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Graal Party
The idea behind the server is to create board game based gameplay for playing in Events (minigames).
A group of 8 players can play together on a board, the visuals and playstyle on each board unique. At the end of every turn, players will engage in a minigame that can be free for all, team based, or players vs computer (CPU). Players will advance through this for a set number of turns, collecting Gralats from spaces as they progress and Grails from special places. The ultimate winner of a board will be the player who collected the most Grails. Special Grails will be awarded at the end of the game to players who collected the most Gralats, won the most minigames, and landed on the most special spaces. Each board's special spaces and bad spaces will be dependent on the nature of the board itself. Boards: The idea is to create Graal themed boards in creating maps. Possible boards include: Classic - styled upon the labyrinth of the gnome cave, a long winding map with many spaces and junctions. Graal Kingdoms - a water based map with play taking place underwater (Zorbi) and ocassionally on the surface (Pirate Ship) Zone - a space based futuristic map. Era - a city themed map Ol' West - a cops and robbers, old west styled map. Graal 2001 - A forest themed map. Minigames: Many graal mainstays such as CTF (1 score), Sumo (also known as Fallout), Hot Potato, Tag, Freeze Tag, along with many new events never seen before on Graal. Each mini game will have a preperation period before starting, which lists the controls, objective, and tips for the mini game about to be played. This preperation time will last 25-30 seconds, or until every player indicates they are ready. Customization: The rewards earned at the end of each completed game (completion of every turn of the board game) will be Gralats. These gralats can be used to customize your character in a number of ways. Current ideas for customization are Hats (most hats will be purchasable immediately, a few will be unlocked by winning enough minigames/board games/maps) Particle Effects for rolling die - special effects that will flare out when the die is struck by a player. Victory and Defeat animations - special GANIs for a player that are displayed automatically after winning or losing a mini game/board game. Die skins - special graphics to replace the default die. Other effects - auras around players, shrinking, growing, transformations Guilds: Players will be restricted to being able to use one global guild, which they may change at their leisure as long as they are a member of that guild. Whether on tag or off, a players triumphs will earn experience for their guild, and increase their standing with the guild. Guilds will be able to level up, and each level the guild gains will grant extra benefits to all members of the guild with a high enough standing within their guild. Benefits include increased percentage gains for customization gralats, unlocking special graphics, special guild graphics/animations, and more. At the end of every month, the guild that has earned the most experience will earn additional rewards that will be available for the upcoming month. Every time you change guilds, your standing with your guild will be reset to 0, locking you out from rewards until you work your way up again. Events Team: The events team will host events that are primarily larger scale versions of the mini games present in the board game. The will also host tournaments, and special invitational tournaments for the players who have earned the highest scores over the course of a month. Sparring and PKing: These players of Graal will not be forgotten. The server will feature advanced spar tracking, allowing for players to compete for monthly titles and rewards. It will also feature a large PKing zone, also allowing for different monthly titles and rewards. This is only a brief listing of the planned gameplay and features for the server. The most needed development staff for this project is graphic artists and GANI artists, as they will need to make immersive looking worlds for players to play in. |
Hell yes.
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This isn't a party by my standards! There's no alcohol! Or women!
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This is a very interesting idea and I feel the server can be very fun :]
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I had this idea three years ago, and I highly encourage its creation, Simply put with good scripting this idea could blossom into a raging hit.
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This would be the best server ever. Please make it!!!!!!!!!!
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I dare ya to make it. Take the dare.
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doit
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It'd be seriously easy to boot.
This is my Estimated time for if some actual scripters of ours were on it. Scripting: 2 weeks (if constantly worked on or a month and a half if on ocassion) Graphics: 1 week (maybe.) Ganis: 1 week perhaps? maybe 2. (3 if you wanna slap Particles in the same category) LAT: You better not need an LAT to make a god damn boardgame. SFX: 2 weeks That's 3 weeks to a month IF this were to be done by a very smart team and on constant work. Unfortunately we aren't good for that so I'd say about a month or two tops to create this as a server or so. |
Obvious suggestion to your vanity section.
Floating Icons: Buy your own Icons to show off your "individualism". Example of what I mean below. http://img255.imageshack.us/img255/106/ideaexample.png I already have a gani made of this which could be used on this very easily which looks better than the example in player. Aside to that is a very rough idea of how the tiles could be (kinda) |
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I read that wrong. I thought this was a server idea, and it is actually something being made...
Awesome!!!!! (Good luck!!) |
You mean:
Standard Party Mode: Up to four players play through a board, trying to collect as many grails as possible. In every turn, each player rolls a die and progresses on the board, which usually has branching paths. gralats are primarily earned by performing well in a minigame played at the end of each turn. On most boards, players earn grails by reaching a grail space and purchasing a grail for a certain amount of gralats. The grail space appears randomly on one of several pre-determined locations and moves every time a grail is purchased, usually occupying a blue space. Every Graal Party contains at least 50 to almost 110 minigames with a few different types. Four-player games are a free-for-all in which players compete individually. In 2-on-2 and 1-on-3 minigames, players compete as two groups, cooperating to win, even though they are still competing individually in the main game. Some minigames in Graal Party are 4-player co-op, even though it doesn't say it. In most situations, winners earn ten gralats each. But srsly I would play this. |
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Also-- questions for Kevin.
I know in your initial post you said Players VS. CPU games. That meant like PVE type minigames where it is the 4 players on a team against computers right? What would happen if a player drops out mid game? Would a replacement player be chosen, the game continue, or just end prematurely? |
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Of course, a human could choose to sabotage their team themselves should they not want anyone to get more gralats... Quote:
I don't want the game to end just because somebody leaves, though. There will also be a system that punishes players for leaving games early continuously. |
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So are you really going through with this? Have you started scripting stuff?
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If you've made any of the maps yet, please post pictures! |
Legend of Zelda, Mario Party.
Hmm, let's make Era into an FPS. Then we got a Black Ops rip. |
You can add a casino that fits the graal thing by making one of those "match 'em up" machines where you have to match up the three spinning pictures.
You could use :pluffy: for the lucky 7 |
I am still intrigued by this idea, I see a lot of very interesting mini-games that graal is more than capable of creating through simplistic processes. LMS events in particular are easily simple.
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plz have pictionary kevin
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when you start a project like that, you need a projectcontextanalysis and henceforth stages |
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This idea is compromised full of Simplistic ideas forming into one complex machine. Let's think... How long would it take for YOU, to make cartoon styled board spaces..? I bet it wouldn't take you even 10 minutes. I did base my idea off of the best or at least competent at best developers. |
you cant imagine how much thought is required to be put into this...
its alot of psychologic/social work thoughts generally at game creations... regardless of "howfastcanyoumakegraphics" |
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Also yeah I can actually.. You're making things more complex than they appear to be :oo: |
things are complex...people take projects too lightly
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if you want financial success, there is nothing you can not take too seriously :)
thats why you need to take alot of factors into consideration when planning...which is alot |
In other words, Mario Party, Graal Version
would play this all day long |
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Let alone if an artist or whatever makes a forcefully break because of whatever, everyone can have that. And that needs to be calculated within
and for that, preperations need to be set, so there is no chainreaction within, say, a GANTT system... http://www.ics.forth.gr/tourbot/figs...rbot-gantt.gif |
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mario party-esqe... :P
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financial success from a graal server?
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stefan wants that ^^... we can leave the financial success away, but permanent success still needs to be planned according to the customers behavior
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