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Playerworlds vs Xtremeworlds?
Hi all,
I've seen mentions in a few places on the internet of Playerworlds being 'defunct' or declining due to Xtremeworlds being a more advanced version of the same thing... but then I also hear people complaining about Xtremeworlds being very limited, whereas Playerworlds seems very flexible and modifiable (and looking at these boards and the various Playerworlds games, things actually feel fairly active!). I tried searching these forums for opinions on Xtremeworlds and didn't come up with anything. Could someone explain the key differences between the two? Clearly there are avid users of both... do they each have their own strengths and weaknesses? |
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Some MMOs originally developed for PlayerWorlds moved over to the Xtremeworlds code base, such as Jerrath Online, moved over to Xtremeworlds over time. It seems to be reasonably well suited to the sort of 'default' Graal gameplay, though I'm not sure if it's quite as extensible? |
This has nothing to do with Graal, at all. The "playerworlds" stuff you mentioned doesn't seem to have anything to do with it either. No idea what you're thinking, but Graal is its own game; closed source and not based on anything else. "Playerworlds" is just the term for your very own world/server here on Graal.
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So Jerrath Online was never a Graal playerworld, and Graal wasn't based off of the Mirage code-base? If so, that's amazingly confusing (two separate MMO creation systems both called 'playerworlds'), but good to know. :) |
Before you start to develop here I will tell you this. Any content you make/use/upload to a server is owned by GraalOnline. So any content that you manufacture and upload is no longer yours and you may never use it for any other game ever. Unless you copyright your material (but I think Graal has then a right to remove it). You may want to look into the actual rules I am not quite certain if there are ways around it.
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This is how they get away with uploading content from all servers to the iPhone and Facebook servers. Its on Graal, they own it. Simple as that. As for OP: Graal is a game, but it is also a development platform. You are developing a server for this game, using the tools provided. So, if you plan on making an independent MMO, Graal would not be the platform for you. Since with Graal, you must go through their client, then connect to your server. |
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(Correct me if I'm wrong, but I don't think there's ever been a case of Stefan and Unixmad stepping in and taking control of a server away from someone who was actively maintaining it, right?) I have my own career. I'm financially solvent. The design I'm aiming for isn't particularly well-suited to making money. If I were working totally independently, figuring out all the 'hows' of integrating a payment system and an account management system would be massive pains-in-the-ass that would distract me from doing design work. If I come up with something good, then Stefan and Unixmad have an incentive to get it onto iPhone and Facebook, get people seeing my work... and those additional eyeballs would be significantly more valuable to me than being able to somehow process my own subscription fees (and suffer through the hassles of figuring out my own hosting). |
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And has anyone been replaced simply because Stefan didn't like their design choices, rather than because they totally disappeared? |
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Classic status == no more server payments. Stefan isn't all that involved at the playerworld level, unless you like to crash your server. |
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To the OP, if you're looking to emulate Zelda, the server "Classic" is arguably the closest server to it on Graal, believe it or not Graal Online began as Zelda Online and Classic is the latest version of that same original server. Paying a visit may possibly answer some of your questions regarding NPC interaction and feasibility. |
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I think at this point, I've got satisfactory answers to the basic things I'm wondering about, and I just need to spend a while reading up on the scripting language. (And just to be clear, what I'm ripping off from Zelda is more the combat than the overall experience. Which is great, since Graal provides that as a more-or-less default!) |
I still am convinced that intellectual property rights are above the TOS and any agreement Graal has. Plus, there hasn't been a precedent of anyone challenging something like that in court.
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It sounds like Stefan's a capable and good-natured steward of Graal, which is more than good enough for me. |
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Don't believe anyone has ever been removed for anything other than being abusive or extremely unactive. And that's on classic servers only. You really shouldn't worry about your playerworld being messed with by anyone, including the pwa and stefan lol. You'll likely never even see them unless you request too. |
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As Tig said, though, the PWA seems a lot less likely to interfere than they were before. Again, I don't suspect anybody will have issues unless they go inactive. |
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How did Master Storm slip past the inactivity rule for so long?
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Since when is Crono UN's manager?
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Oh, that makes sense.
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I wonder if it's possible to make a graal.exe that auto connects to your server, hmmmmmmmm.
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Its simple with the current PWAs (Tig), As long as they (Tig) like you, you can do no wrong. If they (Tig) don't like you, doesn't take much but breathing the wrong way. So like everything else, Its a lot of politics. ::rollseyes:: |
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These xtremeworlds sure sound extreme, although I don't really understand how you expect not to be flamed by posting all of this on Graal forums. One thing to note is that server costs aren't that bad for a dev server, it's just the fact that most of them don't get a playercount above 6 thus nobody really donates. At least that's what happened to Testbed...(?) |
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Interesting find, thank you OP. The concept of hosting a playerworld on hardware other than Graal's has always intrigued me.
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