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12 member gang limit?
so killing gangs has become intentional?
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Are there even 12 people that still raid?
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Raiding has been quite active recently
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I hosted Simulation Raid earlier today, it turned out very well. I got a lot of good feedback as well.
http://i62.tinypic.com/2vtd26c.png |
Personally, I think the gang member limit should be increased to 15. Just an idea.
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There's an NPC at unstick me to join Era Police, but I think this member limit makes it useless.
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i rly want 2 join era police plz fix
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3 gangs, no limits
wake the **** up, how are we supposed to have 15v15 raids? it's impossible that every1 in a gang is online at the same time |
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Haven't we done that before? Why did we change it? What went wrong?
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I've been wanting to revert it, but I've lost interest since everyone likes having their own separate gang.
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Lol, then there will be some people complaining about wanting their money back. More players would be able to participate in gang events. I like the idea.
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This system would be great if we actually had the playercount to support it and people worked on a ranking system and costed a certain number of points to recruit (ie say u had a 100 pt recruitment pool, wil costs 25, duende costs 2 etc.). As it stands it will always be 2-3 gangs with all the best players and slim pickins for the rest.
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That was a very short time-frame (like a week) until Wil stepped down cause Zeyo/Trak (the Cancers of Era) and Tonk kept undermining everything and Globals wouldn't allow me to give him actual staff rights. The idea (among others) was really legitimate; there was comment files and everything if I recall. Had the usual goons Blue and Alfo helping make all the tangible stuff. Kinda miss when stuff actually got done on Era. Since Fidel & I left it's just stagnated with the same 10 staff doing absolutely nothing over the past year+. Don't even see PWA anymore, forums included. Poor Era. :( ---- On topic, I'd prefer if you set the limit back to 10 then gave the additional slots as rewards to gangs that earn them.. could have one earnable by points, one by winning x events, killing x players, winning x weeks, etc. There's already nothing left for us to do and you just switched back to the system the other month... where is my auto-turret idea? does the gang shop even function anymore? There's already too many trash tier gangs that aren't monitored at all. None of the original rules of the 'make your own' system apply cause it was just casually reverted in a failed attempt to make one of Benny's terrible GBA runs less terrible (along with endlessly recycling content I made). Gangs that get 0 points in one week, two, five? need to be gone. There's too many slots wasted already for you to just give free extra ones to every single gang. Just my thoughts. Do something more than change one number in one DB. Try. |
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I don't even play anymore and feel like i am wasting my time typing this but sure..
I don't understand why you guys keep coming on and repeating the same things day in, day out. I read the same stuff in every thread and you guys are just going in circles.. You have the 4 gang limit, then change to unlimited gangs (if you pay) then we go back to a 3 gang limit, then we go back to unlimited gangs (if you pay, but with member limit) and now there is talk of going back to the 4 gangs. What am i even reading? Really? lol I've said it a million times, unlimited gangs would be good but the problem here is that the player count does not support it unfortunately and for those reasons i would stick with the 3-4 gang limit in the first place, stop changing back to something that proved it didn't work in the first place. Smh. Reasons: It thins the players out.. imagine a raid, it's 2-3, sometimes 4 gangs raiding but let's be honest. It's only 1-2 people per gang that's raiding. How is that a gang? That's just 2 buddy's teaming up together trying to get some kills. A gang is suppose to be a gang, a force that's suppose to come in numbers. With the current layout of gangs, it's not working and it will never work. What i would do is, if it were me as Gang Admin. Is focus on entertaining gang players, stop trying to be Einstein and coming up with the genius idea and it turns out that it was an idea that's already been tried and failed, just stop. I would bring it back to 2 Gangs. Reasons: Big rivalry is better than multiple imo. Makes is more fun and determined to beat them. Raiding in numbers which brings bigger battles within the bases. It gives Leaders a bigger role and they will be more determined to Lead because they are at higher risk of losing their gang (Gang Admins need to be hard on them, they don't and this is why there isn't as much activity). Events.. I would make this more fun and interesting. It's simple, A team, B team. A team can't face opposite gang's B team, this makes sure that both teams of players get to play so that 2 gangs and their members get to play. However, the twist is. Events will have a leader board type and the most team wins is required to claim the victorious gang and lift the prizes. So B teams will be required to do well, this makes gang leaders focus even more on who to recruit and let play. We have GUI that gang leaders select the A team and B team and locks it in.. Can not be changed after lock, unless there is good reasoning. This makes gang events more fun and enjoyable and no messing about. Gang Member Limit. I would make them both unlimited but here is the twist. You can't recruit anyone. Why? Because it will be locked throughout the week. We will only have 1 day where we can recruit new members and lock them in for the week. What's the point of that? Simple, we will also have a gang point limit of 100 and if it's not met by the end of the week, they will be automatically removed by the server so no work is required by the Leader. This wont matter because people don't care? That's fine, once they get removed, they cant get added back to another gang for 1 week so this will make people raid to get the 100 limit just to remain in the gang and collect the EC's for being #1 gang. Now, for the recruiting day.. What if nobody comes online or nobody is online for that day. Well here's the thing, they don't need to be. Make a GUI system where they can request to join so their request will always be there and the gang leader just needs to look through them and accept whoever he wants but of course, this is only active on the day of 'Recruiting Day'. Gang Bases.. Let's be honest, they are repetitive and people are sick of raiding them day in, day out. So what i would do is, i would create new levels and which up the locations every 2 months or so. Yes, it requires work, but work i don't mind doing because to me it works and it will be a success so it would be worth it. Or you could make 10-15 different levels and have them on a schedule to change automatically. That could also do the job. New Prizes and rewards need to be created and some updates on the gang shop is also required. And as Gang Admin, they need to be online having fun with the players. Hosting special events, surprising them with things. Giving them random events, with special prizes. Giving gangs challenges and just general management if you ask me. I could add more, i could talk about it all day but i know for a fact i am wasting my time, but anyways. I can't help wanting to see this done but i don't believe i'll ever see it done. Forever going in circles. :) |
Koho is right. In my opinion there should be just 3 gangs though. I like the idea of recruitment day, but I was thinking about the unlimited gang members and the only thing we should restrict is the amount of players that can be on tag at once. I also like the idea of rotating gang bases, I'd be down to help out with an update.
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Welp Koho's right
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I agree.
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Start with 2, implement what i just said and have people work their asses of for a month or to and whoever runs up the most points, achievements or whatever. Get's to lead the gang. Things like this is what i am talking about, gang admins need to motivate his gang community. It's called management. Quote:
You also don't need to rotate gang bases. You just need to rotate the levels within the gang bases. Think about it... People raid BH because they're use to that level, rotate that level to BB and people will start raiding that. It's not about the base, it's about the level. This will solve your problems with getting people to raid other bases. ;) |
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My idea on recruitment drives (an add-on to your idea): We as a staff team could choose five players for each gang to start out with and do weekly recruitments based on a submitted applications to join the gang. From here, the current gang members could vote on who could get recruited (since the leader is an unknown atm). Another cool incentive for becoming a gang leader is make an option to allow the new leader to change the name of their gang only once. Since everyone at the moment enjoys having custom gang names. Also, great idea on having a recruitment day, it's always been annoying to see another player "jump" gangs in the past. Quote:
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Lastly, thanks for taking the time to write all this down. I've always been against having multiple gangs, it's just a massive pain in the ass to deal with since every manager has the need to change things up. |
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I although completely disagree with Tim's idea of the "Staff Team" choosing an original 5 and getting people to submit applications. I literally laughed at the idea, although I like that hes trying to think outside of the box, just sounds like a really lame idea. Koho was right; 2 Gangs, 2 Leaders, Those leaders do as please with their gang, if they do awful, they lose it. Although I want to add; Don't give a gang to any of the "Soul Family" members, that **** gets super lame and every fan-boy and their fanboy jumps on board. If you want my opinion, do something completely crazy that could either work out great or completely fail, like using the raffle system and giving the gang to some random kid who payed $10,000 to enter the draw in winning it or something. Great way to take some money out of the horrible economy too. |
Sorry kids, project denied. Unanimous staff decision.
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I'd like to call out whoever denied this project and come on this forum and give your reasons. Whoever denied this needs to resign and quit because this clearly shows they know absolutely nothing and this is why this game has no future. It's the truth. Also where is the 'management' why do they not engage with the forums? Are they for real, this game is a ****ing joke. Complete and utter embarrassment. I am laughing as i type this.. It's hilarious at how retarded they are and then the mods come along and remove messages like this because they are even more retarded. This game has no future, especially in the hands of people who don't have a clue. |
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Unanimous means it was every ones decision, so that's who you're yelling. |
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Not an insult to you Timothy, I think you're one of the few that actually does things the players would like to see implanted. |
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So yes, i am yelling at that 2. I want them to come on here and give their reasons as to why they won't do it and if you have a problem with that then do say so, we don't need smartasses going around trying to correct people. |
Only thing useful about Koho's ideas is: The hiring once per week and the minimum point requirement. Otherwise, it's too outlandish and the "success" he screams about doesn't seem plausible. I will say though, we need to return to the 3-4 large gang model for the summer since Era's playerbase can sustain it during that time period. After then, we should just revert to this model or bare with era's activity drastically declining. This format for gangs would blow over the summer -_-.
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3-4 'large' gangs. Sorry, won't work. Already done that, we know that out of the 4 gangs only 2 are ever active and not even highly active. Nothing personal but i wouldn't trust anything that come out of your mouth anymore Wil. Proved to be a failure twice, let's not let it happen a third time. I'm out. |
oh dam
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It's hard to get players interested in anything. The issue I'm having lately is getting players to use the new inventory I worked on and the only excuse they can come up with is it's too different.
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If you use the new inventory, you can report bugs and I can fix them. |
The other day randomly every item was in every tab, don't know if that was intended or not, but I'm not dragging everything out of the other tabs, so for now I have 4 tabs with all my items in it. :(
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having many gangs is pointless because you end up with few members online for a shitload of gangs. it's not a raid but it's FFA.
the ideal number is 4 but era's activity is disgraceful and nowadays people seem to favour playing retarded events as opposed to raiding. so the best number of gangs would be 2 but at that point (as we've already seen in the past) the gang in the lead stops raiding around thursday and the gang following has no ways to catch up points. this leaves us with the only viable option ----> 3gangs this obviously will not solve all the other problems there are with raiding nowadays but the too many gangs issue wouldn't add itself to all the other problems |
^that post just reminded me why it didn't work the first time when era only had 3/4 gangs last year or whatever. no one was really raiding anymore and gang inactivity went down. basically, people would only raid when wil was on. yeah, whatever happens I don't think it will matter.
right now merc is in 1st with about 3.3k points and 2nd place is elite faction with about 1.3k points. and gang events was cancelled today because not enough players on. can't wait for the summer. |
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