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Somersaults (dodge)
Hey! I have a little request, i'm really bad with gs2 (better with gs1) and my script is not good:
(No scripters for my project for now :/) It's a fast-maked script, no worries x) PHP Code:
My gani is 0.35 seconds, it's better to have player += 0.2/0.1, 4times? |
I remaked my script but anyone can gs2 it?
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First off, welcome?
Secondly, GS1 won't get you far. When I first started with Graal development I tried learning GS1 (stupidly) from the offline editor. Try looking at this recent post by scriptless. Go with GS2. |
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player.x += 0.1; sleep .1; player.x += 0.1; sleep .1; player.x += 0.1; sleep .1; player.x += 0.1; it's really ugly Any way to change that? Quote:
Secondly, i was on GraalReborn because it's free, so it's gs1 only. Next, i don't have the time now for learn gs2 and that's not my work on my principal work on my project. And finally, did you have a way to block player from going in blocking tiles, because with this script players can go anywhere they want |
I think this ends now.
Reborn is frowned upon. Good day to you. |
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I just want to do the "base" before scripting. Like First armor, basic animations, first weapon. After that, I'll take care of developement You are not there to judge me on my way to work I think? |
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I accept you for who you are
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Thanks dude xD
Okay i now have: PHP Code:
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And as for blocking tiles. PHP Code:
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Now go this, is it good?
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There are many ways of achieving the same thing. I was simply providing one. |
I have a little problem, when i dodge up and down, it's not working very well
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On Topic, Don't use unset indodge its deprecated. Use temp Variables like Callimuc suggested. |
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function onKeyPressed(keyCode, keyName, scanCode) { Look up VECX and VECY - everything else is straight forward |
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EDIT: fixed, thanks dude :) EDIT2: @xAndrewx: I don't know where i put the freezeplayer xD |
Keep in mind that setting player.ani the way Andy does is only supported on v6 and above.
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