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-   -   Getting Paid for killing (Poll) (https://forums.graalonline.com/forums/showthread.php?t=134261441)

WillaWonka 12-28-2010 07:40 PM

Getting Paid for killing (Poll)
 
I wish we got paid for general pking instead of contracts. Like its all based off a skill factor, both your K/d (mostly affects) and your score (Given score ranges on killing higher skilled players) The higher the skill the more it pays out which will promote more activity to all players, and all players want money. Right?

It would be something like this:
Player A: 10:0 K/D Ratio = Score 100 (Highest for negative K/D, 200 is highest for positive K/D)
Player B: 10:1 K/D Ratio = Score 90 (11:1 would average back to 100 and so on, based on if they have more then 10 kills compared to deaths)
Player C: 1:10 K/D Ratio = Score -90 (Highest is -100 Regardless)
Player D: 5:5 K/D Ratio = Score 0

Those with 200 Score (100 for negative K/D) get paid the most, compared to those with -100 who sparsely gets paid.
If Player C were to somehow kill Player A, Their K/D will change to 2:10 + The new score (-80) + 1/4 of Player A's Score (25) = Overall score is -55. (Capped at 100 unless they become positive in K/D)

Now on a bigger scale, one would have 45,000:2,000 K/D, the ratio would average to 45:2, which would award good players (Only up to 200 Score Regardless), but this high wouldn't be counted right off the bat, the scores are all set at 0:0.

This system can be arranged more wide spread so that instead of 10:0 its 100:0:
Player A: 100:0 K/D = 100 Score
Player B: 100:10 K/D = 90 Score
Player C: 10:100 K/D = -90 Score
Player D: 50:50 K/D = 0 Score
Player E: 45000:2000 = 200 score

Regardless They must have either 20 (small scale) or 200(Large scale) more kills then death to be 200 Score, Vise Versa if they have less then 100 kills to deaths (0:100) it would cap at -100 Score.

To keep it interesting there should be a "Overall Score Leaderboards", so those who have 200 Score don't get bored other then competing for the top position. (Friend Board, Daily Board, Weekly Board, Monthly Board, Overall Board)

LordSquirt 12-28-2010 07:56 PM

We, as in Sales/Chris/me, wanted to make it so you get $ when you got kills on Era iPhone.

Donark 12-28-2010 07:59 PM

this is a dumb idea and too complex, and getting payed to kill just won't work. It'll be abused easily.

12171217 12-28-2010 08:04 PM

Quote:

Originally Posted by Donark (Post 1618617)
this is a dumb idea and too complex, and getting payed to kill just won't work. It'll be abused easily.

Well, at the expense of the other player.. You'd have to find some masochistic players to farm.

WillaWonka 12-28-2010 08:22 PM

It could be based on like what the halloween was going at where you cant kill a player consecutively to earn skull tokens.

Arakonda 12-28-2010 09:11 PM

You are just getting annoying with these threads now.

Demisis_P2P 12-28-2010 09:17 PM

Just make it a flat rate $5 per kill.
As long as it takes more than 8 seconds to walk from a hospital bed to the hospital door then there won't be any point laming kills for money, since $5 every 8 seconds = $37.5 per minute and most other jobs pay about $40 per minute anyway.
No special anti-laming protection or anything needed, just $5 per kill. It would almost literally be one line of code to add, because the money a player drops when they die is calculated based on their K/D already. A player with 1000 deaths and 1 kill will drop much less money than a player with 1000 kills and 1 death. Which is why back in the day Blookat had his deaths set to 1000000000 and used to walk around with all his cash on him. You'd just need to change that formula to "5 + (whatever is already there)".

Supaman771 12-28-2010 11:15 PM

This idea was given before, and I still say no even for IPhone.
All of your idea threads are fairly complex and really do nothing to fix/improve Era.
Stop with the poll threads please. >.>

WillaWonka 12-28-2010 11:35 PM

Yeah that was me with that idea before but it was buried with other posts and then sent to the furnace.

RegretZ 12-28-2010 11:37 PM

As long as you don't lose money when you die.
You will lose about 90% of your players that way.
Only the hardcore gamers would stay.

Tigairius 12-29-2010 12:50 AM

"Hey Billy, get on and let me kill you a bunch of times and then I'll buy you McDonalds for dinner."

Personally, the idea seems broken to me. I think maybe there should be a bit more to the system, but I can't really put my finger on what it is.

MontyPython 12-29-2010 01:00 AM

Quote:

Originally Posted by Tigairius (Post 1618659)
"Hey Billy, get on and let me kill you a bunch of times and then I'll buy you McDonalds for dinner."

Personally, the idea seems broken to me. I think maybe there should be a bit more to the system, but I can't really put my finger on what it is.


It wouldn't be broken. Like Demisis said, if you averaged the going rate per kill to be equal to that of what you'd make hourly at the various jobs, it wouldn't be a problem at all.

There'd be really easy ways to counteract "abuse" like Billy's, though, such as diminishing returns for killing the same player multiple times within the span of a set time.

I think getting money for kills is a decent idea for PC era, and an extremely good idea for the iPhone.

RegretZ 12-29-2010 01:06 AM

Quote:

Originally Posted by Tigairius (Post 1618659)
"Hey Billy, get on and let me kill you a bunch of times and then I'll buy you McDonalds for dinner."

Personally, the idea seems broken to me. I think maybe there should be a bit more to the system, but I can't really put my finger on what it is.

Sounds better than,
"Hey Billy, get on so I can kill you a bunch of times, then go buy myself McDonalds with you money!"

WillaWonka 12-29-2010 01:24 AM

Edit:


Quote:

Originally Posted by RegretZ (Post 1618666)
Sounds better than,
"Hey Billy, get on so I can kill you a bunch of times, then go buy myself Dippin Donuts with your money!"


RegretZ 12-29-2010 01:25 AM

I'm just quoting Tig man.

WillaWonka 12-29-2010 01:26 AM

<3 ?

fowlplay4 12-29-2010 02:09 AM

Basing it purely on a ratio is a terrible idea and putting an even further penalty on death will only have negative reactions.

Your "solution" will just lead to "rich get richer, poor gets poorer" situations.

The flat reward that was suggested earlier is really the only good thing you can do. Instead of a flat reward of 5 it could be like Max HP divided by 15 so you earn more off targets with higher HP.

Donark 12-29-2010 05:31 AM

Quote:

Originally Posted by Demisis_P2P (Post 1618623)
Just make it a flat rate $5 per kill.
As long as it takes more than 8 seconds to walk from a hospital bed to the hospital door then there won't be any point laming kills for money

Yah but you can easily get more than one person to lame, which puts this way above average money earning methods.

Get 2 friends and your brother, 15 dollars every 8 seconds. That's pretty good, then it won't stop there, what if a whole gang was doing it? Get 10 members to do it, 100 dollars every 8 seconds.

WillaWonka 12-29-2010 05:35 AM

How about just pay friends to shovel for you, it equals to twice the profit, why not get multiple friends to shovel for you and buy them mcdonalds at the end of the day. It goes with every other job z.z

jkldogg 12-29-2010 05:40 AM

Terrible idea, it will only further inflate the economy.

Demisis_P2P 12-29-2010 07:34 AM

Quote:

Originally Posted by jkldogg (Post 1618701)
Terrible idea, it will only further inflate the economy.

What economy???

And yeah, it doesn't matter if you're killing 1 person or 20, as long as the maximum payout per minute is roughly the same as other jobs it won't be "abusable" because those same 20 people could just as well be mining or picking flowers instead. Infact if they were doing an ordinary job they would have 21 incomes, instead of just 20.

jkldogg 12-29-2010 08:38 AM

Quote:

Originally Posted by Demisis_P2P (Post 1618710)
What economy???

And yeah, it doesn't matter if you're killing 1 person or 20, as long as the maximum payout per minute is roughly the same as other jobs it won't be "abusable" because those same 20 people could just as well be mining or picking flowers instead. Infact if they were doing an ordinary job they would have 21 incomes, instead of just 20.

When you put it that way, then it's great. Also gives you an incentive to pk, sort of. Just imagine how you normally do a gang raid and get many kills, now you get paid to kill. Uhh, not sure how to explain this, but if you're like me and you don't do jobs like mining or shoveling, this would help me earn a few extra bucks without trying because I PK alot.

Was that a run-on sentence? :D

Logababy 12-29-2010 12:52 PM

To easily abused case closed.

Donark 12-29-2010 03:47 PM

Quote:

Originally Posted by WillaWonka (Post 1618699)
How about just pay friends to shovel for you, it equals to twice the profit, why not get multiple friends to shovel for you and buy them mcdonalds at the end of the day. It goes with every other job z.z

Because walking outside the hospital is a lot easier than shoveling. Shoveling everyone has to work, with killing all you need your friends to do is walk outside a hospital while you hold d. A lot easier than convincing 4 friends or a whole gang to all shovel.

WillaWonka 12-29-2010 04:28 PM

Quote:

Originally Posted by Donark (Post 1618730)
Because walking outside the hospital is a lot easier than shoveling. Shoveling everyone has to work, with killing all you need your friends to do is walk outside a hospital while you hold d. A lot easier than convincing 4 friends or a whole gang to all shovel.

Does this sound better:

Spending 20k on 20 workers pot, give them to 20 people to work for you, at the end of the first 20/30minutes the payout is 100k. 80k profit.

Edit: 15minutes not 20minutes.

Donark 12-29-2010 05:46 PM

Quote:

Originally Posted by WillaWonka (Post 1618735)
Does this sound better:

Spending 20k on 20 workers pot, give them to 20 people to work for you, at the end of the first 20/30minutes the payout is 100k. 80k profit.

Edit: 15minutes not 20minutes.

You dumb? 20 people are not going to work for anyone. Especially without pay, going out to get killed is not work, its a lot easier, it'll happen. Getting 20people to work for you, will NOT happen.

WillaWonka 12-29-2010 06:17 PM

Fine, get 5 people to work for you, 25k made, 20k profit, dont have that many friends? 3 people, get 3 people to work for you, 12k profit.

Donark 12-29-2010 08:35 PM

Quote:

Originally Posted by WillaWonka (Post 1618751)
Fine, get 5 people to work for you, 25k made, 20k profit, dont have that many friends? 3 people, get 3 people to work for you, 12k profit.

I've had 4 accounts mining at the same time before. It's not 12k every 15 minutes.

WillaWonka 12-29-2010 08:38 PM

Read:

3 people shoveling with workers pot = 12k profit (deducting the 3k for workers pot unless you use gelats)

Donark 12-29-2010 08:46 PM

Quote:

Originally Posted by WillaWonka (Post 1618769)
Read:

3 people shoveling with workers pot = 12k profit (deducting the 3k for workers pot unless you use gelats)

Mining with workers potions is faster than shoveling with workers potions, so if mining isn't 12k then shoveling isn't.

fowlplay4 12-29-2010 09:15 PM

Quote:

Originally Posted by Donark (Post 1618730)
Because walking outside the hospital is a lot easier than shoveling. Shoveling everyone has to work, with killing all you need your friends to do is walk outside a hospital while you hold d. A lot easier than convincing 4 friends or a whole gang to all shovel.

This is easily fixed with a grace period before their kill is worth money again if it's even necessary and/or lower the amount received from killing them outside the hospital.

I really doubt you'd be able to convince your "friends" to be meat shields for long enough to make a profit off of it while they get nothing but an even worse KDR.

In a perfect scenario I wouldn't even see the money earned from this even coming close to the output of an actual job.


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