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WIP: Zodiac iPhone
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Just my previous V2 base for now but here's what we shaped the base UI into.
Updates/news will be announced when they occur. http://forums.graalonline.com/forums...1&d=1294095524 |
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Can someone email it to me? |
Used an attachment instead.
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Wow looks good so far fowlplay!
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Can I pm it to you by forum or by client? (Whichever you prefer) |
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I will state two things that are very important to me and this project. 1. PvP 2. Instancing |
Looks great so far :)
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One idea is making pvp optional, so players who aren't fond of it won't be affected but the higher levels can go ahead and beat the crap out of each other. Another big problem would be parties and shouts though. Shouts are a huge part of zodiac, and on iphone....with that many players they may be a problem. Also with parties, being able to see them and know who is in them as such. |
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The primary reason is really just to lower the amount of players on screen, less lag, more fun. I'm also opting towards a Hub-world (with social hubs of course) style rather than an Open-world. |
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Is that image poorly compressed or did someone get happy with dithering?
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The image is zoomed in as well. I screen-capped it on my touch4g which has a higher res I think. |
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Retina display was kinda made for that.
4 times more pixels on the screen = bigger img = more details = better look. |
It's made for GUI's and a sleek interface, but it doesn't really have the power to render most games at that high of a resolution.
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Seeing as he said it was taken from his iPhone 4g I would suspect testing on the iPhone has commenced?
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Can't see how players will deal with over 2 skills including slashing their weapon imo
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But making modifier buttons and 2-3 actual hotkey buttons would allow for way more options. I play WoW with an Xbox controller and I have 20 spells hotkeyed, as well as shortcuts to target each party member in 25 man raids. |
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X, Y, A, B LB + X, Y, A, B LT + X, Y, A, B RB + X, Y, A, B RT + X, Y, A, B For spells. And then the same but with D-pad for targeting, plus left analogue stick in as another modifier. Back and start are target next and target previous enemies. Start + left analogue in is to target my target's target, etc. etc. Would be a lot easier if there were PC drivers for the chatpad, but didn't take me long to get used to my current setup. |
crazy.
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I already contributed my idea ;3
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How are you going to use skills and stuff?
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"lightning bolt!" "lightning bolt!" "sleep!" |
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"Fireball!" "Fireball!" "Fire' uh- GOD ****ING DAMN IT, FIRE THE ****ING FIREBALL YOU MOTHER ****ING PIECE OF **** GYAAAAAAH!" |
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I wish I lived there
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Are the spells going to use particle effects? It seems it would lag the client and crash (I crash on iEra just for opening the map half the time.)
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Yes, particle effects are the only way we can really do it.
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If you manage to get any info, it'd be interesting to know what sort of modifiers on the particles make stuff lag more than others, other efficiency-related concerns, etc.
Looks good so far, will be interesting how this'll turn out compared to the other iPhone servers. |
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