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-   -   Delteria Updated (Again) (https://forums.graalonline.com/forums/showthread.php?t=134268734)

MysticalDragon 09-14-2013 06:08 PM

Delteria Updated (Again)
 
~Completed List of Features~
-Quest Design System
-Instance System
-60 Run around Quests
-8 Dungeons
-Telegraph Combat System
-Modify Gear (Sockets)
http://i42.tinypic.com/24crvgw.png
-Perk Trees (So you can build your toon the way you want)
http://i44.tinypic.com/kpyqx.png
-Jobs (Fishing, River Panning, Farming Crops, Farming Bushes, Lumbering, Bug Catching)
http://i43.tinypic.com/rlcnb7.png
-Housing System (Choose a location on the over world WHERE YOU want to live)
http://i44.tinypic.com/mavznn.png

-Item Crafting/Socket Crafting/Potion Crafting
-Item Rarity (Orange-Legendary/Purple-Epic/Blue-Rare/Green-Common/White-Basic)

~Completed This Week~
- Market/Auction System - Novos Post
We've mostly focused on updating the player experience. In addition to the previous video, this video features:
-Selling items in larger quantities
-Adding a message to your item auction
-Seeing the original owner of the item and the latest bidder / bid winner
-Going to the owner / bidder's profile
-Coloured rows according to the status (lost, losing, winning, won / closed with no bidders, no bidders, bidder, bid won)
-More advanced search; also supports searching by tags
-A new tab 'What's hot' shows the items that have the most bids on them

These improvements really make the Market system a solid place for selling items to the general masses. This system complements the Trade system which allows you to customize the trade with individual players.

We have decided to post-pone other enhancements until release:
- We would like to have search by category
- We would like to specify a bid amount (in addition to incremental bids)
- We would like to make the Market look and feel a lot better



- Achievement System -
- Tracking System anything can be tracked and achieved in the game
- Achievement EXP System, every achievement level obtain you recieve a perk point.
- Track your friends and other players achievements and there progress


Cubical 09-14-2013 07:09 PM

i see you're still stuck on using hard to read fonts

MysticalDragon 09-14-2013 07:34 PM

Quote:

Originally Posted by Cubical (Post 1722582)
i see you're still stuck on using hard to read fonts

Yes we have that's the font we chose, stefan likes it and most beta testers do, so we decided to keep it. Some backgrounds I feel should be changed so the font doesn't clash but besides that I enjoy it.

smirt362 09-14-2013 08:22 PM

How close to release?

scriptless 09-14-2013 09:15 PM

Quote:

Originally Posted by Cubical (Post 1722582)
i see you're still stuck on using hard to read fonts

At least you CAN read it, at least with this monitor im using at the moment that feat would be impossible (unless drunk).. but then again i dont care about reading if the gameplay is good.. server looks nice tho great job

Skyld 09-15-2013 11:40 AM

Quote:

Originally Posted by MysticalDragon (Post 1722583)
Yes we have that's the font we chose, stefan likes it and most beta testers do, so we decided to keep it. Some backgrounds I feel should be changed so the font doesn't clash but besides that I enjoy it.

It's awfully hard to read, especially on a high density display. Get rid of it.

TSAdmin 09-15-2013 12:59 PM

Quote:

Originally Posted by Skyld (Post 1722600)
It's awfully hard to read, especially on a high density display. Get rid of it.

^ Pretty much this because font aside: Light text on light backgrounds, dark text on dark backgrounds/overlays, etc on it's own makes any font hard to read and is generally bad practice anyway.

Also, that gradient of black to white on the tab in the first screenshot with an already grey (A shade achieved during the black > white transition) background, then the grey on darker grey below it don't strike me as a something you'd actually want to read. Likened basically to writing on white paper with a slightly less white shade of ink. You're up there at your monitor merely thankful that there are shadows under the letters. The orange actually doesn't look too bad, I must say. Perhaps something bright like that would be appropriate?

Nit-pick aside though, I am looking forward to seeing this come together. There's obviously been a lot of work and passion put into this project.

fowlplay4 09-15-2013 03:56 PM

Things that stick out to me:

1. The 5 color gradient.
2. Lack of GUI consistency. You guys have like 20 GATs, the least you can do is develop a better set of default GUI profiles than those gray-scale ones. This project is hyped to be one of the 'biggest pieces of Graal work ever' and yet your GUIs don't reflect that.
3. That vector overworld map is an insult to your actual overworld, that whole map GUI looks messed up.

Emera 09-15-2013 04:05 PM

I love the world map. It looks really slick and clean.

MysticalDragon 09-15-2013 06:43 PM

Quote:

Originally Posted by fowlplay4 (Post 1722617)
Things that stick out to me:

1. The 5 color gradient.
2. Lack of GUI consistency. You guys have like 20 GATs, the least you can do is develop a better set of default GUI profiles than those gray-scale ones. This project is hyped to be one of the 'biggest pieces of Graal work ever' and yet your GUIs don't reflect that.
3. That vector overworld map is an insult to your actual overworld, that whole map GUI looks messed up.

1. The 5 color gradient? Are you talking about the Perk System? The Gradiant was done by me to make all Perk windows (Warrior, Hunter, Mage, Healer) look different. I'm not a GAT by all means, but when I hardly have GAT help I get the job done.
2.) We have 2 GATs not 20 sarcastic? And the current GAT team really doesn't know anything about GUIs since all of our GUI designs are customized. Better set of default GUIs hmmm maybe. The systems work amazingly although the GUIs could use some work. We have indeed accomplished more then any server on Ios AND PC. When we get a GAT that can really work with a good GUI Design, we will definitely work on this.
3.) Are you talking about the housing map? THats a map system to select where you want your house to be on the overworld. The GUI POrtion isnt finished so it uses a transparent GUI Profile for the time being. BUt if your talking about the Map image it self, the purpose of having that type of map is so players can swap from the Generated map to a drawn map so that there is less cluttered shown and only whats important.

When players are hyped about the biggest project on graal, that wasn't just from videos and snapshot, it was from players being allowed to test the server. They love the content and the amount of things to do. In general they enjoy the game play and that's what we worked so hard to achieve.

If GUIs made the game then zodiac would have 0 players. Zodiacs game is enjoyable although its Graphics tremendously suck. Its GUIs are Majorly inconsistent, you guys even still use the default BLUE GUIs, although most of your GUIs are pitch black. Not saying anything bad about Zodiac "really", but what I'am implying is we definitely set the bar for upcoming graal servers weather or GUIs look like **** or not.

MattKan 09-15-2013 06:49 PM

So obviously the server isn't finished and it's not just Unixmad's fault that it wasn't released a month / six months / a year ago. :asleep:

MysticalDragon 09-15-2013 06:51 PM

Quote:

Originally Posted by MattKan (Post 1722625)
So obviously the server isn't finished and it's not just Unixmad's fault that it wasn't released a month / six months / a year ago. :asleep:

The server has more content then any server on PC and ios at the moment, so yes its ready for release.

MattKan 09-15-2013 06:59 PM

Quote:

Originally Posted by MysticalDragon (Post 1722626)
The server has more content then any server on PC and ios at the moment, so yes its ready for release.

I'd say UN has more content than your server.

And since we're talking about crude content and not about quality, I'd say Era iPhone is miles ahead of you as well.

MysticalDragon 09-15-2013 07:02 PM

Quote:

Originally Posted by MattKan (Post 1722627)
I'd say UN has more content than your server.

Now your trolling, ask the Manager of UN he is also staff on Delteria.
Maybe they have more events? But Delteria isn't revolved around events, we honestly decided to not use the graal style event type system. We feel its a cop out for the lack of content a server has. We decided to do Events that involve the game. E.g A cart breaks down from going to A to B, and you have to defend this cart against a horde of zombies. World Bosses that randomly spawn on the world etc etc.

-Edit Again: The GUis may not be quality but every system on delteria is quality, every bit of gameplay is quality. You have Non GATs creating GUIs, so there not upto par, but the system ts self is definitely up to par on quality.
Edit: And its not "MY SERVER", hence how I say we. Delteria wasn't created by just me or Novo, it was created by a group of developers. You just want to argue with me, that's fine I don't have time for it, ill reply when you have some constructive criticism instead of bashing remarks.

Fulg0reSama 09-16-2013 11:08 PM

MD, you really should stick to scripting.
You have no sense of public relations and this is the kind of negative press that will make it easy to attack your project and overall kill your applicants morale as they may decide to look into whom they'd be working with and for.

To put it bluntly for you though,
Shut your mouth right now before things get even worse for you, this is not a threat, but a warning for your sake as well as the project's credibility.

I appreciate the fact you're updating us with what you're trying to work upon as it comes up for release now that it seems more concise to a point, but your arguments with people who are trying to pass some form of constructive criticism is only telling people "This project is being headed by in some way, shape or form by an arrogant man or group.".

I honestly only say this because at one point I was invested in this project and more so for the older developers who really worked hard to bring it up to a light where people were interested enough to say "Delteria is a worthwhile project in every way and we should support these people for their work.".

Do not act so recklessly when someone presses your buttons.

Crono 09-16-2013 11:26 PM

silly ray, their target audience is on graalians and those kids are super excited. i don't think MD cares what people here think ;)

MysticalDragon 09-17-2013 08:07 AM

Shut your mouth? I didn't get angry or answer negatively, I was straight forward and answered every question asked. Nothing negative about it, there is a difference between criticism and bashing. Re-read all MattKans threads and you tell me which one it is? If you call this bad player relations, i can honestly care less. Nothing got any worst, until you chimed in.

What did you invest in? There is hardly any of your work on delteria anymore, what you had done was been replaced and gone. And my buttons are far from pressed, I only said I would answer his questions when they was worth answering. I was being truthful not disrespectful. (If he felt disrespected my apologies towards him)

And I don't @ Crono, we do what we do and we enjoy it (Working on delteria that is). IF Delteria isn't successful that's fine, if it is that's great. But we had fun Developing for it.

fowlplay4 09-17-2013 02:32 PM

it's probably the fact you misconstrue people's criticisms and go immediately on the offensive and start insulting whatever it is they're a part of in attempt to make their posts invalid.

I.e. your last reply to me.

Mattkan's also completely right. The server clearly lacks polish and would of been impacted negatively by not being delayed. You guys market the server as setting 'the bar higher' but then you go and show us GUIs that aren't even finished, had you not been delayed those would of went live. That's average UC server behavior not 'bar setter' behavior.

MysticalDragon 09-17-2013 03:19 PM

Offensive? I don't think my reply was offensive at all, like you said "MattKan" was completely right, I was only being honest. On Delteria we introduced "features" never seen before on graal period, I would consider that setting the bar. Innovation is a great thing weather it's in proto type or not. If you look at Scriptless first post "but then again i dont care about reading if the gameplay is good". This how most "players" think, they only care if the game play is good and its amazing in my own personal opinion. I usually take the constructive criticism into consideration and act on it. Look at my first post and compare it to this thread. ALMOST EVERYTHING this community suggested we made those changes. It's not that we don't "listen" or take those recommendations into consideration, but it starts to get annoying when you have one individual trolling every thread with non sense especially when they have no impact at all on the community. ANYONE that's interested in seeing the server there self is more then welcome to. Example Cubical suggested we change the font, there is now a option in Player Options to change the font to arial in case the player can't read the current font. So we do make these changes although we dish back what we receive.

Although our GUIs are a bit dull, I really feel it doesn't put a major impact on the game. I rather waste my time adding more content and things to keep the players entertained. You mentioned about the GUIs being inconsistent, I only pointed out how your server is classic and MOST your GUIs are inconsistent (Including Using random Blue GUI Profiles) and it doesn't effect your server at all because why? Because the game play is great.

Previous Snapshots little over a year ago

http://forums.graalonline.com/forums...3&d=1327726421
http://forums.graalonline.com/forums...1&d=1327726611

Cubical 09-17-2013 03:33 PM

Your user interface (GUI) is the first thing people will see and in my experience first impressions are everything. If the players will be looking at something constantly it shouldn't be hard to read or ugly. Look for inspirations from other games if needed but how the currently look is in no way visually appealing. Just an example your two shades of grey, while both being gray seem to visually conflict with each other. Maybe make the lighter one a bit darker especially if you are opting to use a white font.

Edit: i'm not bashing your work but the community has cried since the start about it's appearance and it doesn't seem that too much has changed. Also being able to change fonts is a nice option.

Tim_Rocks 09-17-2013 07:47 PM

Quote:

Originally Posted by MattKan (Post 1722627)
I'd say UN has more content than your server.

Now that's hilarious.

dylan 09-17-2013 08:54 PM

Hi all,

The plan as of now is to wait until launch rolls around and revenue starts coming in, and then we'll hire a professional artist to recreate our interfaces for us. We understand our GATs would probably be capable of stringing something together, but you all are absolutely right; the interface IS something that the player sees the most. That is the exact reason we need it to be splendid and of great quality.

We would like to wait to pull in third party resources because if Delteria ends up being a lost cause, that's just a harder hit to the investments we have made toward the server.

Most of our interfaces are on a make-shift base or are just background pictures tied to interfaces. You'll notice that we're not completely done with construction for the server, and the delays have done nothing but aided us completely. We assure you that Delteria will have advancements in the future, and they are currently happening as we type. As with any Graal server, there is never a "finished product," and it will be constantly upgraded and expanded.

Cya on Delteria,
Dylan

Cubical 09-18-2013 01:02 AM

Quote:

Originally Posted by dylan (Post 1722711)
Hi all,

The plan as of now is to wait until launch rolls around and revenue starts coming in, and then we'll hire a professional artist to recreate our interfaces for us

Can you elaborate on this?

dylan 09-18-2013 01:51 AM

Quote:

Originally Posted by Cubical (Post 1722714)
Can you elaborate on this?

Sure!

The team themselves aren't getting paid, but as we provide a portion of the financial support of Graal, EUROCENTER becomes willing to hire third party assets to boost the overall content of the server. They have already stated in emails back and forth between our management and their's that they would be more than happy to pay professionals to aid the server need it be, assuming we've proven we are financially suitable.

It's quite simple: You show EUROCENTER you can make money and they are willing to spend a little money to potentially gain more. Same in any business, really. Many believe no one in Graal is being paid or that it's all volunteer work, but this is definitely not to be true. While the majority of the community works for free, those who are bringing in the largest amount of income to EUROCENTER are actually receiving a little bit of that income themselves.

I don't know if I've gone into this to an extent where it would make Stefan and Stephane uncomfortable but let's hope not. :cool:

Elk 09-18-2013 03:12 AM

Quote:

Originally Posted by dylan (Post 1722715)
Sure!

The team themselves aren't getting paid, but as we provide a portion of the financial support of Graal, EUROCENTER becomes willing to hire third party assets to boost the overall content of the server. They have already stated in emails back and forth between our management and their's that they would be more than happy to pay professionals to aid the server need it be, assuming we've proven we are financially suitable.

It's quite simple: You show EUROCENTER you can make money and they are willing to spend a little money to potentially gain more. Same in any business, really. Many believe no one in Graal is being paid or that it's all volunteer work, but this is definitely not to be true. While the majority of the community works for free, those who are bringing in the largest amount of income to EUROCENTER are actually receiving a little bit of that income themselves.

I don't know if I've gone into this to an extent where it would make Stefan and Stephane uncomfortable but let's hope not. :cool:

Thats how its always been like...

Cubical 09-18-2013 11:27 AM

Quote:

Originally Posted by dylan (Post 1722715)
Sure!

The team themselves aren't getting paid, but as we provide a portion of the financial support of Graal,

o nvm

DenoriZakarum 09-19-2013 05:07 AM

Quote:

Originally Posted by dylan (Post 1722715)


I don't know if I've gone into this to an extent where it would make Stefan and Stephane uncomfortable but let's hope not. :cool:

If being transparent makes the company uncomfortable, we have more to worry about then population

Shaun 10-11-2013 10:10 PM

I think it looks good, but sometime between last Delteria was online and when it will be released, 2D games stopped being a thing. This reminds me of that Duke Nukem.

smirt362 10-12-2013 12:22 AM

Quote:

Originally Posted by Shaun (Post 1723235)
I think it looks good, but sometime between last Delteria was online and when it will be released, 2D games stopped being a thing. This reminds me of that Duke Nukem.

Starbound has 85,000+ preorders and made close to $2 million.

I think 2d games are still a thing

Fulg0reSama 10-12-2013 01:05 AM

Quote:

Originally Posted by smirt362 (Post 1723237)
Starbound has 85,000+ preorders and made close to $2 million.

I think 2d games are still a thing

And Terraria is the 5th Highest Selling game on Steam atm with millions of customers/players.

dylan 10-12-2013 03:09 PM

Just a reply to a reputation I received,
Quote:

Are you new to graal? Unixmax and stefan does not care about any new server. And they are greedy as hell. They will never pay for a third party especially with the way MD is reacting to things. Try again.
Maybe if you would overlook your ignorance to see that EUROCENTER is actually a business and they pay people often to professionally do things for their products you would have a bit of insight on the issue? Just a suggestion.


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