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Most Wanted Improvements
Okay, let me go ahead and say these things ahead of time to save a lot of pointless debating.
With that said, I've tried to be as broad as possible with the choices presented in this poll. Try to vote for the things you think matter most, and remember that you're wasting your vote if you select everything or nothing. If you wish to regard information from the results as rubbish, feel free to do so. But I think it might be in the interest of people on the forums, so let's see where things go, shall we? |
Actually there needīs to be an update in all things
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This are things how I see it. Probably a lot of stuff is not possible/wonīt get changed, but Iīm sure some things could get changed. |
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Several categories in this poll relate directly to players, so don't just think it's calling for change from administrators alone. |
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Having players teach others something can work out good, but than mostly on servers with FAQs. A general quick tutorial with the basic and most used keys would do it too. |
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You guys are aware users can create developer tools yourself using gscript?
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However, I would even say that's a problem with User Education because not enough people are aware of useful scripted tools or they don't know how to make them. Unfortunately, scripting is not a skill everyone has. |
everything
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i know this poll didnt get that many votes
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Why do people keep making threads about improving Graal? It's not going to improve until management can improve.
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Development tools means better development, which in turn means better servers, which means more players, which means more advertisement, which means more players, which means better developers, which means better servers, etc.
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I'm surprised development tools currently have the most votes. I would have thought any efforts to modernise them would be futile as long as PC Graal keeps the current business model. Whereas with an improved business model PC Graal could get away with being insufficient in these other areas.
That said it's been stated this is directed at a small division of the community which use the forums, which I suppose would consist of a higher proportion of developers. |
Subscriptions need to be re-worked. Observer mode needs to be eradicated from the game.
Better documentation will help development much more than updated development tools will. The lack of documentation leaves skilled developers to find out features by mistake or on their own. It'd also be nice if our requested features were added every once in awhile (and not just because they're essential to iWorld). Despite the age of the tools and the painful work flow it's still possible to create high quality content with them. As for improving development tools it would be cool to be able to "deploy" a level with client-side GS2 and allow players to be able to test it without having to shell out for a server. Level Editor -> Deploy Button -> Level sent to server -> Server Compiles Level/GS2 -> Returns Compilied Level/GS2 -> Loads Level in V6 Client (Offline Mode). |
Let me just say, I am loving these numbers right now. Thanks so much for voting, guys. :D
Just makes me put a hand to my chin and go, "Hmmmm." |
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Though I'm a bit surprised by (comparatively speaking) the lack of votes in "Staff Professionalism". I'm aware of course about the issues that underlay the foundation for why there's a decline in professionalism amongst staff. |
Staff professionalism and Content.
Though content IMO is the most pressing issue on Graal, - It is what ultimately retains users/customers - it is surely wishful thinking to ask for content without dealing with the underline reason for the lack of it; Staff professionalism. It's very difficult to imagine a talented developer consistently devoting most of his time into various projects with no real incentives. This ofcourse leads to very inconsistent levels of development periodically; where most of the development, if any, centres around holiday periods but is rarely/never followed up by anything more, this often leads to a focus on the short-term playercount or success of the seasonal event. It also leads to an obvious lack of developers or talented enough developers who move on to more inspiring projects. While I've highlighted and elaborated on what I feel are the key issues, we need a solution. Incentives are the key, and the two that would work best in this situation is ownership (credit) and finance. Finance would be a more immediate incentive and solution to staff professionalism as staff would be required to meet performance standards to earn their pay. How this would be co-ordinated is another discussion. Ownership would be a better incentive IMO, but more difficult to pull off as it works out as a financial incentive in the long run. I should mention that a Business Approach is also very important but not before the foundations are laid. There's no point spending money promoting a terrible product. |
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Thank you Sherlock http://i.imgur.com/yZ2kz.jpg |
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