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iUN
I probably shouldn't be the one making this announcement and someone can do so properly later on, but until this happens, there you go. UN will have a mobile counterpart. Stop saying we're like iClassic because we don't house 12-year-olds looking for girlfriends and/or boyfriends. Just grown ups that act that way. Say we're like iUN from now on.
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Every server will have kids asking for 'dates' or 'marry me.'
It has been tried to fix, but nothing can get rid of the idea. Not even banning them will fix anything. iClassic is starting to turn into UN. New weapons that are fun to use. More fun events. What's next? In my opinion, UN shouldn't have a chance at iOS. Two nearly the same servers will just confuse players. Not to be mean or anything.<3 |
lol, UN was the iClassic of Graal for a long time. Funny how you think it's supposed to be mature or something.
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However, I think you should re-read the OP as no where in there did I state UN's player base was at all mature. I even said they acted like 12-year-olds. Not to mention this post announcing iUN's development was almost entirely sarcastic. With that being said, I don't really think it's fair to make UN the laughing stock when many of Zodiac's better players are also UN regulars. So if you want to trash the server because of the player base, start trashing all the others that they play too. Now the nice difference between what iClassic did and what iUN can and will do, is that iClassic is flat out boring and has no entertaining content, and iUN will always have something for you to do, no matter your interests. If you want to play a certain genre of a game on Graal PC, you're very limited in server choice. You have a pretty poorly planned RPG server that will release things according to their theme once in a great while, a server with guns (I mean... come on), a server with a tremendous amount of trolls and practically useless NPCs with a broken default PK system, and the other untouched servers. What's missing is an actual connection with the player that makes the game entertaining and provides what they're looking for. That's lost in development and is a topic for another time. Anyways, iUN can be a whole lot different than what's now known as an ordinary Graal server. Unless you're a child and as afore stated are looking for an online boyfriend and/or girlfriend, there isn't very much appeal. UN has always been a step above content-wise than iClassic has and frankly will be forever due to many reasons, not all iClassic's fault, but you can make some pretty cool things and have substantial activities on a server whilst making actual playable, entertaining content that caters to players' interests rather than a "this is what you get, now please don't leave our based god server". I guess what I want to say about this is that iUN will have a huge array of fun stuff for players to do what they please. The classic theme is dissed as a troll-infested landscape, but it would be pretty cool to reinvent that and be innovative with it. We can capture a lot of the successful aspects of UN as well as oust what other servers tried to do, and bring something new to Graal. Should be a fun time. BUT OF COURSE, IT'S UN SO DON'T WORRY GUYS WE'LL LIKELY DIE AND FAIL ANYWAYS. Nerds. |
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Waiting for "but UN doesn't have guns and you can't cast spells", even though that technically isn't true o_o UN has time on its side. Unless iClassic has 10+ years of development it isn't showing us, I think the content game is pretty secure with UN, in both quantity and quality. More with the quantity though. |
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The only thing UN has going for it is the social scene, which ironically, is also the only thing iClassic has going for it. I also think you're nuts. |
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Anyways @OP, you're going to need to find a way to convince Stefan that UN has a significantly different theme than iClassic, or he won't even consider letting you guys publish it for iPhone. If you make anything interesting or cool, he's just going to ask you if he can upload it to iClassic, then ignore any of your requests to test and or publish the server on iPhone. Simply saying it's going to be a higher quality server won't cut it either. You'll have to seriously think up how to create large enough gameplay differences that make it seems like another type of game, without ruining what makes UN what it is. Perhaps say it will be more gameplay oriented than social oriented(IE quests for hearts, more chaotic items, automated events, less hats) |
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i'm by no means implying that iclassic has great content either, but in terms of levels and graphics they **** on UN. |
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I wish they would actually hire talented scripters. iEra gets constant gameplay updates. iClassic rarely gets anything because they have next to no committed scripters. I'd be willing to help, but I know that Xor has a personal grudge against me, so there's no hope in me trying to apply. edit: also tell him it will be a more PKing oriented server, so it will be a slightly less casual game unlike iClassic where 90% of areas are no pk. |
Lol I argued with a kid from UN about this exact topic a month ago.
All I have to say is that the problems have already been discussed here. UN will honestly have a very hard time competing with a server already established in what UN dealt for PC Graal in the first place. Unless you actually make something different out of yourself that people will enjoy, don't count on UN getting anywhere. @Bensor An actual constructed date simulator server would actually be hilarious, possibly even easy for a scripter. |
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> meanwhile all our hats can be seen on zodiac and iClassic. |
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However, I'm kind of thinking about just making it a date simulator at this point :rolleyes: |
I've always seen UN as an event/mini-game server. Monopoly, tower defense and the random fun mini-game events is the only reason I see to log on UN.
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When we all collectively agree to release the plans for iUN it will make a bit more sense. I personally want an iPhone Graal monopoly. Just throw everything on it and attempt to do it better than all of the other servers, along with having our own stuff. That won't be the case though lol |
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In order to convince stefan that iUN would differ from iClassic, tell him about the following differences: iUN is more pk oriented most if not all outside areas will be pk zones. iClassic has no pk zones in like 70% of outside areas, and a lot of players don't even participate on it and instead focus on roleplaying or collecting hats/ designing a house. There will be more focus on gameplay than social aspects iUN should focus their efforts more on playable content than customization. Hopefully quests and events will be released instead of a million hats. Items will be more "chaotic" This means that they can draw more attention and have more effects. On iClassic, items tend to be more "self centered", and do not affect others much or do much out of the ordinary. They generally make you do a cool animation or replace some(ie morphlings replace walk and idle animation), but offer no interactive changes. Items on UN have always been fun and exciting. Some guy might strike everyone in the room with lightning, shoot and charge projectiles, and all kinds of weird stuff. These may be seen as detriments to the social environment on iClassic, which is why they have been avoided, but on iUN hey can be one of the aspects people enjoy. Before asking to release, I'd ideally like to see: 10-20 events that fully work automatically by a system. Make sure some feel "outside the box" and unique compared to common traditional events like chance and racing events. dozens of interactive items that show how UN will provide further depth with items rather than just being a cosmetic item. Some quality quests or challenges that are fun to play. Don't make all of them pathetically easy or catered to casuals like iClassic does, make them challenging and fun. most of iClassic's quests aren't challenging at all and don't require you to think or play them well. Basically I think you should have enough finished that shows him the quality of the server and how it differs. It needs to be able to have enough content to maintain players unlike iZone, and it needs to show the overall path you're taking towards it's design. |
Stefan has already OK'd the development though; I don't know if he's not worried about the collision between iUN and iClassic, or it didn't cross his mind, but we've been given the green light regardless. If anything, it should be a hallelujah for Graal since players that get bored on iClassic and like the theme, but are just bored will have a place to venture to instead of deleting the app.
Automated events are a must, I agree. Especially if you're dealing with ~2k players. Our events system will run a bit differently though, we're going to try out a few things and see what we like most, but the automated feature will likely always be implemented. Some NPCs will be like those that are on UN currently, but we're going to try to stay away from those that are too manipulating to the victims of them. The "chaotic" atmosphere is actually what we're trying to dwindle down a bit, but we're certainly not eliminating PK nor disadvantaging players who work hard for a PK NPC to give them a boost or even another asset. |
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But yeah, I kinda agree that the chaotic items should be more carefully considered. Pretty much anything that can be frustrating like the blackout on the katana or someone screwing up your chat with the whip should be avoided, but I still think items should be interactive |
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You're pissing in a sea of piss, why don't you do something nice for Graal instead of all the half-assed stuff? I tried to put some time in earlier this year for fun, but got screwed over after someone gave me the OK, I bought Gold, and got banned again after a week for some reason. I was even on the dev server because apparently I'm an untrustworthy scumbag. |
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You're right, it's plenty do-able to make things that are of great quality and look fantastic, but in the end they're just going to be ignored. You'd be lucky if the players used it for over a month. Either way, it has been receiving updates. Scavenging for players makes things pretty rushed. Easier to just release the base then make it look better afterwards now unfortunately :( As for the second part of that, I don't think you can really blame precautions given all that you troll UN... Crashing clients, annoying animations, general ****-play with Relay. Should be expected. You had the dev server and even that was stretching it; no idea about a ban though. After a week and a half of no activity nor presence, it was decided there wasn't much use for letting something sit. |
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I could hug you for this Downsider. Quote:
Graal as a community when it sees high quality is usually admired and almost held in constant high regard. If you look at iClassic or iEra, they're about a 2/5(being very nice about this.) in this regard and players still play it like it was Minecraft. |
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I thought we clarified that iClassic was played because 12-year-olds want an online girlfriend and/or boyfriend, not because admiration of the content they're looking at. The audience of these two servers are both not fit to judge game content as most of them have not even been alive long enough to have played enough games, nor are they scouting out A-grade content. They aren't really part of the "Graal community" anyways. PC Classic's server had some great content and a really nice quest line. It was lucky to see 5 players on at a time. Plenty of well thought out and efficient systems. Sure people might have held it in a high regard, but no one played it. Quote:
Now can we please leave this topic to focus on iUN? Stupid me always wanting to respond... |
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http://www.youtube.com/watch?v=EaTxvJCOdDA |
No offense to anyone; you're all wonderful people. But UN is a terrible server, sorry you had to find out this way.
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I was talking about your statement of "we can make everything look nice and fantastic, but it'll get ignored for use within a month", this had nothing to do with iClassic as it was obvious it had to do with servers with high quality work done to them. My point using those servers despite their obvious problems, they still have a very mild amount of good quality for their players and that is what is keeping them in along with their community. Also not to burst your bubble, despite how we segregate away from the iOS side of Graal, they're apart of the family now. I also hate to say it, I'll probably get raged at for it, but Classic wasn't very appealing as a game, despite how much effort was placed into it. I believed it really had potential, but it was way too slow of a game to get into. Quote:
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While I do agree with some of you, I really don't agree with the hate towards UN. I grew up on the server, and while it personally wasn't my favorite server, I had a lot of fun on it. Back in the days when TCPK and Castle Wars was constantly active, the server really was a lot of fun from a pk standpoint. The events, again while not the best, were enjoyable when I was tired of pking. Not to mention hat/npc collection gave players other stuff to do. I know this thread isn't about UN itself, but if iUN is done right it could be a really fun server. And I would love to see new Graal players having the same fun experience I've had on the server. Best of luck with development.
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I hope to see iUN get added to the list of iOS servers in the future. Try to keep me update! :)
I would love to help you guys when you start the server up. |
I support UN making the transaction to mobile devices....
If un content sucks so bad then y classic got back on classic tab and a short period time get off.. UN been the longest server on graal.. Its for a reason |
Will the same manager that manages the PC server be managing this server as well, or will a new manager be appointed?
Will a new staff team be put together for this? Will Bane be creating his useless half finished projects for this server too? What about the playerhouses/guildhouses that currently exist on the PC server, will these exist there as well? Old UN was successful because it was smaller and a lot more simple. It has since grown into a huge mess. How will the overworld be transitioned? I'm interested in seeing how this will turn out. If this succeeds, it will be nice to see UN regain its former glory in a new light, if it fails it will just add to the factor that UN is a joke. Big props to C: for being so passionate about this and wanting to make something of UN again. Putting a lot of his free time into this development without compensation and making Stefan more money. His parents must be so proud. |
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Yes and no. Some people (like myself) will be working on both PC UN and iUN. Hardly any available/willing devs on Graal so we have to burn ourselves out. PC guildhouses and playerhouses I would imagine them to be getting removed. The explanation as to why will be in next answer. Gmap is going to be shrunk and changed quite a bit. Most useless space will be removed. However, that's not to say there will not be room for exploring, as there definitely will be. I'd certainly like to see UN become relevant again, and this may be the thing that does it. However, after watching this video http://www.youtube.com/watch?v=EaTxvJCOdDA I don't know if Graal is even safe to play anymore. Thank you BlueMelon for warning us about that. |
What do you need assistance with? Have you reached out to the community?
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I question the lucrativeness compared to the amount of time and effort you'd have to put into in making iUN...since its a "social activity" server like iClassic...
One thing that I believe destroyed the once shining community of Graal... too many servers, to much unorganized variety |
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