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Online Editor or Traditional?
What do you guys think of the growing trend of new LATs using Online Editors for level creation?
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Haven't seen a good online editor yet.
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What Crono said.
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I've always been comfortable enough using the offline editor and therefore have never attempted to use or create my own online editor. So I too am curious as to why the trend of online editing is increasing, or is it just that.... a trendier way of doing something?
Main advantage I can think of is the possibility the Editor may not work with Linux + Mac. |
So many new LATs are depending on Online Editors... I don't see why... maybe because we are used to the old standards of creating a level> uploading> seeing the result in action> going back to fixing and so on and so on?
Making a level with the online editor doesn't give levels the certain something the offline editor does I think... |
I have been using the same online editor for quite a few years now. The one I use, uses the same mouse functions as the offline. I will make a blank level, name it,upload, and then do all the lat work online. I find it rather tedious to have to go back and forth with the offline every time I find a tile out of place. So for me it is just a faster way of leveling. I do still use the offline editor for generating map images, creating blank levels, and doing local npc work.
I wouldn't think of it as a trend however. Most of the UC servers all seam to share a outdated copy of the online editor "moondeath" made me a few years ago. The amount of people using them hasn't seamed to change in my eyes. Everyone I talked to that uses it mostly go on the fact that you don't have to go back and forth and that your work is implemented as you make it. |
well, you cant add baddies nor NPCs in the Online editor.
The Online editor is pretty good for detailing, while the offline is for the skeleton of the level. |
Offline editor. Fo sho.
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id say tile editors are extremely useful for quick fixing tile errors and making changes for things like annoying tiles that may block a players path. I personally use the offline tile editor for building anything.
Learning to build levels exclusively online is not a good habit. It teaches you nothing about the scripting side of building levels. I think there's more to it than placing tiles. |
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Offline editor is all you need.
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I still think it would be a lot more beneficial to make the offline editor more open-ended so that users can create their own plugins or other things for offline editing.
I prefer the offline editor because it allows you to do things like opening full gmaps at once, editing terrain, saving NPCs to levels, and so on. By joining these NPCs to classes you create through RC, you can change objects placed in every level at once by simply updating the object class. I find that really useful. |
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I would usually use offline editors for big projects, or large levels, but for making smaller creations and correcting tile issues, I always have a decent tile editor on hand. This is the online editor I always use, and I have never settled to use a GUI windowed editor. This version using showpoly (and some level lines I added in) is the best one I have ever used.
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Online Level Editors are only ever good for minor changes/fixes.
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Besides, I can't. I'm on UBUNTU. |
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GRMAP001In the spots that are blank with the (*), you put your level names. (you can do more than 4, depending on width and height.) In the spots that are blank with the[*], you put how big you want the gmap. |
I use offline [always].
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Why only pick one? I use both. I use offline for major changes while I use online editor to say move a chair or bush. Use both, its more efficient!
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I used to use my own little online level editor for quick fixes too, but be damned if I ever tried to make a level from scratch with it. You hardly have all the features/stability of the offline editor. |
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Lucky Gonstruct implemented gmaps before it went inactive again :)
Btw instead of worrying about plugins for Tiled or for the official editor, why not pick up the source of Gonstruct and work from there? |
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It says right under "Compiling" that there is a readme for instructions. |
I like to print out the tileset and cut and glue together parts on a piece of paper, it has a very traditional feel to it.
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With the files contained in the Github or whatever, would it be possible for other Graal developers to directly improve upon Gonstruct's functionality?
I notice you can open each file directly and look at its contents. Might be a good way to improve the editor when Ben and Fry don't have the time to devote to it. |
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I know we have the feedback thread, but so far it's just been Ben and Fry working on it. With more people pitching in, we might be able to really get the ball rolling and perhaps even get extra features put in by Stefan. (Still keeping my fingers crossed for terrain support. :p) |
traditional
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It tells me nothing. If it helped, I wouldn't be asking here. |
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I'm going to neg rep you for double posting.
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