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Moving Forward
My question is, how many people actually use V6?
As a developer, I find using the newest version is needed to move forward. Although, some of the testers that come to my server seem to have issues with some of the features my game provides. The first question I ask is 'Do you use V6?' 100% of them say no... In the future, will it ever be required to use the new updated version of the Graal client? |
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The non-native player-list and changes to the way font is displayed has put off a lot of players from upgrading to the new version, others also have performance issues which is odd.
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graal should run smoothly on any pc post-2001 considering how little has visually changed since then -.-
but it used to strangely lag on my new laptop in 2008 so who knows |
Soooo, back to my question... Is it going to be required in the future to use V6?
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I tried compiling a list of hardware that was having trouble to attempt to identify the issue (a certain OS? graphics card? processor? ???) but couldn't find any pattern. It strikes me much more as a compatibility issue rather than a raw power issue. (FWIW, I've never had these types of issues on any device I've ever had, which is odd considering how common they are) |
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I had a computer from early 2000s with XP that ran Graal just fine with no issues as well. Also agreed with Chris, it's more then likely a compatibility issue. |
Over the years, I've ran Graal on close to 10 different machines. The only one that it lagged on was a stationary from 1999 and a shitty laptop from 2004. I seriously don't understand how people get Graal to lag on their computers.
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No it's cool, don't answer my question lol.
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Well Brokk, we don't work for Graal. Anything we say is just a guess.
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Following through on previous trends, I would imagine it would become required if it ever gets finished and standardised, because that would obviously make sense. But at this stage, it doesn't look to be anywhere near becoming required, as V6 is easily classed as 'unfinished'. Random lagginess aside, it's yet to prove itself as a worthy replacement or upgrade. |
v6 gives too many advantages for developers. Servers should locally disable access from v5.
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Some do, some don't. |
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A bit old, but what we do on UN (or are going to start doing with upcoming releases) is limit access to things that we know don't work properly on v5. So things like sparring that run much smoother on v5 according to most players, can continue to be used for that, but for anything that bugs up, players will have to be on the v6 client. Pain in the ass, but that's the only way to cater to the players that are annoyed with the reported bugs in v6. We have it disabled for any newer players and/or trial and guest accounts to limit the huge amount of hacking that goes on with v5 clients.
So unless your server is in any way classic and has sword sparring, I'd suggest to just demand all players use the v6 client to log on. |
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