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Everyone wants to lead!
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I've been working on a gang system which will potentially allow anyone to create their own gang. Out of curiosity, I decided to start a poll to see how many people would be interested in leading their own gang rather than joining someone else's. So far, it looks like everyone wants to lead! At least more than I had expected.
Attachment 52339 1-man gangs wouldn't be very fun, so this could be a problem. I thought of a few potential solutions:
In my opinion, putting a price on gangs is the best solution, and it is probably what I will end up doing. Regardless, I wanted to share these results and I'd also like to hear your ideas. |
A little off topic but I love Era's poll system, who made that beaut?
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noobs cant lead a gang (nas and sx as lc leaders=fail)
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Option 3 is really just making another party system.. Option 2 would really be the same thing as making a party, since every party has a member cap already. Option 1 is really the best one out of these 3.. In my opinion :3
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I would think letting anyone create a gang for 50k would be the best bet. It might bring back that "exclusive" feeling of a gang and could potentially make gangs more like families again. Closed, invite only, and hard to get in to.
But I fear that doing this will also make gangs feel like parties and that anyone could make a gang. A solution to this happening is increasing the price of them and make someone gather the money from several people in order to have the funds. But anyways, I like the idea of anyone being able to purchase a gang and I think it could produce some pretty good results. |
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Also, option 2 isn't suggesting a cap on the number of members, but instead a cap on the number of gangs (similar to the current system). Another idea is to make creating a gang require more than just one person (3 supporters or so). |
best idea is:
have 3 gangs and every week the last gang is cancelled and a new gang is created given to the top gangpoint scorer of the past week or maybe a gang event MVP loads of noobs have 50k noob buys gang nobody joins gang fails raids suck innactivity |
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In this system, gangs are going to be made to fail, and there will be definately more than 3 that stick (and those will be 3+ good active ones) More raids (because more gangs) |
Yes, TK thats true, but then thats 50,000 that they are out for failing to run the gang....Thats the risk they take of putting 50k up and being able to run it, There are costs and benefits...The cost is 50k, the benefit is you have your own gang, the other cost is if you fail you lose that 50k and your gang gets scrapped. So it will take some talent and skill to be able to do so.
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I'd imagine that most of the "leaders" would also be quite happy with senior/co-leader positions in gangs as well.
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more than 3 gangs is a bad thing for gang activity not a good one
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Will there still be gang guns?
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Top gangs will naturally reach the top (as long as the incentives are worth it), allowing players to form their own can only make this process much less staff-involved. |
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Besides, the only "elite" PKers left are already leaders in gangs. And if you think you're elite you're probably not (I'm talking about NYChris, FalkonJenova, Cole, etc. and dare I say Wil Soul) |
you left me out of that list
If you say the word MVP my name is synonymous with that |
Putting a price on gangs is a bad idea, in my opinion. What makes Era fun for a lot of new players is that they can form parties and raid Era Mafia against other noob parties.
Unless you're planning on keeping the party system, everyone should be able to create gangs. The noobs creating their own gangs won't be subtracting quality members from the good gangs, anyway. |
I'm gonna make a skateboard gang called the Gringos of Grind
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TL;DR: Bringing the bases closer to centralised locations = more competition to have those bases, with EM being the perfect example of parties fighting over that one base, or BB and BH raiding each other due to being near Unstick and the Hospital. |
nychris was a noob when i quit in 2007, i mustve missed something
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Ya that's all I can think of right now. |
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Brown = Yes/No Red = Elton John (umad swear filter?) / No |
I think not allowing players to leave a gang for 7 days is a bad idea. Allowing players to leave a gang creates a natural ebb and flow in the gang system that keeps things fresh. In some cases, 1 player is able to make a huge difference in gang battles.
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i like everything in it, especially the last point, but shouldnt the price of the gang go up? If it's that low, I don't think there would be very many quality gangs created. It should cost them more so they know that if they fail, then everything they invested into it will be lost. Not just 5k they can **** out whenever they want to. |
Just modify parties.
Remove the word Party from them. Then make it so parties have levels, and each level you gain allows you to add another member to your party. Parties get exp for killing other players, holding capture bases and for winning events. When a party gets to level 10 (15 members) they can buy a base for X amount of money. Over time gangs will emerge on their own and buy up the bases. Then you just need some way for gangs to lose control of their bases if a better party comes along and wants it (captured for 24 hours straight?). |
I love it
Ahh- turning it like iphone? I think it's a good idea. You have to work on pc version- iphone is all fun really work for me @ salesss xoxoxox |
Salesman please take a serious look at my thread that talked about automatic gang events and such. I talk about parties a bit too, but the ideas will work for either gangs or parties..
http://forums.graalonline.com/forums...66&postcount=1 The idea was pretty popular, just need someone to take it the next step... With tons of gangs, gang missions/events would be a great way to kick it off. |
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7 days isn't a long time... you have to make some sort of commitment, and it prevents most of the things sale's mentioned so I think it was one of my better ideas. Quote:
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I make party violla saved 50k
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will soul owns life
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Will every gang get a base? Will every gang get a gun? Will the current gangs be removed if the system is made?
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Everything that has been said in this thread has some correlation to the party system already created by Jenn. I think if that system was recreated it would be as successful as the first time. |
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The current GBA is the worst I've ever seen. Not only can he not develop at all... but he is extremely lazy and won't even step up to do the things he is able to do. If someone with knowledge and commitment was put into the position, then it could be done with gang bases and guns... with the current occupant of the title however... I would advise not adding those things. |
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Each gang will have a weekly point quota. This quota will start out very small (100 points or so). If a gang fails to meet its quota, it will earn a strike; three strikes and the gang is deleted. You can remove a strike by going two weeks without getting any strikes. The more you unlock for your gang, the more the weekly quota goes up. Some unlocks will also require a certain amount of total points earned before allowing you to unlock them. For example,
So, to answer your question. Gang bases, gang guns, and whatever you can think of could potentially be made into gang unlocks. Your gang can be as small as a party or bigger than gangs now--you just have to work for it. And yes, current gangs will be removed (but that doesn't mean you can't remake them). |
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I think once it's in place you might need to work on creating some more incentive for people to raid and defend, especially for gangs that already have their outfit and gun and are happy just being a small 5-10 man raiding team that meets their quota on the first day of each week but doesn't want to buy a base. Another scenario I can see is that with a limited number of gang bases, what happens if Gang A starts out strong and is one of the first to buy a gang base. Then later on Gang Z forms, and by now all the gang bases are taken. Gang A doesn't have an outfit, gun or many members, and manages to meet its quota each week. Gang Z has all of the unlocks and easily meets its quota every week with a huge surplus but doesn't have a base. Would there be any way for Gang Z to somehow kick Gang A out of the base and take it over, given that they are a superior gang and there is no way for them to actually prevent Gang A from gaining points? Another scenario, if Gang A has 17 members and needs 4,000 points for its quota each week but is stuggling to get them, can Gang A remove members and drop member slots to drop its quota to something more achievable? If a gang gets deleted what happens to that gang gun? Are they purchased or from a rack? Can more than 1 rack be unlocked to expand the number of available gang guns? Some of the problems are easily solved with a few caveats: 1. You need a gang base to have over 20 members. 2. You need a gang base to unlock gang gun (makes sense if you're using racks). 3. If another gang has captured your gang base your gang stops earning points until you reclaim it. 4. If your gang captures the base of another gang their points earned are awarded to your gang instead (maybe at 20% normal rate) as long as you hold it. |
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If you guys have any ideas for unlocks, please share. Some that I have in mind:
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Make gangs wither away and die after a month of no one in the gang tagging up.
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GREAT idea, especially since too many gangless players disturb gang raids and there arnt many gang events at all since only alf seems to have the rights to host them (why is that????) |
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