Maloria Updates
I will use this thread to post updates that we consider worth mentioning. I'd also appreciate any kind of suggestions and criticism. To get started, I'd like to share the latest things we've implemented:
Hotkeys! - http://www.maloria.com/showthread.php?tid=7525 Quote:
We also changed the constant 5 second regeneration of health and mana. Now you have to actively use a skill, and while you remain in place, you regenerate 10% health/mana every 5 seconds. Makes it a lot less overpowered and ensures regeneration mainly occuring out of combat. |
You now regenerate 2% HP/MP passively while not resting instead of not at all.
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Hey nice, I forgot to post stuff in this thread, my bad. Anyways, yesterday I contacted Tig about going Classic. He liked what he saw and thought our chances were good, so I asked him to talk to the rest of the PWA about it - so I suppose that means we've now applied for Classic status.
We have a few more things we know we want to get done before that happens, but at least now we're almost there. |
Awesome news :D!
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Any kind of of suggestions or bug reports would be greatly appreciated at this point.
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very well done guys, you deserve it :)
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This is amazing .
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A few small things after my play-through.
1. Cave area was dark, couldn't really make out where the doors were. 2. Make it possible to Accept/Decline Quests with the Keyboard or at least being able to accept and turn in by pressing enter. 3. Maybe update the.. Turn 'quest name' into this guy. text. 4. Do something different with nicknames and levels underneath the baddies and other players. In most cases it just seems unnecessary unless the NPC is attached to a quest or similar. |
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Well it just seems unnecessary to have
Nickname (Level X) under nearly every 'live' NPC. Perhaps behavior like.. If you're on a quest killing blobs, it would show their nickname as a visual cue for players to kill it. When you enter the room or they become visible to the player, display their nickname then fade it away after a few seconds. or just a way to toggle it. |
I think a way to toggle it would be the best, but at the same time force display it for stuff you need for quests. I'll look into it, cheers.
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Congratulations to Maloria. I pray it stays around.
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Great news!!
I'll be looking forward for that day. |
Could you make spell icons on the hotbar draggable like the skill icons?
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Great, good luck.
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2 Attachment(s)
While waiting for the PWA review to finish, I've completed (and released!) a new shop system! I personally feel like I've done a great job at it, and it's very easy to use and flexible.
I'm considering implementing limited stocked items, and I probably will do it as soon as I figure out how I want it to work. All items you sell to the shop is sold at a 25% price of what it's sold for. Ores will be updated to reflect that change so you can still sell them for their old price. |
I'm very impressed man. Go for the gold (I mean Classic)!
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Is the shop for buying mining equipment not finished currently? I'm unable to get a pickaxe since the shopkeeper does not seem to activate.....or i missed something.
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shop system looks good
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Out of curiosity, isn't it Advice, and not Advise?
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The guys tag is "Advise Guy" shouldn't it be "Advice Guy"?
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From what I've read, 'advise' is a verb and 'advice' is a noun. So Advice Guy would make more sense. |
I have some problems that I think should be fixed.
First of all is there a list of what each key is hotkeyed to? For some reason this ****ing party window won't go off my screen and I pressed every single button. Also, how do I move my HP/MP GUI since it's in the middle of my screen and that with the party screen takes a huge amount of space so I can't even see the level which is VERY annoying. I don't like using full screen, but I don't really have any other option at this point. |
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I really enjoy the server but one bug I found was with binding skills, well at least for the "rest" one. When I try binding the skill to the key "z" for example, it works fine for a little while. However later it says "You do not know how to use the skill "0"" My melee skill however works just fine bound to the "s" key. But otherwise I am loving the server :)
EDIT: After testing binding rest to another key, "x" it appears to have the same issue. What happens is after using the skill once, it unbinds itself from the key and turns up with the error listed above. |
Also, I don't know if this happens for other people but for me the overworld is EXTREMELY laggy. I have no other programs opened, but I was very slow. When I go in a building or anywhere else it's normal and I experience no lag @ all.
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1. 19.838112648 % Weapon _JunkAttacher
2. 9.329739829 % Crackpot Hermit (in level mal-g06.nw at pos (48, 49)) 3. 2.258231158 % mal_sword_idle (in level mal-h06.nw at pos (18.9375, 37)) Also, I always disable light/weather/particle effects effects |
Also, this is flooding my script thing in F2
GraalScript: Function emitter.emitat not found in script of Gani mal_electricsurge GraalScript: Function emitter.emitat not found in script of Gani mal_electricsurge GraalScript: Function emitter.emitat not found in script of Gani mal_electricsurge GraalScript: Function emitter.emitat not found in script of Gani mal_electricsurge GraalScript: Function emitter.emitat not found in script of Gani mal_electricsurge GraalScript: Function emitter.emitat not found in script of Gani mal_electricsurge |
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I have the same problems with Graal on my laptop.
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Whenever I talk to the salesman in the mine I get this error
Access violation at address 0268BA58. Read of address 370AACAB. |
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Squirt, which client were you using? I also fixed all class related errors by adding a new initializer weapon: PHP Code:
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I'm using v5
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