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-   -   My progress (https://forums.graalonline.com/forums/showthread.php?t=134261291)

DemonSpawnn 12-11-2010 09:56 AM

My progress
 
Hi, I'm relativity new to the world of graphic design. But I have been trying to improve, and I would appreciate all the constructive criticism I can get.
I will occasionally post graphics I make here.
http://img337.imageshack.us/img337/992/capturegdu.png

Uploaded with ImageShack.us
This is a sample of some tiles I made.. inside of some sort of a dungeon, or ruin? I don't know, any opinions?

smirt362 12-11-2010 11:23 AM

Nicely done, I like the detail you put into it. I can't really find much wrong with it except maybe contrast the columns a bit more. Maybe also add a little square block between the column and the roof.

You should also do diaganol tiles for the walls :D

Clockwork 12-11-2010 11:39 AM

Very bland, no real colors D:...

Why are the walls, floor, everything, the same shade of mushy swamp, pale green/gray?

Also, you don't really need to dither on things like the columns, which are flat? If it was intended for shadow, then I guess...? o.o

I messed with it for a few minutes. It felt like coloring a gameboy game XP...




http://img510.imageshack.us/img510/9...bowndngeon.png

Also, the bricks in the wall shouldnt have so much of the dark outline speckled throughout the bricks, and every little thing doesnt need an outline, use contrast to show edges, different boards, etc.

Didn't really know what to do with your bricks without spending an hour o.o

nullify 12-11-2010 11:45 AM

Diggin' it. Floor tiles are a bit mismatched though.
Could use a bit more color, other than that, good stuff.

Elk 12-11-2010 02:49 PM

hey that looks cool!

Dnegel 12-11-2010 02:59 PM

The walls looks amazing, good start. :cool:

scooter123 12-11-2010 03:15 PM

Quote:

Originally Posted by DemonSpawnn (Post 1615811)
Hi, I'm relativity new to the world of graphic design. But I have been trying to improve, and I would appreciate all the constructive criticism I can get.
I will occasionally post graphics I make here.
http://img337.imageshack.us/img337/992/capturegdu.png

Uploaded with ImageShack.us
This is a sample of some tiles I made.. inside of some sort of a dungeon, or ruin? I don't know, any opinions?

I think the columns should go down one more tile.

DemonSpawnn 12-12-2010 03:07 AM

Hmm any better? I'm struggling with this palette... it is supposed to be for a swampy dungeon, and about the bricks, I made a brick texture then messed with them to make them purposefully look old and worn out, and the columns are dithered to look worn as well.. I feel the floor tiles need the most recoloring.. I can't seem to get it right.

http://img258.imageshack.us/img258/190/capturecq.png

Uploaded with ImageShack.us

DeCeaseD 12-12-2010 03:36 AM

Stop restricting yourself so much with the colors you're using like Aeko suggested, everything looks to close in color, which is blending everything too much.

DemonSpawnn 12-12-2010 03:44 AM

Quote:

Originally Posted by DeCeaseD (Post 1615907)
Stop restricting yourself so much with the colors you're using like Aeko suggested, everything looks to close in color, which is blending everything too much.

I thought using close colors would be a good idea.

Lord Sephiroth 12-12-2010 05:13 AM

Quote:

Originally Posted by DemonSpawnn (Post 1615910)
I thought using close colors would be a good idea.

Apparently no one is reading your posts and only looking at your graphics. The pallette you're using is great for the goal you're trying to achieve with a swampy dungeon. The pale green and gray overtones are working well together.

If you were just aiming for a regular dungeon, I'd consider trying out a wider variety of colors on the pallette, but since you have a very direction-oriented goal, I think you should stick with what you're doing. Looks great.

DustyPorViva 12-12-2010 06:15 AM

Quote:

Originally Posted by Lord Sephiroth (Post 1615918)
Apparently no one is reading your posts and only looking at your graphics. The pallette you're using is great for the goal you're trying to achieve with a swampy dungeon. The pale green and gray overtones are working well together.

It doesn't matter. The most important thing to focus on when making background graphics is to easily discern where a player can walk, and where they can't. That is the first, and foremost, purpose of the graphics.

Also, you should never have to "read the posts" instead of "look at the graphics." If you can't portray what is needed with the graphics alone, you're doing something wrong. That's not to say he is doing anything wrong, but it's a point in general to remember.

DeCeaseD 12-12-2010 06:29 AM

Quote:

Originally Posted by DustyPorViva (Post 1615924)
It doesn't matter. The most important thing to focus on when making background graphics is to easily discern where a player can walk, and where they can't. That is the first, and foremost, purpose of the graphics.

Also, you should never have to "read the posts" instead of "look at the graphics." If you can't portray what is needed with the graphics alone, you're doing something wrong. That's not to say he is doing anything wrong, but it's a point in general to remember.

This ^

DemonSpawnn 12-12-2010 09:00 AM

I did a few new things to it.

The door,

Water, I'm unsure about the coloring of it.. maybe I should make it more purple then green? And the edges were it breaks to the surface :/

And the lower level walls, were the water goes.

I am also trying to make a sewer like entrance, not sure about how big it should be, so i drew that circle, any size recommendations? or any further ideas on it?

http://img843.imageshack.us/img843/8497/captureqav.png

Uploaded with ImageShack.us

Clockwork 12-12-2010 10:43 AM

Not really sure it's the right size for graal, but other than that, it looks much better when paired with the blue water. I relize it's supposed to be green/swampy? but that doesn't mean you cant have more colors (shades of green don't count as other colors).

I may have added to many colors and such, i dunno xP

http://img574.imageshack.us/img574/9...bowndngeon.png

CharlieM 12-12-2010 05:32 PM

aeko his looks like a dungeon where yours looks like a house

everyone keeps telling him color this color that, however his color palette fits his goal

Soala 12-12-2010 05:42 PM

Dungeons aren't supposed to look pretty anyway

Cloven 12-12-2010 06:27 PM

I'm diggin' the swamp-dungeon motif. I'm going to have to say that I prefer the near-monochromatic works to the heavily colorized variant version in this instance.

kia345 12-12-2010 06:40 PM

Where would a potentially ancient swamp-dwelling civilization get this many color bricks and elaborate lighting? The low contrast version is excellent.

DemonSpawnn 12-13-2010 06:42 AM

Ehm back to work on them. a few new things, and much better bricks, now it needs to tweeked just a bit more and then onto the npcs! :D

Semifinal product:

http://img836.imageshack.us/img836/1380/capturebjw.png

If your wondering about the strange bridge thingy, its a place holder for the dam/bridge.

DustyPorViva 12-13-2010 06:44 AM

Quote:

Originally Posted by kia345 (Post 1615984)
Where would a potentially ancient swamp-dwelling civilization get this many color bricks and elaborate lighting? The low contrast version is excellent.

There are times you have to put logic aside when developing.

smirt362 12-13-2010 09:14 AM

Quote:

Originally Posted by DemonSpawnn (Post 1616065)
Ehm back to work on them. a few new things, and much better bricks, now it needs to tweeked just a bit more and then onto the npcs! :D

Semifinal product:

http://img836.imageshack.us/img836/1380/capturebjw.png

If your wondering about the strange bridge thingy, its a place holder for the dam/bridge.

I meant in addition to the block down below you should have a block up above.

Lord Sephiroth 12-13-2010 09:20 AM

Quote:

Originally Posted by DustyPorViva (Post 1616066)
There are times you have to put logic aside when developing.

That's just your opinion, don't say that so condescendingly like we're all wrong for having our own opinions. Some of us happen to think that the low-contrast palette looks a lot better for what he's trying to achieve, and it's something we'd like to play and think it looks good and portrays the right feel.

In your opinion, adding a wider variety of colors would be better, in OUR opinion, we think this works just fine as it is.

Soala 12-13-2010 02:03 PM

Most pillars in the middle are bugging me (middle and side ones). Other than that it looks kinda cool.

Elk 12-13-2010 02:54 PM

http://img839.imageshack.us/img839/1...ecoloredit.png

ps: youre using way too many outlines

anubis_wing 12-13-2010 02:59 PM

Quote:

Originally Posted by Elk (Post 1616080)
http://img839.imageshack.us/img839/1...ecoloredit.png

ps: youre using way too many outlines

I came.......to the forums.....to tell you that your post was amazing.

DemonSpawnn 12-13-2010 03:16 PM

Quote:

Originally Posted by Elk (Post 1616080)
http://img839.imageshack.us/img839/1...ecoloredit.png

ps: youre using way too many outlines

This looks great.. I love the colors, and I will defiantly stop using so many outlines now. Thanks Elk! :)

Elk 12-13-2010 05:55 PM

if you use such consistant outlines, you have difficulties with recolors, for recoloring, say the outlines of the pillars, and darken the outline, you make them appear waaaay thinner for example and the pillowshading that is included sticks out way more which shouldnt be

kia345 12-13-2010 06:06 PM

Elk's water hurts my eyes

Elk 12-13-2010 06:07 PM

maybe your monitor is calibrated wrong

smirt362 12-13-2010 07:08 PM

Quote:

Originally Posted by Elk (Post 1616108)
maybe your monitor is calibrated wrong

No hurts my eyes a bit too. Too much use of the highlight color on the water.

DustyPorViva 12-13-2010 07:36 PM

Quote:

Originally Posted by Lord Sephiroth (Post 1616072)
That's just your opinion, don't say that so condescendingly like we're all wrong for having our own opinions. Some of us happen to think that the low-contrast palette looks a lot better for what he's trying to achieve, and it's something we'd like to play and think it looks good and portrays the right feel.

In your opinion, adding a wider variety of colors would be better, in OUR opinion, we think this works just fine as it is.

No, there are times when you have to put logic aside for the better of a game. What game portrays everything in a realistic way, ALWAYS, for everything? Have fun with your realistic Mario... oh wait, it wouldn't exist! If you try to apply logic to everything it's just going to get boring.

Also, there was nothing condescending about my post, it was just straight to the point.

scooter123 12-14-2010 02:25 AM

Quote:

Originally Posted by DustyPorViva (Post 1616119)
No, there are times when you have to put logic aside for the better of a game. What game portrays everything in a realistic way, ALWAYS, for everything? Have fun with your realistic Mario... oh wait, it wouldn't exist! If you try to apply logic to everything it's just going to get boring.

Also, there was nothing condescending about my post, it was just straight to the point.

Yeah, that is 100% true and goes for books, too. Realism is not always the best :(

DemonSpawnn 12-14-2010 03:39 AM

Quote:

Originally Posted by smirt362 (Post 1616116)
No hurts my eyes a bit too. Too much use of the highlight color on the water.

Quote:

Originally Posted by kia345 (Post 1616106)
Elk's water hurts my eyes

I think it might look better on your eyes if It is animated.

kia345 12-14-2010 04:13 AM

No, there's just no reason standing water, especially that of a swamp, should have white caps, and certainly not that many.

I know you artistic sissies think looking good >> logic, but there's certain cases when that's absolute bull****, and this is one of those cases.

DustyPorViva 12-14-2010 04:28 AM

Quote:

Originally Posted by Elk (Post 1616080)
http://img839.imageshack.us/img839/1...ecoloredit.png

ps: youre using way too many outlines

Nah man that is incredibly noisy, and counter-productive to what he's attempting to portray: stagnant, nasty water.

Quote:

I know you artistic sissies thing looking good >> logic, but there's certain cases when that's absolute bull****, and this is one of those cases.
No it's not. If it doesn't look good then it doesn't accomplish the whole point of aesthetics > logic. It just looks bad and disregards logic. My point matters when it looks better BECAUSE it ignores logic.

DemonSpawnn 12-14-2010 04:29 AM

Quote:

Originally Posted by kia345 (Post 1616199)
No, there's just no reason standing water, especially that of a swamp, should have white caps, and certainly not that many.

I know you artistic sissies thing looking good >> logic, but there's certain cases when that's absolute bull****, and this is one of those cases.

Well those doors have bars, maybe water is flowing into here, therefore it is moving water.

kia345 12-14-2010 04:34 AM

Quote:

Originally Posted by DemonSpawnn (Post 1616201)
Well those doors have bars, maybe water is flowing into here, therefore it is moving water.

It's a swamp dungeon. Swamps are stagnant.

DemonSpawnn 12-14-2010 04:47 AM

Quote:

Originally Posted by kia345 (Post 1616202)
It's a swamp dungeon. Swamps are stagnant.

Perhaps the pumping system directs the water from the swamp into and out of the building, giving the water motion.

kia345 12-14-2010 04:51 AM

Perhaps, but that still wouldn't explain the white caps (at least, that's what it implies). Water slowly flowing in one direction doesn't work like that. And it has to be flowing slowly if it's coming directly into/out of the swamp, or that would really override the entire explanation that it's a swamp in the first place, making it more of a dirty-river dungeon.


Why is this conversation even happening, christ I am petty


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