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-HateD- 01-16-2014 05:47 PM

PK ideas
 
Place your ideas here to help motivate better PKing.

Make the movement reduction increase as they bleed more and more.

If below 50% hp and in PK mode make the player slow down if they move from level to level

There are probably more good ones. Please add!

Scoper 01-16-2014 07:56 PM

Removal of absolutely ridic. guns like flak. Cmon, talk about p2w
-While we're at it, removal of gang guns. Refund the points, but jesus talk about OP or just annoying.

Adding a second EP-type gang

Fixing up the eventbot to include more events.

shrimps 01-16-2014 09:02 PM

Could make Mars Auto host every 2 hours or so? or if playercount is >60 auto host every few hours?

Kohola_KinG 01-16-2014 09:31 PM

Quote:

Originally Posted by -HateD- (Post 1725196)
Place your ideas here to help motivate better PKing.

Make the movement reduction increase as they bleed more and more.

If below 50% hp and in PK mode make the player slow down if they move from level to level

There are probably more good ones. Please add!

I have to disagree with your points. That's basically asking for a free kill, just keep chasing him down eventually he will have nowhere to go and will bleed out or just kill him. See no issues here.

I have a lot of points, might post them up later but i'll post up one for now.

Remove food from gang bases, we have beds and medic packs. We do not need food in there.

Scoper 01-17-2014 02:01 AM

Quote:

Originally Posted by Kohola_KinG (Post 1725205)
Remove food from gang bases, we have beds and medic packs. We do not need food in there.

This yeahhhhhhhh!
But maybe get rid of medic packs too, that seems 2ez

shrimps 01-17-2014 03:50 AM

You also have boomerangs (Christmas and Valentines Day) Halloween Boomerang although it takes hp from the enemy and gives it to you, Healing Crates. Also there's a gang base buff that heals you for a percent of melee damage dealt, all items that could be removed from gang base/raids to prevent healing.

Kohola_KinG 01-17-2014 04:03 AM

Quote:

Originally Posted by shrimps (Post 1725210)
You also have boomerangs (Christmas and Valentines Day) Halloween Boomerang although it takes hp from the enemy and gives it to you, Healing Crates. Also there's a gang base buff that heals you for a percent of melee damage dealt, all items that could be removed from gang base/raids to prevent healing.

I'm not trying to prevent healing. We have beds and medic packs to heal. Would make it more tactical if we had to use beds and medic packs as the only way to heal and add crates and boomers to the gang shop for gang points.

Having food is just stupid to be honest. You can just eat a pizza once and then run around taping D to keep eating on the move? I can go to 30/40-0 a raid if i want because food is to OP and easy to use to heal myself every hit i take.

Also would give guys who are trying to fight 1v2 or 2v3 a better chance at coming back and taking over the base as those guys wouldn't have time to heal as fast as they would if they had food.

shrimps 01-17-2014 04:23 AM

Unless I'm mistaken, food is severely nerfed during 'pk' It heals half and there's a cool down timer, plus you're frozen for a second or two when you consume in. (Unless this doesn't apply to all foods any more.)

shrimps 01-17-2014 04:26 AM

You could add incentives to PKing. I know it's similar to the achievements but those are stupid and useless and these could reset daily.

Such as:
Get 50 gang kills while on gang tag gives you "X" reward
Capture "10 gang bases" receive "X" reward
Get 100 kills and receive "X" reward
Get 15 kills with a grenade you get "X" reward


I don't know just silly stuff like that, maybe rewards be like anything up to 5k.
I got to go though could think of more later.

Kohola_KinG 01-17-2014 05:19 AM

Quote:

Originally Posted by shrimps (Post 1725212)
Unless I'm mistaken, food is severely nerfed during 'pk' It heals half and there's a cool down timer, plus you're frozen for a second or two when you consume in. (Unless this doesn't apply to all foods any more.)

I have to disagree and say that it's buffed. Considering it heals you 40HP and i know other food does more every few seconds. You eat it and within 3 secs you can move and eat it again. Also pizza and donuts you can eat and run on the move, you can just keep eating and run around for days until your health is back up.

Before you couldn't move for a good 10 seconds at the most and we never had food where you could run, eat and heal.

Also all of this doesn't help when you have people running around with juggernaut who cant be killed with Armour regeneration. Would be nice for staff to check that out and remove it or fix it, it's to OP. When i had it nobody could kill me, at all. That is just stupid.

shrimps 01-17-2014 06:29 AM

Ahh, well I know doughnuts only heal for 20 instead of 40 while in PK, also it has a 1 sec move time, and I think another 1-2 seconds before you can eat another one. Since that's the food I use, I don't know others apparently are different now.

Demisis_P2P 01-17-2014 08:23 AM

Unhealable damage.

e.g. You have 140hp. You get shot and take 20 damage. 5 of that damage becomes unhealable until you die, so if you were to heal now you could only heal up to 135hp. If you run at one hit and heal you might only be able to heal to 110hp, and then if you run at one hit again you might only be able to heal to 90, then 70, etc. So the effect has diminishing returns, but eventually it'll catch up to the runners, and it becomes more worthwhile just to fight until you die than to run again.

Obviously disable it in spars and events or w/e. You could make armor more useful by making armor absorb most (NOT ALL!) of the unhealable damage instead of armor just being like a lame health extender.

-HateD- 01-17-2014 04:22 PM

Quote:

Originally Posted by Demisis_P2P (Post 1725218)
Unhealable damage.

e.g. You have 140hp. You get shot and take 20 damage. 5 of that damage becomes unhealable until you die, so if you were to heal now you could only heal up to 135hp. If you run at one hit and heal you might only be able to heal to 110hp, and then if you run at one hit again you might only be able to heal to 90, then 70, etc. So the effect has diminishing returns, but eventually it'll catch up to the runners, and it becomes more worthwhile just to fight until you die than to run again.

Obviously disable it in spars and events or w/e. You could make armor more useful by making armor absorb most (NOT ALL!) of the unhealable damage instead of armor just being like a lame health extender.

Yeaup.

Tim_Rocks 01-17-2014 06:56 PM

I like the idea of unhealable damage. While this is a new thread I might as well toss out what I've been working on. Since it is pk-related.

I've been working on a new gang event for those who aren't aware. Simply raid a gang base for kills/defend the base for extra points. In this case I chose the LC base because of it's size. During gang events I expect there to be quite a few gangs involved.

Here are some screen shots of what I have done so far:
http://i39.tinypic.com/28mo8bd.png

This is the unstick-like area with an interesting twist; once you leave the box, you're in it till the end.
http://i44.tinypic.com/2ykgzms.png

Here are some cool features:
-If you control the base, you will respawn in the base (unless you're being raided).
-I added a 10 second respawn time in between kills and deaths.
-I added double points for kills in the base.
-I have a basic GUI that will provide players with statics of top players and top gangs.
-Best part is ET's should be able to host this without any admin intervention.

If you don't like something or you'd like to provide ideas of your own feel free.

Scoper 01-17-2014 10:24 PM

I guess I have the following questions/concerns:

-how is this fundamentally different from raiding the active base? I understand the respawn timer, closeness, and whatnot, but what really changes in the end? Bonus points are still awarded for owning a specific point every minute and w/e

-What restrictions are there on ET hosting to prevent spamming of this event? (Looking for something similar to the time and 'events in between' restrictions that occur for ULMStypes)

-The double points in the base makes me feel like it would detract a ton from raiding (which daaamn people have fought a lot to protect.)

Tim_Rocks 01-17-2014 10:49 PM

Quote:

Originally Posted by Scoper (Post 1725235)
-how is this fundamentally different from raiding the active base? I understand the respawn timer, closeness, and whatnot, but what really changes in the end? Bonus points are still awarded for owning a specific point every minute and w/e

There won't be much of a difference other than it's an event. Which is perfect, gangs are all about raiding. So why not an event that has to do with raiding?

Quote:

Originally Posted by Scoper (Post 1725235)
-What restrictions are there on ET hosting to prevent spamming of this event? (Looking for something similar to the time and 'events in between' restrictions that occur for ULMStypes)

I have my own restrictions in place so it can only be hosted once a week during normal gang events.

Quote:

Originally Posted by Scoper (Post 1725235)
-The double points in the base makes me feel like it would detract a ton from raiding (which daaamn people have fought a lot to protect.)

Not sure how that detracts from raiding, it's just more incentive to pk inside the base.

Scoper 01-17-2014 11:13 PM

Quote:

Originally Posted by Tim_Rocks (Post 1725236)
There won't be much of a difference other than it's an event. Which is perfect, gangs are all about raiding. So why not an event that has to do with raiding?



I have my own restrictions in place so it can only be hosted once a week during normal gang events.



Not sure how that detracts from raiding, it's just more incentive to pk inside the base.


IMO raiding is its own thing, and events should be kept different and separate. However, from your second response it looks like you intend for it only to be used as a gang event? That's cool beans and all kinds of awesome. The once a week thing sounds cool too, gives it some exclusivity and blah.

My 'detraction from raiding' comment was meant to be in regard tonormal, non-event raiding. But again, my misunderstanding lead to this question and has been resolved by your answers. So cooooooool.

ilovegirlzz 01-19-2014 07:41 PM

Gangs only get 1 gun
NO SHOTGUNS!
NO .05 FREEZE GANG GUNS (unless 13 dmg and 0 spread)

Make gang event Domination (yes COD domination)

Let people recieve money from kills in ULMS (whoever discontinued this was retarded)

Buff the Holiday Bows. As of now theyre just collectibles
Flak and snow cannon are good.
Cycle out the weapons during seasons or every 3 months.

Bring back the sharks, and fix the bleeding (bleeding does 3 dmg not 5 wtf give me my 2 hp so i can continue fighting or run) this is a game after all and we should have the option of running. now if i swim the sharks will take care of that

that should get pking back

Scoper 01-19-2014 08:38 PM

Quote:

Originally Posted by ilovegirlzz (Post 1725298)

Let people recieve money from kills in ULMS (whoever discontinued this was retarded)


Flak and snow cannon are good.

Bring back the sharks, and fix the bleeding (bleeding does 3 dmg not 5 wtf give me my 2 hp so i can continue fighting or run) this is a game after all and we should have the option of running. now if i swim the sharks will take care of that

ULMS is because for a ten minute event, 200k or so gets generated. If that's hosted 5 times a day, you've generated 1mil into the economy from pretty much nothing. Hyperinflation plz

Flak is OP and you either know it and have one or don't actually play.

sharks are cool, that'd be nice to see again.

WillaWonka 01-20-2014 04:38 PM

Gain personal experience points for cool weapon upgrades/addons or shop discounts. idk.

ilovegirlzz 01-20-2014 08:57 PM

I love how you act like we pay a sales tax or something on weapons. There is no inflation wtf @scoper

shrimps 01-20-2014 10:24 PM

Economy gets inflated with money from hosting ULMS when it rewards money for kills.
What are you talking about sales tax on weapons? o.o

Tim_Rocks 01-20-2014 10:27 PM

Quote:

Originally Posted by ilovegirlzz (Post 1725308)
I love how you act like we pay a sales tax or something on weapons. There is no inflation wtf @scoper

Uh... Wow, Scoper is right.

Scoper 01-21-2014 12:31 AM

yay me!

There've been lots of examples of this, especially in past Era's I think?
W/e I just ban people

Venom_Fish 01-22-2014 03:08 PM

Great event, Tim! Finally, a gang event that actually makes gangs compete at an activity they actually engage in. Wow! The magic of common sense. You'd think since events are for gangs to compete, they'd have been made to do so in the activity they always do normally, but nooo. Instead we fight to stand in a fricken circle (o.O?).

Well, enough of that. Great event, I can't wait to see it added to gang events (hopefully replacing KOTH, unless they can revamp it so some of its issues are addressed).

I say beds be the only things that heal you, or foods receive a severe nerf. There's some food item that has like no freeze (wth?). Newbs just eat as they run.

Flak Cannons and stuff were one set of items I wanted to get rid of but they wouldn't let me =[. I severely nerfed them but someone went and buffed them after. SO yeah, idk.

Zongui 01-22-2014 10:45 PM

only being able to heal in beds while inside a gang base is a good idea. no eating foods inside gang bases.

Tim_Rocks 01-23-2014 02:34 AM

I've always thought Flak Cannons should cause damage to the person shooting the gun.

shrimps 01-23-2014 02:46 AM

Quote:

Originally Posted by Tim_Rocks (Post 1725373)
I've always thought Flak Cannons should cause damage to the person shooting the gun.

Recoil damage?

Godzilla 01-23-2014 02:47 AM

Why not make the Flak Cannon like the Crizen? If you spam it, it overheats and stops working/causes pain to the player?

Tim_Rocks 01-23-2014 04:49 AM

Quote:

Originally Posted by shrimps (Post 1725375)
Recoil damage?

Yep, would be fair.

Venom_Fish 01-23-2014 05:05 AM

I like Godzilla's Flak cannon idea.

Also, SOMEONE FIX P4s and Proxi mines next to doors. It's lame -_-.

Fiberwyre_P2P 01-23-2014 07:24 PM

I think the recoil damage on the flak might be a little crazy, though Godzilla's idea of it overheating, I do like.
(not to say that it should have unlimited ammo like the crizen.)

Or you could always nerf the actual stats of it.
Less damage
Slower rate of fire
A lot less spread
Shorter range
Make it not shoot over walls (In the Unreal Tournament games, it's essentially a shotgun, albeit a shotgun that has bullets that ricochet and can launch a flak grenade.)
etc.

(Even nerfing ALL of those aspects of it, it would still be better than the SD cannon. All I'm saying :P)

Godzilla 01-24-2014 03:40 AM

Quote:

Originally Posted by Fiberwyre_P2P (Post 1725401)
I think the recoil damage on the flak might be a little crazy, though Godzilla's idea of it overheating, I do like.
(not to say that it should have unlimited ammo like the crizen.)

Or you could always nerf the actual stats of it.
Less damage
Slower rate of fire
A lot less spread
Shorter range
Make it not shoot over walls (In the Unreal Tournament games, it's essentially a shotgun, albeit a shotgun that has bullets that ricochet and can launch a flak grenade.)
etc.

(Even nerfing ALL of those aspects of it, it would still be better than the SD cannon. All I'm saying :P)

I think the Staff Team need to start looking past the whole "Oh this item is good lets nerf it and make it ****", I think they need to start looking at "Oh this item is good lets compensate for that".

e.g Crizen overload being added to Flak

I still have always thought that you should be able to reload and dodge at the same time but reloading doesn't take .5 seconds now it takes 3 seconds.

Tim_Rocks 01-24-2014 04:12 AM

I just don't see why we can't have all the guns + weapons balanced.. Then after that, they stay balanced and un-altered. Unless you guys wanna buff the bamboo ;)

ilovegirlzz 01-24-2014 04:33 AM

Quote:

Originally Posted by Godzilla (Post 1725376)
Why not make the Flak Cannon like the Crizen? If you spam it, it overheats and stops working/causes pain to the player?

the recoil damage is stupid, if thats the case snipers and osiris mini should have recoil dmg.

overheating should apply to crizen, flak, sd, and osiris mini.

shrimps 01-24-2014 05:27 AM

Quote:

Originally Posted by Tim_Rocks (Post 1725430)
I just don't see why we can't have all the guns + weapons balanced.. Then after that, they stay balanced and un-altered. Unless you guys wanna buff the bamboo ;)

because stuff is released or added or changed everytime there's new staff. ;( You should know this!

Demisis_P2P 01-24-2014 05:49 AM

If I had to try and isolate the time/reason that gun balance got out of hand, it'd be around the same time that movement speed was increased.

Movement speed used to be considerably slower, to the point where you couldn't really run in front of a bullet for very long before it caught up to you.
Then Jenn made the gym, and added speed levels, and you had players who could move and dodge much more easily than others.
People like Meph, Diaz, FalkonJenova, etc could literally run circles around people and almost never get hit, and they melee'd people to death while doing it!
So while there were "fast players" and "slow players" the trend was that freeze on guns was decreased and the firing rate was increased.
At some point speed levels were removed, but people were already acclimated to the higher speed so the default speed was set higher (I think it was increased to Lv3 speed level by default?).
Once everybody became a "fast player" this had a twofold effect because the default walking speed increase kind of dulled the effects of freeze on its own, and having players moving in between shots that they otherwise wouldn't have been able to move in between let them basically emulate a faster firing rate (walling), and now they all had guns with less freeze and faster firing rates than before as well.

There were always lame guns (sg5552?), but the majority of the rest of the guns were balanced around 0.2 or 0.15 freeze and timeout, whereas now anything except 0.05 seems to be unacceptable.

We can't bust heads like we used to, but we have our ways. One trick is to tell 'em stories that don't go anywhere - like the time I caught the ferry over to Shelbyville. I needed a new heel for my shoe, so, I decided to go to Morganville, which is what they called Shelbyville in those days. So I tied an onion to my belt, which was the style at the time. Now, to take the ferry cost a nickel, and in those days, nickels had pictures of bumblebees on 'em. Give me five bees for a quarter, you'd say.

Now where were we? Oh yeah: the important thing was I had an onion on my belt, which was the style at the time. They didn't have white onions because of the war. The only thing you could get was those big yellow ones...

Venom_Fish 01-25-2014 01:00 AM

Either way, I'm with Tim. If the Flak's stats hadn't changed after I re-balanced items, this wouldn't be an issue. I have the stats it is supposed to be on-hand, if anyone wants to change it back.

Zongui 01-25-2014 01:34 AM

pretty much the only people on era that can mess with the gun stats right now are ice and zao i think. i am still waiting for them to release all the weapons.

ice_is_nice4 01-31-2014 08:17 PM

I also like the idea of adding cooldowns to Flak, SD, and Minigun. Now if only we could log onto the server...


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