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-   -   Any chance... (https://forums.graalonline.com/forums/showthread.php?t=134260170)

KrimsonSky 08-12-2010 03:04 PM

Any chance...
 
..of bringing /partyaddally back ?

I wouldn't even mind if it was a 1 ally limit, I miss that function.

papajchris 08-12-2010 04:54 PM

The reason for it being removed as i recall was that parties were allying up and practicably turning into gangs. Even one ally party makes you a gang as if you had both parties on you would have more members on than a gang averagely does

Supaman771 08-12-2010 05:02 PM

But you need a free oped gun and at least a 2 level no-pk base with speaker and hat grabbers to be a gang.

KrimsonSky 08-12-2010 06:17 PM

So what, being Gold [i.e paying for Graal], you should get the full experience.

If that means getting blown off by Gangs, and you want to have some party's with friends, so what ?

Clearly if you're party + allys are better then the gang itself, then that should push Gang leaders to recruit more members, more members more points more fun.

Not enough kids are on gang tags anyways.

Frankie 08-12-2010 06:48 PM

Quote:

Originally Posted by KrimsonSky (Post 1593163)
So what, being Gold [i.e paying for Graal], you should get the full experience.

that's your argument? really? :P

salesman 08-12-2010 07:21 PM

The idea was to limit parties so people would be more inclined join gangs. There wasn't much to separate a gang from a party at that time, and people were just allying parties instead of joining gangs -- which wasn't the purpose of parties.

There's a few new perks that gangs have over parties now, so I guess it could be cool to re-add allying. I'd say limit the number of allies to one or two though.

DDynasty 08-12-2010 09:18 PM

It's a good idea but also make it so if a party is already allied noone else can ally them

Spikedude 08-14-2010 07:23 PM

Instead of bringing back allied parties, why not just make the party limit bigger?

LordSquirt 08-14-2010 07:35 PM

why not join a gang together

Nataxo 08-14-2010 07:36 PM

Quote:

Originally Posted by papajchris (Post 1593140)
The reason for it being removed as i recall was that parties were allying up and practicably turning into gangs. Even one ally party makes you a gang as if you had both parties on you would have more members on than a gang averagely does

Everything should be like that IMO.

Andre2006 08-15-2010 04:30 PM

Bring forward the idea to purchase "gangs" already and remove parties. We want to purchase our own "gangs" :) or parties or whatever they were.

KrimsonSky 08-15-2010 05:59 PM

Quote:

Originally Posted by Spikedude (Post 1593993)
Instead of bringing back allied parties, why not just make the party limit bigger?

Because 2 party names is better then 1.

KrimsonSky 08-15-2010 06:00 PM

Quote:

Originally Posted by Andre2006 (Post 1594230)
Bring forward the idea to purchase "gangs" already and remove parties. We want to purchase our own "gangs" :) or parties or whatever they were.

That is a great idea, but then the Gang Admin would have to do a decent amount of work, and you know how this story goes :[

cbk1994 08-15-2010 08:31 PM

Quote:

Originally Posted by KrimsonSky (Post 1594244)
That is a great idea, but then the Gang Admin would have to do a decent amount of work, and you know how this story goes :[

The whole idea behind it is that the gang admin would have to do 0 work and everything is run by players :oo:

KrimsonSky 08-15-2010 08:42 PM

Quote:

Originally Posted by cbk1994 (Post 1594281)
The whole idea behind it is that the gang admin would have to do 0 work and everything is run by players :oo:

But players can't run stuff remember, all bout them NPCs, gg.

cbk1994 08-15-2010 08:58 PM

Quote:

Originally Posted by KrimsonSky (Post 1594282)
But players can't run stuff remember, all bout them NPCs, gg.

You seem to be contradicting yourself ...?

KrimsonSky 08-15-2010 11:53 PM

Quote:

Originally Posted by cbk1994 (Post 1594285)
You seem to be contradicting yourself ...?

/sarcasm

run41 08-16-2010 04:04 AM

Krims right.
Btw, im almost back dude!
Iloveyouboyfrieeend <3

jkldogg 08-16-2010 05:55 AM

So what had happened was.......
killaz (ya i kno we own) and like 6 other parties allied up and took over BH for like 20 minutes so Frankie cried and took off party allying cuz he said something like

"wow this is stupid, whoever made party allying is retared. parties shouldn't be able to overrun gang bases."

???
Why don't you make the gangs better or stronger in some way? Not my fault they get owned. o.o

EDIT: Krim sell me your Purple Noland on Era like 15k?

Frankie 08-16-2010 07:05 AM

Quote:

Originally Posted by jkldogg (Post 1594411)
So what had happened was.......
killaz (ya i kno we own) and like 6 other parties allied up and took over BH for like 20 minutes so Frankie cried and took off party allying cuz he said something like

"wow this is stupid, whoever made party allying is retared. parties shouldn't be able to overrun gang bases."

???
Why don't you make the gangs better or stronger in some way? Not my fault they get owned. o.o

EDIT: Krim sell me your Purple Noland on Era like 15k?

okay, so if I could go back in time, I would have totally just made people in gangs to 3 times the damage to people in parties. there, problem solved. I'm sure you would have been a happy camper. shut up.

cbk1994 08-16-2010 07:15 AM

Quote:

Originally Posted by Frankie (Post 1594427)
okay, so if I could go back in time, I would have totally just made people in gangs to 3 times the damage to people in parties. there, problem solved. I'm sure you would have been a happy camper. shut up.

you'd probably still get owned
ctrl v

maximus_asinus 08-16-2010 07:25 AM

Why not remove gangs and expand the party system, it sounds like it would have more potential. Build parties like a guild/gang. Allow players to partner up, and if their party reaches a certain threshold it becomes a gang (activity, party size, etc) and have it lose gang status once it starts to fail requirements. Parties can absorb other parties if the leader of the other party accepts. You cannot be in a party if you're already in a party already (to keep from multiguilding).

Fulg0reSama 08-16-2010 07:27 AM

Quote:

Originally Posted by maximus_asinus (Post 1594432)
Why not remove gangs and expand the party system, it sounds like it would have more potential. Build parties like a guild/gang. Allow players to partner up, and if their party reaches a certain threshold it becomes a gang (activity, party size, etc) and have it lose gang status once it starts to fail requirements. Parties can absorb other parties if the leader of the other party accepts. You cannot be in a party if you're already in a party already (to keep from multiguilding).

I support this idea.

jkldogg 08-16-2010 08:23 AM

@ max sales was gonna do that...when he resigned the idea died
@ frankie.....QQ more? umad

ya i support ur idea max

xTcDiabloxTc 08-16-2010 09:01 AM

Quote:

Originally Posted by maximus_asinus (Post 1594432)
Why not remove gangs and expand the party system, it sounds like it would have more potential. Build parties like a guild/gang. Allow players to partner up, and if their party reaches a certain threshold it becomes a gang (activity, party size, etc) and have it lose gang status once it starts to fail requirements. Parties can absorb other parties if the leader of the other party accepts. You cannot be in a party if you're already in a party already (to keep from multiguilding).

Similar Idea to what I've been working on. Would post full details but I'd rather work out the kinks first. And of course, I don't like being quoted on it when things can still change :).

jkldogg 08-16-2010 09:03 AM

Quote:

Originally Posted by xTcDiabloxTc (Post 1594467)
Similar Idea to what I've been working on. Would post full details but I'd rather work out the kinks first. And of course, I don't like being quoted on it when things can still change :).

no secrets :[

xTcDiabloxTc 08-16-2010 09:35 AM

Quote:

Originally Posted by jkldogg (Post 1594469)
no secrets :[

I'm not trying to keep secrets, It'll be unveiled when it's ready for the public eye. I'd prefer to make an announcement when I have it all prepared.

Frankie 08-16-2010 09:45 AM

Quote:

Originally Posted by jkldogg (Post 1594436)
@ frankie.....QQ more? umad

you're the one *****ing about it bro.

Venom_Fish 08-16-2010 05:47 PM

Quote:

Originally Posted by xTcDiabloxTc (Post 1594467)
Similar Idea to what I've been working on. Would post full details but I'd rather work out the kinks first. And of course, I don't like being quoted on it when things can still change :).

Thats very original of you. You're a creative fellow, no one ever thought of that =o!

KrimsonSky 08-16-2010 06:13 PM

Hmm,

Reset the gangs,
Expand the party system's capabilities,
Let rich people purchase gangs.

but i know, LAT's will actually have to make more bases.../shocked this would be a nightmare ,
even though I'd offer to make bases in my sleep.

Supaman771 08-16-2010 06:17 PM

Quote:

Originally Posted by KrimsonSky (Post 1594543)
Hmm,
but i know, LAT's will actually have to make more bases.../shocked this would be a nightmare ,
even though I'd offer to make bases in my sleep.

Nah, they rehired Tim/Rachel.
Bases were done before you even posted.
:cool:

Venom_Fish 08-16-2010 06:38 PM

Dargaro is a good add, but if his work pace is anything like kinetaro's. Our reset won't happen until the end of Obama's second term.

Supaman771 08-16-2010 06:39 PM

Quote:

Originally Posted by Venom_Fish (Post 1594551)
Dargaro is a good add, but if his work pace is anything like kinetaro's. Our reset won't happen until the end of Obama's second term.

What if he doesn't get a second term?

Venom_Fish 08-16-2010 06:42 PM

Na.


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