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Online Level NPC Editor (OLNE)
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Purpose
To allow quick and painless updating of hard-coded level NPCs while in-game. On Zodiac for me, it was to finally change those yellow lights outside of OSL to orange. Video How-to Install Add the script as a weapon on your server. Also update the levelfolders array on the server-side to match your server's folder setup. I set a default one that covers a fairly common/generic set though so it may not be required. Also upload npc_placeholder.png in your server's images folder for blank NPCs to display properly. You can re-configure it to an image of your liking as well. You will also need to give the (npcserver) write access to the level. I.e: rw levels/*.nw In order to make changes to the levels you will also need write access to the levels as well. OLNE Usage is automatically logged to logs/olne_log.txt How-to Use Press F9 to toggle the editor on and off. It works pretty much exactly like it does in the offline level editor. Most showcharacter, and showimgpart NPCs (even the ones that use math in them) are displayed correctly as well. The editor windows are also unique to each NPC so you can open multiple NPCs at once. Left-click to select an NPC. Left-click and drag to move an NPC. NPCs will be made transparent while you're dragging them to make them easier to place in groups. I.e: Placing a light image over a lamp. Double-click to open the NPC Script Editor. Right-clicking an NPC will duplicate it. Except when it comes to creating new NPCs. In my editor it's a mouse gesture.
If you make a change and don't want to save it, you can simply leave the level (or: reconnect, update level) to discard your changes as well. A level will only be updated if you make a change though. Press F9 to save your changes and exit the editor. Drawbacks It does support GMAPs but only for editing the level you are currently in so be cautious of that. It will display the boundaries of the level when on a GMAP while dragging the NPC, as long as you keep it in the boundaries it will save in the correct spot. Due to the way NPCs are stored in the level I also have it so levels get locked to prevent other users from making changes while you are. You will get a message stating who is currently editing the level if a locking conflict occurs. Doesn't support default baddies, or chests nor do I plan on supporting them. Editor doesn't support testing or styling. Use http://fp4.ca/gs2beautifier if you really need your code styled for you. Detection of showimgpart, and showcharacter is lazy. It picks up the first occurrence and doesn't care if the line is commented out or not. Personally I kind of like it this way, lets me assign an editor-only image to an otherwise blank editor NPC. The Script Latest version at http://forums.graalonline.com/forums...1&postcount=69. |
Neato. :O
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Seems like a very useful tool. :)
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Edit: Updated. |
Thats part of the best and most useful things for scripters I think ;) but do you need to change anything in the serveroptions? I mean like for the online level editor the serveroptions also have some stuff to be setted. What about this?
Well anyway rep++ after I can rep again ;) |
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e. Also, while dragging, I think that the player's position should not be able to change, so player.level cannot change while dragging. Not sure if that is an issue or not though since I'm just reading through the code. :) |
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As for the dragging thing, it isn't onPlayerEnters gets called and deactivates the editor. Quote:
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Ah ok thats good
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Well I just tested it and it seems buggy. NPC images got suddenly changed, scripts like
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I really like it- I'd use it if there was a tile preference too. [So I can edit the tiles in the level]
I'd rep too, but can't. Very well done, nice :) |
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Are you using V5 or V6? There are some issues with getlines, and setlines in V5. I also was able to open, edit, and save your script without it messing up. I uploaded an updated version that prevents V5 from using it. |
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You should make a level editor- I'd love it if it had the same features as this! *take the hint lol*
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WHERE ARE THEY!? |
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I tried this out. It is quite nice. Great work.
There is a bug when you change the npc's image to be nothing. Please fix double-click detection. Sometimes if you click GraalControl then click a npc too soon, the script editor opens. |
How do I delete NPCs & it says that it cant find "levels/houses/*nw" in my folders, I have in a folder levels, houses!
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put
"levels/houses/%s" in your level folders array at the top. |
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I don't think onMouseDown reports double clicks properly because it registers the mouse down three times (which makes it very annoying to check if the double-click happened in the same area as the single click) in situations where I only clicked twice within 0.3 of a second. Two clicks in two different spots that are more than 16 pixels shouldn't register as a double-click either but it does. :( PHP Code:
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"NPC (2 spaces) 34 45" when it should be "NPC 0 34 45", or something like that. --- PHP Code:
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GraalControl.onMouseDown isn't the same as onMouseDown. I was hoping to just use it's double-click functionality but it looks like I'll have to write my own. Fixed the annoying double-click thing too. See attached for the latest version. Edit: Fixed a bug that resulted in new NPCs being set to the placeholder image. Also changed editor's text profile to match external RC (bigger text, pink strings, and blue highlighting) a bit more. Edit by Skyld: Latest version available at http://forums.graalonline.com/forums...5&postcount=39. |
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Not exactly the same but you get the point. Anyone that wants to can make updates to it. |
I don't actually care about new Graal Developer tools anymore...Fantastic job!
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Updated again just a minor bug and an aesthetic change with the editor. See my post above for the script.
I found this tool insanely useful yesterday when I updated around 9 Flag NPCs on Zodiac. While it's not hard to get the level name, go through the file browser, wait for the file to actually download, open in an editor, make the changes needed, and re-upload. It can end up taking long enough to turn a simple task into a tedious one. |
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Could a mod please replace the txt file in my first post with the one in this post:
http://forums.graalonline.com/forums...7&postcount=25 |
OK, if I try to edit an NPC that is to one of the far sides of the level, I have to walk in the opposite direction so I can JUST see the NPC and only then will it let me edit. If you need more information I can make a video to show you?
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Yeah you're going have to make a video because I don't know what you're experiencing.
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That's what I am getting at. |
1 Attachment(s)
I am having some issues with the editor. I can edit the NPC's in levels like usual, but for some reason, they don't save. This has just started happening, and I haven't had any issues with it before. I haven't changed anything either. Any idea what it is?
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very helpfull tool... wish i could rep you .. :(
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I had to restart the server. |
I've been using this weapon quite frequently on Stroseria and I've encountered a few bugs.
First off, usually when I try to copy something in game, then close the editor without editing the copied NPC, the NPC moves to (0,0) on the level and is then impossible to select. I'm forced to open the level with a text editor to remove the NPC. Second off, it's still possible to edit a level someone else is editing. Somebody was editing the level's NPCs, and I pressed F9. It gave me the error message that he was editing the level, but then I was still able to hold right click and create a new NPC. When I pressed F9 again, all of the npcs in the level were wiped. |
1. I wasn't able to reproduce this bug.
2. Fixed. Could a mod please delete the attachment in this post: http://forums.graalonline.com/forums...7&postcount=25 And replace the one in the OP with my latest version in this post. |
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