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-   -   v6: What is needed for release? (https://forums.graalonline.com/forums/showthread.php?t=134262405)

Admins 03-13-2011 02:14 AM

v6: What is needed for release?
 
For the final release of v6 for Windows, Mac and Linux,
what should be done before the release:
- What bugs need a fix?
- What features or implementations need improvements, and what kind of improvements?

This discussion should be mainly about technically issues, not about server quality, payment options etc. Basicly the question is: what should be done before replacing the v5 download with the v6 download?

MattKan 03-13-2011 02:23 AM

Quote:

Originally Posted by Stefan (Post 1636067)
- What features or implementations need improvements, and what kind of improvements?

I'm sure 100% sure if this is what you are asking for. If it isn't, I apologize, and go ahead and delete this post if you want:

Animated Tiles in Tilesets: (As shown in: )
http://forums.graalonline.com/forums...hp?t=134261438

Better Body Colors: (As shown in: )
http://forums.graalonline.com/forums...hp?t=134259103

Also:
Could you possilby implement a feature where when you login to login it replaces global images with the correct image instead of an overwrite? That would help a lot.

WhiteDragon 03-13-2011 02:26 AM

Have you considered adding something that automatically updates the client and just requires a client restart to switch into the new version? This is what Google Chrome does and it's incredibly useful for pushing out updates. It would make client updates a lot easier to do, and make this switch from v5 to v6 a lot less "big".

I'm not personally aware of any bugs in v6, but there will (probably) be some found in the future, so I think getting a streamlined update system would be a good move.

Regarding other improvements... well, there is a whole section on the forum for that. ;)

Rufus 03-13-2011 02:29 AM

I dislike how nicknames and chat are not in bold on the v6 WINDOWS client.

oo_jazz_oo 03-13-2011 02:34 AM

Right off the top of my head:

Sometimes after chatting, when I close the chat bar (with tab) my character will slash.
He will continue to slash if I keep openeing and closing the chat bar.
It stops if the Graal.exe window loses focus, or if I press 's' or type 's' into the chat bar.

If I just press s with the chat bar not up, my character does nothing, he doesn't swing his sword. But then after pressing s the once, I can slash like normal.

WhiteDragon 03-13-2011 02:38 AM

Quote:

Originally Posted by oo_jazz_oo (Post 1636073)
Right off the top of my head:

Sometimes after chatting, when I close the chat bar (with tab) my character will slash.
He will continue to slash if I keep openeing and closing the chat bar.
It stops if the Graal.exe window loses focus, or if I press 's' or type 's' into the chat bar.

If I just press s with the chat bar not up, my character does nothing, he doesn't swing his sword. But then after pressing s the once, I can slash like normal.

One way to replicate this is:
  1. hold down s,
  2. move the focus onto another program (while s is held down),
  3. release s.
Graal won't receive that release and think you still have it held. I have only confirmed this on Linux.

This is even more noticeable when you hold down an arrow key instead of s.

Luda 03-13-2011 02:51 AM

A more advanced PM box/system that Rufus suggested awhile back. Maybe add a YouTube embedded feature too, like the forums have.
Quote:

Originally Posted by Rufus (Post 1385172)
You know, PM windows could be so much better. Going a little off topic, but I think PM's would be much better if they used something like BB Code along side a WYSIWYG or standard editor. The current features are pretty hidden, and not everyone knows you can embed images, but why? There probably should be a smileys menu instead of relying on going to the forums, and there should be a list of features somewhere.

Hmm.. heres a quick example mockup..
http://forums.graalonline.com/forums...0&d=1207839924


salesman 03-13-2011 02:52 AM

Quote:

Originally Posted by WhiteDragon (Post 1636074)
One way to replicate this is:
  1. hold down s,
  2. move the focus onto another program (while s is held down),
  3. release s.
Graal won't receive that release and think you still have it held. I have only confirmed this on Linux.

This is even more noticeable when you hold down an arrow key instead of s.

The keydown/focus change problem has been reported several times for both v5 and v6

papajchris 03-13-2011 03:31 AM

Not sure if they is something you fix on V6 or if its cuz im using windows 7 but when i have to hold Q to use my menu on Era i can move my mouse (using touchpad) at the same time.

fowlplay4 03-13-2011 03:40 AM

Quote:

Originally Posted by WhiteDragon (Post 1636074)
keydown not releasing bug.
This is even more noticeable when you hold down an arrow key instead of s.

This is fixed in the latest Windows V6 Client (OS: W7 64-bit).

Feature Requests:
- Interpolate Player Movement: Era and Zodiac (Weapon: -Interpolation) have their own scripted versions, obviously if it would be done by the client maybe even make it an option in F3.
- Improve Networking Code: Things like player movement and other changes could probably benefit from being sent to the server via UDP. Re-add P2P (UDP) for UN sparrers.

oo_jazz_oo 03-13-2011 03:44 AM

Quote:

Originally Posted by fowlplay4 (Post 1636083)
This is fixed in the latest Windows V6 Client (OS: W7 64-bit).

The tab bar bug I talked about in my post is still there in the latest v6 client, though. :(

I downloaded the latest client just to test it to make sure it was still there before posting. :P

WhiteDragon 03-13-2011 03:50 AM

Quote:

Originally Posted by fowlplay4 (Post 1636083)
This is fixed in the latest Windows V6 Client (OS: W7 64-bit).

It isn't fixed in the Linux client. Or at least not on my Linux setup, my window manager is fairly nonstandard so it could be doing something unexpected.

fowlplay4 03-13-2011 03:58 AM

Quote:

Originally Posted by oo_jazz_oo (Post 1636084)
The tab bar bug I talked about in my post is still there in the latest v6 client, though. :(

I downloaded the latest client just to test it to make sure it was still there before posting. :P

Are you sure it's not a keyboard failure? (Disregard if you aren't using the latest Windows client)

BUG: While testing I found ChatBar opens with TAB regardless of your in Keys configuration.
FEATURE REQUEST: Add a [Default Keys] button in F3: Keys Tab.

Crono 03-13-2011 05:58 AM

Old style playerlist would be much appreciated by the majority, seeing as how most players use it (did a poll on multiple servers).

Quote:

Originally Posted by Rufus (Post 1636071)
I dislike how nicknames and chat are not in bold on the v6 WINDOWS client.

this

fowlplay4 03-13-2011 06:20 AM

Quote:

Originally Posted by Crono (Post 1636104)
Old style playerlist would be much appreciated by the majority, seeing as how most players use it (did a poll on multiple servers).

It'd be cool if we could do something like:

PHP Code:

new GuiWindowCtrl("ExternalExample") {
  
y 100;
  
width height 300;
  
isexternal true;
  
nativestyle true// Makes it look like their Native OS equivalent.



DustyPorViva 03-13-2011 06:43 AM

60 fps external windows? :o

smirt362 03-13-2011 06:45 AM

I'm wondering if doing something like this is possible...having an animated gif of some sort and then setting it's shape or setting the shape to that of the player. An example that I can think of right now are the Ultima and haste spells in FF6.
http://img819.imageshack.us/img819/4074/ultimaffvi.gif
Not the haste spell, but you can kind of get the idea. The rainbow colors scroll up across the player
http://img101.imageshack.us/img101/4...11103926pm.png

Also setting the color of the player...so that the sprites themselves seem to glow a color or other effects to that nature. Like...
http://img846.imageshack.us/img846/1...11104139pm.png

cbk1994 03-13-2011 07:46 AM

Quote:

Originally Posted by DustyPorViva (Post 1636107)
60 fps external windows? :o

From what I understand external windows are redrawn as needed; on Mac, resizing windows is as smooth as native, and typing also seems as fast as native (which is not the case for internal windows).

DustyPorViva 03-13-2011 08:19 AM

Quote:

Originally Posted by cbk1994 (Post 1636122)
From what I understand external windows are redrawn as needed; on Mac, resizing windows is as smooth as native, and typing also seems as fast as native (which is not the case for internal windows).

Well I'm mostly concerned with text control input.

Crow 03-13-2011 09:01 AM

From the top of my head:

Get rid of the "create window at mouse" stuff for the Graal main window. Let it default to the center of the screen and then save the position and size like the v5 client does it. Do the same for the playerlist (although I believe Tig's already doing it with the one on Login 2?).

I'd also like to see a comeback of palettes (setbackpal stuff, but improved, more dynamic and usable on basically everything that is an 8-bit PNG). This can be so useful on so many occasions. I can't imagine it being difficult to implement, either; then again, I don't code that kind of stuff. Should you implement this, I don't think it'd hurt for it to work with Jasc's PAL files.


Also:
Quote:

Originally Posted by fowlplay4 (Post 1636106)
It'd be cool if we could do something like:

PHP Code:

new GuiWindowCtrl("ExternalExample") {
  
y 100;
  
width height 300;
  
isexternal true;
  
nativestyle true// Makes it look like their Native OS equivalent.



This would be awesome. If not this, then I'd like a white-grayish default style instead of that blue GUI stuff.

ffcmike 03-13-2011 11:36 AM

I remember reading the text not being bold as something it was supposed to be like throughout the past few versions of Graal as opposed to it not being possible due to some technicality, I would actually go as far to say I have a hard time reading V6 text in its non-bold form, I've never had any problems with my eyesight and yet it's as if I have to put in effort to make out different words.

Admins 03-13-2011 04:09 PM

You speak about in-game text (not gui) ?

ffcmike 03-13-2011 04:19 PM

Quote:

Originally Posted by Stefan (Post 1636156)
You speak about in-game text (not gui) ?

Yes, such as chat, nicknames etc.

Funnily enough I find that GUI text appears too bold compared to how it does in V5.

cbk1994 03-13-2011 06:05 PM

On Mac, if you have a multi-line "favorite quote" in your profile, it only shows the first line until you click in it and type a character.

http://u.graalcenter.org/i/Picture%2011.png
http://u.graalcenter.org/i/Picture%2012.png

Also, clicking "Close" on a PM doesn't always close it. This seems to happen after changing servers with PMs open, especially.

ffcmike 03-13-2011 06:06 PM

Quote:

Originally Posted by cbk1994 (Post 1636182)
On Mac, if you have a multi-line "favorite quote" in your profile, it only shows the first line until you click in it and type a character.

http://u.graalcenter.org/i/Picture%2011.png
http://u.graalcenter.org/i/Picture%2012.png

This is happening for me in Windows too.

fowlplay4 03-13-2011 06:22 PM

1 Attachment(s)
The profile scripts also need to be updated to support the text size changes properly, hell should probably align the whole as well.

All Text Labels on the left just need to be moved over 16~ pixels. Currently Instant Messenger, Favorite Hangout, and Favorite Quote are being cut-off.

Crow 03-13-2011 07:04 PM

Other things I'd like to see with the release of v6:
A clientside player flag we can use to check if the player is currently jumping off a cliff (player.jump or similar). I could really use this.

Also: an outline attribute for showtext objects to easily add outlines to texts. Should either use shadowcolor for the color or add a new outlinecolor instead.

fowlplay4 03-13-2011 08:06 PM

Quote:

Originally Posted by Crow (Post 1636188)
Also: an outline attribute for showtext objects to easily add outlines to texts. Should either use shadowcolor for the color or add a new outlinecolor instead.

outlinewidth as well. Obviously it would default to 1 or 2.

Crow 03-13-2011 08:12 PM

Quote:

Originally Posted by fowlplay4 (Post 1636192)
outlinewidth as well. Obviously it would default to 1 or 2.

Right. Forgot about that.

DustyPorViva 03-13-2011 08:36 PM

Indeed, outlined text has been needed for years. Graal needs more ways to be spruced up and prettified.

Admins 03-13-2011 08:55 PM

Quote:

Originally Posted by Crow (Post 1636188)
Other things I'd like to see with the release of v6:
A clientside player flag we can use to check if the player is currently jumping off a cliff (player.jump or similar). I could really use this.

Already added player.isjumping :)
Quote:

Also: an outline attribute for showtext objects to easily add outlines to texts. Should either use shadowcolor for the color or add a new outlinecolor instead.
Outline colors is quite complex, because we couldn't re-use the same texture for different colored texts. Black and white could work but other things are complex. Often programs just draw with a bigger font behind the current text. So it is possible but will probably not be added very soon.

Crow 03-13-2011 09:51 PM

Quote:

Originally Posted by stefan (Post 1636204)
already added player.isjumping :)

<33

DustyPorViva 03-13-2011 10:00 PM

Also I concur about the windows opening at the mouse. It's one of the most annoying features I've ever seen and has been since it was introduced to the RC.

oo_jazz_oo 03-14-2011 08:53 AM

Not sure if this is really a bug...but if you open Graal, before you log in, you can press f7 and pm people.

If you click 'Profile' it displays your pcid.

Just thought it was weird.

Deas_Voice 03-14-2011 12:37 PM

Quote:

Originally Posted by oo_jazz_oo (Post 1636337)
Not sure if this is really a bug...but if you open Graal, before you log in, you can press f7 and pm people.

If you click 'Profile' it displays your pcid.

Just thought it was weird.

when you open up graal, without login in to your account, you log in with your pcid, until you hit "login", i'm guessing that's how stefan made it the "online" sign instead of a offline one, if that makes any sense.

Conqueror 03-14-2011 05:08 PM

I'm not sure if this has been mentioned or not. But on the mac client, I can't seem to "copy/paste" anything from the history. This could be frustrating for those who are trying to report their case to a GP, or to others who have a long "For sale" list that they don't want to repeatedly type out each time.

Thank you

Hiro 03-14-2011 05:52 PM

Quote:

Originally Posted by Conqueror (Post 1636379)
I'm not sure if this has been mentioned or not. But on the mac client, I can't seem to "copy/paste" anything from the history. This could be frustrating for those who are trying to report their case to a GP, or to others who have a long "For sale" list that they don't want to repeatedly type out each time.

Thank you

ctrl + c

ctrl + v


more seriously, i just want things more simplistic. the more v6 acts like v2 the better (aesthetically, at least). also, if there is no UDP support, then i believe you are taking sparring and kicking it in the gonads while it's already being raped. it's annoying enough to have to deal with the intentional laggers without using a slower medium for those movements in general

smirt362 03-14-2011 07:14 PM

Removal of Graal# accounts. No?

Well how about the player list not moving the icons on the desktop over.

Also, no comment on my previous inquiry?

Conqueror 03-14-2011 07:23 PM

Quote:

Originally Posted by Hiro (Post 1636391)
ctrl + c

ctrl + v

Thanks Sherlock, am I also supposed to exhale after I inhale?



Seriously though, the inability to copy/paste is annoying.

cbk1994 03-14-2011 11:24 PM

Quote:

Originally Posted by smirt362 (Post 1636398)
Removal of Graal# accounts. No?

There is nothing fundamentally wrong with the community name system, it just needs better scripting support and adoption by more servers.


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