Corinthia!
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I would like to make a thread about Corinthia! We have actually made enough progress for me to feel comfortable making a thread for the server and explaining it, also putting up some screenshots :)
Corinthia is going to be a semi-classic server with Nations. I know some of you don't like the idea of nations, but I thought I would TRY to make a server with nations. Anyways, there will be four nations, and each will have the ability to control an element. (Fire, Earth, Water, and Wind). The main story of Corinthia will be you as a young adventurer. You set out into the world, in hopes of improving your control over your element. Along the way, you will face battles, and other numerous quests that will unlock nation trainers. At these said trainers, they will teach you new attacks or defenses in your nations element. For example, you will find a Wind Trainer, and he will teach you GUST. It will repel an enemy with wind, blowing him away from you and inflicting damage. You will need certain requirements to meet each trainer, though. Such as already meeting your first trainer, and also having a max HP of 4. There are a few jobs on the server right now, as well. We currently have Farming, Mining, and Fishing. You can harvest wheat, and turn it into dough. From the dough form, you can cook it into bread. Bread is the final product, and you can sell it to various farmers on the server. You can also sell the wheat. Mining is pretty self-explanatory. You mine rocks with a pickaxe, and sell the pieces for Gralat. Fishing is self-explanatory, too. Cast the line, get the fish, sell the fish. :) The server will also be PvP. There will be many points in the world, at which your nation can take over/control. As of right now, the story line is still a little skeptical, and may change alot. But we have been working hard on this server. Below I have included some screenshots. Check then out, and also check the server out. We look forward to seeing some people on there, and we are also hiring. Check the Hirings forums for more info on that. Thank you from the current Staff: Stowen -Me- (Manager/Owner) Gunderak (Co-Manager) VoltNightmare (Admin/GFX) Brutus (LAT) supreme legendary (LAT) Also, thanks to Killa Be for the occasional help. :) *NOTE: The custom inventory is not the open-sourced one in the code gallery. It was scripted from scratch by Gunderak. |
I like the burning effect when you leave the bread in the oven for too long.
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Thanks :D
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What happened to rastafaria br0
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You're off to a good start. Good job.
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I changed the name to Corinthia, because I was getting sick of people referring to weed. It was pronounce RA-STA-FAIR-EE-UH anyways. :) |
Alright guys, in all seriousness we are trying to make a server that people will actually play. So besides not like nations and what not, what would you guys like to see on Corinthia?
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Brothels
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Just logged on and checked out the inventory, and I nearly puked.
I don't mean to be a pain, but I honestly think somebody threw this together in under 10 minutes. Here's why I don't like it.
Also, your nicknames take literally 5 seconds from hovering over the player to fade in. The effects take too long. To improve
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o_o
For starters, The inventory is not finished. And I did not throw it together in under ten minutes x-x I will however be making changes to the GUI of it. |
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Emera, I appreciate the constructive criticism, but honestly this server is very far from finished. |
Oh snap
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Updated the inventory, the one that Emera nearly puked all over WAS in fact just a temporary inventory. Here is the nearly finished work of art:
http://i19.photobucket.com/albums/b1.../inventory.png |
If you're going to do the tab-design, avoid having a large border/padding.
I would suggest doing a re-color of the GUI-Blue images to match your color theme over what you currently have which is really not that much better than your 'temporary' setup. red dragons |
Keep it simple until you actually get released. Then work on the complexity.
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Hiro, I have kept it simple.
It's just the colours that need to be changed around a tad. |
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The longer you stay a UC server the more likely the project is to fail before any fruition. |
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Scripted a chat system. Have fun <3
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P.s. I'm not attacking you or anything... I'm just simply stating my opinion |
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Me and Stowen have decided to start redoing quite a few of Corinthia's systems that we feel could be recoded to a far higher standard. I've been typing away for a few days now, and have managed to get quite a lot done considering the time I've had to do everything in. Here's what we've introduced.
These changes aren't yet available to players though since we plan to introduce all of the new content at the same time. If you would like to help us beta test the new content, PM me or Stowen in-game or even on the forums, and we'll happily add the new content to your character. What I'm currently working on recoding
If you'd like to make any suggestions, just put them in a post and I'll read them! |
We are trying to keep it Classic, so we are using the sign background to replace most GUI windows. :)
P.S Please don't edit the Boat Transport. Gunderak is going to handle that :P |
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New updates
Replaced the old chat system with something more unique and have also recoded the warp ring system. The beta systems have been released to the players, and I'm currently working on creating some events for the event system while Stowen is working on finished the town to the east. Warp demonstration |
Not too bad ladies. But, on that warp system.. is it just me or do you see yourself warp during the screen fading in.. ? Awefully weird to do it that way, don't you think?
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I believe you could avoid this by using triggerclient to make your screen fade back in, instead of a client-side timeout checking for level/position changes. The effect is kind of boring/slow though. |
You should use an approach like pokemon and use some kinda mask transition, or maybe try do a similar warp transition emulation to zelda like what dusty did.
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But yes, I do agree. It is pretty boring for a warp. |
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