 3 weapons (Kinda reminds me of the Ove Glove, although the Ove Glove is in my opinion one of the best guns, it just doesn't get the recognition and if we plan to add more guns of this tier I can quickly see the Tempest falling into the same position). It's fire-rate is the only thing going for it. I feel like its missing something, It's essentially a 20 damage MP5SD that shoots 13 bullets rapidly then takes 6 seconds to reload whilst running around. I don't doubt given to the hands of the right person the Tempest could be amazing, shooting at the right time to essentially never need to stop shooting but it's just not for me, being one of the top tier players I consistently get rushed by multiple players during PK and I just couldn't compete against it with this weapon in the BH PK that was hosted not long ago.

They're both definitely nice guns but far from a whole new tier like claimed to be. I could see some changes being done to further push them to being better but I would hate to see them get so good that everyone sells their weapons and just buys these out of the store. Although that may be what we need, I mean; with 1 of each circling around we need them to be quite over powered to push players to buy them out of the store, we can always think about fixing them up to be more balanced once it becomes an actual issue.

Kohola_KinG 07-22-2014 10:34 AM

Quote:

Originally Posted by Fiberwyre_P2P (Post 1728970)
People would be bidding on something they wouldn't have used prior to actually winning it. They wouldn't be deciding how good it is, they would be deciding how much they're willing to bid on something that's almost guaranteed to be a nice return on investment, regardless of how good the gun is, since it'll be three of a kind.


Actually you will get people who over pay on things and people who like you said want to make an investment and over 3 purchases this will balance it out. Who said it was 3 of a kind? I never said that. I said the 3 first purchases will give you an average of how much the gun is worth from the first 3 purchases and then you set the price at that.

paintballdude956 07-23-2014 10:56 PM

Hey all, so in addition to the nerfs/buffs to the guns I already announced, I'm going to be tweaking two of the guns I released last week.
Tempest is getting a buff to its energy regen rate and its energy per shot.

SMGPK is getting a damage buff up to 18.

Godzilla 07-23-2014 11:20 PM

Really like the feel of Tempest after your tweaks, definitely a gun to watch out for over-all in PK and Spar. Also definitely worth the money now.

TheLinkMan2002 07-24-2014 02:59 AM

it feels slower now, and why does it have spread now too? :(. I would honestly revert back to the old energy stats for it to perform like it did before.

TheLinkMan2002 07-24-2014 06:36 AM

After extensive testing i've come to the conclusion that the spread is different for every direction that you shoot.... idk how that managed to happen. when shooting right its around s6 level of spread, shooting left probably around ms level, up and down around navy level....

Godzilla 07-24-2014 06:51 AM

The gun is great how it is, It caters to all styles and is a very big threat for PKing and Sparring. You may have the only one as is but people will buy them out of the store or we might see another auctioned this weekend (Total speculation, don't get excited), so I don't think we should alter the stats to cater your taste. I tested the gun after the buff, extremely good, exactly what I imagined it to be when first hearing of its release and was what I expected when buying it myself in the auction. I'm tempted to buy one from the store now and I would be loosing 200K from selling it to begin with.

Rogue had to script the spread from scratch because the gun itself is completely different to other guns. A thousand things were being done at once in relative to Gun changes today, from what I could see just watching them scrambling around. Easily fixable and glad its been brought to attention before a few were circulating around.

I do have to give some props to Ishmael though, when I saw him announced as Guns Admin I have to admit I was a bit skeptical that we might go down the wrong path. I'm extremely happy as a top-tier player with the work he has been doing. The changes he has made caters to everyone and not just the rich, something we have all been waiting a while to see.

Hopefully we can see a few more guns shot into the economy and not a lot of them being top tier.

paintballdude956 07-24-2014 03:11 PM

Quote:

Originally Posted by TheLinkMan2002 (Post 1729031)
After extensive testing i've come to the conclusion that the spread is different for every direction that you shoot.... idk how that managed to happen. when shooting right its around s6 level of spread, shooting left probably around ms level, up and down around navy level....

This was definitely not intended. I apologize for the inconvenience, bud. As Godzilla said below, we basically made the Tempest from scratch. And while we thought we nailed the bugs out, we obviously missed a few. We'll get it straightened out

Quote:

Originally Posted by Godzilla (Post 1729032)
The gun is great how it is, It caters to all styles and is a very big threat for PKing and Sparring. You may have the only one as is but people will buy them out of the store or we might see another auctioned this weekend (Total speculation, don't get excited), so I don't think we should alter the stats to cater your taste. I tested the gun after the buff, extremely good, exactly what I imagined it to be when first hearing of its release and was what I expected when buying it myself in the auction. I'm tempted to buy one from the store now and I would be loosing 200K from selling it to begin with.

Rogue had to script the spread from scratch because the gun itself is completely different to other guns. A thousand things were being done at once in relative to Gun changes today, from what I could see just watching them scrambling around. Easily fixable and glad its been brought to attention before a few were circulating around.

I do have to give some props to Ishmael though, when I saw him announced as Guns Admin I have to admit I was a bit skeptical that we might go down the wrong path. I'm extremely happy as a top-tier player with the work he has been doing. The changes he has made caters to everyone and not just the rich, something we have all been waiting a while to see.

Hopefully we can see a few more guns shot into the economy and not a lot of them being top tier.

I appreciate the support. As I mentioned in another post, I'm definitely going to be focusing on releasing new guns at all price ranges (in fact the next release is going to be pretty big)

Supaman771 07-24-2014 06:27 PM

Quote:

Originally Posted by paintballdude956 (Post 1729033)
This was definitely not intended. I apologize for the inconvenience, bud. As Godzilla said below, we basically made the Tempest from scratch. And while we thought we nailed the bugs out, we obviously missed a few. We'll get it straightened out

I actually noticed this when first tinkering, thought I fixed it (when you first pointed on facing right didn't spread at all).

I'll adjust it.

Eclipse 07-24-2014 06:56 PM

buff the uzi

Godzilla 07-24-2014 10:28 PM

Maybe some of the lower tier weapons released could be purchased with achievement coins, helping the newer players out a little bit.

Conqueror 07-24-2014 11:53 PM

An up-to-date spreadsheet of all guns would be sweet if there's one available! I recently started playing again and I'd love to be able to compare all gun options.

I know you can type the name of each gun into the server individually to check stats, but I don't know the names of all the guns :p

I think there was a live document on google docs or something at one point in time. Can't seem to find it though.

Supaman771 07-24-2014 11:57 PM

Quote:

Originally Posted by Conqueror (Post 1729038)
I know you can type the name of each gun into the server individually to check stats, but I don't know the names of all the guns :p

Could also go to the pawn-shop guy and go through clicking each gun and hitting 'Stats'.

This won't work for the handful of EC/MVP guns though.

Idk, all the links to spreadsheets I have are out of date.

TheLinkMan2002 07-25-2014 03:48 AM

Could you not copy the stats for spread from a similar gun like say ove for example? or is the sytem working the weapon that much different that even setting spread isn't uniform? I noticed you removed spread and i agree with that option until you figure it out. I personally like guns with low-no spread but i know the average player base doesn't. Just curious if you are still tweaking it and it is meant to have spread, or not? Just so i know what to expect since i plan on maining the gun for a while. Just waiting to see what the next set of releases brings to the table for my off hand gun. Sable is really good in the right hands but apparently those hands aren't mine so i sold it to seth :3.

Supaman771 07-25-2014 03:57 AM

Quote:

Originally Posted by TheLinkMan2002 (Post 1729041)
Could you not copy the stats for spread from a similar gun like say ove for example?

No; the majority of guns on Era join to the weapons class and you just set variables with the numbers you see when you ask the NPC-Server for stats.

Tempest and Crizen's functionalities are all manually done in the weapon itself. I figured out where/how to modify the spread but I can't figure out how to make it exactly the same for all 4 directions, currently it's just shooting straight. :asleep:

TheLinkMan2002 07-25-2014 04:46 AM

Honestly it's fine shooting straight. I think it fits well when compared to Mp5sd. Mp5sd is the same firerate but full auto, 19 damage, fast reload and 30 shot clip. Tempest is semi auto, same firerate, 20 damage, regenerate-able clip. Having and mvp gun at which it pretty much matches with is probably a good thing balance wise. If you let it get too out of hand we are just going back down a dark path again anyways. As it sits now with the tweaks to energy regen and consumption it feels alot more viable, but without the spread doesn't feel over powered. I think you should just keep it like this.

TheLinkMan2002 07-25-2014 04:51 AM

Or if you do figure out the spread situation, make it auto and .25 firerate as to not just make it into an s6 that never reloads. Zilla seems to think that just cuz it is 1.2m that it should be above the rest, and i disagree. It should just be a slightly improved version of what already exists like Ares is.

Godzilla 07-25-2014 12:09 PM

I base my opinion on the stats for weapons off of 3 things;

In real life performance; I mean, stats need to some-what correlate with the gun itself, no one wants to buy a deagle in game and the gun is .2 fire rate with 15 damage.

Shop Value; Why would you buy a gun for $1,200,000 when it is as good as a gun you could buy for $900,000?

Tier level; We have a tier system in place to evaluate an equation of guns to see what level they are on and which guns they are compete-able with.

Since the Tempest is an energy gun (non-existent in real life) my opinion is solely based off of the other two; Tier Level and Shop Price. The "Tempest" was released in a new tier which currently a few guns sit in (God-Tier) which are well into the million dollar price range. I'm loving the gun as is, adding a little spread won't hurt but I could care-less either way. I think it's perfectly in-line and in-balanced with it's tier and price now after the tweaks Ishmael made. I could see it getting a slight spread but I don't see it as a priority.

A weapon is only as good as it's owner. If you slap a tempest into someones hands for example; "MunK3H" the Co-Owner of Gun Point, he won't stand a chance against a good 50% of the server.

Weapons are only as OP as you allow them to be in the hands of an elite. I'm very eager to see someone like Corey or William using the weapon.

paintballdude956 07-25-2014 06:06 PM

Quote:

Originally Posted by Conqueror (Post 1729038)
An up-to-date spreadsheet of all guns would be sweet if there's one available! I recently started playing again and I'd love to be able to compare all gun options.

I know you can type the name of each gun into the server individually to check stats, but I don't know the names of all the guns :p

I think there was a live document on google docs or something at one point in time. Can't seem to find it though.

Love this idea. It'll be a bit of work, but I'd be willing to go through the effort.

Quote:

Originally Posted by Godzilla (Post 1729037)
Maybe some of the lower tier weapons released could be purchased with achievement coins, helping the newer players out a little bit.

I don't know the plans for achievement coins, but I would be open to having guns purchasable not using money.

Quote:

Originally Posted by Godzilla (Post 1729045)
I base my opinion on the stats for weapons off of 3 things;

...

I 90% agree. The "real life" argument is easily lowest on my priority. You have no clue how many cries I got about the AA12 (look at how FAST it is IRL).
I just don't want to make an SMG into a handgun or something stupid.
But yeah, I think the tempest is balanced. Not super OP, but better than Navy.

Quote:

Originally Posted by Godzilla (Post 1729045)
A weapon is only as good as it's owner. If you slap a tempest into someones hands for example; "MunK3H" the Co-Owner of Gun Point, he won't stand a chance against a good 50% of the server.

dat call-out, tho.

Tim_Rocks 07-25-2014 06:40 PM

Could probably use the item database to pull a list of all the guns and their statics. Paste the results into an Excel spreadsheet and let players check it out via web link.


All times are GMT +2. The time now is 12:48 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.