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-   -   Thank you Tim (https://forums.graalonline.com/forums/showthread.php?t=134265499)

FullMetalJacket 01-03-2012 05:11 AM

Thank you Tim
 
For bringing back raiding with your new gang system. Can't wait for the release, hopefully the raiding keeps up. Your work is appreciated.

Dragon551 01-03-2012 05:31 AM

What's the new system? :oo:

DuBsTeRmAn 01-03-2012 05:48 AM

Its awesum.

Cubical 01-03-2012 06:02 AM

all guns are equally the same in gang levels except things like SD cannons, kinda lame but w/e

papajchris 01-03-2012 06:37 AM

Make love not war.

jkldogg 01-03-2012 07:18 AM

The new base is Avant v2, terribly huge map, with a mini-map. Going to be so funny to see people raiding in there. Tim literally took avant and made it promote even more running.

Dragon551 01-03-2012 11:08 AM

Just sounds like a few minor updates to the current gang system, not a whole new one. :oo:

Felix_Xenophobe 01-03-2012 11:14 AM

U rock tom

WillaWonka 01-03-2012 01:19 PM

Quote:

Originally Posted by jkldogg (Post 1680527)
The new base is Avant v2, terribly huge map, with a mini-map. Going to be so funny to see people raiding in there. Tim literally took avant and made it promote even more running.

I think it was more annoying to chase someone between different levels and eventually losing him because of some sort of level transition lag... Or being door lamed.

Tim_Rocks 01-03-2012 04:07 PM

Quote:

Originally Posted by jkldogg (Post 1680527)
The new base is Avant v2, terribly huge map, with a mini-map. Going to be so funny to see people raiding in there. Tim literally took avant and made it promote even more running.

Actually, I updated it last night. It's no longer a gigantic gmap.

Knightress 01-03-2012 11:50 PM

You've put alot of thought into this and to me, you just listening to the players is the best thing by far... The changes last night I didn't like due to the same problems as before (Having to chase players through different lvls)... I really like the gmap base and have a feeling raiding will come back full-time and let's face it, we need more of it. The guns are an exceptional benefit to those holding the top 3 gangs of the week and I'm really hoping they can not be used while off tag lol All that I have seen of Dev and heard by friends I think this is the perfect addition to the concept on Dev and will be enjoyed by all!
Thanx Tim, it is appreciated!

The_Federov 01-04-2012 01:38 AM

Quote:

Originally Posted by Dragon551 (Post 1680537)
Just sounds like a few minor updates to the current gang system, not a whole new one. :oo:

The few minor updates made it so players raid, that's something your system couldn't accomplish in months of being out. Yes, Tim took your system and made it usable in a few days. I don't care how small his updates are, they fixed the game.

Dragon551 01-04-2012 01:55 AM

Quote:

Originally Posted by The_Federov (Post 1680601)
The few minor updates made it so players raid, that's something your system couldn't accomplish in months of being out. Yes, Tim took your system and made it usable in a few days. I don't care how small his updates are, they fixed the game.

I wasn't really arguing that at all, "my" system is the same system in place now too. Remember when I released it? Raids everywhere, things happening, etc, etc. It's just going to be a repeat of that, the old gang system had gang guns and gang houses and players still complained about lack of raids.

FullMetalJacket 01-04-2012 02:17 AM

And your solution was to remove everything that players liked about raiding and leave us with an unfinished gang system?

Dragon551 01-04-2012 02:34 AM

Quote:

Originally Posted by FullMetalJacket (Post 1680606)
And your solution was to remove everything that players liked about raiding and leave us with an unfinished gang system?

Solution to what, the old gang system? The solution was what you guys wanted, but like I said before, everyone began to complain eventually.

But what was removed? Gang guns and gang houses belonging to specific gangs? From what I recall, everyone was tired of that and relied on gang events for entertainment.

Also, the gang system, or "gang shop" that you were all waiting for, was finished on Era Dev. That can be uploaded to main whenever, I never uploaded it during my term because I had a plan for all of that, which I'm sure many of you already know and are tired of hearing.

fowlplay4 01-04-2012 02:45 AM

tom from myspace is fixing era, good show.

FullMetalJacket 01-04-2012 03:15 AM

Quote:

Originally Posted by Dragon551 (Post 1680611)
Solution to what, the old gang system? The solution was what you guys wanted, but like I said before, everyone began to complain eventually.

But what was removed? Gang guns and gang houses belonging to specific gangs? From what I recall, everyone was tired of that and relied on gang events for entertainment.

Also, the gang system, or "gang shop" that you were all waiting for, was finished on Era Dev. That can be uploaded to main whenever, I never uploaded it during my term because I had a plan for all of that, which I'm sure many of you already know and are tired of hearing.

You made the most common mistake a developer can make. You focused too much on giving people what they wanted, rather than trying to figure out what the underlying problem was. I.E what the players were really asking for.

People wanted something new, this is true. What people didn't want was the entire system being removed, and for gangs to be glorified partys. You really have no excuse for making this mistake either, Jenn made this same mistake about five years ago when she removed the old gangs and released a new gang system. A gang system very similar to yours.

Actually your system is worse, because the increased proliferation of gangs caused Era's raiders to be spread even thinner amongst the dozens of gangs out there. Atleast with Jenn's system we had a set number of bases and gangs that could be active. Either way though, both nearly killed Era.

Instead of removing the one thing on Era that people really care about (gangs,) you could have taken the old system and built off of it. People were having fun doing events you say? Add more events, or host those events more frequently. People were getting bored with raiding? Give gangs something to do besides raid, or better yet, give players something to do when they don't feel like raiding that is enticing and fun.

Or you could have tried to ya' know, fix the economy. The economy has been jacked up for years and we're way over due for a reset.

Dragon551 01-04-2012 03:36 AM

Quote:

Originally Posted by FullMetalJacket (Post 1680623)
You made the most common mistake a developer can make. You focused too much on giving people what they wanted, rather than trying to figure out what the underlying problem was. I.E what the players were really asking for.

I didn't do it as a developer, I did it as an administrator. The fact is, whenever I didn't listen to the players, people complained. I listened, and people complained. It's not as easy as you think it is, as a player of course you would expect everything to be simple and easy as you make it sound but it's much more complicated than that.

Quote:

People wanted something new, this is true. What people didn't want was the entire system being removed, and for gangs to be glorified partys. You really have no excuse for making this mistake either, Jenn made this same mistake about five years ago when she removed the old gangs and released a new gang system. A gang system very similar to yours.
Why would I listen to the players if you just told me not to listen to them? What you're telling me is that players were asking for the entire system to be removed, and as far as I know, nothing is new. Gang guns? Pfft, years and years old. Gang houses? Same thing. Tell me, what is new to the system?

Quote:

Actually your system is worse, because the increased proliferation of gangs caused Era's raiders to be spread even thinner amongst the dozens of gangs out there. Atleast with Jenn's system we had a set number of bases and gangs that could be active. Either way though, both nearly killed Era.
We do have a set number of bases, and we did have a plan for the number of gangs that could be active but that wasn't implemented. The lack of raids is the same as the old gang system, nothing has really changed raiding wise.

Quote:

Instead of removing the one thing on Era that people really care about (gangs,) you could have taken the old system and built off of it. People were having fun doing events you say? Add more events, or host those events more frequently. People were getting bored with raiding? Give gangs something to do besides raid, or better yet, give players something to do when they don't feel like raiding that is enticing and fun.
This current system is the same - nothing's really new and gangs are going to get bored eventually. Just because not much was released during my management term doesn't mean nothing was being worked on. We had many new features done on the development server that were completely finished. They can easily be transferred to the main server if the development team wishes.

Quote:

Or you could have tried to ya' know, fix the economy. The economy has been jacked up for years and we're way over due for a reset.
This was one of my main concerns as manager, I tried numerous times to get permission from the Playerworld Administration to execute a server-wide reset but I was never granted permission. Numerous plans were made up on the development server and they were already being worked on but without permission for a reset it would have been a waste.

salesman 01-04-2012 06:04 AM

The system that Alfonso released wasn't his. It was something that I had left unfinished long before he ever became manager and what I considered to be less than halfway complete. What I did finish was a system for managing your guild (or gang in this case) -- the first step of many planned steps.

Instead of finishing what I had started, Alfonso simply added a few lines of code, made a few lame bases, and released it as it was -- incomplete.

It would be really easy for you to take my system, put a limit on the number of gangs (maybe 4?), and then turn things back to how they were before (with the added bonus of invites, blacklists, etc). Although you'd probably find out that the old system isn't a solution either.

bloodykiller 01-04-2012 06:20 AM

1. alf don't talk u didnt manage to release a system in months
2. minimap in gang base wtf?
3. a base needs to be rectangular/square sized (in order to avoid people running at low hp in circles around bases) with few objects/small walls within it , plus an elevator to access 1-2 healing levels and sewers

please just bring back old bh and bb bases, everyone liked them

dude2020 01-04-2012 10:35 PM

ya tim u socialist dictator

Knightress 01-04-2012 10:49 PM

Quote:

Originally Posted by bloodykiller (Post 1680663)

please just bring back old bh and bb bases, everyone liked them

There is no need to go backwards, ever... Tim has some really good plans and I am glad he's not looking back but looking forward... Be open to change! Era needs change! :(

Pelikano 01-04-2012 11:14 PM

uhm thank you very much tim I guess

FantasyX 01-05-2012 01:35 AM

even though I hate to agree with someone named bloodykiller, he's right. bringing back the old gang system is the way to go. sure, people say you're just beating a dead horse, but let's be real - it was the only time era was actually fun.

bloodykiller 01-05-2012 03:40 AM

these bases r suited for runners, make party bases like that so noobs can have fun in there, gangs rnt for noobs you should know that knightress

Knightress 01-05-2012 05:33 AM

Quote:

Originally Posted by bloodykiller (Post 1680782)
these bases r suited for runners, make party bases like that so noobs can have fun in there, gangs rnt for noobs you should know that knightress

Why do you have a problem with involving everyone? It would seem you'd enjoy killing anyone in your path but instead you seem to be complaining about it... Ya know, it's this type of arrogance that ruins servers... Include everyone wanting in the fun, in the fun... I prefer to include everyone, including people like me that have played and played yet are not a top pker nor will ever be...

jkldogg 01-05-2012 05:43 AM

Quote:

Originally Posted by WillaWonka (Post 1680546)
I think it was more annoying to chase someone between different levels and eventually losing him because of some sort of level transition lag... Or being door lamed.

Yes this is true, but the new level is huge, so now they can just run forever.

Quote:

Originally Posted by Tim_Rocks (Post 1680552)
Actually, I updated it last night. It's no longer a gigantic gmap.

Yup, it's no longer "gigantic", now it's just "huge".

Quote:

Originally Posted by FullMetalJacket (Post 1680623)
host those events more frequently

This was one of the main problems of the old system. The ETA's were all super lazy/inactive and wouldn't host them at the scheduled times. If they would've simply followed the schedule, it would've been a lot better. It wouldn't completely fix the problem, no, but still would've helped a lot.

Quote:

Originally Posted by Dragon551 (Post 1680627)
. Just because not much was released during my management term doesn't mean nothing was being worked on.

Is that really all you say? We've waited months and months and nothing really was done. This is all you ever say to us: "you can't see what we're doing on dev". That's the one excuse you really have.

Quote:

Originally Posted by FantasyX (Post 1680762)
even though I hate to agree with someone named bloodykiller, he's right. bringing back the old gang system is the way to go. sure, people say you're just beating a dead horse, but let's be real - it was the only time era was actually fun.

Yup.

Kohola_KinG 01-05-2012 10:52 AM

Quote:

Originally Posted by jkldogg (Post 1680802)
This was one of the main problems of the old system. The ETA's were all super lazy/inactive and wouldn't host them at the scheduled times. If they would've simply followed the schedule, it would've been a lot better. It wouldn't completely fix the problem, no, but still would've helped a lot.



It has nothing to do with lazyness! I started hosting gang events not long ago and it was good for the first week but then after that i was lucky to get 1 or 2 gangs, so what was the point?

I dont mind hosting gang events but i need gangs to beable to host them. It looks like Tim is moving forward and fast with the gang updates so hopefully this will get more people online and on gangtag = more gang events.

jkldogg 01-05-2012 06:49 PM

Quote:

Originally Posted by Kohola_KinG (Post 1680807)
It has nothing to do with lazyness! I started hosting gang events not long ago and it was good for the first week but then after that i was lucky to get 1 or 2 gangs, so what was the point?

I dont mind hosting gang events but i need gangs to beable to host them. It looks like Tim is moving forward and fast with the gang updates so hopefully this will get more people online and on gangtag = more gang events.

If you read my post correctly, you would have noticed this was a problem much before Alfonso's administration. (I said "ETA's", not just you and GeorgeC [who does nothing btw])

Emera 01-05-2012 07:04 PM

Quote:

Originally Posted by Knightress (Post 1680800)
Why do you have a problem with involving everyone? It would seem you'd enjoy killing anyone in your path but instead you seem to be complaining about it... Ya know, it's this type of arrogance that ruins servers... Include everyone wanting in the fun, in the fun... I prefer to include everyone, including people like me that have played and played yet are not a top pker nor will ever be...

Too true. It's not all about the players with the most kills, best stats or the top gang. Everybody deserves in on the action and in my opinion, people like bloodykiller just ruin it for everybody. I don't log onto Era to player kill, I just chill and chat with friends.

FullMetalJacket 01-05-2012 09:56 PM

If you really want to get everyone involved you need to raise the member cap for gangs. Pretty soon here gangs are going to consolidate into the three in first place, and with the current member cap there can only be 45 players participating in that system.

Emera 01-05-2012 10:00 PM

Quote:

If you really want to get everyone involved you need to raise the member cap for gangs.
Oh yay caps for gangs have been raised! I feel like getting everybody involved now!
No, don't think so. Read it again and post another answer. Just simply raising the cap doesn't suddenly make everybody eager to get involved.

papajchris 01-05-2012 10:07 PM

Quote:

Originally Posted by FullMetalJacket (Post 1680842)
If you really want to get everyone involved you need to raise the member cap for gangs. Pretty soon here gangs are going to consolidate into the three in first place, and with the current member cap there can only be 45 players participating in that system.

You just brought up the flaw in your idea. If the gang limit was increased, the TOP 3 gangs would have all the players.

Supaman771 01-05-2012 10:37 PM

Quote:

Originally Posted by Dragon551 (Post 1680611)
Everyone began to complain eventually.

I'm sure many of you already know and are tired of hearing.

Everyone complained cause you never finished it. You honestly didn't do a single for the gangs thing after you got rid of Me and William (who had to force you to do the simplest job) and became Manager. I mean honestly, you couldn't even remove/disable the freaking point display that has been saying Los Carteles for the past 7 months.

Quote:

Originally Posted by salesman (Post 1680661)
The system that Alfonso released wasn't his. It was something that I had left unfinished long before he ever became manager and what I considered to be less than halfway complete. What I did finish was a system for managing your guild (or gang in this case) -- the first step of many planned steps.

Instead of finishing what I had started, Willam had forced Alfonso to simply add a few lines of code, and Rogue made a few lame bases (in like 4 hours of project day: 1), then Alfonso released it as it was (after waiting like 3 weeks) -- incomplete

Yeah this mostly and kinda. :cool:

Quote:

Originally Posted by bloodykiller (Post 1680663)
1. alf don't talk u didnt manage to release a system in months

please just bring back old bh and bb bases, everyone liked them

1. yea man u so stoopid
2. no man u so stoopid

Quote:

Originally Posted by Emera (Post 1680825)
I don't log onto Era to player kill, I just chill and chat with friends.

What? Why are you here? If you want to chat and chill with having to player kill (lolrhyme) go on UN or something.

Quote:

Originally Posted by FullMetalJacket (Post 1680842)
If you really want to get everyone involved you need to raise the member cap for gangs.

Pretty soon here gangs are going to consolidate into the three in first place, and with the current member cap there can only be 45 players participating in that system.

No. Really, don't do it.

And I don't know where you're getting this info mang, cause I'm pretty sure that's not what Tim has in mind. May he correct me if I'm wrong? :confused:

bloodykiller 01-06-2012 12:40 AM

Quote:

Originally Posted by FullMetalJacket (Post 1680842)
If you really want to get everyone involved you need to raise the member cap for gangs. Pretty soon here gangs are going to consolidate into the three in first place, and with the current member cap there can only be 45 players participating in that system.

you seem to not understand that there will be no raids until the bases r fixed, and by fixed i don't mean replaced with other stupid bases with a similar overall philosophy
i know u want to make things look fancy tim, but it's more important that in a 1v1 or 2v1 situation it's not extremely difficult to chase some-one down in an enclosed base. my advice is to delegate this job to some-one who has a decent experience of gang raiding

Knightress 01-06-2012 02:53 AM

Quote:

Originally Posted by bloodykiller (Post 1680877)
you seem to not understand that there will be no raids until the bases r fixed, and by fixed i don't mean replaced with other stupid bases with a similar overall philosophy
i know u want to make things look fancy tim, but it's more important that in a 1v1 or 2v1 situation it's not extremely difficult to chase some-one down in an enclosed base. my advice is to delegate this job to some-one who has a decent experience of gang raiding

Whoa TK hold up... Since when is a "Gang raiding" 1v1 or 2v1 O_o why don't you get ALL the facts before you dis his whole theory/scheme? I'm sure you are aware of what happened last time guns were turned over to someone "Experienced"... There will always be a few haters but until ya know all the facts my suggestion would be to back off and give him a chance...

Supaman771 01-06-2012 03:00 AM

Quote:

Originally Posted by bloodykiller (Post 1680877)
Blah

If you want to 1v1 then why don't you go to the spar complex..?
Gang raids for multiple gangs each supporting multiple members is hardly a 1v1 situation. And that's what the gang bases are build about.

If you can't catch someone running in circles with a bunch of doors in the center and anti-run scripts on the exits maybe you should recruit some more people to help.

bloodykiller 01-06-2012 03:51 AM

there will be loads of low member raids (considering raids don't only occur in peak time) and many situations where there is a 1v1 cuz every1 died or is in another level
and u can run around the bases even if there r more ppl in the base, just not as easily
all the good and decent raiders i'v heard from agree with me: these bases suit runners, and also lamers since there r no sewer entrances

Supaman771 01-06-2012 05:07 AM

Quote:

Originally Posted by bloodykiller (Post 1680907)
there will be loads of low member raids (considering raids don't only occur in peak time) and many situations where there is a 1v1 cuz every1 died or is in another level
and u can run around the bases even if there r more ppl in the base, just not as easily
all the good and decent raiders i'v heard from agree with me: these bases suit runners, and also lamers since there r no sewer entrances

I don't think they can really be 'lamed' with the distance between the entrances. Plus given the fact (as many have seen) Tim is adding an extra entrance to AG and possibly will add other entrances to the other bases (I'm not sure, but it would be cool to have some underwater entrance for island base... ninja maze or trap door entrance for SW... etc).

Also with the new doors/capture in the center of AG, if you stop chasing them and capture the base... you can use the central doors as a shortcut to cut off any people running in circles.

I'd like to see something similar done with the other bases. I've always despised that central area in the island base, and the stair circle in SW is easy to block with a nitro/your own body but can be a pain in the ass if you're solo. So I agree to a point, you don't need whole new bases or 'bring back old bases' to solve these problems. Just think them out and edit the bases accordingly.

To be honest, I created the bases in like 4-5 hours flat because Alfonso/William requested them to release the system within the week. Well, we all know how that turned out right? Wish I could further develop them and implement some ideas, but Tim is on the job now. So let's hope for the best.

jkldogg 01-06-2012 06:45 AM

Quote:

Originally Posted by Supaman771 (Post 1680919)
To be honest, I created the bases in like 4-5 hours flat because Alfonso/William requested them to release the system within the week. Well, we all know how that turned out right? Wish I could further develop them and implement some ideas, but Tim is on the job now. So let's hope for the best.

You created all the bases currently on Era? Gj. (not being sarcastic) They are nice levels, but just not really for this situation (raiding).


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