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tileset help.
ok so i made a tile for my server and it says, "pic1.png could not be found in the graal folder!" but it is. dont insult it if you dont like it i just need help.
http://img231.imageshack.us/img231/7...niatileset.png its in the same location and name |
Holy **** did your tileset get thrown in a washer?
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First, what are you trying to do?
If you are trying to use the tileset on your server, best is to upload it in the images folder of your file browser. It needs to be uploaded on your server to work. Secondly, do not name it pics1.png but rather another name, for example servername_tileset.png. This way, people visiting your server will not have their tileset used on other servers replaced by yours. If you are trying to load this tileset in the offline editor, then I suggest you tell us how you did exactly to try to make it work. |
Delete FILENAMESCACHE.txt in your Graal folder.
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Why not just use pics1 and make the tree/lamp as images, that'd work better anyway cause you could trans them to overlap things better. Even make the lamp an object and mess with some glows/lights on it. Also, your error is probably because you didn't change the name of the tileset *insert facepalm image here*:p |
A darker pics1.png and a tree that needs work. Well, just keep working on it.
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eww
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holy crap i know its not good. i randomly did this because im EXPERIMENTING changing tilesets. since im a noob at latting and started last saturday. jeez.
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i guess i could just redownload graal. |
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Making tilesets would be GFX. Also, why buy a server if you're a 'noob'. I'm sure you could find a empty server or a WIP that would hire you so you can practice. And I posted helpful stuff too... D: |
it would be interesting seeing an entire tileset to match that style of tree.
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im not buying it yet. im helping LAT on a server called xazier and gating stuff for JamesJaames and slowly planning it out. ill buy it in a month or so when im ready. even though its a test i took out the washed look and added other stuff since almost everyone was rudley insulting me and not giving me advice which i needed. http://img231.imageshack.us/img231/7...niatileset.png Quote:
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The REBIRTH OF MOON PAL!
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I like the trees but I still suggest making them images so you can make only the trunk blocking and walk under the tops, and so overlapping looks right (since they're smaller than the normal tree tops). It'll also save you room on the tileset for those much needed missing tiles (I search on pics1 for some certain corner tiles all the time and can never find them :cry:). Also the top of the gray tree seems to be missing some details. My opinions cause they matter. |
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I'll just say it's pointless to try to recolor pics1 to your liking. There are a few reasons as to why:
1) It rarely looks better. 2) Because of what you did... just messed with contrast/brightness. 3) People are familiar with pics1. Changing it invokes familiarity but with a huge topping of "eww, I hate change." Especially when combined with above reasons. 4) What's the point? Also, ditch the emphasized shadows. Rarely does a game pull it off artfully, and I can't say I've ever seen a 2d game do it. In fact, only a few games come to mind. One is Okami, and the other are a few comic-book-based artstyle games... which I can't even recall by name. Again, like I said... can't say I've ever seen it in any 2d games... Though I guess NES games did it, but that had more to do with limitations than anything. Never on a top-down game, only platformers. Just don't waste the effort. |
new problem. i am using this code to try and use my tileset (not that one a new one i made with alot more stuff) on the offline editor. i saved it as revernia_tileset. Any tips on what i did wrong?
//#CLIENTSIDE if (created) { addtiledef revernia_tileset.png} 1 } |
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2:Your code is wrong! Hint: //#CLIENTSIDE function onCreated() { addtiledef revernia_tileset.png,#L,1; } #L can be replaced by the level name but will do if you try it on one level in offline editor 1 being the type of the tileset. I guess you're going for the organized type, if it was made on a template such as pics1.png, then the type is 0. |
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If the tileset is a 'type 1' tileset you will need to change the '0' at the end to a '1'. Type 0 tilesets are laid out like pics1.png whereas type 2 tilesets are laid out like Era's, GK's, etc. You should delete the script before uploading to a server. The GS2 equivalent (for online use) is: PHP Code:
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He said he was using the offline editor, so he needs to use GS1. In addition, the "hint" you gave was even worse than the original snippet he provided in that it combines GS1 and GS2. |
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also, I'm no scripter, but what I did usualy works for me. Do you mean I forgot like the () and ""? I never thought those were really needed, my bad. |
cbk i copied and pasted the second code onto it and the original pics1 tileset got deleted and the entire level went black.
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Shouldn't techno doggeh be in that tileset?
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Your tileset name is different than the one used in the script and it is also a 24bit png.
I can't really remember if 24bit png's work in offline editor, but best would be to make it 8bit. Try using the correct filename in the script first and see if it changes anything, if not then just make a second version of your tileset to use in offline editor only, and as 8bit png, then use the first one (24bit) online. |
24-bit PNGs don't work in the editor. Soala is correct, you should use two different tilesets if you require >256 colors (one online, one offline).
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i did the same thing as before again only this time i saved it as an 8 bit file and renamed the 8 bit file to revernia_tileset2.png copied the code, changed it to the new files name, clicked close, and everything went black again.
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EDIT: And Pimp, for around the tree tiles, your using the same tiles multiple times on the tileset, and some parts of the grass are edited corners of the tree so that would be a "block player" patch of grass XD |
Keep working!
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