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Gang raids and earning points.
It's got that bad that i have to mass out that i have dropped money in the base somewhere to get people to come so i can kill them for points. Nobody raids and when they do you're lucky to get more than 3 people at a time.
It's always the same base, what about switching up the location and changing the levels in it. It's so repetitive. What about a way for players to earn points for their gang if nobody is raiding? Thinking we need some changes and updates to bring it back to life a bit. Don't you agree? We need something to do to earn points if there is no raid. Maybe some gang quests for points? or things to do. |
You can earn points if nobody is raiding, you just need 3 members to be sitting in the base that's the "active base" to get points.
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If you saved up for angels it would take you like 170 hrs and angels are what? 300k? less than 2k an hour in that sense then (unless you could pool points together) |
Yeah, the 5 points per 5 minutes is slow. :(
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I thought it just added to your gangs total. |
It gives 1 gang point and 1 personal point to each person in the level.
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I want ways to earn points when there is nobody coming to stop you from taking their base. How could we do this? That's the question. I also want to add another thing. Being #1 gang at the end of the week gets you nothing. Why is this? You use to get EC's etc but now you get nothing. |
Then why would anyone raid? It would be too easy to get points for doing nothing.
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Can you tell me what you're talking about? |
Why make it so lucrative to do nothing (let's be honest quest is so damn easy if you have a GG that it's free money, this would probably become farmable as well) for gang points? Nobody would raid anymore because this new thing would be 10x better and everyone would do that. Since it doesn't involve PKing there goes the whole point of the server. gmferng
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Also, no. Raiding will always be the main way to get a bigger margin of points, the quest will give you some points but not as much as raiding. And it was only an idea, i'd like other things to do besides questing. And i loled when you said 'nobody would raid anymore'. Yeah, because like they raid now. I also Lol when somebody comes back and says yeah why would this gang have such and such points. I'll tell you why, hosting bh pk and gang ulms a few times a day is your answer. |
There is really no resolution. Find more players and get more people to raid/pk (last 5 times I've logged in I got discouraged within 10 minutes due to running, server lag, stupid guns, and other lame ****)
Or find a new game to waste days of your life on |
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It's always the same with every forum thread. All i see is people trying to be a smartass and say it won't work this and that but never anybody saying hey, what about this and that, good idea, let's do this, and let's do that. Vicious circle, either somebody being a smartass, going off topic or the thread getting locked because some douche bag can't keep his mouth shut. We will never get stuff done or achieve anything if we don't start working together on these issues. |
Coming from the person who threatens people irl more than anyone. Hm.
My solution is to increase playercount by 100x. Go buy advertising and better servers and fix the subscription system. Good work team. |
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For somebody who talks a lot about how bad this server is, always running down staff and players. You seem to find a lot of time to discuss it and log on. Stop contradicting yourself, Kid. Edit: How many times have you also made a thread saying you where gone and weren't coming back and said your goodbyes. Yet you're still here, over and over again. Do us all a favor and stick with your word and don't come back unless you have something good to say. |
The player count is only as low as it is due to banned players, half of the population that used to play are banned for ridiculously stupid reasons, another half are banned for no reason at all just a personal vendetta. If you really want to fix the server, unban everyone, no longer ban people but simply reset and jail them for large amounts of time.
Honestly, Koho is right, stop the crying, stop the personal hate and stop the ****ing kiddy **** you guys keep doing, if you want the server to succeed and move forward, you have to do that together, if you want it to crash and burn, continue to be down each others throat every chance you get, oh and when you get a staff tag ban anyone you don't like. |
Sorry for being a smartass? I caught chronic hypocrisy from all the posts on this forum :/
Anyways, I'm not sure unbanning everyone would suddenly revitalize the game. For the portion of the banned players that do come back, some will inevitably try to destroy the server again (like MD's spawning spree), some will get bored or fed up with the state of things (could the server even handle double the playercount? struggles at ~100 lol) and stop after a few days/weeks and some will try really hard to get back into it and possibly stick around hoping to make Era everything it used to be for them. For all the other people that are banned they probably just won't care that they're unbanned since they've moved on and found better things or are too busy irl to come back to Era. It could definitely add a few (maybe 50?) regular players but I'm not sure it's an end-all solution. |
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Though it requires being #1 gang, so you wouldn't know. Quote:
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@Shrimps, I am not 100% on it but from what i have been told that's how it worked. Maybe somebody here who can check can tell us what it really does but regardless of that, it's not good enough. |
But I am 100% sure.
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I can see these being used in multiple ways. If you have caped the base, they become taged to your gang and if they kill other gang members points get added to your gang. If they get damaged a gang member will have to go somewhere and collect the parts and bring it back to repair it or something along those lines. Or we could kill these turrets for gang points. Though will they always pop up? They couldn't always be there as it would just be a bullet fest in every raid. How do you plan on using these, Tim? |
Very good question, basically I was thinking of allowing these turrets to be built using parts acquired through raids, points spent, and repairs.
What I was brainstorming the other day for combat use was to allow the turret damaged, but not through PKing. I was thinking they could over-heat or jam causing you to have to fix them. I was also thinking that they'd act as a regular item, you drop the turret on the ground, then load ammunition into the turret. As long as the gun doesn't break down or run out of ammunition it would remain active defending your base. To make things more fair, I was thinking the turret would only do 5 damage max, and have an ammunition limit of 1,000. Everyone can be hurt by it's bullets, but only enemies are actual targets. You're welcome to provide feedback, as nothing I have said is final by any means. |
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You might have to earn them as a perk or something. How could you purchase this at a reasonable price that is worth it but not reasonable enough for everyone to purchase them as it would cause issues within the bases and it might also cause server lag. I really love the idea of turrets but cant get my head around how they would work. |
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Let them be a gang unlock (for the gang itself), scaling price for additional turret slots, something like: 5k then 10k then 15k points, up to 5 turret slots. (it would be 75k for a full 5 slots) Once a gang captures a base, gang members can then place turrets down within those base levels. It would take 60-120 seconds to arm the turret, during which time they are 'inactive' and can be broken (more info on 'inactive' below). They would obviously work as you suggested: 5-7 damage (could be random), maybe a 100-200 clip with a long cool-down time, perhaps a chance to jam or can be disabled temporarily (other down times) if hit by explosives/grenades. No team-killing, that's silly; but make the kills work like explosives -- giving it to the last person to damage that player (so they don't suicide on turrets). Another gang taking control of the base will power them down, rendering them 'inactive' and letting them be broken - while 'inactive' turrets don't fire and have 500hp. If broken a turret will then lock one of the gangs turret slots for 10-15 minutes while it is repaired (could award a point or 2 for destroying a turret). Recapturing the base will enable them again, etc. The owning gang members could recall 'active' turrets by grabbing/holding them for 10 seconds. Recalled turrets instantly open another turret slot for use. Maybe make them dontblock; as well as a precaution to door/path blocking. Other precautions could be giving them a radius to build in (so you can't stack them/put them all in a corner). This whole concept makes them basically mini-objectives, players can disable and destroy while others will want to protect them during 'inactive' times. Also another dimension to capturing/owning bases. Thoughts? |
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Keep plugging away though, I'm sure 20 more posts and zao will unban you. Quote:
-I think anything close to 5k for the first turret slot is too high. Make it lower (1/2k), with a higher exponentiation. Is that a word? It's a word now. -Perhaps turrets should be armed by players (I get the idea that you mean turrets can be dropped and arm themselves over a period of 1-2 mins?). In this manner, more than one person could help constructing a turret to decrease its build time -Instead of freeroam/radius for putting down turrets, I'd prefer to see them be able to placed at 2-3 specific points per room. This could prevent door laming/extreme manipulation using sandbags/whatever -I believe that while they cost points to be unlocked, they should also take some amount of materials or money to put up. Otherwise, you're just giving people free extra bulletspersecond once they hit a certain number of gang points. Even p4's cost money But yeahhh, really cool idea. |
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I really 100% agree with preset turret points where they can be built, that would clear all the precautions I thought of and probably make the limitations much easier, then people actually have to destroy existing turrets to place their own. And it would be more logical with the whole 'power supply' concept of owning the base. Could cost the player 5/10 personal points to place the turret. Additional people grabbing it could reduce the construction/arm time by a second per grab or something. They could then grant kills specifically to the owner/player who placed it. |
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Now that I think about it though, all I -do- use the points for is a direct exchange to money, and using points would ensure that the players are actually raiding and not just rich (QQ Zephlyn Family), so maybe that is the best way to go about it. |
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Additionally, you could think of it as kind of a gamble/investment. If you can keep the turret alive for 5 kills (let's say it takes 5 personal points to build), then you start earning pure profit in personal points, while you have already earned profit in 5 gang points. Plus from this point onward, you have a bullet buddy you made for 'free' If the point of this topic was to earn more personal points and not gang points, then meh go mining. You'll earn faster money than raiding 8 days out of the week. Plus, quoting your original post Quote:
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I don't want personal points as a means to make money. I have always been against that. Pretty sure that's why the gang shop was made so people could spend their personal points on things but i guess that was another fail. Also people want personal points as well to show that they're raiding and have something to show for it. It doesn't mean people want them to sell for money, they have other meanings to. Maybe implement a prize system for finishing #1,#2,#3 every week so gaining gang points actually means something. |
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In which case, you could make the turret cost X personal points (as in, the point counter you have when it says 'you have Z points to spend in the shop!'), but not have it decrease the number of points it shows for you from kills in the other gang menus. |
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Would you remember the days when gangs had safes? Or was that before you. Anyways, you get more money per kill on gang tag, instead of adding these to players ATM's they go into your gang safes. Why not bring the gang safes back, let's face it gangs irl pay money (dues) and make money from other means to. The money saved in these gang safes could be spent on these type of things instead of having to spend your gang points. Makes more sense and that's what gangs do irl. |
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So you want a way to earn points, and also a way to spend points. Bam, integrated both in our brainstorming. But no? You don't want to spend those points now? You want to earn them still, and say there's nothing to use them on, but don't want to use your own points? But you don't want to use them for money? Everything you've suggested beyond this exists already. Top 3 players weekly (among gangs) get rewards. Top gang gets rewards. Top 3 players daily (overall) get rewards. You get money for those kills, personal points for those kills, and gang points for those kills. Gang safes were disabled for the same reason business safes were limited and personal/server safes were deleted. There had to be a half dozen restrictions added to business safes alone (only 6? of these, with only 10? players having access) between lag checks and withdrawal limits, and I'm sure they still spawn from time to time when the server dies. So now you want a personal safe for every gang created, where-in literally hundreds of players would have access to unrestricted chat command controlled money handling/creation? Shoo. |
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What i mainly suggested does not exist. When there is no raids then you cannot earn points because there is nothing else to do. I want that bit extra to go earn points if there is no raid. I never mentioned top 3 players'. Top gang gets a reward of what, 5 ec's? Whoopy do. Like they mean a lot nowadays. Top 3 players daily gets a reward, what's that got to do with gangs? Quote:
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I also didn't say i wanted it, it was a suggestion. Everything here is suggestions, i'm not here demanding ****. So beat it down, boy. |
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Your last few posts have just been you bashing on ideas. Also, what's your motivation for wanting to earn points without having to raid to get them? If you're just transferring it into money, you could easily just do something that gives you money directly. (Jobs satisfy the criteria of being doable while no one else is on, as well as giving you money.) Beyond that, what else do you even do with points? And wouldn't it be a better goal to encourage raiding instead of giving people less of a reason to raid? (Which is what you would be doing by giving people a way to earn points without raiding.) |
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Well, that's the idea behind this thread to see if anybody else had any ideas or suggestions because i honestly don't have many myself. I'd like something to do because clearly raiding is dying out and it rarely happens nowadays. Quote:
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