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-   -   Stupidity. (https://forums.graalonline.com/forums/showthread.php?t=134261767)

Supaman771 01-19-2011 11:53 PM

Stupidity.
 
http://oi53.tinypic.com/5plixf.jpg

No explanation required.

Soala 01-20-2011 12:00 AM

You should not grab the block in the first place. You've been warned!

Fulg0reSama 01-20-2011 12:02 AM

PHP Code:

function onPlayerTouchesMe()
{
  if(
player.ani =="grab")
{
  
say("STOP TOUCHING ME YOU STUPID CAT!");
  }


This is what came to mind.

Donark 01-20-2011 12:48 AM

you should talk to tim

Tim_Rocks 01-20-2011 01:24 AM

Quote:

Originally Posted by Donark (Post 1624243)
you should talk to tim

:D

PHP Code:

function onCreated()
  {
  
this.chat "";
}
function 
onActionGrab()
  {
  
this.chat "(Placed by *Tim_Rocks)";
  
sleep(3);
  
this.chat ":)";


This is actually what should of come to mind.

WillaWonka 01-20-2011 01:26 AM

Quote:

Originally Posted by Tim_Rocks (Post 1624251)
:D


This is actually what should of come to mind.

rofl

Fulg0reSama 01-20-2011 01:28 AM

Quote:

Originally Posted by Tim_Rocks (Post 1624251)
:D

PHP Code:

function onCreated()
  {
  
this.chat "";
}
function 
onActionGrab()
  {
  
this.chat "(Placed by *Tim_Rocks)";
  
sleep(3);
  
this.chat ":)";


This is actually what should of come to mind.

I should think of a redundant onCreated? Weird, But rest seems good.

fowlplay4 01-20-2011 01:53 AM

1. Insert Fist
2. ?????
3. Profit

TSAdmin 01-20-2011 03:26 AM

Move the informational block down 1 tile (0.5 of a tile even), out of reach of grabbing, and problem solved. How hard would that be? o_O

Tim_Rocks 01-20-2011 03:48 AM

Quote:

Originally Posted by TSAdmin (Post 1624286)
Move the informational block down 1 tile (0.5 of a tile even), out of reach of grabbing, and problem solved. How hard would that be? o_O

Yeah I think all staff have a NPC object mover (I had one). All they had to say was :move 0 .5 and click the object :D

Lance 01-20-2011 06:26 AM

What is the problem with grabbing the block?

Demisis_P2P 01-20-2011 07:12 AM

Quote:

Originally Posted by Lance (Post 1624319)
What is the problem with grabbing the block?

Changes the text of the block to say who placed it instead of the informational message. By repeatedly grabbing the block you can prevent other people from seeing the "very important message".

Not sure why the "Placed by" message even needs to be there anymore since all staff tools are logged now. If for some other reason it is still needed it should be converted to use the message system rather than chat text.

Secondly, isn't this the sort of thing that should be getting put in the news window anyway?

DustyPorViva 01-20-2011 07:18 AM

Shouldn't be using ****ing staff blocks as bulletin boards.

Cloven 01-20-2011 08:44 AM

Quote:

Originally Posted by DustyPorViva (Post 1624327)
Shouldn't be using ****ing staff blocks as bulletin boards.

^ This. Period.

xAndrewx 01-20-2011 09:08 AM

Yep, looks stupid. Era iPhone refuses to use them

Lance 01-20-2011 11:55 AM

Quote:

Originally Posted by Demisis_P2P (Post 1624325)
Changes the text of the block to say who placed it instead of the informational message. By repeatedly grabbing the block you can prevent other people from seeing the "very important message".

Not sure why the "Placed by" message even needs to be there anymore since all staff tools are logged now. If for some other reason it is still needed it should be converted to use the message system rather than chat text.

Secondly, isn't this the sort of thing that should be getting put in the news window anyway?

Why not change the 'placed by' to a message-on-right-click type thing instead?

Demisis_P2P 01-20-2011 12:38 PM

Quote:

Originally Posted by Lance (Post 1624345)
Why not change the 'placed by' to a message-on-right-click type thing instead?

Ya thats what I mean by the message system.
When you right click a dropped item it sends information to the message system, so it'd only make sense.

Although it makes even more sense to put new information in the news window and only use staff block to actually block off certain things/areas.

TSAdmin 01-20-2011 12:51 PM

Quote:

Originally Posted by Lance (Post 1624345)
Why not change the 'placed by' to a message-on-right-click type thing instead?

I had made a version of the staff block that did exactly that, as well as some other improvements with interaction. I'm not even sure why that didn't get used.

My thinking at the time of doing that was seeing things in Trivia where there were blocks all over the place and depending on your font type and size, often it overlapped other blocks. It's not a fix to the problem, but it's definitely a way around it.

As Demisis said, there is information that can simply be stashed in the News GUI which has been moulded to do what it's typically meant for: Informing people, and making itself clearly visible when a new version of the information is added. What is on that block is a perfect example of what belongs in the news section of the GUI. It wasn't designed to just sit there and look pretty.

papajchris 01-20-2011 04:49 PM

I guess im the only one that knows this??? All a staff member has to do is say ":i" and then grab the block. it will remove the "Placed by ____" thing.

Supaman771 01-20-2011 11:03 PM

Quote:

Originally Posted by TSAdmin (Post 1624286)
Move the informational block down 1 tile (0.5 of a tile even), out of reach of grabbing, and problem solved. How hard would that be? o_O

That's the point.

Quote:

Originally Posted by xAndrewx (Post 1624334)
Yep, looks stupid. Era iPhone refuses to use them

Honestly, who cares?

Quote:

Originally Posted by papajchris (Post 1624369)
I guess im the only one that knows this??? All a staff member has to do is say ":i" and then grab the block. it will remove the "Placed by ____" thing.

I actually knew that, and I'm not (and never have been) a staff with blocks.
:asleep:

Crow 01-20-2011 11:37 PM

Quote:

Originally Posted by TSAdmin (Post 1624286)
Move the informational block down 1 tile (0.5 of a tile even), out of reach of grabbing, and problem solved. How hard would that be? o_O

"!addvar y 1" *click*
I suppose my tool is long gone, though.

xAndrewx 01-21-2011 12:25 AM

Quote:

Originally Posted by Supaman771 (Post 1624459)
Honestly, who cares?

Me, Stefan, Unixmad and pretty much everyone that's trying to make Graal more popular. gg

Arakonda 01-21-2011 01:39 AM

Quote:

Originally Posted by xAndrewx (Post 1624486)
Me, Stefan, Unixmad and pretty much everyone that's trying to make Graal more popular. gg


Maybe focus on fixing actually problems?

I mean, he's right..
Who cares about staff blocks when there's clearly much bigger problems that need to be fixed.

Supaman771 01-21-2011 01:41 AM

Quote:

Originally Posted by xAndrewx (Post 1624486)
Me, Stefan, Unixmad and pretty much everyone that's trying to make Graal more popular. gg

They're not making Graal more popular or better.
They're neglecting Graal to do iPhone stuff, but they neglected it beforehand so nothing here is new.

gg? Are you five? The point you made is neither valid or related...
Go play your iPhone and leave our forums alone.

DustyPorViva 01-21-2011 01:43 AM

Quote:

Originally Posted by Arakonda (Post 1624516)
Who cares about staff blocks when there's clearly much bigger problems that need to be fixed.

Doesn't matter how much you make the server look good when it looks like a ****ing playground with all the staff blocks scattered around. This isn't some minor point that has never been brought up before. It detracts from the server and makes it look less professional than it already is.

Also your whole point is moot. "Why worry about staff blocks when they could be fixing other things?" There is nothing to fix about staff blocks. They just need to stop being used, aka staff need to stop being lazy. Will staff not placing staff blocks suddenly mean a gun won't get released or something? That doesn't make sense.

I hate it when people use that piss-poor excuse to cover up lazyness. "Blah blah, if they do that then the IMPORTANT STUFF won't get done." Development does not work like that. Small things can be done alongside of bigger projects. If they can't manage that then they're doing it wrong.

Fulg0reSama 01-21-2011 01:56 AM

Quote:

Originally Posted by DustyPorViva (Post 1624519)
Doesn't matter how much you make the server look good when it looks like a ****ing playground with all the staff blocks scattered around. This isn't some minor point that has never been brought up before. It detracts from the server and makes it look less professional than it already is.

Also your whole point is moot. "Why worry about staff blocks when they could be fixing other things?" There is nothing to fix about staff blocks. They just need to stop being used, aka staff need to stop being lazy. Will staff not placing staff blocks suddenly mean a gun won't get released or something? That doesn't make sense.

I hate it when people use that piss-poor excuse to cover up lazyness. "Blah blah, if they do that then the IMPORTANT STUFF won't get done." Development does not work like that. Small things can be done alongside of bigger projects. If they can't manage that then they're doing it wrong.

Dusty, You just earned major respect outta me. Not like you didn't have little or anything before for you just earned more <3

fowlplay4 01-21-2011 06:21 AM

Staff Blocks: Useful for marking out levels that require certain elements completed.

Era Staff Blocks: Used to force players to read news and other reports that would be more appropriate in the News window.

Era Staff: Still not fixing the problem properly.

:(

Demisis_P2P 01-21-2011 07:30 AM

Yeah it would be good if there was somebody on the server who was in charge of all the staff and could direct/govern/oversee/officiate/guide/mentor them.
Is there somebody who could manage to do that? http://t3.gstatic.com/images?q=tbn:A...3kk_9MAmtg&t=1

xAndrewx 01-21-2011 01:23 PM

Thanks dusty, nailed my point.

Fulg0reSama 01-21-2011 01:49 PM

http://t3.gstatic.com/images?q=tbn:A...3kk_9MAmtg&t=1

Arakonda 01-21-2011 07:19 PM

Quote:

Originally Posted by xAndrewx (Post 1624596)
Thanks dusty, nailed my point.

He might have nailed your point, but he completely missed mine.

DustyPorViva 01-21-2011 07:44 PM

Quote:

Originally Posted by Arakonda (Post 1624644)
He might have nailed your point, but he completely missed mine.

Nope, addressed your point completely but it doesn't seem that you understood mines.

Zeross 01-22-2011 09:59 AM

No era current staff even reads these forums, pfft save your breath; guys.

Tim_Rocks 01-22-2011 11:10 AM

I did ;)

xXziroXx 01-22-2011 12:51 PM

Quote:

Originally Posted by fowlplay4 (Post 1624567)
Staff Blocks: Useful for marking out levels that require certain elements completed.

I disagree. If you want something changed, post it in a todo list or ask a specific person to do it, don't litter the level with blocks that are just unprofessional to begin with.

cbk1994 01-22-2011 08:23 PM

Quote:

Originally Posted by xXziroXx (Post 1624809)
I disagree. If you want something changed, post it in a todo list or ask a specific person to do it, don't litter the level with blocks that are just unprofessional to begin with.

99% certain he's talking about unreleased levels.

xXziroXx 01-22-2011 08:34 PM

Quote:

Originally Posted by cbk1994 (Post 1624882)
99% certain he's talking about unreleased levels.

If he is, I don't have a problem with it. :D

Tim_Rocks 01-23-2011 12:09 AM

Quote:

Originally Posted by cbk1994 (Post 1624882)
99% certain he's talking about unreleased levels.

Yeah he is, that's the only reason I ever used a staff block :D

fowlplay4 01-23-2011 12:20 AM

Quote:

Originally Posted by Tim_Rocks (Post 1624930)
Yeah he is, that's the only reason I ever used a staff block :D

Just stopping by to confirm that I was indeed talking about using them in levels only accessible to development.

papajchris 01-23-2011 02:41 AM

staff blocks are good for temporarily use such as blocking of glitches or warning players some important information, but they shouldn't be there really much longer than a day. At the very least make the blocks look nice. You can change their image, so change it to an NPC that matches the surroundings (i would change it to the image of my character's statue Jen made a while back), so it doesnt look like a random block


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