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Horses Released
A level containing a handful or so of original/dino style horses has been released within the trees next to the Brothers House (visible within the level shown in the video).
While this is somewhat of a random implementation horses are intended to play a role throughout future Quests. This video is showing some of the improvements made plus other neat features: Other notable differences: The A key is now used for the eating + firing actions as this doesn't conflict so much with dismounting (which is now only possible when you are idle with no movement keys pressed anyway) as it would with firing a weapon on a horse. With bush eating horses your bush count starts at an intermediate number (usually 2 out of 5) as opposed to 0, you can only reach 1 or 0 by being damaged. Speed accelerates more smoothly compared to Default where it occurs in seemingly sudden bursts. Horses are now actually a database of different types where we will for example be able to assign different horse images different abilities and speed ranges, for instance only dino style or mechanical horses could eat bombs while life like horses would not be able to. Horses are not a portable NPC sold in a shop like on iPhone (LOL) but are intended to be obtained throughout various places in game, although eventually certain special horses may become unlockable or made personal to a specific player. |
Looked neat :)
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cool. nothing much fancy though:[ but how can you make a horse better?
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I want a pretty pink pony! XP
Also I think you should enable the usage of the snowball NPC while on horseback. |
Horses that are organic should be able to fart from eating too many bushes, leaving a small cloud of gas that could gag a player into a ministun. Up to 3 extra bushes and the max would probably be about the radius of the player and horse combined. Make horse combat silly and strategic.
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Looks good. :)
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This is big news
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The fire breath looks ugly, the rest is good, except the instant cliff jumping looks like it could be a nuisance. Maybe only enable it if you're above a certain speed, then default to the push-against-it-for-a-bit-first version? And you failed to mention you can fire weapons on a horse in the older clients, too.
if (firedonhorse) Not sure if that made the transition to GS2, though. |
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Especially compared to Default. The delay with jumping already takes your current movement speed into consideration, the push would take longer if you weren't travelling at full speed. |
Acceleration is too slow.
Fading bushes looks bad, and is inconsistent with the rest. Why when I slash a sword it disappears but the horse eating it makes it fade? It doesn't represent getting eaten very well. Why change controls? D isn't any more heavily used than A, and even if it is how often is there a conflict between eating a bush and using a weapon? You should have finished the jump animation/arc before you showcased this, as it looks horrible when you run full speed at a cliff with a horse and almost instantly hit the bottom. I also thing it would be better with a slighter delay before jumping off. I can't say I like the fire breath. A single line of fire could have opened up more possibilities than just a generic short-ranged explosion. Bombs don't offer the long-range accuracy that default horse-breath offered, and could have been used to your advantage, I think. Also I can't say I like the merging of horse functionality with the GUI. Just more information stuffed onto the screen, even if it is small. Do we really need to know all the time that the horse has 5/5 speed, or that it's holding a bomb? Could these have been better implemented? What about showing smoke coming from the horses mouth if it's ready with a bomb? What about a temporary gui that fades in and out when needed? It's not like Zelda where you have to constantly micro-manage the stamina of your horse. |
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I also agree with the fading bushes. If you're dead-set on having them fade, which I would recommend against, then at least have some continuity and make the bombs fade as well. |
Have you considered making a horse track some were near the stables?
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I don't see why you all need to be this critical on the update.
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people knew master storm's plan would fail from the start, so there's no reason to be optimistic about another english feller taking over
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The systems of the previous eras had some pretty glaring errors that actually slowed down development. The new ones that we have, and are primarily finished, were made directly with the goal of quick development. I think they are working so far since horses took a total of a few hours to make minus the improvements. The work we have done and released should in itself suggest we have stuck with our major goals while keeping a decent level of quality. Most people seem to enjoy what we have done, so hopefully this is less of a reason to worry. |
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I think this whole project is strange. A few months ago, I logged onto Classic, watched the start-up video, and was instantly impressed. I thought the server had potential! But now, it seems like things are taking way too long, and the results are way below the standard set by the first part of the server.
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Horses took that long? For anybody, that's way too slow..
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i want a quest w/ horse plz
make it feel like epona :3 |
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2. If your goal is to just be better than Classic in the last two years, you need to aim a whole lot higher. 3. Is there going to be some dramatic update where everyone will say "Classic is finished!", or is it just gonna be minor updates like this forever? |
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This hasn't exactly taken 3 weeks either, it's been worked on for about 5 days with the core stuff taking only a few hours, overall I'd say this is reasonably quick and not just in comparison to the pre-wipe, also consider how many months it took for horses to be released on iPhone. Quote:
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To answer your question though it's unrealistic to expect that Classic is going to go from Under Construction to ready over night or in one swoop, it has to be a transition of many different things required in order to be prepared to maintain a playercount long term once live. |
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If it only took five days, then why wsan't there anything else completed in the past three weeks? And we all know Classic iPhone has the worst problems getting stuff released, so don't even go there. Quote:
All I'm saying is that being better than the last couple years of classic is not exactly a huge accomplishment. You shouldn't assume that your server is great just because you are better. Quote:
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Okay but the fading looks really dumb
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Having said that I do not recall you ever playing pre-wipe which actually occurred 15 months ago, so I'm not sure what gives you the idea that it's about "being better than Classic over the last 2 years". Quote:
It's true that playing through the Quests this way might take the fun out of them for some but this is not a matter of keeping players constantly occupied especially on what is an Under Construction server, what makes Quests important is that they provide entirely new players with a high sense of purpose and direction required for any game potentially keeping them interested and online over a long enough period of time to start interacting with whatever community you have, something which again only really becomes significant when the server is live and expecting to maintain a playercount. Quote:
Hasn't Era had a gang system for several years now? I find it incredible that you come up with references which are this old but criticise us for taking so long. Classic does have some decent foundations for Events such as a highly intuitive Team Events System where on occasion the currently supported events CTF and Battlegrounds are played (quite exceptional for an Under Construction server) aswell as a highly improved spar arena, but admittedly while the Team Events System was highly ambitious in the long term these were in part made to give previous players of the server atleast something to do or enjoy and some hope for the server in a time where the feelings were very negative, a weekly or bi-weekly CTF night didn't become a reality but it did prove to some that we can be innovative on this front. Apart from those 2 instances there simply hasn't been any focus other than planning, ideas and basic system preparation for Community Based Content, this is something the focus will be shifted to after we feel the server has a decent foundation of solid Questing content and again there shouldn't really be a problem with this on an Under Construction server where no playercount is expected to be maintained. |
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Constructive criticism can be helpful, it can even spawn ideas for improvement. Nitpicking however just gets annoying.
Nice work Classic team. I like the changes made and the small section showing the bombs you've eaten really isn't annoying at all. At least to me. |
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Good post. Post completely above bell, Bad post. |
Horses are probably the best release ever. This is probably the best Christmas present I have ever had, thank you Thor. (Although, it was probably a Channukah gift coming from Thor but I'll let it slide.) =P
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I'm now confused on something. I watch a horse eat, the bush fades and then I think, The stump. I'm pretty certain that a horse will not eat enough wood to poop out a Tumbling Tower's block set and It's confusing.
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