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-   -   Rares Raffled on GK (pv. Ok, now wtf) (https://forums.graalonline.com/forums/showthread.php?t=134260095)

joel34 08-06-2010 10:16 PM

Rares Raffled on GK (pv. Ok, now wtf)
 
Some player told me this to me:
So Tig gave away free rares a few months ago on raffle.

...Now Wtf, You do a rare item raffle. That's cool. Free inferno swords to new players that will just learn what the restart command does. I thought the problem of GK was the economy, It's not going to help by adding stuff to the game and then give them away like if it was a silver coin. There are players that work hard to get inferno swords or phoenix shields (If they didn't RWT,). And then you just give them away to players who did nothing but tell other players to level them up?

Seriously, I wanna go cast alchemy on all that **** you raffled away, It's what angers me.

What are you going to do next, Give away free RoWs?

And yes i know i'm going to get alot of hate for this and say: He didn't add items to the economy. And Tig is probably gonna lock this too and infraction me.

Just had to get that out of me.

See ya,
Joel

And no, i'm not asking for those stuff, I'd just cast alchemy on it.

And also, Next time you do it. Atleast announce so more players come to it. It's not worth hosting away rare items when there is 4-5 players around.

EDIT: So the same player said this to me: All of them were new players.. Well some. Like half of them. That's better than only high levels get items.

cbk1994 08-06-2010 10:21 PM

bawww

fowlplay4 08-06-2010 10:31 PM

How else do items like that get in GK's economy? They sure as hell don't create themselves without staff involvement.

kia345 08-06-2010 10:33 PM

Quote:

Originally Posted by fowlplay4 (Post 1591772)
How else do items like that get in GK's economy? They sure as hell don't create themselves without staff involvement.

To be fair, the RoWs he's complaining about can be spawned in shops

Supaman771 08-06-2010 10:42 PM

Quote:

Originally Posted by kia345 (Post 1591775)
To be fair, the RoWs he's complaining about can be spawned in shops

GL with the lowered rate.

Apparently Tig doesn't care that you worked thousands of hours for items. He only cares that noobs worship him for free ****. I even stopped caring to ask him to restore me, **** I got hacked back in November (Graal's fault too?), waste of 1k hours @ GK for all of those thinking of trying it.

fowlplay4 08-06-2010 10:49 PM

The fact that you even had to play/idle/chat for 1k hours to actually obtain something of such worth sounds deterring enough.

Seeya 08-06-2010 10:50 PM

Meh. I see it as a way of rewarding activity. I've been on for all but two of Tigs raffles, and that's because i stay active. He doesn't walk around and HAND BDA's to new players, he just raffles them. Anyone could win. Items do have to get into the economy..

the only thing that would bother me with the raffle situation, is when few of a kind items are given out, or they're done at crazy times at night.

MajinDragon 08-06-2010 11:18 PM

The raffles aren't all bad. I just think Tig's going about item distribution all wrong. The rare raffles are always random and unannounced. This doesn't publicize GK, which is what we need for a steady playercount. It also shouldn't be the only item distribution resource used. We have an Events Team and many events, use them. We also have an events coin shop which could be expanded a lot more so that players don't ask "Hey, where do you get that?" and are answered by "Only by trading another player" 90% of the time. What if they just had to trade up and collect enough event coins to get what they needed? Like a pair of RoW's, a Phoenix Shield, Baker Boots, Dex Bracer, or Girdle of Fighting?

The point is we know that content isn't coming anytime soon at all, so why don't we utilize what we do have to fill the voids that we can. This wouldn't fix issues like combat balancing or boredom, but it will solve a problem that everyone has hated for a long time - item attainability. That's what Tig's raffles look to be trying to do, but in the wrong way.

With time, content will come, but we can't go on like this in the meantime, it will only kill any chance of recovery/progress we have.

BigBear3 08-06-2010 11:55 PM

There's nothing wrong with the raffles. If joel34 was the one who won the Inferno Sword this thread wouldn't exist.

kia345 08-07-2010 12:12 AM

There needs to be recognized tiers for rare/useful item distribution in events.

Ice shields, cowboy hats, ac bracers , single rings (strife, halloween) and the like need to be in unannounced events and random raffles.

Higher tier, more sought after items like the inferno/elemental swords, and items with semi/unremarkable stats like Archers and dual RoSs/single RoWs, and EC shop items need to be awarded only from stat based events with some sort of announcements at least a few days ahead. Spars, monster dungeons, and battle events.

Top tier items like dual RoWs, rare items with multiple (useful) stat buffs, and once "one of a kind"/new one of kind items should only be given out during events with an early announcement and some advertisement. These events are either time consuming multi-part RP events (with multiple competitions involving RP, ships, and pvp/e) as well as tourney style spars. These events also need rewards for people other than first place.

Items from higher tiers should only be put in raffles during exceptionally high playercounts, with strings attached such as "it will be deleted if you don't play for X amount of time afterward" and only one ticket per person.

Tigairius 08-07-2010 01:44 AM

Quote:

Originally Posted by joel34 (Post 1591767)
You do a rare item raffle.

Joel34, you have a legitimate reason to be upset as a hard-working player who has spent hours of time trying to earn your items. However, it's important to realize that all of those items you've spent many hours working for, were actually put into the economy by this method: events. They have never dropped off of monsters, and only a handful of them have been holiday items.

Many people complain (wow big surprise) when someone with a lot of items gets banned because "so many items are lost out of the economy." They're not, because we slowly add them back in through these types of raffles and other events.

It's important to look at these things from a different perspective, and not just "I didn't win anything."

nullify 08-07-2010 01:47 AM

Quote:

Originally Posted by Tigairius (Post 1591820)
They have never dropped off of monsters

That's laughable, since nothing item-wise drops from monsters.

Tigairius 08-07-2010 01:47 AM

Quote:

Originally Posted by nullify (Post 1591821)
since nothing item-wise drops from monsters.

Which is almost exactly what I just said.

kia345 08-07-2010 01:54 AM

Quote:

Originally Posted by Tigairius (Post 1591820)
Many people complain (wow big surprise) when someone with a lot of items gets banned because "so many items are lost out of the economy." They're not, because we slowly add them back in through these types of raffles and other events.

Readding them through no-loss events does not fix the economy, and in fact makes it that much worse by letting somebody profit without sacrificing anything in return.

Tigairius 08-07-2010 02:17 AM

Quote:

Originally Posted by kia345 (Post 1591823)
Readding them through no-loss events does not fix the economy, and in fact makes it that much worse by letting somebody profit without sacrificing anything in return.

I am currently working on finding the man-power to fix these problems more effectively. However, I think releasing some rare items every now and then is a nice treat for the players. Whether or not you feel the same, well... to each his own.

kia345 08-07-2010 02:22 AM

Quote:

Originally Posted by Tigairius (Post 1591829)
I am currently working on finding the man-power to fix these problems more effectively.

You're working on finding people to work on the problems GK has been facing for years, problems that have been snow-balling for ages and only get worse over time.


That's not reassuring. Especially when you openly admit your response to the time it's taking is "throw something shiny at the players and keep them distracted."

Tigairius 08-07-2010 02:29 AM

Quote:

Originally Posted by kia345 (Post 1591831)
That's not reassuring. Especially when you openly admit your response to the time it's taking is "throw something shiny at the players and keep them distracted."

No, you're really just trying to turn my words around.

kia345 08-07-2010 02:32 AM

I'm just pointing out what it looks like to someone who's no stranger to seeing a server go downhill. I'm not the only one who's yet to see any true results here.

nullify 08-07-2010 02:45 AM

Quote:

Originally Posted by Tigairius (Post 1591822)
Which is almost exactly what I just said.

Which brings me to question why don't monsters drop actual (even low level) equipment.

Stephen 08-07-2010 03:48 AM

Quote:

Originally Posted by nullify (Post 1591835)
Which brings me to question why don't monsters drop actual (even low level) equipment.

New players don't have much trouble getting entry-level gear. They struggle to enter the traders market.

xXziroXx 08-07-2010 04:28 AM

Quote:

Originally Posted by Stephen (Post 1591841)
New players don't have much trouble getting entry-level gear.

I disagree, and I was a "new player" not long ago at all.

BigBear3 08-07-2010 04:38 AM

The raffles are great. For a total newb to win an Inferno Sword is a great thing. Since he won it, he's traded it and has been active in the trade house since.

kia345 08-07-2010 04:57 AM

Quote:

Originally Posted by BigBear3 (Post 1591849)
has been active in the trade house since.

You say that like it's a good thing.

With GK's (read: Graal's) playercount, a completely player-run economy like this will never work out for the majority of the players.

Take a leaf out of Era's book, you can compete with everyone using items you acquired without any player interaction. GK needs this type of market.

OasaTor_PK 08-07-2010 04:59 AM

ive never seen someone whine so much over free stuff.

It goes both ways, when there is a rediculously involved event that takes hours and hours to complete people complain that they don't have enough time to do it, and only the elite and dedicated do it.

On the other hand, when something is given away based on luck rather than pure man hours people ***** and whine that it was to easy.

I on the other time really don't care.

BigBear3 08-07-2010 05:04 AM

Quote:

Originally Posted by kia345 (Post 1591855)
Take a leaf out of Era's book, you can compete with everyone using items you acquired without any player interaction.

But this isn't Era, therefore it is a good thing.

kia345 08-07-2010 05:10 AM

Quote:

Originally Posted by BigBear3 (Post 1591858)
[anything on gk besides me] is a good thing.

Then why does GK's playercount completely depend on who's already online and not how fun and accessible the economy is?

BigBear3 08-07-2010 05:12 AM

Quote:

Originally Posted by kia345 (Post 1591861)
Then why does GK's playercount completely depend on who's already online and not how fun and accessible the economy is?

I'm just saying that as the economy is now, it is a good thing to be active in the trade house.

Seeya 08-07-2010 05:20 AM

you know i love you Joel, but would you be crying if you won a RDA?

Demisis_P2P 08-07-2010 05:34 AM

Quote:

Originally Posted by Seeya (Post 1591868)
you know i love you Joel, but would you be crying if you won an RDA?

Probably not but somebody else that didn't win it would be right here crying in his place.

Point is that GK is very poorly itemized and it's a huge turn off for new players.

Random raffles do very little to alleviate the overarching problem here.

Seeya 08-07-2010 07:18 AM

of course, but it's a temporary fix i'd imagine.

kia345 08-07-2010 07:20 AM

Quote:

Originally Posted by Seeya (Post 1591879)
of course, but it's a temporary fix i'd imagine.

It's a band-aid for an amputated leg. It's on the wrong leg too.

joel34 08-07-2010 10:17 AM

Quote:

Originally Posted by Seeya (Post 1591868)
you know i love you Joel, but would you be crying if you won a RDA?

RDA isn't that good.

Craigus 08-07-2010 11:00 AM

I believe raffles are a fine way to introduce new items into the game, i do feel however that they should be announced and planned. Some players are very active but don't happen to be on at peak times and they may wish to change that if they know a rewarding raffle is taking place.

Quote:

Originally Posted by joel34 (Post 1591884)
RDA isn't that good.

RDA is awesome

Clockwork 08-07-2010 11:15 AM

zzz... I don't agree with only introducing them in events such as raffles.

"LOL! I can beat you in wars because I got ticket #23 and won the RoW and Inferno sword!"

I'd rather a way to earn it, thanks. Until then, I'll enjoy the crappy azure sword I spent hours gathering crystals for...;_;

nullify 08-07-2010 11:53 AM

Quote:

Originally Posted by Clockwork (Post 1591888)
I'll enjoy the crappy azure sword I spent hours gathering crystals for...;_;

Wasn't worth it eh?

joel34 08-07-2010 03:17 PM

Quote:

Originally Posted by Craigus (Post 1591886)
I believe raffles are a fine way to introduce new items into the game, i do feel however that they should be announced and planned.

Quoted.

xXziroXx 08-07-2010 03:25 PM

Raffles is an awful way to introduce items into the game, as long as they can't even be obtained by normal means.

MajinDragon 08-07-2010 04:29 PM

Quote:

Originally Posted by joel34 (Post 1591884)
RDA isn't that good.

It's the best amulet, along with it's blue counterpart, available.

Sky 08-07-2010 04:53 PM

Quote:

Originally Posted by MajinDragon (Post 1591913)
It's the best amulet, along with it's blue counterpart, available.

GPA me plx...

On a more serious note I feel there should be more places like crypt that drop these uber items. Events are cool too though.

BigBear3 08-07-2010 05:14 PM

Quote:

Originally Posted by joel34 (Post 1591906)
Quoted.

Really?


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