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-   -   Corinthia! (https://forums.graalonline.com/forums/showthread.php?t=134266300)

r3ckless 04-22-2012 07:09 AM

Corinthia!
 
7 Attachment(s)
I would like to make a thread about Corinthia! We have actually made enough progress for me to feel comfortable making a thread for the server and explaining it, also putting up some screenshots :)

Corinthia is going to be a semi-classic server with Nations. I know some of you don't like the idea of nations, but I thought I would TRY to make a server with nations. Anyways, there will be four nations, and each will have the ability to control an element. (Fire, Earth, Water, and Wind).
The main story of Corinthia will be you as a young adventurer. You set out into the world, in hopes of improving your control over your element. Along the way, you will face battles, and other numerous quests that will unlock nation trainers. At these said trainers, they will teach you new attacks or defenses in your nations element. For example, you will find a Wind Trainer, and he will teach you GUST. It will repel an enemy with wind, blowing him away from you and inflicting damage. You will need certain requirements to meet each trainer, though. Such as already meeting your first trainer, and also having a max HP of 4. There are a few jobs on the server right now, as well. We currently have Farming, Mining, and Fishing. You can harvest wheat, and turn it into dough. From the dough form, you can cook it into bread. Bread is the final product, and you can sell it to various farmers on the server. You can also sell the wheat. Mining is pretty self-explanatory. You mine rocks with a pickaxe, and sell the pieces for Gralat. Fishing is self-explanatory, too. Cast the line, get the fish, sell the fish. :)

The server will also be PvP. There will be many points in the world, at which your nation can take over/control. As of right now, the story line is still a little skeptical, and may change alot. But we have been working hard on this server.

Below I have included some screenshots. Check then out, and also check the server out. We look forward to seeing some people on there, and we are also hiring. Check the Hirings forums for more info on that.

Thank you from the current Staff:
Stowen -Me- (Manager/Owner)
Gunderak (Co-Manager)
VoltNightmare (Admin/GFX)
Brutus (LAT)
supreme legendary (LAT)

Also, thanks to Killa Be for the occasional help. :)


*NOTE: The custom inventory is not the open-sourced one in the code gallery. It was scripted from scratch by Gunderak.

DrakilorP2P 04-22-2012 04:20 PM

I like the burning effect when you leave the bread in the oven for too long.

Gunderak 04-22-2012 04:38 PM

Thanks :D

Felix_Xenophobe 04-22-2012 04:44 PM

What happened to rastafaria br0

Emera 04-22-2012 05:09 PM

You're off to a good start. Good job.

r3ckless 04-22-2012 05:49 PM

Quote:

Originally Posted by Emera (Post 1692715)
You're off to a good start. Good job.

Thank you :)

r3ckless 04-22-2012 09:10 PM

Quote:

Originally Posted by Felix_Xenophobe (Post 1692714)
What happened to rastafaria br0

'

I changed the name to Corinthia, because I was getting sick of people referring to weed. It was pronounce RA-STA-FAIR-EE-UH anyways. :)

r3ckless 04-23-2012 02:07 PM

Alright guys, in all seriousness we are trying to make a server that people will actually play. So besides not like nations and what not, what would you guys like to see on Corinthia?

DrakilorP2P 04-23-2012 04:42 PM

Quote:

Originally Posted by r3ckless (Post 1692766)
Alright guys, in all seriousness we are trying to make a server that people will actually play. So besides not like nations and what not, what would you guys like to see on Corinthia?

More quests and baddies to kill.

NicoX 04-23-2012 04:48 PM

Quote:

Originally Posted by DrakilorP2P (Post 1692773)
More quests and baddies to kill.

This.

Cubical 04-23-2012 05:59 PM

Brothels

Emera 04-23-2012 10:04 PM

Just logged on and checked out the inventory, and I nearly puked.


I don't mean to be a pain, but I honestly think somebody threw this together in under 10 minutes. Here's why I don't like it.
  • It takes over 1 second to open and close. As much as I like the fade in/out transition, it's too long if you just want to open your inventory and close it again.
  • You're drawing BLUE gui profiles over a YELLOW bitmap profile? Come on.
  • You're using the default classic text profile with a blue control. Again, that's just being sloppy.
  • You're drawing "borders" around the list options. It looks takky, and I really see no need for it to be there.
  • Some of the icons overlap the "borders" and that just makes the borders look even worse.

Also, your nicknames take literally 5 seconds from hovering over the player to fade in. The effects take too long.

To improve
  • Reduce the time it takes for the inventory window to open/close
  • Change the backing bitmap to blue or something that matches the other controls
  • Remove the border, or edit it so it fits and the icons fit inside it
  • Reduce the time it takes for nicknames to show/vanish

Gunderak 04-24-2012 08:06 AM

o_o
For starters, The inventory is not finished.
And I did not throw it together in under ten minutes x-x
I will however be making changes to the GUI of it.

Emera 04-24-2012 04:56 PM

Quote:

Originally Posted by Gunderak (Post 1692833)
o_o
For starters, The inventory is not finished.
And I did not throw it together in under ten minutes x-x
I will however be making changes to the GUI of it.

I says it looks like it has been. Anyway, if it's not finished then why have you released it? Perhaps provide a temporary solution?

fowlplay4 04-24-2012 05:10 PM

Quote:

Originally Posted by Emera (Post 1692858)
I says it looks like it has been. Anyway, if it's not finished then why have you released it? Perhaps provide a temporary solution?

You're just being annoying.

Emera 04-24-2012 05:18 PM

Quote:

Originally Posted by fowlplay4 (Post 1692859)
You're just being annoying.

Thanks. love you too.

Crow 04-24-2012 05:57 PM

Quote:

Originally Posted by Emera (Post 1692858)
Perhaps provide a temporary solution?

What do you think this is? :oo: The playerworld is under construction, what did you expect?

Felix_Xenophobe 04-24-2012 06:09 PM

Quote:

Originally Posted by Emera (Post 1692858)
I says it looks like it has been. Anyway, if it's not finished then why have you released it? Perhaps provide a temporary solution?

Hey bro maybe that is the temporary solution? Idk wtf ur on about

r3ckless 04-24-2012 06:47 PM

Quote:

Originally Posted by Crow (Post 1692863)
What do you think this is? :oo: The playerworld is under construction, what did you expect?

This.

Emera, I appreciate the constructive criticism, but honestly this server is very far from finished.

Gunderak 04-24-2012 07:00 PM

Oh snap

xXziroXx 04-24-2012 07:47 PM

Quote:

Originally Posted by Emera (Post 1692858)
I says it looks like it has been. Anyway, if it's not finished then why have you released it? Perhaps provide a temporary solution?

You don't seem to realise the concept of "Under Construction" servers.

Emera 04-24-2012 08:40 PM

Quote:

Originally Posted by xXziroXx (Post 1692874)
You don't seem to realise the concept of "Under Construction" servers.

Obviously not.

r3ckless 04-28-2012 05:43 AM

Updated the inventory, the one that Emera nearly puked all over WAS in fact just a temporary inventory. Here is the nearly finished work of art:

http://i19.photobucket.com/albums/b1.../inventory.png

fowlplay4 04-28-2012 06:58 AM

If you're going to do the tab-design, avoid having a large border/padding.

I would suggest doing a re-color of the GUI-Blue images to match your color theme over what you currently have which is really not that much better than your 'temporary' setup.

red dragons

Hiro 04-28-2012 07:36 AM

Keep it simple until you actually get released. Then work on the complexity.

Crow 04-28-2012 08:40 AM

Quote:

Originally Posted by r3ckless (Post 1693208)
work of art

No.

Gunderak 04-28-2012 01:52 PM

Hiro, I have kept it simple.
It's just the colours that need to be changed around a tad.

Hiro 04-28-2012 02:44 PM

Quote:

Originally Posted by Gunderak (Post 1693224)
Hiro, I have kept it simple.
It's just the colours that need to be changed around a tad.

I meant in regards to the entire server. Get it bare-bones acceptable to pass PWA inspection, get it public, and then add the complexity.

The longer you stay a UC server the more likely the project is to fail before any fruition.

r3ckless 04-29-2012 05:03 AM

Quote:

Originally Posted by Crow (Post 1693222)
No.

Sarcasm, mate ;)

Emera 05-06-2012 12:10 AM

1 Attachment(s)
Scripted a chat system. Have fun <3

Tricxta 05-06-2012 02:14 AM

Quote:

Originally Posted by Emera (Post 1693753)
Scripted a chat system. Have fun <3

I'm kinda bored of seeing the same old layout for servers chat systems. Can't you be a bit more creative?

P.s. I'm not attacking you or anything... I'm just simply stating my opinion

Crow 05-06-2012 12:22 PM

Quote:

Originally Posted by Tricxta (Post 1693764)
I'm kinda bored of seeing the same old layout for servers chat systems. Can't you be a bit more creative?

P.s. I'm not attacking you or anything... I'm just simply stating my opinion

It's incredibly convenient, and there's really not much else to do in terms of a simple text display if you don't want it to be horribly useless (see GK).

Emera 05-06-2012 12:55 PM

Quote:

Originally Posted by Tricxta (Post 1693764)
I'm kinda bored of seeing the same old layout for servers chat systems. Can't you be a bit more creative?

P.s. I'm not attacking you or anything... I'm just simply stating my opinion

I completely agree with you, and I did try for quite a while to tweak it and give it some individual features, but going with what Crow said, these kind of systems have to have a decently clear layout to remain readable. I could add some icons to the text or something?

Emera 05-10-2012 11:19 PM

7 Attachment(s)
Me and Stowen have decided to start redoing quite a few of Corinthia's systems that we feel could be recoded to a far higher standard. I've been typing away for a few days now, and have managed to get quite a lot done considering the time I've had to do everything in. Here's what we've introduced.
  • A brand new inventory system. This system shows the icons of the weapons you currently have instead of listing them. Hovering over an icon will show the weapon's name.
  • The news system has also been recoded, and now matches the other systems. It uses a backing image instead of a window and neatly lists the news without having 10 bajillion buttons hovering around it. You can easily view all of the news by using your mouse wheel to scroll up and down.
  • The mining system has been redone too. The original mining system used to show this ugly text that took up a large area of your screen. Now, the NPC's chat text shows how close you are to finishing mining the rock. After you collect your rock, you can sell them to an NPC at the back of the mines for Gralats. Wearing a miners hat will half the time it takes to mine a rock too!
  • The hat viewing system and the hat storage method has been completely redone. Your hats are now stored in clientr flaga rather than an NPC, which doesn't really effect gameplay but it's a cleaner storage method none the less. When you fire the hat viewer, the player's hats are shown above their heads, and you can use the arrow keys to scroll through the hats.
  • The hat shop system has been redone too. It used to use an edit of callimuc's say2 system. It now uses backing images and simple text to display only what is needed.
  • A simple banking system has been introduced. Players can now store their Gralats in the bank, and can view their bank balance, deposit Gralats and withdraw Gralats as they please from the bank below the OSL building.
  • The tailor system has been redone. It now matches all of the other GUI styles, and looks neater. The original used a gui window and some bold text, now it uses a nice backing image and text that fits the theme.

These changes aren't yet available to players though since we plan to introduce all of the new content at the same time. If you would like to help us beta test the new content, PM me or Stowen in-game or even on the forums, and we'll happily add the new content to your character.

What I'm currently working on recoding
  • The spar system
  • The nations system/GUI
  • Questing
  • Chat system
  • Shop system
  • Guilds system
  • Boat transport system
  • HUD

If you'd like to make any suggestions, just put them in a post and I'll read them!

r3ckless 05-11-2012 01:38 AM

We are trying to keep it Classic, so we are using the sign background to replace most GUI windows. :)

P.S Please don't edit the Boat Transport. Gunderak is going to handle that :P

Emera 05-24-2012 10:19 PM

1 Attachment(s)
New updates
Replaced the old chat system with something more unique and have also recoded the warp ring system. The beta systems have been released to the players, and I'm currently working on creating some events for the event system while Stowen is working on finished the town to the east.

Warp demonstration

DeCeaseD 05-25-2012 02:28 AM

Not too bad ladies. But, on that warp system.. is it just me or do you see yourself warp during the screen fading in.. ? Awefully weird to do it that way, don't you think?

fowlplay4 05-25-2012 03:06 AM

Quote:

Originally Posted by DeCeaseD (Post 1695541)
Not too bad ladies. But, on that warp system.. is it just me or do you see yourself warp during the screen fading in.. ? Awefully weird to do it that way, don't you think?

If you're lagging and get warped, it can register in script before the level you see on-screen actually renders.

I believe you could avoid this by using triggerclient to make your screen fade back in, instead of a client-side timeout checking for level/position changes.

The effect is kind of boring/slow though.

Tricxta 05-25-2012 06:19 AM

You should use an approach like pokemon and use some kinda mask transition, or maybe try do a similar warp transition emulation to zelda like what dusty did.

DeCeaseD 05-25-2012 01:19 PM

Quote:

Originally Posted by fowlplay4 (Post 1695546)
If you're lagging and get warped, it can register in script before the level you see on-screen actually renders.

I believe you could avoid this by using triggerclient to make your screen fade back in, instead of a client-side timeout checking for level/position changes.

The effect is kind of boring/slow though.

True. I just didn't know if he intended to do it this way. Although, I'd imagine not.

But yes, I do agree. It is pretty boring for a warp.


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