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-   -   Shaded Legend Hosted (https://forums.graalonline.com/forums/showthread.php?t=134263681)

Tigairius 06-27-2011 05:28 PM

Shaded Legend Hosted
 
Shaded Legend has made the hosted list! Please go check them out! :D

fowlplay4 06-27-2011 05:35 PM

If you say so...

Edit: Intro broken, I'm stuck on a white screen now. Reconnecting didn't fix it. Had to unstick.

Perhaps you should have inspected the server and had them fix things up a little bit?

Cubical 06-27-2011 05:49 PM

nothing is really functional, tileset is dark and depressing and the trees don't match anything. I enjoyed reconnecting 20 times until an event started so I could get out of the intro. I guess walking around was cool too

papajchris 06-27-2011 06:57 PM

i think its silly that only one person can be in the intro at a time. What happens when the server goes classic and you have a 100 people checking it out?

Vinka 06-27-2011 07:01 PM

Congratulations and the best of luck to the developers.

I hope it won't end up like Maloria after hitting the classic tab though.

Cubical 06-27-2011 07:05 PM

Quote:

Originally Posted by Vinka (Post 1656424)
Congratulations and the best of luck to the developers.

I hope it won't end up like Maloria after hitting the classic tab though.

h8r

Vinka 06-27-2011 07:11 PM

Quote:

Originally Posted by Cubical (Post 1656426)
h8r

You call that hate? I wish them the best of luck, and I expect it'll be a nice addition to the classic tab. I didn't want Maloria to end the way that it did because it had alot of potential.

Cubical 06-27-2011 07:15 PM

jk jk

callimuc 06-27-2011 07:24 PM

10 Attachment(s)
After I was checking the server out, I found this fails in like 7 minutes and it isnīt even half of the map. Maybe if a normal player can find those fails, there should be (in my opinion) staff able, also to see them.
Also a few warps where kind of failing. like they where setted to high/low or the x wasnīt with .5 at the end which is needed sometimes.
Also the grass tiles on the tileset are really kind of too dark. Maybe you should make them brighter or the buildings also darker.

I hope this will help you guys for the future and good luck with the server.


Attachment 53114
Isnīt the left tree missing something? And on the right one there are tiles from another tree....

Attachment 53117
Grass? This was even a npc so you could have fixed that... and the corners should have been also added

Attachment 53118
This SL thing is from some chair tiles... or you guys have these as new chairs?

Attachment 53119
The shop was useless yet. Also the normal treetops didnīt fit into server style since you guys have other tree styles. Also on top the axe is cutted

Attachment 53115
Maybe a NAT should add the setsprites command

Attachment 53120
I donīt think the table is supposed to look like that, am I right?

Attachment 53116
The corner immages where missing. Maybe make sure they are uploaded if you added them?

Attachment 53121
I found that in the bank. Every time I entered and left the level the x coordinate moved by +0.5. Probably you guys made something like
PHP Code:

//#CLIENTSIDE
function onPlayerEnters() {
//script
this.+= 0.5;


should be replaced with
PHP Code:

//#CLIENTSIDE
function onCreated() {
//script
this.+= 0.5;


Attachment 53113
There are some locations I found that on. There are mud tiles for the water corner, and water tiles for the mud corner. But maybe its supposed to look like that.

Attachment 53122
Last one yet:
When Iīm probably outside the level, I canīt see the new bridge tiles. Just if I enter the level, they will appear.

kia345 06-27-2011 07:38 PM

how playable is this compared to europa

callimuc 06-27-2011 07:44 PM

Quote:

Originally Posted by kia345 (Post 1656441)
how playable is this compared to europa

just play it and make your own mind ;) I think they should finish stuff and so on. Not everything is done yet, but I think SL isnīt that old yet so itīs fine but stuff should get fixed quickly

xXziroXx 06-27-2011 08:10 PM

Quote:

Originally Posted by callimuc (Post 1656444)
just play it and make your own mind ;) I think they should finish stuff and so on. Not everything is done yet, but I think SL isnīt that old yet so itīs fine but stuff should get fixed quickly

SL is one of the oldest servers still around.

callimuc 06-27-2011 08:15 PM

oh xD

Felix_Xenophobe 06-27-2011 09:10 PM

lol gg

Luda 06-28-2011 12:08 AM

The effort put into the first post is amazing

Tricxta 06-28-2011 12:12 AM

Quote:

Originally Posted by callimuc (Post 1656435)
PHP Code:

//#CLIENTSIDE
function onPlayerEnters() {
//script
this.+= 0.5;


should be replaced with
PHP Code:

//#CLIENTSIDE
function onPlayerenters() {
//script
this.=int(this.x)+0.5;



fixed :0

DustyPorViva 06-28-2011 12:15 AM

Quote:

Originally Posted by Tricxta (Post 1656480)
fixed :0

No... he had it right.

callimuc 06-28-2011 12:42 AM

Quote:

Originally Posted by DustyPorViva (Post 1656481)
No... he had it right.

you mean I was right? Or who?

oo_jazz_oo 06-28-2011 01:38 AM

Intro is too long and boring...
I had only 10 minutes of free time left, and I couldn't make it through in time. And thats going straight through.
I don't even think I was near the end, 10+ minute intro? Thats a bit much...

I get the 'trying to preserve' an old server thing...but....yeah.

The tileset is wayyy to green...the grass burns my eyes.
The trees are just hideous. I'm sorry, but they are just plain ugly...

Some NPC's in the quest dont animate properly. Sliding across the level, when they should be walking. Looks very crappy, and like no work went into it.
At time, npc would randomly move across the level, across walls for no reason.

The levels are decent, but should be updated.

I never got past the intro since I went into observer, so, idk if anything is even changed from the original SL.

Lourne 06-28-2011 01:42 AM

Quote:

Originally Posted by callimuc (Post 1656484)
you mean I was right? Or who?

You were right.

Bell 06-28-2011 05:08 AM

Since Shaded Legend was originally designed to be GS1 there will be scripts at this point that are buggy. Many of the system scripts have been converted and some of the overworld has been blocked until such time as they can get more converted.

Their move to hosted will hopefully help them to continue a rapid restructuring of one of Graals favored older servers while having players help them find things that need to be addressed early on.

Best of luck to SL with its future accomplishments.

MattKan 06-28-2011 05:16 AM

Right now, there is a decent portion of the staff team working solely on bringing back events and improving the overall experience. The following is planned: new events center with a special tileset, conversion of scripts to GS2, creation of new events, fixing of old events, new events system, new events prizes, new events center, and staff tools.

Everything is going along nicely, which is something that doesn't ever seem to happen, so go figure.

oo_jazz_oo 06-28-2011 05:17 AM

Why aren't hosted servers classic enabled? It seems rather counter-productive.

When the point of going hosted is to get help and criticism from the Graal community, yet you isolate the people who either don't want to re-pay for a gold subscription or have lifetime classic.

Bell 06-28-2011 05:23 AM

The prize for going to Classic tab is to be Classic enabled. If Hosted was given the same benefit there would be no incentive to continue development and try for a finished server.
Hosted only means they have a small glimpse of what is to come as long as they continue to develop. It is not just for criticism but to possibly gain interest by other developers to come work for them.

I personally have seen Hosted servers that had a small but steady playercount not even attempt to finish their servers since it was good enough in their eyes. If it were also free to play that would make even more servers not bother to try.

MattKan 06-28-2011 05:24 AM

Quote:

Originally Posted by oo_jazz_oo (Post 1656551)
-text-

^ this

oo_jazz_oo 06-28-2011 05:27 AM

Quote:

Originally Posted by Bell (Post 1656554)
The prize for going to Classic tab is to be Classic enabled. If Hosted was given the same benefit there would be no incentive to continue development and try for a finished server.
Hosted only means they have a small glimpse of what is to come as long as they continue to develop. It is not just for criticism but to possibly gain interest by other developers to come work for them.

I personally have seen Hosted servers that had a small but steady playercount not even attempt to finish their servers since it was good enough in their eyes. If it were also free to play that would make even more servers not bother to try.

Well, I bring the point up because I want to get back into Graal development, but i'm limited to Classic servers only, since i'm no way going to pay $50+ just for that purpose alone.

At the very least, lifetime classic accounts should have access to the hosted servers. Not all UC servers, but at least the hosted ones.
If I see a server go hosted, and I want to offer my help, too bad. I have lifetime classic.

Just seems like it would benefit the servers more if they were opened up to more development opportunities, other than just the people who pay outrageous amounts of money for their accounts.

xXziroXx 06-28-2011 05:31 AM

Quote:

Originally Posted by oo_jazz_oo (Post 1656556)
but i'm limited to Classic servers only

Come work on GK with me, Kingdoms Debug is Classic enabled. :D

Not to go offtopic, gz to Shaded Legend!

patrickp2p 06-28-2011 01:11 PM

Still though, GOOD LUCK! I noticed this yesterday that it was hosted but I'm very proud of you guys (: I can't wait to play :P

Rufus 06-28-2011 01:43 PM

What's offered here that isn't offered elsewhere or at a higher standard? No offense, but it seems to be in very poor condition right now and I'm very surprised this can get you onto the hosted tab.

Edit: Or maybe I'm just blinded by Atlantis' quality in comparison, especially since AEON has been on the Hosted tab for like 10 years. I dunno.

xXziroXx 06-28-2011 05:32 PM

Quote:

Originally Posted by Rufus (Post 1656584)
AEON has been on the Hosted tab for like 10 years

Don't worry, they're nearing completion any moment now!

skillmaster19 06-28-2011 06:05 PM

Quote:

Originally Posted by Rufus (Post 1656584)
What's offered here that isn't offered elsewhere or at a higher standard? No offense, but it seems to be in very poor condition right now and I'm very surprised this can get you onto the hosted tab.

Edit: Or maybe I'm just blinded by Atlantis' quality in comparison, especially since AEON has been on the Hosted tab for like 10 years. I dunno.

Atlantis may have high quality content, but there is nothing to do.

Bell 06-28-2011 06:20 PM

Shaded Legend, Aeon and Atlantis are living proof of the double edged sword that has become Hosted Tab.

First there is the group clamoring to have a UC server become hosted because it was such an awesome server and they want to see it back.

Next there is the expectation that once a server is visible it will draw in talented people who want to help make that server successful.

Lastly there is the reward factor for those that really did work very hard to restore or make a server that has potential only to have the staff grow bored or get busy with life after it makes it that far and have the server go dormant.

The basic premise of Hosted is that the development will continue and conditions will only improve over time. So lets say Aeon qualifies for hosted then over time stops making changes. They actually still qualify to fit on hosted tab but do we remove them for lack of improvements after a certain period?

This was my intention when I was the PWA admin but the idea wasn't very well received. What would happen is they would be removed, new staff would be hired then they would be reapplying for hosted again. They technically still qualified but the we expect it will continue on the same cycle so what do we do to stop the cycle?

ffcmike 06-28-2011 06:28 PM

Quote:

Originally Posted by skillmaster19 (Post 1656605)
Atlantis may have high quality content, but there is nothing to do.

Might this be because Atlantis's staff possibly recognise that in order for it to become successful they have to prioritise on entirely new things, which take up more time, rather than re-hash a version of the server which was unsuccessful half a decade ago and offers nothing more or greater than what is offered elsewhere?

Even with Classic we didn't release playable content until a whole year had passed, and even this was comparatively very basic.
Does this mean we weren't working on playable things or we were taking the history/reputation of the server for granted and assuming it would succeed anyway?
No, it was mostly preparation in order to allow development to go more smoothly over a longer period of time.

I have nothing against SL, but I'm worried that it might be a case of jumping the gun and not being aware of how monumentally large the task really is.
Though ofcourse the primary intention of the hosted tab is to improve the chances of attracting developers/interest and this may well prove to work.

fowlplay4 06-28-2011 06:35 PM

Quote:

Originally Posted by oo_jazz_oo (Post 1656556)
Well, I bring the point up because I want to get back into Graal development, but i'm limited to Classic servers only, since i'm no way going to pay $50+ just for that purpose alone.

At the very least, lifetime classic accounts should have access to the hosted servers. Not all UC servers, but at least the hosted ones.
If I see a server go hosted, and I want to offer my help, too bad. I have lifetime classic.

Just seems like it would benefit the servers more if they were opened up to more development opportunities, other than just the people who pay outrageous amounts of money for their accounts.

Just wanted to chime in on this point, Classic-account-enabled (aka Free) developing is pretty much the only reason why a lot of the good developers are still around.

I probably wouldn't still be around if I had to.

ffcmike 06-28-2011 06:38 PM

Quote:

Originally Posted by fowlplay4 (Post 1656613)
Just wanted to chime in on this point, Classic-account-enabled (aka Free) developing is pretty much the only reason why a lot of the good developers are still around.

I probably wouldn't still be around if I had to.

Definitely true, though I'd also say this is a double-bullet towards non Classic-account-enabled servers as it hinders the necessary continuity.

Loakey_P2P 06-29-2011 04:12 AM

here's some answers to the things pointed out so far .

1 The tileset - the one they are using is an older tileset . the tree colors were changed as well as the tree's themselves , the white blocks under some was a chair that james had made , yet different tileset . 90% of the tree's on the map later became class npcs so they fell over when you cut them down .

2 The intro - there was multipal copy's of the intro so if a player was in it you would be sent to another copy of the same level . apparently there is only one copy of it up right now . also people have complained about the time it takes to go through it for many year's so there was a skip option in the OSL . however you miss vital information to the story line if you do so . alot of people being on at a time ment some would have to sit in a waiting room till a copy opened up . the point of it being one at a time was limitations in gs1 .

3 tile/script/sprite errors - the server went down when gs2 was being put in so expect some things to be broken . not everything was in the backup as was hoped . a few things like the improved map were missing .

keep in mind this server is from awhile back and stuff is missing , so let them put it back together before you go picking it apart .

Hiro 06-29-2011 11:36 PM

i can't even muster up the enthusiasm to try playing SL again, especially in a broken, hosted-tab state

honestly the only cool thing about SL was Ezra anyways

CujoDaMan 07-01-2011 04:06 AM

Hello guys,

I have read over all these posts and i am taking all your concerns into consideration. I would like to know, to those who have concerns about the intro, if you have completed it do you like the storyline, if so what would you like to see to keep the story line. If i shorten the intro, what is a reasonable time frame 5 minutes, less?

I'd really like to hear about all of your concerns and suggestions.

Thank you

Tricxta 07-04-2011 11:33 AM

Ermm but is it normal to have 3 bomb weapons in my inventory with 2 of them working properly and the broken default bomb?

Supaman771 07-05-2011 07:40 PM

I got stuck here.. random bombs blowing me up until I died. (the conversation kept repeating).
Logged off.

http://i54.tinypic.com/2m2zxxt.jpg


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