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Thank you Tim
For bringing back raiding with your new gang system. Can't wait for the release, hopefully the raiding keeps up. Your work is appreciated.
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What's the new system? :oo:
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Its awesum.
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all guns are equally the same in gang levels except things like SD cannons, kinda lame but w/e
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Make love not war.
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The new base is Avant v2, terribly huge map, with a mini-map. Going to be so funny to see people raiding in there. Tim literally took avant and made it promote even more running.
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Just sounds like a few minor updates to the current gang system, not a whole new one. :oo:
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U rock tom
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You've put alot of thought into this and to me, you just listening to the players is the best thing by far... The changes last night I didn't like due to the same problems as before (Having to chase players through different lvls)... I really like the gmap base and have a feeling raiding will come back full-time and let's face it, we need more of it. The guns are an exceptional benefit to those holding the top 3 gangs of the week and I'm really hoping they can not be used while off tag lol All that I have seen of Dev and heard by friends I think this is the perfect addition to the concept on Dev and will be enjoyed by all!
Thanx Tim, it is appreciated! |
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And your solution was to remove everything that players liked about raiding and leave us with an unfinished gang system?
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But what was removed? Gang guns and gang houses belonging to specific gangs? From what I recall, everyone was tired of that and relied on gang events for entertainment. Also, the gang system, or "gang shop" that you were all waiting for, was finished on Era Dev. That can be uploaded to main whenever, I never uploaded it during my term because I had a plan for all of that, which I'm sure many of you already know and are tired of hearing. |
tom from myspace is fixing era, good show.
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People wanted something new, this is true. What people didn't want was the entire system being removed, and for gangs to be glorified partys. You really have no excuse for making this mistake either, Jenn made this same mistake about five years ago when she removed the old gangs and released a new gang system. A gang system very similar to yours. Actually your system is worse, because the increased proliferation of gangs caused Era's raiders to be spread even thinner amongst the dozens of gangs out there. Atleast with Jenn's system we had a set number of bases and gangs that could be active. Either way though, both nearly killed Era. Instead of removing the one thing on Era that people really care about (gangs,) you could have taken the old system and built off of it. People were having fun doing events you say? Add more events, or host those events more frequently. People were getting bored with raiding? Give gangs something to do besides raid, or better yet, give players something to do when they don't feel like raiding that is enticing and fun. Or you could have tried to ya' know, fix the economy. The economy has been jacked up for years and we're way over due for a reset. |
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The system that Alfonso released wasn't his. It was something that I had left unfinished long before he ever became manager and what I considered to be less than halfway complete. What I did finish was a system for managing your guild (or gang in this case) -- the first step of many planned steps.
Instead of finishing what I had started, Alfonso simply added a few lines of code, made a few lame bases, and released it as it was -- incomplete. It would be really easy for you to take my system, put a limit on the number of gangs (maybe 4?), and then turn things back to how they were before (with the added bonus of invites, blacklists, etc). Although you'd probably find out that the old system isn't a solution either. |
1. alf don't talk u didnt manage to release a system in months
2. minimap in gang base wtf? 3. a base needs to be rectangular/square sized (in order to avoid people running at low hp in circles around bases) with few objects/small walls within it , plus an elevator to access 1-2 healing levels and sewers please just bring back old bh and bb bases, everyone liked them |
ya tim u socialist dictator
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uhm thank you very much tim I guess
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even though I hate to agree with someone named bloodykiller, he's right. bringing back the old gang system is the way to go. sure, people say you're just beating a dead horse, but let's be real - it was the only time era was actually fun.
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these bases r suited for runners, make party bases like that so noobs can have fun in there, gangs rnt for noobs you should know that knightress
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It has nothing to do with lazyness! I started hosting gang events not long ago and it was good for the first week but then after that i was lucky to get 1 or 2 gangs, so what was the point? I dont mind hosting gang events but i need gangs to beable to host them. It looks like Tim is moving forward and fast with the gang updates so hopefully this will get more people online and on gangtag = more gang events. |
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If you really want to get everyone involved you need to raise the member cap for gangs. Pretty soon here gangs are going to consolidate into the three in first place, and with the current member cap there can only be 45 players participating in that system.
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No, don't think so. Read it again and post another answer. Just simply raising the cap doesn't suddenly make everybody eager to get involved. |
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2. no man u so stoopid Quote:
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And I don't know where you're getting this info mang, cause I'm pretty sure that's not what Tim has in mind. May he correct me if I'm wrong? :confused: |
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i know u want to make things look fancy tim, but it's more important that in a 1v1 or 2v1 situation it's not extremely difficult to chase some-one down in an enclosed base. my advice is to delegate this job to some-one who has a decent experience of gang raiding |
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Gang raids for multiple gangs each supporting multiple members is hardly a 1v1 situation. And that's what the gang bases are build about. If you can't catch someone running in circles with a bunch of doors in the center and anti-run scripts on the exits maybe you should recruit some more people to help. |
there will be loads of low member raids (considering raids don't only occur in peak time) and many situations where there is a 1v1 cuz every1 died or is in another level
and u can run around the bases even if there r more ppl in the base, just not as easily all the good and decent raiders i'v heard from agree with me: these bases suit runners, and also lamers since there r no sewer entrances |
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Also with the new doors/capture in the center of AG, if you stop chasing them and capture the base... you can use the central doors as a shortcut to cut off any people running in circles. I'd like to see something similar done with the other bases. I've always despised that central area in the island base, and the stair circle in SW is easy to block with a nitro/your own body but can be a pain in the ass if you're solo. So I agree to a point, you don't need whole new bases or 'bring back old bases' to solve these problems. Just think them out and edit the bases accordingly. To be honest, I created the bases in like 4-5 hours flat because Alfonso/William requested them to release the system within the week. Well, we all know how that turned out right? Wish I could further develop them and implement some ideas, but Tim is on the job now. So let's hope for the best. |
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